DiatribeEQ wrote...
I just want the game to come out when it's done. Not when EA says it needs to come out. Bioware got where they are currently because there's a certain degree of quality we gamers have grown to expect. There's those of us who have supported their efforts over the last 10+ years as a result.
I just don't want another Awakenings. While it's a good expansion to current content, I'm currently viewing it as a that one or two family members some folks have. We'll call them Uncle Carl & Cousin Steve. Now, Uncle Carl's a nice guy & all, he's just been in an out of prison most of his adult life due to being a burglar, while Cousin Steve is a raging alcoholic. The rest of the family is a tight knit bunch of upstanding, quality folks in which anyone outside of this family looks in at them saying "Wow, that family of theirs are a great bunch of people. Cept for Carl & Steve."
I think we know who is Bioware's "Uncle Carl & Cousin Steve".
That's the most rational thing I've heard in a while, I know alot of us are aware of Ubi's new DRM garbage which for PC gaming it affects in a terrible capacity, but they really give a good amount of development time to their artists rather try push everything out and slapping a brand on it people trust. EA is very strange in that sometimes it seems like only a few developers have any REAL time at all, they do well to leave DICE alone and it pays off in the end, but DICE develops titles that are sure to sell to a mass rather than a niche group of gamers.
I dont think RPGs are really a niche market anymore but, they are still very difficult to market to a mass less they cut out any content which would be deemed complicated to any newcomer to the world of RPGs.
I think a big deal to this process is people like us as well, instead of having a superiority and dismissing "noobs" helping them get where they need to be and helping them figure things out is a HUGE deal in getting more players to accept RPGs on a wider scale.
I think the way some shooters and hell even sports titles introducing RPG elements have given players a taste of what RPGs can and should be but I think the key to Dragon Age and other RPGs getting leverage in the market is to find better ways of not so much hand-holding but slowly letting someone into their RPGs and giving proper introduction to the mechanics of a good RPG. Certainly something that could be opted out during the beginning portion of any title for those familiar with RPGs.
Modifié par Operative84, 18 mars 2010 - 06:05 .