Patch 1.03 removed the ability to shatter Lieutenants. Any suggestions where I look to find that control so I can change it back?
Shattering
Débuté par
Sylvius the Mad
, mars 17 2010 08:50
#1
Posté 17 mars 2010 - 08:50
#2
Posté 17 mars 2010 - 09:28
i thought you won't install it at all
#3
Posté 17 mars 2010 - 10:26
I have this funny feeling that it was an engine change for the ranks, but you could try looking in creature_core and the associated header files.
#4
Posté 17 mars 2010 - 10:47
I haven't yet, but it's bundled with Awakenings so either I don't play Awakenings or I find a way around the patch.-Semper- wrote...
i thought you won't install it at all
#5
Posté 17 mars 2010 - 10:51
Sylvius the Mad wrote...
I haven't yet, but it's bundled with Awakenings so either I don't play Awakenings or I find a way around the patch.-Semper- wrote...
i thought you won't install it at all
Here, here! Don't nerf the cold spells. They get too little love in most games and the shatter aspect is a very respectable boon for a mage PC.
#6
Posté 18 mars 2010 - 12:11
Indeed. I've already modded out the freeze nerfs from patch 1.02 (I didn't write that mod). I want to mod out these nerfs, as well.Tsuga C wrote...
Sylvius the Mad wrote...
I haven't yet, but it's bundled with Awakenings so either I don't play Awakenings or I find a way around the patch.-Semper- wrote...
i thought you won't install it at all
Here, here! Don't nerf the cold spells. They get too little love in most games and the shatter aspect is a very respectable boon for a mage PC.
#7
Posté 18 mars 2010 - 12:26
Alright now, you like BG1, I like you. But how the hell did you decided that shattering Lieutenants is a good thing (I don't have an opinion in the matter, I don't have a clue who is what in this game, all seems the same to me)?
#8
Posté 18 mars 2010 - 05:12
I like how it worked before the patch. Shattering Lieutenants was extremely unlikely, so it was a high-risk tactic (the talent you expended to do it was probably going to be wasted), but when it worked you'd have removed a dangerous opponent from the field with little effort. That's high-reward.
High-risk high-reward tactics are fun. I've previously told the story about how I landed a Hold Monster on the Demonknight at the bottom of Durlag's Tower, and thus rendered the encounter trivial, but that Demonknight had 95% magic resistance. There was almost no chance that tactic would work, so when it did it was hugely exciting. Knowing how long the odds are and still beating them is fun. It seems, however, that BioWare would prefer there be less of an element of chance in our combat, and I'm not a fan of that at all.
High-risk high-reward tactics are fun. I've previously told the story about how I landed a Hold Monster on the Demonknight at the bottom of Durlag's Tower, and thus rendered the encounter trivial, but that Demonknight had 95% magic resistance. There was almost no chance that tactic would work, so when it did it was hugely exciting. Knowing how long the odds are and still beating them is fun. It seems, however, that BioWare would prefer there be less of an element of chance in our combat, and I'm not a fan of that at all.
Modifié par Sylvius the Mad, 18 mars 2010 - 05:12 .
#9
Posté 18 mars 2010 - 08:01
Sylvius the Mad wrote...
I like how it worked...*snip*... and I'm not a fan of that at all.
Seconded. *thumbs up*





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