Best Ending I've gotten so far is this.
Velanna, Sigrun and Justice come to Amarinthene with you, this is because no matter what approval they are at, they will not survive the Keep Battle, however make sure they are all at highish approval, if a companion is below 50-75 approval, they will leave the Wardens after all is said and done, while high approval ones will stay on.
Get both upgrades for the walls, 80 Soverigns will get you human walls, Granite will get you Dwarf Walls, you can find Granite in the Wending Woods.
Make sure to upgrade all armors, Iron Ore mine is in Kal'Hirol Forge area, in a little cart near the entrance to it, Veridium is in the Basement Cellar, where you fight the Ghouls, and Silverite is in the Silverite Mines of the Wending Woods, getting all three will fully upgrade your troops, if you just get Silverite, only a few men will be equipped, same with Veridium or Iron, it will not cover all your forces.
This will get you the epilogue stating most of your soldiers survived the night, as did Varel, and all your companions you left to defend the fort will survive, the only thing that "falls" is the outer/inner walls, but the stronghold itself survives with most of the men living through the battle. The village will have been rebuilt within the year, and the keep will be rebuilt within 5 years, with a force utterly devoted to the wardens. The thing I am super curious about is how the soldiers trial, and sending out the soldiers affect the final battle, basically, if you stop the conspiracy before you finish the first main mission, you won't deal with the nobleman killing ser tamra, instead, you will have to handle a soldier who deserted to protect her family, I told her that she could bring them back to the keep because it would be safer there, but the captain told me this would cause desertion to rise, as my men would think I was soft, I also had my men protect everything, which I assume means the keep was less protected during the final battle, as I only had 8 soldiers when I choose to go back and see how that fight was, while my friend said he had 20 something, I wonder if you have everyone set to defend the keep, rather then do anything else, will it fully survive the night, rather then get halfsacked?
I also wonder if bringing on the archer affects anything, I let the farmer join the army, and apparently he held off two ****ing ogres by himself in the battle, so maybe the archer is equally a badass, and together they can save the front areas.
I think I'll test it this playthrough.
Modifié par Default137, 27 mars 2010 - 07:52 .