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[Awakening] Can you save them both?


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108 réponses à ce sujet

#26
kosarev

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All the upgrades done, left velanna sigrun and oghren behind. Havent done sigrun and oghren quests (sigrun bugged, oghren wont talk to me). Keep didnt survive, and velanna and sigrun died.

#27
CybAnt1

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Oghren DID survive? But you didn't do the personal quest?



Damn. I'm wondering if there are some chars. who will always die, no matter what, if left at the keep.



This better get sticky-wiki'd soon, I'm about to make my decision who to take to Amaranthine.




#28
kosarev

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The epilogue said that oghren was unconscious due to blood loss after single handely killing 2 ogres, nad that he wake up weeks later as a hero.



Rebuilt keep in 5 years.

#29
CybAnt1

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OK I just want to understand one thing so we're clear.



If you leave some people at the Keep, they ALWAYS are **unavailable** for the endgame if you decide to save Amaranthine?



When people say they "survive," that means "survive" as a mention in the epilogue, but they're still unavailable for the endgame, yes?



There never is a battle scene for the Keep if you don't stay there - yes?



I'm just trying to establish - Prima says if you choose not to defend the Keep you're stuck with the three chars. you take to save Amaranthine into the endgame, the others are 'lost' - I guess they are, for once, correct.




#30
kosarev

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Yes, even if they survive the siege you are stuck with the characters you took with you to amaranthine. if you stay on keep, you can change them after saving it before going to kill the mother. I dont know if you are able to save both (cause i cant manage to do so) if there is a chance of changing companions.

#31
DJ0000

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I cleared the tunnels, got all three Ores and built the wall. Didn't do Sigrun's, Velanna's or Ohgren's personal quests and took Justice, Velanna and Sigrun with me. Everyone survived.



By the way, CybAnt1, no there is no battle scene without choosing to go there.

#32
Whailor

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I did all upgrades for the keep and men, had almost every party members approval almost at top (some were max, what's up with the "love" tho?), though some I didn't get maxed as they just did not move on with their quest. In any case, I had spent time and money and what not to upgrade the keep to the max and left it to be defended by several of my team members which all were very well equipped and skilled and the end result is that keep got still destroyed? What the hell?



Not only that but the epilogue was full of nonsense. My ancient dragon bone sword was stolen from me? Like no frikkin' way it would ever happen. Or that my char just at some point dumped wardens and went on frolickin' around with 'red headed bard' and such - my char would NEVER leave Wardens just like so, nowhere in the game did he ever hint that he'd do something like that. And so on. I don't know who writes those epilogues but it all was full of rubbish my char would never do or allow to happen. And I don't know what does Bioware have against the peace between dalish and humans, no matter how much your char works in both DAO and DAA there's always something what screws the peace over. Sheesh, can we finally cut that nonsense so that I wouldn't feel like all of my time and effort gets constantly flushed down the drain? Frankly I feel more and more that since BG series Biowares creations are on a constant downhill path when it comes to several things. Sure they use better technology now but when it comes to story and quality then it just keeps rolling and rolling down the hill.


#33
NightmarezAbound

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If you choose to defend Vigil's Keep, before you leave to fight The Mother. When you have the chance to re-supply etc. you can change your group.

#34
7th_Phoenix

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 Technically, you can "save" both the Keep and Amaranthine; however, you can only participate in one of the sieges.

If you want to "save" both the Keep (i.e. surviving companions) and the city; pay the 80 sovereigns to the dwarf (don't remember his name -- usually stands by himself near the keep exterior exit; his brother makes those bombs out of lyrium sand). Pay him the hefty sovereigns to fortify the Keep and send him guards to protect the workers. Thus you can go about with participating in the siege of Amaranthine (meaning just saving the city instead of returning to the Keep)... your companions will survive and the city thrives.

According to the epilogue, the city will recover within a year and the keep in five. Companions live, the Keep is well, as well as the city... depending whether you sided with the smugglers or Constable Aiden.

So technically... you can "save" both the Keep and Amaranthine.

Modifié par 7th_Phoenix, 22 mars 2010 - 08:13 .


#35
Mosh83

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Yeah, my codex told me that Oghren had died, but in the epilogue he just passed out due to blood loss and woke up a hero. Sigrun died. Justice, Anders and Nathaniel were with me in Amaranthine. Now what I'm more curious of is how leaving the architect alive changes things - I forgot to use any of the extra powers during the fight against the mother anyway, so I really didn't need his help. I guess I'll try again and kill both just for the sake of it...

#36
kosarev

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7th_Phoenix wrote...

 Technically, you can "save" both the Keep and Amaranthine; however, you can only participate in one of the sieges.

If you want to "save" both the Keep (i.e. surviving companions) and the city; pay the 80 sovereigns to the dwarf (don't remember his name -- usually stands by himself near the keep exterior exit; his brother makes those bombs out of lyrium sand). Pay him the hefty sovereigns to fortify the Keep and send him guards to protect the workers. Thus you can go about with participating in the siege of Amaranthine (meaning just saving the city instead of returning to the Keep)... your companions will survive and the city thrives.

According to the epilogue, the city will recover within a year and the keep in five. Companions live, the Keep is well, as well as the city... depending whether you sided with the smugglers or Constable Aiden.

So technically... you can "save" both the Keep and Amaranthine.



Cant be as you say, cause I repeat, i had ALL the upgrades, and 2 of my companions died and keep was destroyed. I think your keep too, cause rebuilt in 5 years is what it says when it gets destroyed. Did you check if ater amaranthine there was a skull on map where keep should have been?

I think that some characters die no matter what if you leave then behind. So leaving anders nathaniel and oghren ( i think) its what makes all your companions survive.

#37
7th_Phoenix

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kosarev wrote...

7th_Phoenix wrote...

 Technically, you can "save" both the Keep and Amaranthine; however, you can only participate in one of the sieges.

If you want to "save" both the Keep (i.e. surviving companions) and the city; pay the 80 sovereigns to the dwarf (don't remember his name -- usually stands by himself near the keep exterior exit; his brother makes those bombs out of lyrium sand). Pay him the hefty sovereigns to fortify the Keep and send him guards to protect the workers. Thus you can go about with participating in the siege of Amaranthine (meaning just saving the city instead of returning to the Keep)... your companions will survive and the city thrives.

According to the epilogue, the city will recover within a year and the keep in five. Companions live, the Keep is well, as well as the city... depending whether you sided with the smugglers or Constable Aiden.

So technically... you can "save" both the Keep and Amaranthine.



Cant be as you say, cause I repeat, i had ALL the upgrades, and 2 of my companions died and keep was destroyed. I think your keep too, cause rebuilt in 5 years is what it says when it gets destroyed. Did you check if ater amaranthine there was a skull on map where keep should have been?

I think that some characters die no matter what if you leave then behind. So leaving anders nathaniel and oghren ( i think) its what makes all your companions survive.


I brought Sigrun, Justice, and Nathaniel to Amaranthine for the final battle. All my companions live according to the epilogue. I played according to the Prima Official Game Guide to choose my final party of the siege of the city for this playthrough.

Worked out well.

I forgot to mention that you have to find a specific granite for the dwarf -- the granite is found in the northeast of the Wending Woods.

#38
SirRobinin

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kosarev wrote...

7th_Phoenix wrote...

 Technically, you can "save" both the Keep and Amaranthine; however, you can only participate in one of the sieges.

If you want to "save" both the Keep (i.e. surviving companions) and the city; pay the 80 sovereigns to the dwarf (don't remember his name -- usually stands by himself near the keep exterior exit; his brother makes those bombs out of lyrium sand). Pay him the hefty sovereigns to fortify the Keep and send him guards to protect the workers. Thus you can go about with participating in the siege of Amaranthine (meaning just saving the city instead of returning to the Keep)... your companions will survive and the city thrives.

According to the epilogue, the city will recover within a year and the keep in five. Companions live, the Keep is well, as well as the city... depending whether you sided with the smugglers or Constable Aiden.

So technically... you can "save" both the Keep and Amaranthine.



Cant be as you say, cause I repeat, i had ALL the upgrades, and 2 of my companions died and keep was destroyed. I think your keep too, cause rebuilt in 5 years is what it says when it gets destroyed. Did you check if ater amaranthine there was a skull on map where keep should have been?

I think that some characters die no matter what if you leave then behind. So leaving anders nathaniel and oghren ( i think) its what makes all your companions survive.


I had all the upgrades too, completed sand for demo dwarf quest, completed ores for Wade quest, had gold granite and guards for engineer dwarf. Also sealed basement access with that Deep Roads gate. Finished the trade quest too. Took Justice, Anders, and Sigrun to Amarinthe.

Showed Vigil destroyed by Darkspawn... I'm miffed.

Is its chances random with only a plus to the "roll" if you do all those upgrade quests?

#39
OverlordKurayami

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Saving both the city and the keep happens in the epilogue. You cannot save both of them directly. Which characters will die depend on which ones you leave behind.

Sigrun, Justice, and Velenna for example are very likely to die in defense of the keep, so if you want them to live take them with you for the final battle if you choose to defend the city.

#40
7th_Phoenix

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SirRobinin wrote...

kosarev wrote...

7th_Phoenix wrote...

 Technically, you can "save" both the Keep and Amaranthine; however, you can only participate in one of the sieges.

If you want to "save" both the Keep (i.e. surviving companions) and the city; pay the 80 sovereigns to the dwarf (don't remember his name -- usually stands by himself near the keep exterior exit; his brother makes those bombs out of lyrium sand). Pay him the hefty sovereigns to fortify the Keep and send him guards to protect the workers. Thus you can go about with participating in the siege of Amaranthine (meaning just saving the city instead of returning to the Keep)... your companions will survive and the city thrives.

According to the epilogue, the city will recover within a year and the keep in five. Companions live, the Keep is well, as well as the city... depending whether you sided with the smugglers or Constable Aiden.

So technically... you can "save" both the Keep and Amaranthine.



Cant be as you say, cause I repeat, i had ALL the upgrades, and 2 of my companions died and keep was destroyed. I think your keep too, cause rebuilt in 5 years is what it says when it gets destroyed. Did you check if ater amaranthine there was a skull on map where keep should have been?

I think that some characters die no matter what if you leave then behind. So leaving anders nathaniel and oghren ( i think) its what makes all your companions survive.


I had all the upgrades too, completed sand for demo dwarf quest, completed ores for Wade quest, had gold granite and guards for engineer dwarf. Also sealed basement access with that Deep Roads gate. Finished the trade quest too. Took Justice, Anders, and Sigrun to Amarinthe.

Showed Vigil destroyed by Darkspawn... I'm miffed.

Is its chances random with only a plus to the "roll" if you do all those upgrade quests?


Hm... I think we're just perceiving the epilogue differently -- although some have mentioned dead companions -- I know everyone lived in my playthrough. Also, I said "technically" so in a sense, if you're an optimist like me, I saw this as Vigil's Keep keeping up to its fortifications long enough till the end of the battle and the city itself saved by the Warden-Commander. :|

If you neglect to fortify the keep completely (as in don't even bother with the dwarf engineer or don't have armor for soldiers), it's utterly destroyed; that and whoever is left behind doesn't survive, I think.

#41
7th_Phoenix

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OverlordKurayami wrote...

Saving both the city and the keep happens in the epilogue. You cannot save both of them directly. Which characters will die depend on which ones you leave behind.
Sigrun, Justice, and Velenna for example are very likely to die in defense of the keep, so if you want them to live take them with you for the final battle if you choose to defend the city.


According to the Prima Official Game Guide, who would prefer the city or keep:

Siege of Amaranthine:
- Sigrun and Justice (both want to defend the city / + approval)
- Velanna and Nathaniel (+ approval / both will want to return to the keep to defend it but can be persuaded -- Nathaniel, I know for sure)

Defense of the Keep:
- Anders (but if you bring him to the city, he'll want it saved rather than the keep; leaving him at the keep + approval)
- Oghren (+ approval -- especially if your warden is a woman / would rather save the keep)

#42
A_WAR_HERO

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Shinian2 wrote...

UnAffectedFiddle wrote...

It stayed up for me, but only two of my companions had bugged personal quests and coincidentally being the characters I like I took with me to save Amaranthine.. I'm not sure if Justice bugged (only ever ranked warm 100+, even did his quest the happy way for christ sake!) since he died as the victory horn sounded.

So it seems if your characters have their quests done, high rating and you've updated EVERYTHING in regards to the Keep your fine. I think your choice during the trials also matters, Alec becomes a hero and if you choose wrongly about the chick who sneaks away it probably also impacts on troop morale.


Chick who sneaks away? What are you referring to here?


At one time, when you are in court at Vigil's keep, there is a female soldier who is brought in front of you and charged with desertion. She left the keep to protect her family. So, you have the choice to have her executed to
uphold troops morale or show leniency and let her bring her family to the keep.

I did the later , but still dont know if it will affect the end story for Vigil's keep.

#43
Doyle41

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Well my only gripe was that I killed the Darkspawn messenger after Ameranthine and in the epilogue it said that I freed him......BS!

#44
Kwanzaabot

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Sardonii wrote...

@OP If you choose to save Amaranthine and you've upgraded Vigil with everything you could it will stand on it's own.  I took with me Val, Sig, and Nat and the only "non-survivor" was Justice (which is what I think he would have wanted.


Really? Because I fully upgraded the keep thinking it'd be okay, and saved Aramanthine, and Vigil's Keep was completely destroyed. So, naturally I reloaded an earlier save and burned that cesspool to the ground.

There must be other factors at play there.

#45
SirRobinin

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At one time, when you are in court at Vigil's keep, there is a female soldier who is brought in front of you and charged with desertion. She left the keep to protect her family. So, you have the choice to have her executed to
uphold troops morale or show leniency and let her bring her family to the keep.

I did the later , but still dont know if it will affect the end story for Vigil's keep.

Strange, I do not recall ever getting this one. The closest was a thief named Alec that I got the option of letting him join the army after he was caught stealing grain for his family or something like that.

Hm... I think we're just perceiving the epilogue differently -- although some have mentioned dead companions -- I know everyone lived in my playthrough. Also, I said "technically" so in a sense, if you're an optimist like me, I saw this as Vigil's Keep keeping up to its fortifications long enough till the end of the battle and the city itself saved by the Warden-Commander. :|

If you neglect to fortify the keep completely (as in don't even bother with the dwarf engineer or don't have armor for soldiers), it's utterly destroyed; that and whoever is left behind doesn't survive, I think.

I have not actually finished the game yet. Vigil being "Destroyed by Darkspawn" was what the world map showed after finishing Amarinthe.

Modifié par SirRobinin, 23 mars 2010 - 03:22 .


#46
sylvanaerie

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I took it to mean when it says "The horde broke on the walls" after a week of siege that it ended with the keep still standing (though they took some heavy losses in life). I did all upgrades, closed off the deep roads in the basement and brought merchants to the keep.

There were survivors there (The only companion I left was Sigrun as I didn't have Oghren or Velanna) and she went out in a blaze of glory since she was only about 68 approval and I never could trigger her personal quest. Alec the shepard survived and formed an order of knights that lasted 1000 years.

I didn't think of the keep as lost...just kinda broken a little.

*Edit* Oh man it just struck me, the first keep she had been put in charge of got overrun by Howe's men.  Now the second keep was overrun by darkspawn ...

Maybe the PC shouldn't be left in charge of keeps, she just keeps losing the ones she is left in charge of.

Modifié par sylvanaerie, 23 mars 2010 - 03:57 .


#47
DragonShepard138

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One thing that I'm the most curious about, is what items can you pick up at either place after saving them; that is one thing that will influence my decision on whether or not i save that area.

Do both areas have the same enemy types and the number of them to fight? The same exp gained for the party generally speaking? and the same items dropped?

Hopefully someone can answer this... (i might do it with multiple save files, but i wanted to confirm [with u guys] if its items are randomly generated or if they are set depending on if its Amaranthine or if its Vigil's Keep you are defending)

Modifié par DragonShepard138, 23 mars 2010 - 10:44 .


#48
challenger18

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I'm curious what the people did in the beginning who had everyone survive. If you defended Am city did you send troops to defend the city early on? Or did you send them to help the farmers or the trade routes?

#49
SolaFide03

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For what it's worth, I ran to Amaranthine when I heard it was under attack, dealt with the Darkspawn out front of the city (took Velenna, my 32 mage, Anders, Justice). Was told by commander city pretty much done for/survivors likely tainted. Decided to torch it.



Ran back to Vigil (all upgrades) with same party, dealt with all the DS. Got message mother location was found.



Everyone survived in the Epilogue - though I bolted after some time for some reason not known.

#50
DragonShepard138

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I'm pretty sure you can't save both, I just tried. I have all the achievements for this game (which includes upgrading the stone barrier and the soldiers armor etc). It really does seem to be one or the other unless there is something I have missed along the way.

I completed the game in 13 hours 36 minutes and I chose to save Vigils keep and destroy Amaranthine so my party can remain.

I also did another save file (around the time of the Vigil vs Amaranthine decision) to search for items, this one I have chosen to save Amaranthine. I have found the "elementalists grasp gloves" for mages. I acquired it from the disciple or it could have been the armored ogre, they both died on top of eachother; the specs for the gloves are +10 for any elemental damage (+10 Fire +10 Cold +10 Shock +10 Nature +10 Spirit). On the other side of things, if you have chosen to save the keep, there are a pair of gloves along with an amulet I believe, that are fairly decent, but definitely not as noteworthy; if you have searched 70% or more of the games chests, including locked ones you're bound to find something much better. I haven't had enough time to use these gloves to see if they make the final boss battle any easier, but with the aid(s) that you (can) receive during the end "mission" I did ok and only had to revive Oghren once and heal my mage and Nathaniel once or twice each.

Modifié par DragonShepard138, 24 mars 2010 - 01:40 .