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Crashing and unplayable on x64 are you kidding me?


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Xanthus69

Xanthus69
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First off want to say love the story line, graphics, sound, and complexity of this game. With that said this game falls very short in quality assurance on application crashes on higher end 64bit systems. I am apathetic for any developer on the Dragon Age team that said "no go" on the release date and despise any executive the beat to death the phrase "time to market" without any real concept of the technical issues. When I bought my copy of Dragon Age Origin I was not planning on buying a SDK nor was I planning on participating in a beta test program. I bought my copy of Dragon Age Origin purely for entertainment value so I could enter a world fantasy and escape my daily routine from time to time. Heck you start typing "daor…" and after the "r" you see "daorigins.exe crash" in the Google auto populate search so this is not a rare accuracy by any stretch of the imagination.

I did finally get this to work constantly very stable on a high end system but through a lot of trial and error and like I wrote earlier I did not intend on buying a SDK. Also my solution is not for the masses.

I run a Windows7 x64 computer for my primary gaming computer’s OS. It has an Intel i7 965 extreme, 12GB of memory 2x Nvidia GTX295. Fairly simple design and fairly high end I do not over-clock anything if I want faster I just buy it. This runs completely stable on every game I play except Dragon Age. Almost every day after work I get about 2 to 4 hours in, and sometimes on the weekends I may play for 12 hours or more at a time. Dragon Age runs great for me until I get a certain city just a little north of the Drakon River. Then the CPU spikes and memory usage spikes on "daorigins.exe" then I have an appcrash. Frustrated after the first time this continued to happen at this spot I though it may have been a corrupted same game and or bad program load so I deleted everything completely and reloaded plus restarted a new character. After getting to the same city the problem game back. At this point I Googled the issue and was very shocked at what I saw. I did some more research on my own using MS Process Monitor. I also grabbed a hard drive removable tray which I have 6x 120gb hard disks for. I preformed these tests on the same computer hardware with these removable 120gb drives loading different OS on each.

  • Reloaded Windows7 Ultimate x64 with no AV and very minimal drivers and programs. Loaded Dragon Age patched and with DLC. Moved save games and "appcrash" still happened.

  • Loaded Vista Ultimate x64 with no AV and very minimal drivers and programs. Again Loaded Dragon Age patched and with DLC. Moved save games and "appcrash" still happened.

  • Loaded Vista Ultimate x86 with no AV and very minimal drivers and programs. Again Loaded Dragon Age patched and with DLC. Moved save games and it worked. No crashing of any kind it just worked, however because I only now had access to 1.2GB of free RAM. This is because Vista 32bit is only license for 4GB PAE. It ran like a dog on the same high res settings I went from 60fps to about 2fps.

  • Loaded Windows 2008 x86 server (configured it as a workstation Google it if you have questions) with no AV and very minimal drivers and programs also PAE setting was automatic to address all 12GB of RAM. Moved save games and it worked. Again no crashing full 60fps on high setting.

Test 4 works great! Seriously nobody should have to go through this. Also how many home users have legitimate (I despise software thief’s) licensed copies of Windows 2008 x86 average price $650 for a 5 user cal. This is roughly twice the price of an Ultimate Vista or Windows7 with less functionality for the average home users. If this game was not so incredible awesome I would not have gone to such lengths to play it on a higher end system. Developer’s can we get this fixed so Dragon Age will work consistently on an x64 version of Vista or Windows7?