Dragon Age Awakening Redesigned
#151
Posté 24 mars 2010 - 11:11
#152
Posté 24 mars 2010 - 11:43
Edit: Just read through most of the comments and saw that your having trouble finding her orginal tattoo, that must be a pain. Speaking of pain's i also saw that spoiler about Mhairi lol. Oh well, i'll probally forget about it when i get Awakening.
Modifié par Xsari, 24 mars 2010 - 12:04 .
#153
Posté 24 mars 2010 - 12:02
#154
Posté 24 mars 2010 - 12:08
#155
Guest_ShadowHawk28_*
Posté 24 mars 2010 - 12:12
Guest_ShadowHawk28_*
#156
Posté 24 mars 2010 - 02:26
So glad you are doing this. I used your mod for Origins and then got into Awakenings and was horrified. I could not believe the face designs in Awakenings. Bioweare your not even trying. They must be randomly generated. I just can't believe they would release it with such horrible faces. Especially after seeing what you can do with their own toolset.
Edit: I wanted to say I also do think your elf designs are spot on. I actually think Biowares designs don't match their lore. You also can't trust their elf designs because their humans are hideously out of proportion. However in the lore of the game elves are refrenced as beautiful and extremely attractive to humans yet they all look like freaks by default. So I do appreciate your elf designs.
Modifié par MutantSpleen, 24 mars 2010 - 04:27 .
#157
Posté 24 mars 2010 - 06:05
#158
Posté 24 mars 2010 - 06:46
Sure thing. Here is the link to my work for Origins:
http://www.dragonage...file.php?id=686
and here is my work for Fallout 3
http://www.fallout3n...ile.php?id=6341
#159
Posté 24 mars 2010 - 08:17
i just can hope that your excellent work is getting recognised by bioware and find its way into further expansions. that would indeed be very great.
btw vellana A definitely the best.
Modifié par TheTraina, 24 mars 2010 - 08:22 .
#160
Posté 24 mars 2010 - 10:47
Thats only my opinion though, others will probally like it.
If u do reallly want to give her a different hair style though, i think this one might look pretty good.
http://i762.photobuc...-1261957213.jpg
Modifié par Xsari, 24 mars 2010 - 11:10 .
#161
Posté 24 mars 2010 - 10:58
Adonnay wrote...
I'm all for version A.
Looking forward to the release of the Awakening characters, even though I've already played through it. But right now I'm about to get a different character through Origins and Awakening next.
I usually tend to take my time playing through the game as well. I however stop when I see a weapon that I don't like and go on modding
Love your work too.
My only wish is that you'd made your version of the warden's longsword the leaf-style (keening) blade and left the warden's sword as the stock model- it was the only good longsword in the game.
Any chance you might do a broader weapons mod in the future where you could pick and choose which swords and daggers to install to any given slot? I have no idea how much work that would be but it would ROCK.
#162
Guest_greenface21_*
Posté 24 mars 2010 - 11:16
Guest_greenface21_*
#163
Posté 24 mars 2010 - 11:30
#164
Posté 24 mars 2010 - 11:35
excellent work
#165
Posté 25 mars 2010 - 12:15
VirusCat wrote...
oceloteyes wrote...
This looks really good! The changes make sense. Looking forward to the release.
I would ask though, is it possible to have a checkbox on the characters you do want changed but leave the ones you don't want changed? I actually like Sigrun the way she is...
When you install a mod like this you get files named after the characters in your override folder. If you do not want to replace the original Sigrun, you either not install her look (if it is a separate installer) or delete her file from the override folder when the mod is installed.
Petehog do not release manual versions since it's too much of a hassle for him, but it's easy to delete the files you don't want to use in the game when you have installed them all.
Ohhh I see!! Thank you, that makes sense!
#166
Posté 25 mars 2010 - 01:24
Anders also - the way his face smirks now - perfect for his character!
One design that struck me as odd was Eddelbrek. He is a farm-owner, not a farm-hand. So I think he deserves a more "high class" beard.
Most men who own large quantities of farming land spend more time managing and problem solving than they do actually farming. Younger men...or sons...tend to do the heavy lifting.
So I think he may be a bit too rough in his current design.
Other than that, I think the designs are marvelous. Can't wait for the release!
#167
Posté 25 mars 2010 - 02:12
However, I always thought he seemed too old for his role.
In the human noble origin, after Howe says my "son Thomas asked after you" [Female version only] - in the list of responses it says "He's quite a few years younger than me".
Is Nathaniel the elder or younger brother in the family? I assumed he was the younger brother, because Arl Howe would want the eldest son (Thomas) to marry into a powerful teryn's family.
If that is correct, then Nathaniel should be quite a bit younger than the warden.
Did anyone else notice this conflict?
Modifié par MuisicAllie, 25 mars 2010 - 02:14 .
#168
Guest_greenface21_*
Posté 25 mars 2010 - 02:45
Guest_greenface21_*
Plus we know Arl Howe had other plans for the Couslands.
Modifié par greenface21, 25 mars 2010 - 02:48 .
#169
Posté 25 mars 2010 - 03:43
#170
Posté 25 mars 2010 - 03:45
#171
Posté 25 mars 2010 - 04:57
I felt Nathaniel was well designed. I've decided to leave him intact. If I had access to the MRH or source file of Nathaniel, I would have made very slight modifications. But other than that, it's very well designed. It would be very difficult for me to create a new design of Nathaniel which would improve upon the original but maintain his identity and personality as well.
#172
Posté 25 mars 2010 - 05:24
Which three versions of Velanna
If you want something that's not listed, send me details on what you want customized. If I feel it looks solid, it'll be up along the other voted versions.
Modifié par Petehog, 25 mars 2010 - 05:29 .
#173
Posté 25 mars 2010 - 06:19
Can it be possible to make it as an extra downlad ?
I hope you won't keep her original hairstyle, she look like Morrigan to me like that but I also don't want her with the long hair because she will look like my pc
Modifié par Walina, 25 mars 2010 - 06:21 .
#174
Posté 25 mars 2010 - 02:53
Petehog wrote...
Should be up pretty soon. I am at the point where I don't see much left else to change. No later than Monday of next week.
I felt Nathaniel was well designed. I've decided to leave him intact. If I had access to the MRH or source file of Nathaniel, I would have made very slight modifications. But other than that, it's very well designed. It would be very difficult for me to create a new design of Nathaniel which would improve upon the original but maintain his identity and personality as well.
Oh yeahhh means I can finally continue with Awakening after installing this. I refuse to go near it until I get this
#175
Posté 25 mars 2010 - 02:58





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