This fraternity is focused on hopefully supporting positively influence BioWare to resurrect Mhairi in a future DLC. We feel that the character, and her personality, offers such a unique asset to the Grey Wardens that she deserves to at least have a chance to survive the joining. We believe that there are other, and maybe easier, ways to accomplish what the writers wanted with her death. As stated, our society is focused on positive words and action; Versus, negative criticism that serves no real purpose but to feed itself.When Mhairi was a child, she was enraptured by tales of kings and nobles. All she wanted was to be like them, to fight for what she believed. Betrothed to a trader when she turned 16, she saw the life that lay ahead of her and enlisted in the army instead. Her fierce loyalty and devotion to Ferelden earned her the love and respect of her commanders and brothers-in-arms. King Cailan's betrayal and death hit Mhairi hard, and when she learned of the two Grey Wardens who quelled the Blight almost single-handedly, she vowed to serve the Wardens. When the call came for volunteers to help rebuild the order at Vigil's Keep, Mhairi jumped at the chance to join.
http://social.bioware.com/group/1719/
Below is another possible solution to the problem of still having tragedy with the joining ritual.
Sardonii wrote...
If player is a rogue -> Nathaniel dies in the joining.
If player is a mage -> Anders dies in the joining.
If player is a warrior -> Mihari dies in the joining.
Gruesome beginning over with at the start with the liability of the joining and re-playability exists to get to know one other character from all three class roles....
Jax Sparrow wrote... [1]
@ Taine : And, who is to say they aren't already working on a DLC that gives us the option to keep Mhairi alive? And, yes we are "dealing with it", though we may be dealing with it in a way you are unfamiliar with. We are being positive and envisioning a future DLC we want. Instead of whining, and ß*τ<╫, about what already is.
David Gaider wrote... [2]
Err... not to burst your bubble or anything, but if those sales figures are true (I haven't seen any, myself) then they are excellent. The sales for expansions are traditionally much, much lower than the sales of the original game... hence why expansions have smaller teams working on them and are done in less time. If the sales bar you're holding it to is the original game, it's not the same bar we're using. Sorry.WilliamShatner wrote...DA:O:A sold 130,000 copies across both 360 and PS3 in its first week.
Comparatively DA:O sold 320,000 on 360 alone in its first week.
Hopefully all sales are as poor as the consoles suggest and will force BioWare not to be so half-assed when it comes to future follow-ups.
@ worksa8 : [3] Many of us are just really busy -- I'm eyeballs-deep in my next project, which means I just don't have much time to come here, period. As for the people whose job it is to come here, many of them are collecting info rather than posting. So it doesn't mean threads aren't being looked at, if you're wondering -- though clearly we can't look at everything.
This suggests that BioWare is aware of what we want and maybe an announcement is forth coming regarding a major DLC for the expansion. Then again, maybe not, but I for one would much rather think about what I want and be happy even if I am wrong; Than to be just another Chicken Little on the forums whining about what already is and being all doom and gloom.
Modifié par Jax Sparrow, 28 mars 2010 - 06:58 .





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