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Post your (Awakening) Epilogues...


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#26
Stabbath123

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Lady Jess wrote...

Stabbath123 wrote...

btw. You all memorized this stuff or are there screens or a file with all the info?


It shows in slides at the end of the game.



I know that:)

#27
Zocat

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- Death of Mother, darkspawns flee back to the Deep Roads
- Architect alive, other wardens not pleased, but they dont catch him
- Deep Roads are safer than ever

- Amaranthine saved, lots of donations, 1 year to rebuild, 5 years for vigil
- Smugglers good redistributed to survivors
- Darkspawn messenger aids travelers
- Disease spread (I personally like the idea this is caused by the captured guy from Kal'Hirol)

- peasants suffer greatly. more riots, had to be struck down brutally (i persuaded them to leave.... now i know better next time)
- farmers like the Grey Wardens and see them as their protectors

- Vigil Keep stood (for a week, then "the attacking horde broke upon her walls")
- Vigil became a trading hub, though "scheming and treachery between nobles and merchants" made the commander's head ache

- Vigil Keep army (Silver Order) and Wardens as their core
- Voldrik declares defenses "acceptable"
- conspirators died. Bann Esmerelle commited suicide. "The nobles of Amaranthine remained dutiful. Some even suggest they were cowed into submission"
- "The commander's blade, Vigilance (from Wade), crafted from the bones of an ancient dragon, was boldly stolen by Antivan Crows. The blade changed hands many times thereafter, with some master swordsmen pursuing the weapon for their entire lives. Some claim that this legendary blade has had a life of it's own and that it's power is steadily growing."
- Dworking perfecting his lyrium-sand bombs. Then disappears but leaves clues behind.

- Tradepath oben again. Tough there are some tensions. One human kidnaps (and kills) a Dalish child - Dalish try to evade Wending Woods. But conflict inevitable.
- Kal'Hirol freed by dwarves & connected to Orzammar. Castless defenders honored as warriors.
- people return to Blackmarsh. Inhabitants of mansion die -> torn down.

Anders:
Celebrated as hero after Vigil's keep fight. Lost a drinking game. Trained the next generation of Warden mages. Circle Tower called him to give a lecture on the nature of the Architect.
"Anders told the Commander of the Grey that his time with the Wardens was over. And yet, not two months later, Anders returned to the order. Even after, the Wardens were his home and his lasting companions"

Velanna:
Never saw her clan again.
"Her friendship with the Warden-Commander changed her opinions of humankind significantly. Shortly after Mother's defeat darkspawn stragglers who still remained on the surface attacked a human village. Velanna was the only Warden nearby and defended the village single-handedly. She did not sneer once."
"Years later on an expedition into the deep roads Velanna took off on her own saying she had seen Seranni in the shadows. The other Wardens searched for her, but she was truly gone."

Nathaniel:
Saved my brother (Teryn Fergus Cousland). Redeemed his family honor. Part of Amaranthine retutned to the Howes. He passed the holding on to his sister's son. New castle & statue of him was erected.

Justice:
"Justice servred the Grey Wardens for many years, remaining in touch with Aura, the widow of Kristoff. She grew uncomfortable with the body's decay, however, and the day she told Justice she could not see him any longer was the day he left the order".
"Justice wished his comrades well, then Kristoff's body slumped to the ground, dead. Aura finally had a body to mourn. If the spirit itself remains alive, it has not shown itself"

Sigrun led the charge at the darskpawn to defend Vigil's Keep. Once again she had an army behind her, and once again, they fought darkspawn with no hope of survival. This time, Sigrun did not flee.

Oghren hero of the battle (2 ogers....). Wife & Son visit, then stop the visits. He doesnt seem to care.


My Charakter (Human Noble Female, Imported)
"As for the savior of Ferelden, she didnt remain Commander of the Grey for long . The darkspawn were no longer a real concern, the Blight well and truly over. It was time for her to move on.
Some claim the commander reunited with the red-haired bard known was Leliana, and that they adventure together still. The pair was spotted together in Denerim a year after the Blight's end. No matter the truth, the commander never did return to Vigil's Keep."
-> Thanks for at least mentioning my romance option from Origins. Though something similiar at the start of Awakening would've been better (Leliana, with her court experience, has to help Alistair/Anora with the nobles and their intrigues. But I can go ahead to Vigil's Keep and we promise to see each other again soon (and then the events of Awakening unfold)).

Did anyone had Sigrun / Velanna / Justice survive the Vigil's Keep battle, when they were left behind so main char (& others) could save Amaranthine?

Modifié par Zocat, 28 mars 2010 - 02:02 .


#28
Straegen

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Mine is the same as those listed above save for one small detail about Bann Esmerelle death. She vanished and rumors persist to this day that the Wardens had their hand in it. Also, there is a rumor of a plot by the nobles to one day remove the Wardens from Amaranthine.

#29
Lady Jess

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Just finished my final playthrough. Mage, Alistair as a warden, not king

Killed the Architect and Mother, saved the city. Took Sigrun, Justice and Nathaniel at the end.

Anders survived at the keep, killing hundreds of darkspawn and got roped into a drinking game...and he lost. He left for a while but returned for good.

Ohgren survived, became a hero, and made time to visit his child and write letters.

Did NOT recruit Velanna this time, I didn't like her reasons.

Sigrun kept trying to go to her calling but my mage kept finding urgent things for her to do. SHe remained with the wardens for decades.

Justice remained until Aura couldn't bear seeing him anymore, then vanished and left the body.

Nathaniel stayed a warden, saved Fergus, etc.

Amaranthine recovered within a year, the vigil held, spwn a legendary army, all the same as anyone else that did the upgrades.

Bann Esmerelle actually came to the keep this time with assassins, so it said I was suspected in her death on the eve of battle, and that there are rumors of conspiracies still floating around about killing me.

And I either am frequently seen in denerim around court (Wtf why?? he wasn't king), or traveling with Alistair. We both vanished some years later. My sword was stolen again...but thats ok they can't get my lamp post in winter!!!

Modifié par Lady Jess, 28 mars 2010 - 07:42 .


#30
Eonassassin

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My first playthough bugged out a lot so I imported another character.



(Origin Choices) Human Noble Warrior, Romanced Morrigan, King- Consort ending



-After Mother and Father were killed most darkspawn returned to the deep roads

-Defended Amaranthine, restored in a year and keep was nearly destroyed, restored in five

-Darkspawn messenger was released and he helps travelers

-Vigil was under siege for over a week before the darkspawn were able to penetrate

After the Vigil became a trading hub that would surpass Amaranthine

-The Wardens will replenish their numbers

-Orzamaar replaims KalHirol and honors all the castless that fought there

- Blackmarsh was resettled





Companion endings!!! (I REALLY liked all my companion endings)

-Anders survives, goes to the circle, returns to the Wardens in two months to stay

-Velanna doesn't return to her clan instead her view about humanity changes because of her friendship with the warden.

Velanna saves a human village by single handedly PWNING a bunch of darkspawn

-Nathaniel stays with the warden and still tries to redeem his family name

When my IDIOT brother Fergus was getting ownd by a few bandits Nathaniel saves him

The Howes recieve part of Amaranthine, which he passes down to his nephew

- Justice gets his head chopped off in the battle and Kristoff's wife can finally have her husbands ashes

-Sigrun lead the charge against the darkspawn and did not run (I think her quest got bugged out in this playthough)

-Oghren took on two ogres at once but passed out of blood loss. He wakes up weeks later and decides to listen to the Commander and take an interest in his kids life. He also writes letters every week to felsi and his kid and has the Commander proof read them.

-The Hero of Ferelden returns to Denerim to take his position as the King-Consort, even the Queen can't help but smile at the return of the hero.

Few years later the Hero completely disappears, some say he went after the dark haired sorceress.

#31
sushismygen

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Lady Jess wrote...

sushismygen wrote...

I just finished my second round with Awakening with my mage. Both my characters were female wardens activly involved in romance with Alistair, difference being my main (noble human rouge) married Alistair and became a queen and my mage went on adventuring with Alistair making Anora a queen. I made some different choices for each of them, like saving the vigil for one and saving the city for another and so on...but the personal epilog was quite simmilar for both of them. The only difference was that "my warden queen" vanished alone and my mage vanished with Alistair. I actually think that both my characters disapeared for the same reason (which isn't known for the moment but certenly will be clear in the future). As for the, why the queen warden disapears alone, I think it's just because someone has to stay and rule, in that case someone being Alistair.It would be really strange if both of them would just take off without a word and I'm pretty sure that though it says that no one knows where and why she vanished, Alistair knows...and probably would join if it wasn't for the kings responsibilies.With that said I don't think you need to worry about not finding your favorite warden in the next expantion. I think it's quite good opening for things to comePosted Image


I read if he's king and you are his mistress he vanishes with you as well. I intend to find out. But it begs the question, why would his WIFE go off alone and not his mistress? *cue foreshadowing creepy music*


Well, if the warden made him marry Anora and ended up as his mistress (which might be the case here) then it wouldn't be strange at all. I'm sure Anora wouldn't mind Alistair vanishing some day since she only cares for power. But if Alistair was made a king alone...then yes, it's a bit strange. I was just thinking... I've read through some different endings people had and I might as well be wrong since I probably haven't seen all possible twist to it, but I can't help impression that all of us who disapear in the end had something to do with Morrigans ritual...so my bet is we're all off to the damn woods, looking for the tained babyPosted Image But then again why wouldn't they just say so directly like they did for male wardens who romanced her in Origins? Guess we just have to wait and see...Posted Image

#32
DJ0000

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The one that I liked was that, when my warden was a blood mage, rumors spread that he was a maleficar, even a pawn of demons sent for some kind of demonic invasion. Made me chuckle how over the top some rumors in Ferelden can be.



I'm not sure but I think this may only come up if you let Amaranthine fall as I don't imagine they would dare besmirch the reputation of their saviour.



I also liked how the Architects lackey helps people along the roads. I actually got this mistakenly as I actually executed him once he had helped me clear the city but it was interesting to consider how people may react to a helpful darkspawn.



I hated how Vigilance was stolen though. I refuse to believe that any Warden of mine would allow such a thing to happen. I like to think that it wa stolen long after my Warden's death.

#33
Stabbath123

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Oh, anyone get the last cinematic where you stab Mother in the mouth loop constantly? I saw the first play through of it, then it went to epilogue screen, then came back to Mother being stabbed over and over and over again. I either crashed the game, or esc finally worked.

#34
Lady Jess

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sushismygen wrote...

Well, if the warden made him marry Anora and ended up as his mistress (which might be the case here) then it wouldn't be strange at all. I'm sure Anora wouldn't mind Alistair vanishing some day since she only cares for power. But if Alistair was made a king alone...then yes, it's a bit strange. I was just thinking... I've read through some different endings people had and I might as well be wrong since I probably haven't seen all possible twist to it, but I can't help impression that all of us who disapear in the end had something to do with Morrigans ritual...so my bet is we're all off to the damn woods, looking for the tained babyPosted Image But then again why wouldn't they just say so directly like they did for male wardens who romanced her in Origins? Guess we just have to wait and see...Posted Image


I believe it happens if if he doesn't marry Anora. Sadly the only one I had that wasn't either queen, or the warden ending is hosed (my first character suffered from gorrible newbie mistakes) so I'm running a Dalish Elf at the moment through Origins and will find out for sure in a few days I guess.

#35
Lord Deshwitat

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My ending was:



The Commander returned to life at court in Denerim, rumored to be the true power behind the throne-- until one day he was simply gone. Nobody knows for what purpose he departed, yet neither does anyone think his tale is complete...





So I will be back^^



//Desh

#36
Daneres

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Valentia X wrote...

 I've just done the second playthrough (with the same character, three cheers for being able to import a character more than once). Some differences I had were saving the Keep instead of the city and siding with the Architect, and getting approval rates up for everyone but Sigrun. If something seems like it's missing, it's because it hasn't varied from my first post.

After the mother dies, the darkspawn flee into the Deep Roads. Attacks on Amaranthine come to an end.

If the Warden sides with the Architect, he will take his disciples back underground. Other Wardens from other countries will be appalled by his existence but unable to track him,

Some Wardens believe that the survival of the Architect guarentees another Blight. Others note that the Deep Roads are much quieter than any time. Most believe that it is in the Maker's Hands.

The destruction of Amaranthine causes a small contingent to swear revenge against the Wardens, although most are unhappy to begin with.

If the PC is a mage, they will claim they are a maleficar or possibly even an abomination.

Less than a year afterwards, a mob shows up at the Keep. Most of the group are spared but public opinion against the Wardens worsens until they choose to help rebuild Amaranthine.


If the Warden chooses to save the Keep, it will be considered a crucial victory. Recruits sometimes spend time studying accounts of the battle to understand the Warden's tactics.

Peace allows the Wardens to rebuild their numbers.

Velenna will leave the region, and with the Architect gone as well, Pilgrim's Path will see travels again. Because of Velenna's actions, however, there are hostilities between neighbouring settlements and any Dalish clans who are nearby.

A human villager will kidnap a Dalish child and murder them. The Dalish tgive the Wending Wood a wide berth for a time, but both sides know they will return for revenge.

Anders will leave for a short period of time, but return to the Order, if his approval is high enough.

If Velenna's approval is high enough, she will never see her clan again, but remain with the Wardens. She will even single-handedly defeat a darkspawn invasion without 'sneering once' at the humans. She will eventually go into the Deep Roads to look for her sister, disappearing forever.

If Nathaniel's approval is high enough,  he will dedicate himself to the Order. He will save Teryn Cousland from an attack and regain a portion of Amaranthine. He will pass the holding to his nephew and a statue of him will be placed there.

If Justice's approval is high enough and you have completed his personal quest, he will leave the Wardens afterwards in search of other injustices to rectify. Years later, he will appear on Kristoff's wife's doorstep, smile at her, and drop dead. Whether his spirit died also remains to be seen.


If Oghren's approval is high enough (and his personal quest completed), he will take a more active part of his child's life, writing letter that the Warden Commander will proofread for him,



This was the ending I got too, but it says that killing the Architect and not finding her sister is a constant cause of friction between Velanna and my girl for as long as they knew each other. As for Justice, I never did do his personal quest because I couldn't find Kristoff's damn wife in the city--where the hell is she: I ran around and around and around again looking for her but never did--so when the epilogue came it said he stayed with the Wardens and then one day a recruit asked him what was amiss and he says something like, "I know what I must do." After this Kristoff's body falls dead and the spirit is gone, but it is unknown if the spirit still exists. And Sigrun, after the Mother is defeated, pulls away from her fellow Wardens more and more each day and then finally disappears one night, said to be answering her Calling and finishing what she started in Kal Hirol.

#37
Daneres

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Roaarr wrote...

A major difference in my epilogue was that i let Amaranthine burn, and the wardens were rather hated for it in the coming years, and since the warden was an elf, common tards whispered about the elve's plans of revenge (of which Amaranthine was part of).



Really? I never got any mention of the elves' plan for revenge at the end of my game. I created a new Warden though, an elven Rogue. Did you import a character? I haven't done that yet.

#38
Daneres

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Jehu Blenheim wrote...

With regards to the Darkspawn messenger (if you let him live), I don't think he's the one causing disease back in Amaranthine. It's more likely the caged dude you save in Kal'hirol. The game seems to imply rather strongly that he may have some kind of disease (I permitted him to return to Amaranthine. Argh. My bad.)

I too let the Architect live though I lost goodwill with most of my companions. Felt his words seemed true and logical with regards to the "big picture" (stop the blight for good) and my companions were simply being biased. It may also be coz I play a True Neutral character in D&D that I don't see everything in pure B&W...:lol:

Just wondering if there would be a darkspawn companion in the next expansion? That would be awesome... ;)



I let that guy live too. Hmm. Now I'm concerned. But having a Darkspawn companion would be awesome. :) You know, so long as he's not trying to chow down on me, my dog, or my other companions. That would take the fun out of it, I think. lol

#39
Daneres

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My Warden's sword, Vigilance, crafted from dragon bone by Wade is stolen by the Antivan Crows. It passes ownership, with some swordsmen spending their lives searchign for it. Rumors grow that the sword has a life of its own and continues growing in power.





I never did manage to get this sword - do I have to make the runes to make the major rune for the sword or something (lol if that made sense) - so I didn't get this epilogue entry. If it seemingly has a life of its own and keeps growing in power...how much you want to bet you'll need this sword to kill Morrigan's possibly very evil demon baby in the future. I would like that very, very much.

#40
C9316

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here is my paraphrased ending:Both the Mother and Architect die the darkspawn go back to the deep roads yadda yadda, Anders left the wardens then came back,Velana got crushed, Sigrun left for her calling, Oghren made me proof read letters to Felsi and the kid (XD) Justice left and droped dead on Aura's door, Nathaniel saved Fergus and got some land in Amarathine which he gave to his sister's kid, and my PC "vanished" whatever that means.