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WTH! Did Bioware really just make an expansion that ~25% can't play!


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#76
Khaldov

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what i find funny about this whole topic is about people complaining that there is no continuity if your Warden is dead.. and there shouldn't be.



Bioware lets you import your character before he is dead because you may have enjoyed playing him or her and they don't want to punish you for going for the US ending.



That's the way I see it anyways

#77
Synk

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  It's a game that was sold under the pretext you could import your char, and for the vast majority of us that don't troll internet forums on a daily basis and had no idea that you couldnt really import your char that was a massive dissapointment ( amoung many other things ). Yes its a game, but a big reason why a lot of people probably made the "automatic" purchase of this game without even reading reviews was due to a feature that was a falsehood. Do you like having your money scammed out of you? Apparently you do as your here defending a company that has done that to many of its customers via this expansion. I understand everyone likes to defend their investments, and the fact everyone here is bringing up valid points and making you not feel so warm and fuzzy inside about how you spent your 40 dollars makes you want to defend bioware. But you should really try to form an objective opinion first.

Modifié par Synk, 18 mars 2010 - 05:21 .


#78
AlanC9

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I don't have any problem with not playing my US character. That's kind of what happens when you're dead -- you don't get to hang around and see what comes next.

But I don't see any point in doing the Orlesian Warden if they're not supporting the US ending. Bio should have scrapped the Orlesian Warden altogether and put the resources into something useful.

Modifié par AlanC9, 18 mars 2010 - 05:32 .


#79
Feraele

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Khaldov wrote...

what i find funny about this whole topic is about people complaining that there is no continuity if your Warden is dead.. and there shouldn't be.

Bioware lets you import your character before he is dead because you may have enjoyed playing him or her and they don't want to punish you for going for the US ending.

That's the way I see it anyways


Your solution is alright and sits perfectly for a non-roleplayer type,  who perhaps played the game once, turned out their warden died, ...and can make him rise and walk again..as if nothing happened.

There is no choice to allow the "news" of the dead warden to pass over to Awakening..ie:  who was king queen,   who killed the archdemon..things like that.

So the only other option is to forget the 80 or so hours you roleplayed that character..and pretend you never did.

At any rate..like I stated before this is OLD news,  we had a 40 page thread on it originally that went for more than 19 days...OBVIOUSLY it matters to some folks..don't you think? :)

#80
Khaldov

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Feraele wrote...

Khaldov wrote...

what i find funny about this whole topic is about people complaining that there is no continuity if your Warden is dead.. and there shouldn't be.

Bioware lets you import your character before he is dead because you may have enjoyed playing him or her and they don't want to punish you for going for the US ending.

That's the way I see it anyways


Your solution is alright and sits perfectly for a non-roleplayer type,  who perhaps played the game once, turned out their warden died, ...and can make him rise and walk again..as if nothing happened.

There is no choice to allow the "news" of the dead warden to pass over to Awakening..ie:  who was king queen,   who killed the archdemon..things like that.

So the only other option is to forget the 80 or so hours you roleplayed that character..and pretend you never did.

At any rate..like I stated before this is OLD news,  we had a 40 page thread on it originally that went for more than 19 days...OBVIOUSLY it matters to some folks..don't you think? :)


I do agree they could have put in a snippet about who you chose as king and why the nobles decided to change there mind and make Alister king.

But from a roleplaying stand point the Grey Wardens are very secretive organization and there would be no reason for them to tell the rest of Ferelden or anyone for that matter what happened to you or who killed the last Archdemon because in Origins we didnt even know senoir wardens of the past sacraficed themselves to end the blight till he showed himself and they never brought up who ended the Blights of the past.

#81
robotnist

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heres the deal, your allowed to import ANY character of any level into awakenings.

that right there is the ultimate loophole. if your character died and made the "ultimate sacrifice" well guess what, it was the ultimate sacrifice and he doesnt get a "i died a hero" story.

in biowares attempt to make awakenings as throughput as possible, they allowed many different ways to import characters and in doing so allowed whats perceived and assumed to be a "dead" character to play on, only theyre saying, 'you get to use the character save RIGHT BEFORE the end of the game when hes alive, but after you die so you can have all the XP and goodies'.

that seems like its in our best interest.

basically, those of you upset are saying 'we wish bioware wrote a separate story for our dead wardens' because if you want to play out the ultimate sacrifice, then dont play your dead character, lol...

i can say all this because i also chose that path and i dont care. would it be cool if they spent another 6 months writing the loophole, resurrection, story line to explain our dead wardens? sure.

but thats just the ZOTS of it, and i would rather have a game now than waiting longer for a small explanation...

Modifié par etherhonky, 18 mars 2010 - 05:52 .


#82
Synk

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It should have been made clear on the packaging that this was the case, the deed is done and its clear they failed to mention it in an effort to boost sales and trick players. Noone I know can travel time and change that so no matter how much you guys defend them it already happened and its in the books for those who arent blind to see it.

#83
Feraele

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etherhonky wrote...

heres the deal, your allowed to import ANY character of any level into awakenings.

that right there is the ultimate loophole. if your character died and made the "ultimate sacrifice" well guess what, it was the ultimate sacrifice and he doesnt get a "i died a hero" story.

in biowares attempt to make awakenings as throughput as possible, they allowed many different ways to import characters and in doing so allowed whats perceived and assumed to be a "dead" character to play on, only theyre saying, 'you get to use the character save RIGHT BEFORE the end of the game when hes alive, but after you die so you can have all the XP and goodies'.

that seems like its in our best interest.

basically, those of you upset are saying 'we wish bioware wrote a separate story for our dead wardens' because if you want to play out the ultimate sacrifice, then dont play your dead character, lol...

i can say all this because i also chose that path and i dont care. would it be cool if they spent another 6 months writing the loophole, resurrection, story line to explain our dead wardens? sure.

but thats just the ZOTS of it, and i would rather have a game now than waiting longer for a small explanation...



Well yes I guess I could exaggerate too to attempt to put my point across.

What started this whole thing in the first place, is because back probably a month and a half or so ago,  we were led to believe in the announcement thread for Awakening...

That:   If your warden died ..you could play the Orlesian instead.    In other words there was some sort of linkage there.

We were also told at the same time..that YES your decisions or choices in Awakening would have an effect.

What they didn't say at that time is..that technically they couldn't do what all that implies..for the dead warden.

We get told about a month after that ..that if we don't care about hand-waiving the story ..they don't care.  So they allowed the get out of jail free card, but they couldn't allow the dead warden to stay dead,  be the hero he or she was...and just have some "news" port over to awakening.

We didn't have a choice..its either port our dead warden, and our heroics are erased, deleted...

Or don't port our dead warden and still our heroics are erased, deleted.     

Prior to doing that ultimate sacrifice...we were not told that ..this ending had no meaning whatsoever.   we were led to believe ..that all endings were viable and legitimate.

So again..the pat answer :  Well just don't do it!!!1111   doesn't work...does it?

Modifié par Feraele, 18 mars 2010 - 06:13 .


#84
Feraele

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Moogliepie wrote...

MelodicCure wrote...

Better question is WHY would someone not boink Morrigan to save their own life? Yes, I refuse sex with hot women to kill myself all the time. I don't even see why they gave me the option to say no lol.  I guess I am the other 75%. 


Because the child will contain the soul of the Archdemon you are tasked with killing. The potential consequences could be catastrophic. Unless you are playing an "evil" Warden, the only reason to agree to the offer is being a weak-willed moronic horndog. 


This made me laugh..hehehe

#85
MelodicCure

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Jagrevi wrote...

MelodicCure wrote...

Pffft Morrigan seems like a good mother to be.


You're just making excuses to sleep with her and you know it.


Pretty much.

#86
rumination888

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Your character's story ended if they made the ultimate sacrifice.
If you choose the Orlesian Warden as your character, then the character that made the ultimate sacrifice ceases to be your character.

Lets say you completed a game as the Human Noble.
You then decide to play another origin as your character.
Do you get mad that the Human Noble didn't survive Howe's attack when you play another origin?
Did you even realize that all of the origin characters made choices without you and died in their ordeal since they aren't your character?

#87
Bryy_Miller

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Dennis Carpenter wrote...

Bryy_Miller wrote...

Bigdoser wrote...

Sir, as someone who works in the software development industry let me say a few things on why Bioware would not give you the extra options you desire.

Money.

To do the things you desire, it takes more time.  And as we all know, time is money.  I'm willing to bet they simply did not have the budget and time to comply with your request.  Adding in all those extra storylines isn't as simple as adding a few lines of text into a dialogue.  It means extra time spent on development, test, and design.  You also have to pay voice actors more for more time to accomodate all the lines of dialogue that will be added for each unique storyline.

It's really that simple.  I'm sure every one of the devs would want to make an expansion for you that has a perfect persistent world for every storyline ending but they simply cannot do it.  Devs do not make decisions like the ones they made for Awakenings just to screw you over.  They do it based on factors that usually come down to time and money.

So the next time you wonder why devs can't simply add a simple piece of content remember it's never that simple.

Make change in code, have to review the code first, ok looks good, oh have to build a new build, okay changes integrated, time for test to do a full test pass to make sure there are no regressions... etc etc etc... and after all is said and done you got yourself a total of  several weeks of time spent (depending on how big the changes are).

Please think of us poor kittens (read software devs).

People read this post.


Exactly. I have no doubt that DA2 will expand upon the MAIN story. DA:A is basically just a sidequest. DA2 is obviously going to have much more financial backing.


Nice spin you should be working on the health bill in the US congress I am sure it would have passed by now.


Over-exaggerations make me think you are a moron. Don't do that.

If it cost so much to do the things we want to have done then why did they offer the choices to us to begin with?


I think you think DA's sequels and expansions are all planned out before the first line of code is even typed. This is not true.

Also why then intrigue us by letting us believe it wiould be a persistent world not just another NWN fiasco. Dont even try to make me believe they did not know when they were doing the original development that they could not possibly continue all the storylines.


But... this is what happens. You set down your battle plans on a table and watch as the techies rip it to shreds.

If you truly believe this maybe you should send a resume to President Obama He is looking for a few more good men who can help him carpet bag the constitution right in front of our eyes.


.... what does your political stance have to do with anything?

Modifié par Bryy_Miller, 18 mars 2010 - 06:56 .


#88
Agent.0.Fortune

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Why bother allowing a a character import at all? Its like none of the decisions made in the DAO even mattered.

This has got to be the lamest marketing gimmic ever. Import your character, of course we couldn't be bothered to write up a halfway decent intro, we didn't keep track of your characters major decisions, but we still wanted your $$$ so you can import your character from the game...

only it is going to a male, who bedded Morrigan, put Alistar on the throne, and kicked Logan in the junk.... So as long as that is remotely close to the game you played then it can technically be called a sequel (for 25% of the player base).

Huge disapointed, which I would have read this before I put down my cash for this "RPG"

#89
Synk

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If they had just not included the char import in the game I honestly would have had a much better opinion of this expansion overall. I have to agree with the poster above. I would have had a moment of disapointment when I was reading the box, and then bought it anyways. Instead now I just feel like I got riped off as that was probably the most exciting thing on the box but it wasn't really fully implemented. I have a feeling someone forced the feature in later in the development of the game.

#90
Gaddmeister

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Hulk Hsieh wrote...

I miss the good old times with BG2.
Bioware revived Minsc and Jaheira who I killed in BG1 and sent my teammate Edwin away....

Maybe they should stick to one "canon" ending of DA:O and develop DA:OA.
They are not as prepared as ME series on this. And when you are not prepared, it is better you don't do it at all.


Oh yes, the epic BG2. I killed Minsc in my first playthrough of BG1 if I remember correctly after all these years. So when I imported my character to BG2 and realised that only my character transferred but not any decisions I chose to play the game anyway. And I'm glad I did as it was/is one of the finest games ever made. Last time I played it was in 2008 and it was just as great then.

So sure, it might not be the best solution to import a dead warden, but come on, it's only a video game. Play it and I bet you will enjoy it for the story and the new game play elements.

Modifié par Gaddmeister, 18 mars 2010 - 09:26 .


#91
Gaddmeister

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AlanC9 wrote...

I don't have any problem with not playing my US character. That's kind of what happens when you're dead -- you don't get to hang around and see what comes next.

But I don't see any point in doing the Orlesian Warden if they're not supporting the US ending. Bio should have scrapped the Orlesian Warden altogether and put the resources into something useful.


This is a good point. If you die, you don't get to hang around to see what happens next. When I played the game back in November I never thought that the US ending would be supported in a possible expansion.

#92
Allison W

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I'm pretty pissed that the US didn't make it, but something tells me they're offing it now because they want to make the Dark Ritual the canon ending so they can base DA2 on it or something. The Dark Ritual is pretty much exactly the kind of thing that promises a new game, or at least an expansion, somewhere down the line that never would have happened at all if the Warden in DAO hadn't had that moment of weakness.



I'm still going to scream and throw things over here about not being allowed to change the world with self-sacrificing heroic badassery, however.

#93
Andaril78

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Devs, this is the first time I post something negative here.



It´s irritating that you devs takes ways around the OP´s questions. I´ve never seen an directly and honest answer.(and the same in many other similar threads)

The OP doesn´t in my eyes getting an direct answer. Priestly only answers with "two choices".

Explain WHY those who took the US ending cannot continue the story when they plays as the Orlesian Warden. WHY take out that path.

Why take out the endings from Origins. The different endings. Don´t you thinks we players want to continue our paths. Well, I´m from Sweden so I´m not an expert in english. But the only thing I want is that you devs is directly and honestly.

There´s too many things of Awakening that haven´t getting an direct and honest answer sorry.

#94
Taerda

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Moogliepie wrote...

Oh wow, I'm so glad you enlightened us with your wisdom and experience! Who knew that games are so unlike any other product sold in that they cost money to make? Maybe if us simpletons learned from game developers from Bioware, we would all be better off. Like that guy from Toyota, right? They're just making something as simple as automobiles, why do they need to make complicated explanations for why their products fail and kill people? They should just learn from game developers and say, "Yeah, we knew this car had potentially deadly flaws, but hey it costs money to fix these things. Deal with it!" I'm sure they would instill a great deal of consumer confidence in the Toyota brand name, and everyone would be gushing about how great their cars are compared to those lousy Kias. Of course there will always be a few whiners, but they aren't mechanical engineers, so who cares what they think?
 


Comparing loss of real life with loss of a character's life in a game. Priceless.

#95
Gaddmeister

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Andaril78 wrote...
Explain WHY those who took the US ending cannot continue the story when they plays as the Orlesian Warden. WHY take out that path.
Why take out the endings from Origins. The different endings. Don´t you thinks we players want to continue our paths.

How do you continue a path when you're dead? Unless of course we're talking about Mass Effect 2.

#96
Taerda

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The issue seems to be with people believing that something promised for ME2 would be carried over to DA - a promise I've not seen made by the DA team.

#97
Moogliepie

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Taerda wrote...

Moogliepie wrote...

Oh wow, I'm so glad you enlightened us with your wisdom and experience! Who knew that games are so unlike any other product sold in that they cost money to make? Maybe if us simpletons learned from game developers from Bioware, we would all be better off. Like that guy from Toyota, right? They're just making something as simple as automobiles, why do they need to make complicated explanations for why their products fail and kill people? They should just learn from game developers and say, "Yeah, we knew this car had potentially deadly flaws, but hey it costs money to fix these things. Deal with it!" I'm sure they would instill a great deal of consumer confidence in the Toyota brand name, and everyone would be gushing about how great their cars are compared to those lousy Kias. Of course there will always be a few whiners, but they aren't mechanical engineers, so who cares what they think?
 


Comparing loss of real life with loss of a character's life in a game. Priceless.


That wasn't the point. The point is, we all know it generally costs more money to make a quality product than to strive for mediocrity and push out an unfinished piece of crap. In the software industry it is worth it. as a truly quality game can continue to bring in revenue for years (eg Diablo II), at minimal additional costs. 

Modifié par Moogliepie, 18 mars 2010 - 11:35 .


#98
Wuxia

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 I don't understand where all the hate in this thread is coming from, I think Chris explained it fine with his first post.

 If you make the US then your Warden is dead; your Warden's story has ended.

 I have never read a book where the main protagonist comes along, all the empathy and character development is built up then he dies and protagonist B (not even featured in book one) comes along in the sequel. What would be the point of the first book then?

 The Orlesian Warden is a new protagonist for a new story. Would you honestly buy a game you had to spend 50 hours beforehand every time you wanted to play it? I certainly wouldn't.

 Bioware never promised this sort of open world continuity for Dragon Age, so piling hate on them is completely unfair. If your Warden survived then that's great - you can continue your Warden's story. If not, you can start a new story or import your Warden with a few things altered (I don't know the specifics of importing a dead Warden yet as I'm in Europe).

 I really don't see the problem.

Modifié par Banon Loire, 18 mars 2010 - 11:43 .


#99
finnithe

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I did not know Awakening was done so long ago (ARGHH WHY DIDN;T THEI INCL0D IT IN THE DISC /sarcasm).



I don't remember Bioware saying that the DA universe would be persistent. In fact I'm pretty sure I remember them saying exactly the opposite. I kind of like it that way too, it gives them a lot of creative freedom.

#100
FireflyNeMeSiS

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okay if im getting this right my char must not die? Then all is fine and well for the expansion?

Okay he Banon Loire answered the question.

Modifié par FireflyNeMeSiS, 18 mars 2010 - 12:17 .