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#1
Aca-sama

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Any1 feel like DAA is kinda ez compared to DAO ,in terms of fighting..i've been playing for 5h now,and not once did i use a single health potion (lol) ,was playing on normal for about an hour,then switched to Hard...? 

#2
Sinferno

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The game is very easy and its unbalanced. The expansion was obviously rushed without question. No achievement labels or description, typos in the ending. Archery is redicuously good. It really doesn't matter what difficulty you put it on. It will remain easy all the way through =/

#3
Jenocide

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i must be getting rusty.

because i keep dying on normal

#4
RederickEQ

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Way too easy on Nightmare mode. I can't even imagine what is like on a less mode.

#5
Altima Darkspells

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Let's be realistic. DAO wasn't exactly Atlus/Nintendo hard, either, once you're familiar with the system.

#6
hexaligned

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Number one reason I'm not buying it, or DAO 2 unless they address the issue for that matter. I don't think it means it's rushed though, you can't expect them to do a complete AI or game mechanic overhaul for an expansion. Well maybe you can, but it's not too realistic.

#7
Synk

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The game was really easy, I kept checking to make sure I had it on hard still. I one shot every boss in the game including the spectral dragon without any real difficulty. DaO was much more difficult but I will agree once you have the system down DAO wasn't that difficult either ( though I never played through it on nightmare, just hard ).



About halfway through awakening I just stopped caring due to how easy it was, even looting the monsters since I had over 600 gold, finished them game about 2 hours later. I realized I could have just had my chars auto run through the entire game and my tactics setup would have most likely won every battle except the last one.

#8
5Warlocks

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Quite easy even on Nightmare. 2H Warriors (and the Spirit Warrior specialization in general) are rather overpowered. Essentially no enemy pack in the game can survive Massacre x2 + Flicker. The only real purpose my party's Mage served was to be a Haste bot. ;x

#9
Sinferno

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5Warlocks wrote...

Quite easy even on Nightmare. 2H Warriors (and the Spirit Warrior specialization in general) are rather overpowered. Essentially no enemy pack in the game can survive Massacre x2 + Flicker. The only real purpose my party's Mage served was to be a Haste bot. ;x


Diddo. Completed Dragon age Awakening with my mage giving haste, main chracter auto attacking and one shotting a majority of the creatures. Disapointing. Why bother gemming your weapons/gear or min maxing and putting in Tactix when its unnessessary.

The difficulty is not the same as Dragon age Origins, respeccing, taking off your gear, and soloing is really the only way to make things difficult. Players should not have to do this in order to have a balanced game because of a developers lazyness.

#10
Synk

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I just went back and looked at my time played, 10 hours. I was even trying to complete every single quest, even did the damn orphan ones as well. What a disapointment, I was going to play origins through again on nightmare until I bought this expansion.

#11
Alvis34

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Way way way too easy... played on nightmare. Whole party never died. DW Rogue, i never died. Never used a health potion. And the unending fury skill is way OP. And the creature you use it on stops attacking you. I wanted a challenge at least. I played an import character at level 23 maybe this is why but still too easy...

#12
Synk

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Oh I forgot, by the time I got to the inferno golem I was starting to kind of sense how easy the game might be ( I was really trying up to there ) so I decided to "just see" what would happen if I didnt touch my keyboard. My chars killed the boss and the darkspawn fighting with him without me ever issueing a command, it was at that moment that my entire opinion of this game went very south ( again this was on hard ).

#13
BanksHector

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Everytime I played DAO it was on Casual. I decided to try Awakening on Nightmare to see how hard it was and I have yet to die. I am 11 hours into it so far. So yes I have to say Awakening seems to easy. Its gonna be alot easier now since I got runes in my armor now.

Modifié par BanksHector, 18 mars 2010 - 05:18 .


#14
MelodicCure

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DA:O wasn't all that hard either. I had to play it on hard from the start. The new skills do make DA:A a bit on the easy side.

#15
Synk

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Maybe the difficulty setting is broken on Awakening? I kind of tried changing it around and didnt really see much of a change from hard to nightmare. In origins its pretty evident.

#16
chaosapiant

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I'm only playing on Normal, same as DA:O, but the game is very easy. I beat the spectral dragon without a single death, and it was quick. And Nathaniel with archery and the "accuracy" talent always on does ridiculous damage with a bow. Still fun, but not very challenging.

#17
rumination888

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There is a HUGE difference in Nightmare difficulty between an imported Hero of Fereldan and the new Orlesian Warden. The werewolves in Blackmarsh couldn't kill my imported mage during the full duration of an Overwhelm, but my orlesian warrior would die in less than 5 seconds if I didn't knock them off!

So far, I'm enjoying the challenge with the Orlesian Warden.

Modifié par rumination888, 18 mars 2010 - 06:26 .


#18
Aldaris951

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Wow, so this expansion is too easy? so basically we dont play the game at all, Just watch and read. thanks bioware. definatly not buying this expansion uintil its dirt cheap, then it will be PREOWNED!

#19
guise709

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Yea I'm running the game through nightmare and its fairly easy and not even using a full party. I might solo it but I'm almost done so I'll probably do it in my next playthrough whenever I get around to it. Main contribution to the games lack difficulty are the new skills and specializations they are just op.

#20
Wulf74

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I kinda hate to agree with everyone here, especially as much as I've loved playing DA:O. I used an imported character also, and frankly the whole thing felt a little surreal - rather than following thru the quest lines in the Codex, I just kinda followed what popped up in front of me, trying to find some sort of cohesiveness to the story (which I failed to do - and I'm not drinking this time around). It was really too short, probably because I missed 1/2 of the quests if not more, but still - I'm not too impressed. I'm going to try again, just to give it a fair shot, but if I had to offer my opinion at this exact moment, I'd say it was a waste of money.

Hopefully a 2nd play thru will prove me wrong.

#21
Sinferno

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guise709 wrote...

Yea I'm running the game through nightmare and its fairly easy and not even using a full party. I might solo it but I'm almost done so I'll probably do it in my next playthrough whenever I get around to it. Main contribution to the games lack difficulty are the new skills and specializations they are just op.



Abilities were being thrown at me left and right and the action bars wern't big enough. Luckily most of the skills were meaningless and never mind reading them. Auto attacking was overpowered enough for me being an archer. That dexterity upkeep ability is really something.

#22
Aca-sama

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Well guys we can always try taking all our armor off and fisting ...er i mean fight with fists :P ;) i bet that would harden things up ...(lol again ^^)

#23
Domyk

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Of course it's easy. Sort of like DAO was on my 5th run thru as opposed to my first.

We got used to the tactical AI, the needed pauses to setup next action, key times to micromanage each of my party's next move to kill a tough boss.  My first run thru on DAO was pure hell at first as my party was dying left and right. But as I grew accustomed to the UI my group gradually got better as my tactics and strategy improved.. just carries over to Awakening considering it uses the exact same combat engine.

Modifié par Domyk, 18 mars 2010 - 08:46 .


#24
BanditGR

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Domyk wrote...

Of course it's easy. Sort of like DAO was on my 5th run thru as opposed to my first.

We got used to the tactical AI, the needed pauses to setup next action, key times to micromanage each of my party's next move to kill a tough boss.  My first run thru on DAO was pure hell at first as my party was dying left and right. But as I grew accustomed to the UI my group gradually got better as my tactics and strategy improved.. just carries over to Awakening considering it uses the exact same combat engine.


I'm sorry but Awakening being ridiculously  easy has very little to do with the fact that we are familiar with the game mechanics. The truth of the matter is, some of the new talents are extremely effective and devastating, probably more than intended. The deck is largely stacked against the darkspawn, so to speak and the only reason to die, is an ambush, where X squishy character just happened to be in the wrong place, at the wrong time.

When you enter a huge room full of badies and you steamroll everything, mostly using auto-attack in less than a minute, while triggering all the traps and not using a single consumable and you do this on Nightmare, then you know that something is horribly wrong with either gameplay balance or item balance (or both).

Modifié par BanditGR, 18 mars 2010 - 09:25 .


#25
MelodicCure

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I just reached high enough level to get the warrior talent "Massacre" and the thing does exactly that. Wipes the floor with all the monsters around me even on hard. Kind of OP if you ask me compared to everything else at my disposal.