Awakening PS3 Bugs
#76
Posté 24 mars 2010 - 05:01
During the opening attack on Vigin Keep, after Dwarken used his bombs, the Darkspawn destroyed the baricade around the door, but they did not open the door. I had to reload...
If your inventory is full, you can't buy backpacks, recipies, or tracings, even though they take up no space. You also can't pick up recipies or tracings when your inventory is full...
This one is not really a bug, but an oddity. At Henley's Apothacary, he stocked 2 copies of the Lesser Elixer of Grounding Recipe, and Swift Salve Recipe.
Finally, two different styles of Clothing have the exact same name (Clothing).
#77
Posté 24 mars 2010 - 01:54
th8827 wrote...
I found another bug. When I was in court, I decided to let Yemmerly the Ox go free. However, my Codex said that I ordered his arrest and an investigation. No one is in the dungeon, but I don't know if the codex entry will pan out, or if my choice will...
EDIT: He was with the group of people during the assasination attempt, so it was merely the wrong codex entry.
I experienced this as well. Good to know I'm not simply going senile in my old age
#78
Posté 24 mars 2010 - 03:06
Haexpane wrote...
This is a thread to LIST BUGS, not a whining thread, there are plenty of those already.
Uhhh....Yeah..... I paid 40.00 of my hard earned money on this and I will whine and complain about it if I so choose to do so. This thread was created to list of bugs in the expansion and I am expressing my dissapointment in letting so many bugs glitches get through. If you don't like it then don't read my post.
#79
Posté 24 mars 2010 - 03:41
#80
Posté 24 mars 2010 - 04:51
#81
Posté 24 mars 2010 - 06:08
Stevie 402 wrote...
Haexpane wrote...
This is a thread to LIST BUGS, not a whining thread, there are plenty of those already.
Uhhh....Yeah..... I paid 40.00 of my hard earned money on this and I will whine and complain about it if I so choose to do so. This thread was created to list of bugs in the expansion and I am expressing my dissapointment in letting so many bugs glitches get through. If you don't like it then don't read my post.
Here we go, can't you go cry in the whiner threads, there are a million of them to choose from. I don't care if you worked in a coal mine for your $40 or found it on the street.
This thread is for bug listings, stop trying to ruin it.
#82
Posté 24 mars 2010 - 08:20
ARC-421 wrote...
th8827 wrote...
I found another bug. When I was in court, I decided to let Yemmerly the Ox go free. However, my Codex said that I ordered his arrest and an investigation. No one is in the dungeon, but I don't know if the codex entry will pan out, or if my choice will...
EDIT: He was with the group of people during the assasination attempt, so it was merely the wrong codex entry.
I experienced this as well. Good to know I'm not simply going senile in my old age
I actually issued the ordered to have him imprisoned and he still wasn't in the dungeon.
#83
Posté 24 mars 2010 - 11:01
#84
Posté 25 mars 2010 - 01:30
th8827 wrote...
I started an Orlesian Warden, and I noticed a few more things.
During the opening attack on Vigin Keep, after Dwarken used his bombs, the Darkspawn destroyed the baricade around the door, but they did not open the door. I had to reload...
I had the same problem, but for the playthrough it happened on it was an import, not a new Orlesian.
#85
Posté 25 mars 2010 - 07:20
I merely pointed out that it was a second playthrough, so that it would highlight that it did not happen every time for me. I'm not sure if it mattered, but I was standing in the little room with the barricades during the time that the Darkspawn failed to open the door.Fish_Eye_McGee wrote...
th8827 wrote...
I started an Orlesian Warden, and I noticed a few more things.
During the opening attack on Vigin Keep, after Dwarken used his bombs, the Darkspawn destroyed the baricade around the door, but they did not open the door. I had to reload...
I had the same problem, but for the playthrough it happened on it was an import, not a new Orlesian.
During this playthrough, I got further through the It Came From Beneath quest line before it glitched up. Last time, I managed to beat the Ogre, but it did not turn into a spirit Ogre. This time, I defeated the spirit Ogre, but the quest did not count him as being defeated. I did get the cutscene afterwards, though...
#86
Posté 25 mars 2010 - 11:29
#87
Posté 26 mars 2010 - 09:43
K.
#88
Posté 26 mars 2010 - 06:31
#89
Posté 26 mars 2010 - 08:20
#90
Posté 27 mars 2010 - 07:16
#91
Posté 31 mars 2010 - 07:45
Also, a weird glitch when the First is being sacrificed- well he had no head, yet still was speaking...sort od ruined the scene..
#92
Posté 31 mars 2010 - 08:06
#93
Posté 31 mars 2010 - 08:27
#94
Posté 01 avril 2010 - 12:44
#95
Posté 01 avril 2010 - 05:43
#96
Posté 01 avril 2010 - 09:51
Also, I get pretty bad framerate drops right when battles start. It seems to stop for a couple seconds before moving on. Seems much worse than anything in Origins.
Also random battles on the map seem to never have a map for them, and the map in the corner is completely black with just the cone of sight and another bit of white on it.
#97
Posté 02 avril 2010 - 12:47
Like for example, when I help the orphan's in Amaranthine, I usually get disapproval from Nate even if I remove him from the group.
Is this a bug?
#98
Posté 02 avril 2010 - 08:07
Sound effects cutting out e.g. weapons, doors opening, footsteps. They will return a few minutes later.
Occasional corpses sparkling but can't be selected for looting
Poor frame rate/stutter in some areas
A few bugged quests and quest markers
General DAO bugs;
Checking save data on boot takes anywhere from 2 seconds to 5 minutes
Intermittant poor frame rate/stutter
Corpse loot sparkles can take along time to appear
Dex bug on daggers/bows
Missing dialogue occasionally
Quest completion in RTO failed in one playthrough
Modifié par terrordactyl1, 02 avril 2010 - 04:38 .
#99
Posté 06 avril 2010 - 09:02
its been 3 minutes already
#100
Posté 06 avril 2010 - 12:50
Mass Fraud wrote...
Anyone else having approvals and disapproval's from party members that aren't in your current group?
Like for example, when I help the orphan's in Amaranthine, I usually get disapproval from Nate even if I remove him from the group.
Is this a bug?
I don't think this is a bug. I think it is a change the devs made for Awakening.





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