Lady Jess wrote...
Stabbath123 wrote...
btw. You all memorized this stuff or are there screens or a file with all the info?
It shows in slides at the end of the game.
I know that:)
Lady Jess wrote...
Stabbath123 wrote...
btw. You all memorized this stuff or are there screens or a file with all the info?
It shows in slides at the end of the game.
Modifié par Zocat, 28 mars 2010 - 02:02 .
Modifié par Lady Jess, 28 mars 2010 - 07:42 .
Lady Jess wrote...
sushismygen wrote...
I just finished my second round with Awakening with my mage. Both my characters were female wardens activly involved in romance with Alistair, difference being my main (noble human rouge) married Alistair and became a queen and my mage went on adventuring with Alistair making Anora a queen. I made some different choices for each of them, like saving the vigil for one and saving the city for another and so on...but the personal epilog was quite simmilar for both of them. The only difference was that "my warden queen" vanished alone and my mage vanished with Alistair. I actually think that both my characters disapeared for the same reason (which isn't known for the moment but certenly will be clear in the future). As for the, why the queen warden disapears alone, I think it's just because someone has to stay and rule, in that case someone being Alistair.It would be really strange if both of them would just take off without a word and I'm pretty sure that though it says that no one knows where and why she vanished, Alistair knows...and probably would join if it wasn't for the kings responsibilies.With that said I don't think you need to worry about not finding your favorite warden in the next expantion. I think it's quite good opening for things to come
I read if he's king and you are his mistress he vanishes with you as well. I intend to find out. But it begs the question, why would his WIFE go off alone and not his mistress? *cue foreshadowing creepy music*
sushismygen wrote...
Well, if the warden made him marry Anora and ended up as his mistress (which might be the case here) then it wouldn't be strange at all. I'm sure Anora wouldn't mind Alistair vanishing some day since she only cares for power. But if Alistair was made a king alone...then yes, it's a bit strange. I was just thinking... I've read through some different endings people had and I might as well be wrong since I probably haven't seen all possible twist to it, but I can't help impression that all of us who disapear in the end had something to do with Morrigans ritual...so my bet is we're all off to the damn woods, looking for the tained babyBut then again why wouldn't they just say so directly like they did for male wardens who romanced her in Origins? Guess we just have to wait and see...
Valentia X wrote...
I've just done the second playthrough (with the same character, three cheers for being able to import a character more than once). Some differences I had were saving the Keep instead of the city and siding with the Architect, and getting approval rates up for everyone but Sigrun. If something seems like it's missing, it's because it hasn't varied from my first post.
After the mother dies, the darkspawn flee into the Deep Roads. Attacks on Amaranthine come to an end.
If the Warden sides with the Architect, he will take his disciples back underground. Other Wardens from other countries will be appalled by his existence but unable to track him,
Some Wardens believe that the survival of the Architect guarentees another Blight. Others note that the Deep Roads are much quieter than any time. Most believe that it is in the Maker's Hands.
The destruction of Amaranthine causes a small contingent to swear revenge against the Wardens, although most are unhappy to begin with.
If the PC is a mage, they will claim they are a maleficar or possibly even an abomination.
Less than a year afterwards, a mob shows up at the Keep. Most of the group are spared but public opinion against the Wardens worsens until they choose to help rebuild Amaranthine.
If the Warden chooses to save the Keep, it will be considered a crucial victory. Recruits sometimes spend time studying accounts of the battle to understand the Warden's tactics.
Peace allows the Wardens to rebuild their numbers.
Velenna will leave the region, and with the Architect gone as well, Pilgrim's Path will see travels again. Because of Velenna's actions, however, there are hostilities between neighbouring settlements and any Dalish clans who are nearby.
A human villager will kidnap a Dalish child and murder them. The Dalish tgive the Wending Wood a wide berth for a time, but both sides know they will return for revenge.
Anders will leave for a short period of time, but return to the Order, if his approval is high enough.
If Velenna's approval is high enough, she will never see her clan again, but remain with the Wardens. She will even single-handedly defeat a darkspawn invasion without 'sneering once' at the humans. She will eventually go into the Deep Roads to look for her sister, disappearing forever.
If Nathaniel's approval is high enough, he will dedicate himself to the Order. He will save Teryn Cousland from an attack and regain a portion of Amaranthine. He will pass the holding to his nephew and a statue of him will be placed there.
If Justice's approval is high enough and you have completed his personal quest, he will leave the Wardens afterwards in search of other injustices to rectify. Years later, he will appear on Kristoff's wife's doorstep, smile at her, and drop dead. Whether his spirit died also remains to be seen.
If Oghren's approval is high enough (and his personal quest completed), he will take a more active part of his child's life, writing letter that the Warden Commander will proofread for him,
Roaarr wrote...
A major difference in my epilogue was that i let Amaranthine burn, and the wardens were rather hated for it in the coming years, and since the warden was an elf, common tards whispered about the elve's plans of revenge (of which Amaranthine was part of).
Jehu Blenheim wrote...
With regards to the Darkspawn messenger (if you let him live), I don't think he's the one causing disease back in Amaranthine. It's more likely the caged dude you save in Kal'hirol. The game seems to imply rather strongly that he may have some kind of disease (I permitted him to return to Amaranthine. Argh. My bad.)
I too let the Architect live though I lost goodwill with most of my companions. Felt his words seemed true and logical with regards to the "big picture" (stop the blight for good) and my companions were simply being biased. It may also be coz I play a True Neutral character in D&D that I don't see everything in pure B&W...
Just wondering if there would be a darkspawn companion in the next expansion? That would be awesome...