If I had to guess - and let me emphasize this is just at best a semi-educated guess on my part - the complication is trying to attach one character's desicion's to a new character. The key difference I see between the US-import as you'd like it, and the handwaved US-import that exists is that in the handwaved version you're still using the same character, while the with the Orliesan Warden you're essentially making an entirely new character from scratch.AlanC9 wrote...
cynicalsaint1 wrote...
What I would like to know is why everyone assumes the US remaining dead import would be easy for Bioware to have done, and essentially have no cost. Unless you know exactly how the import process works from a technical standpoint, you're in no position to say things like "it would have just taken them 2min to do"
The import process can't be any worse for a dead Warden than for a live Warden. The question is what you do with the data once you've got it.
As for how easy it would be to support the US ending, if it's easy someone will mod it in soon. Awakenings isn't going to be any harder to mod than DAO itself.
Why this would make things difficult? Again I can only guess - maybe it has something to do with the way the choices are stored on the character's file, maybe there's some reason you can't add choices into a new character file given the way the files work. Could be any number of reasons. Just speculating for the sake of illustrating my point. Which is unless you know exactly how imports work, and how 'choices' work, you're really in no position to judge how hard it would be to get what you want.
Trust me, I cannot tell you how many times I've gotten a project that seemed simple enough on the surface, only to discover a mountain of complications due to how the system actually works.
And again, I'm not saying that this is the case here, I'm just saying that its unfair to assume that its easy to do.





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