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[Awakening] Can you save them both?


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#101
Pro_Consul

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Bluto Blutarskyx wrote...

JPThunda wrote...

 I chose to defend all 3.  IWhat have I done wrong?Posted Image


probably this- i believe, the soldiers are spread too thin if you send them to defend the trade routes, and amaranthine and the farmlands.

i know the keep falls if you send them to defend farmlands.


Actually it shouldn't matter what you tell your troops to defend. Here is what must happen for the Keep to survive on its own:

1. Secure the Vigil's basement connection to the Deep Roads so it cannot be attacked from below. (complete quest: It Comes From Beneath)

2. Get 80 gold for Voldrik to hire competent workers. (complete quest: Cost of Doing Business)

3. Secure a granite deposit for Voldrik to strenthen the walls. (complete quest: What is Built Endures)

4. Deliver lyrium sand deposits to Dworkin for making bombs. It doesn't matter what kind you tell him to make. (complete quest: Bombs Away!)

5. Get all three mining deposits for Herren, i.e. iron, veridium and silverite. (complete quest: Elemental Requirements)

6. Get two merchants to come trade at the Vigil and notify Mistress Woolsey. (complete quest: Trade Must Flow)

There are a few potential bugs that could prevent you from completing one or more of these quests, so if your quest log shows that you did not finish one, then you have found the problem. But if you did succeed in doing all six of these things (and have all six completed quests in your log to prove it!) you should have received the Achievement called "The Enduring Vigil". If you get that, then the Vigil will survive on it own, regardless of the other choices you made in the game about where to send troops, which party members to recruit and so on.

Modifié par Pro_Consul, 30 décembre 2010 - 08:06 .


#102
DerSpocky

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thank you

#103
ALawler

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I'm trying to decide who to bring to attempt to save the city.
I'll take Justice and Oghren (Because Justice will die otherwise and Oghrens side quest just won't trigger even though his approval is 74), which seems to suggest he'll die if I leave him at the Keep.
Is that the case?
Anders and Nathan have 100 approval ratings, so they can stay and defend the keep.
Otherwise it's either Sigrun @ 68 or Velanna at 69% - It'll have to be the mage, don't want to go into battle without one.

#104
MageTarot

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ALawler wrote...

I'm trying to decide who to bring to attempt to save the city.
I'll take Justice and Oghren (Because Justice will die otherwise and Oghrens side quest just won't trigger even though his approval is 74), which seems to suggest he'll die if I leave him at the Keep.
Is that the case?
Anders and Nathan have 100 approval ratings, so they can stay and defend the keep.
Otherwise it's either Sigrun @ 68 or Velanna at 69% - It'll have to be the mage, don't want to go into battle without one.


 I strongly recommend you take Nathaniel with you for the battle with the Mother if you plan of playing Dragon Age II. There is an import bug that doesn't read the Awakening story flags correctly and assumes that anyone not in your party for Awakening's final boss battle is dead. If Nathaniel survives in Awakening, in DA2 you will get a quest called "Finding Nathaniel." Within the quest is the final armor upgrade for Varric, a DA2 character. Aside from using the developer console, this is the only place you can get that last upgrade. Hope this helps!

#105
Ferretinabun

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ALawler wrote...

I'm trying to decide who to bring to attempt to save the city.
I'll take Justice and Oghren (Because Justice will die otherwise and Oghrens side quest just won't trigger even though his approval is 74), which seems to suggest he'll die if I leave him at the Keep.
Is that the case?
Anders and Nathan have 100 approval ratings, so they can stay and defend the keep.
Otherwise it's either Sigrun @ 68 or Velanna at 69% - It'll have to be the mage, don't want to go into battle without one.


In terms of story, don't forget Justice is dead anyway. And both he and Anders are in DA2, so whatever happens to them in Awakenings they'll definitely survive. No need to worry about them.

As for Oghren, it is possible that he'll die if left at the Keep, but I think it depends on whether the Keep has been fully upgraded, not on whether you have done his personal side-quest. His side quest just determines his future with his family (I'm, like 90% sure here). Btw, you are only 1 or 2 approval points away from being able to trigger his personal quest, so if you have any gifts at all, give them to him if you want to do it.

As the above poster said, yes Nathaniel is a must to bring with you if you want his cameo in DA2. The plot-flags for Awakenings do not consider it possible to save both the Keep and Amaranthine. If you save the city, it considers the companions left behind as dead, even though the epilogues state otherwise with a fully upgraded Keep.

It is also worth considering that you will have another choice to make regarding the Architect. I have had Justice and Sigrun turn on me and attack me for choosing to spare him (I had not done their personal quests or had 100% approval for them. Maybe having these will override them turning on you...?) and I imagine Velanna would probably turn on you if you do not spare him. The others have opinions, but I don't think they'll actually attack you over them.

#106
DReynoso

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I'm sort of late into the whole ordeal, but it sounds like no matter what, it's a bug. Anyone else hoping that the whole thing gets fixed? I don't want to leave Amaranthine to it's dark fate, have people dislike the Wardens for a while, and screw up Dragon Age 3 for the Wardens somehow,...
That's probably just me. For now, it just looks like I'm going to have to get the two different outcomes and keep those saved and whatnot!

#107
Dabrikishaw

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No bug, I did the steps, left Justice and Anders at the keep while taking Nathaniel with me. I choose to save Amarantine and leave the keep to itself. After importing that save into DA2, Anders was never accused of having died at the keep by Stroud or Nathaniel.

#108
Major Eazy

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 with kristop he dies any way because (spoiler aliert if u haven played dragon age  2 ) anders alows justic to use his body so when in the fade anders turns into justic

Modifié par Major Eazy, 30 mars 2013 - 08:19 .


#109
Major Eazy

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 hi all ive found out how to do it just  finished the add on what u do is as follow get granite walls dworkins explosives (i got safe ones) get silverite veridium and iron for wade also i sent men out on the trade rotues not sure if its a key feature u must get silverite close tunnels under keep granite walls (spare soilders to guard miners) for the last battle i took justic anders and oghern Spoiler alert if u follow this all comp[aions survied along with the keep and amerantine it takes 5 years for the keep to be fully repaired amerantine was about two years for amerantine valena gets crushed under a pile of rubble and when men got to clear it she is gone a they never found her body most probibly a kamio in dragon age 3 all surivers as follow sigurd,anders,ogrehn,justic,nathaial along with all other party members apart from valenina some keep ur eye out 4 her in future games also u need to fully upgrade the keep once this is done an acheviment should pop up and get 2 merchants 4 the keep   if u whant to know what else i done i will pop back on and tell u guys sorry for the spelling errors  hope this helps you guys out it very hard to get them both to survive but this is how i did it both the keep and the city survied  thanks u guys and good luck :)

Modifié par Major Eazy, 29 mars 2013 - 08:28 .