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#26
Cyjack

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It was not very challenging. If your character was reasonably specced , had good gear, and you were blowing through stuff by the end of Origins, you'll pick up pretty much where you left off and continue blowing through Awakening if you import.  Not really what you expect from an "epic level" campaign.

Its sad, because the tactical combat potential really suffers. Between the lack of challenge and the level scaling making sure that no encounter can ever challenge you too much, I rarely even found myself pausing much or controlling more than a single character. My groups pretty much just rushed every encounter, hacking away like easy mode Diablo.

Modifié par Cyjack, 18 mars 2010 - 09:52 .


#27
Zonteck

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yeah i must say, i'm really disappointed. at the very start of the expansion it was fine (i'd decided to import a non imba-level 13 character) but quickly escalated into a boring run around with haste and just auto attack everything (tactics obviously for the other characters). (nightmare of course)

#28
Upper_Krust

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So is it a case of the returning monsters being no challenge or all the monsters (including the new ones) being no challenge...and what of the bosses - I saw the Withered Boss on youtube go down like it was nothing, is that indicative of most of the games combats?

#29
Dansayshi

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Even the bosses are abit of a joke. sure, 1 or 2 chars went down, but my main char just laughed off anything. Archery damage has got to be bugged, spirit war DW does some stupid amounts of damage etc. Its pretty much that all the new spells and talents are op in someway, combined with bad itemisation make it far too easy. Iv only ever had to reload a previous save when the games crashed or if I encounter a bug (My main char lost all his gear once, that was awesome).

Modifié par Dansayshi, 18 mars 2010 - 11:32 .


#30
Lloyd the Great

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Haven't played the game (it's not available outside US until.... tomorrow!)

But in a way it's reasonable that the game is easy, level 23~35 characters should not have trouble making their way!

I'm looking forward towards the easiness and god like feeling that my god like power should bring!!! :-)


#31
Leanansidhe

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I killed Utha in one hit. 1100 point Arrow of Slaying. I had to keep checking the difficulty, (I keep it on Hard) because I couldn't believe it was so easy. I guess I'll just have to put it on Nightmare and keep it there.

#32
BanditGR

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SKRemaks wrote...

I killed Utha in one hit. 1100 point Arrow of Slaying. I had to keep checking the difficulty, (I keep it on Hard) because I couldn't believe it was so easy. I guess I'll just have to put it on Nightmare and keep it there.


Sadly, Nightmare won't have any significant impact. Several talents are simply too powerful in their current versions and require some serious reworking (for instance Accuracy, since archery was mentioned).

Modifié par BanditGR, 18 mars 2010 - 12:58 .


#33
ShivaX

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Definately too damned easy.



I started on Hard, then switch to Nightmare about halfway through and I never lost a fight the entire game. Contrast that with DA:O where on Hard I routinely had to reload and think a fight through. Hell, I'm not even sure the difficulties do ANYTHING. Nightmare didn't seem any different than Hard did and Hard felt like Normal.



I mean its bad enough that everyone has super abilities, but when you see 4 yellows and know they can't do anything to you its even more bleh. Maybe it was because I was a mage, but I wasn't even using any of the new abilities for half the game, much less any of the really powerful ones I had originally (like Blood Wound). Eventually I started using them because I was tired of casting Lightning Bolt and Arcane Bolt over and over again.



Very, very let down. I was hoping for a Throne of Bhaal level of epicness. Instead it felt like I was just fighting guys from the beginning of Origins with level 20+ guys. There were maybe 2 fights in the whole game that were remotely challenging (read: I had to drink a potion).

#34
Bartholomeu

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Way too easy. I started on Nightmare with the Orlesian Warden (Rogue). I've found absolutely no challenge. Even the Spectral Dragon was an utter cake walk. Hell, anytime I died it was due to friendly fire from Archers because I forgot to take off their AEs in the tactics menu.

#35
random_noob

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New abilities are OPed like hell, but they are not the main problem. My imported mage had 100% dodge and spell resistance (immune to 95% attacks in the game, pretty much both physical and magical immunity).Although ablity balance is also non existant, I was really pissed off when I soloed 2 dragons naked...

Modifié par random_noob, 18 mars 2010 - 11:30 .


#36
Dan_cw

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Synk wrote...

I just went back and looked at my time played, 10 hours. I was even trying to complete every single quest, even did the damn orphan ones as well. What a disapointment, I was going to play origins through again on nightmare until I bought this expansion.


That's funny. I'm between 6 - 7 hours in right now (could be a bit longer) and I'm only on the first main quest where you get to choose betwen several locations. I haven't done the merchant board quests or two of the chantry ones either. Heck, I haven't found the quests for the children yet either. I've done more or less everything else I've found so far though.

So uh... I don't see how that's possible if you were trying to do every quest. Granted, I haven't skipped much dialog and I have read the codex. Noticed Origins or Awakening aren't registered either.

And yes, as a counter to every negative comment, I'm enjoying the game. I cannot fathom all of the complaints.

Welcome to the internet I suppose with regards to false information and such.

I suppose it could be feasible though if you weren't rushing through the game and did near enough the minimum. As I haven't cleared the game though, I really can't comment.

Edit: While my characters are only level 23 and I haven't met any dragons yet in Awakening (to the person above me), you seriously 'solo'ed' dragons 'naked'? I again find that hard to believe, but your username doesn't really inspire much confidence either. If I'm off-base with this comment though, then I'm off-base. I'm right about everything else though.

Note: Naked implying no gear at all equipped. No accessories, no weapons, no armor.

Modifié par Dan_cw, 19 mars 2010 - 12:06 .


#37
Upper_Krust

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Quite a few of you now stating the game is too easy. Its out here (in the UK later today) I'm still getting it, but I am very disappointed from these comments AND what it probably means for future DLC/Expansions.

It seems that Bioware have catered for the lowest common denominator (extreme casual gamer) and made it basically impossible to lose. Thus eliminating any challenge for people who actually play games.

I'd be very interested to hear from someone at Bioware on this matter.

For me, the best moments of DAO were the tougher battles where I was actually defeated once or twice (sadly this was probably less than a dozen occasions).

I don't think the solution is in higher (statistical) difficulties, although to a small degree that couldn't hurt.

Likely Problems

1. Bioware just are not setting the enemies powerful enough (either individually or in tandem)
2. Too many variables granting too great a disparity between player and enemy attacks/defenses.
3. Too many 'familiar' enemies all fighting the same, one style fits all.

I've been watching a playthrough on youtube of Final Fantasy 13 (wasn't sure if I wanted to buy it so wanted to check it out). The game gives the impression of being pretty boring for the first 30 hours (due to fights with similar enemies over and over again...ring any bells). But I have noticed that the combat is not a cakewalk because enemies have special attacks and defenses that force players to THINK. That is something totally absent in Dragon Age and it really needs to be rectified for Dragon Age 2 (I've basically given up thinking enough will be changed for Dragon Age DLC or Expansions). From what I have been able to glean, the second 30 hours of the game is excellent because the combat has sufficient depth and challenge.

Possible Solutions

1. Reduce the number of variables, in particular Ability Scores. This could be where the main problem lies.
2. Remove Level Scaling and Replace it with Rank Scaling
3. Introduce/Revise enemies that cannot be beaten by conventional means, or are at least much much tougher when tackled by conventional means.
4. Have additional benefits when certain enemies work together (e.g. one is a healer for instance)
5. Nightmare Plus Difficulty Loops (where each time you beat Nightmare the game gets progressively tougher)
6. Enemy Vanguard and Rearguard reinforcements (ie. joining 2 or 3 enounter groups together) for Hard and Nightmare difficulty.

#38
Sinferno

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Dan_cw wrote...

Synk wrote...

I just went back and looked at my time played, 10 hours. I was even trying to complete every single quest, even did the damn orphan ones as well. What a disapointment, I was going to play origins through again on nightmare until I bought this expansion.


That's funny. I'm between 6 - 7 hours in right now (could be a bit longer) and I'm only on the first main quest where you get to choose betwen several locations. I haven't done the merchant board quests or two of the chantry ones either. Heck, I haven't found the quests for the children yet either. I've done more or less everything else I've found so far though.

So uh... I don't see how that's possible if you were trying to do every quest. Granted, I haven't skipped much dialog and I have read the codex. Noticed Origins or Awakening aren't registered either.


I completed the game in 12 hours doing every single side quest and optional boss i could find. I suppose i could have missed something, i don't have a strat guide or anything, but i am a completionist and don't leave areas without every room explored.  I believe being an archer contributed to a fast finish when combat is less of a challange and more of a invonvience. Finishing  the game in 10 hours while completing every side quest and killing an optional boss would not seem very impressive to me. I'm sure many players have done it and could do it in less while completing everything especially on a 2nd playthrough. I believe the average player will complete this game in ~15 hours especially if they bother with runecrafting system gemming their partys weapons and armor, which i did not do since as you can imagine it being completly unnessessary.

And yes, as a counter to every negative comment, I'm enjoying the game. I cannot fathom all of the complaints.

Welcome to the internet I suppose with regards to false information and such.

I suppose it could be feasible though if you weren't rushing through the game and did near enough the minimum. As I haven't cleared the game though, I really can't comment.

Edit: While my characters are only level 23 and I haven't met any dragons yet in Awakening (to the person above me), you seriously 'solo'ed' dragons 'naked'? I again find that hard to believe, but your username doesn't really inspire much confidence either. If I'm off-base with this comment though, then I'm off-base. I'm right about everything else though.

Note: Naked implying no gear at all equipped. No accessories, no weapons, no armor.



The two dragons both fly in the air and land far away for whatever reason when you get either of their health down to 20%(one ability). They will do this every 20% until they both die. Killing them naked, especially with the mages defensive abilities/offensive abilities is not that impressive which you'll find out eventually.

I think all of us enjoyed the game as a bioware product for what it is. We criticise it because we know it could be so much better. If this thread says anything its "We love bioware products and we don't want the next Dragon Age: Origins 2.0 to be a "cake walk" like this one"

Modifié par Sinferno, 19 mars 2010 - 02:17 .


#39
Sinferno

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Possible Solutions

1. Reduce the number of variables, in particular Ability Scores. This could be where the main problem lies.
2. Remove Level Scaling and Replace it with Rank Scaling
3. Introduce/Revise enemies that cannot be beaten by conventional means, or are at least much much tougher when tackled by conventional means.
4. Have additional benefits when certain enemies work together (e.g. one is a healer for instance)
5. Nightmare Plus Difficulty Loops (where each time you beat Nightmare the game gets progressively tougher)
6. Enemy Vanguard and Rearguard reinforcements (ie. joining 2 or 3 enounter groups together) for Hard and Nightmare difficulty.

 
Glad to see someone suggesting solutions to the problem. Hopefully bioware does come out with something like this in ther future games. Nightmare should be a Nightmare or atleast hard, even normal wouldn't be a bad idea.

Modifié par Sinferno, 19 mars 2010 - 02:09 .


#40
Dragon Age1103

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Yeah, it is way to easy just like DA:O or as you said even easier. They have to make the game that way though b/c fact is a lot more ppl prefer to avoid a challenge over taking it head on. Example..all the complaints about the alley encounter in Denerim. Bioware patched it & a few other things dumbing the game down & making it super easy. Nightmare isn't even challenging but the game is still loads of fun.

The Simple Difficulty mod from dragonagenexus.com works great to bump up the challenge but even then Nightmare isn't very hard at all :(

#41
Sinferno

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Dragon Age1103 wrote...

Yeah, it is way to easy just like DA:O or as you said even easier. They have to make the game that way though b/c fact is a lot more ppl prefer to avoid a challenge over taking it head on. Example..all the complaints about the alley encounter in Denerim. Bioware patched it & a few other things dumbing the game down & making it super easy. Nightmare isn't even challenging but the game is still loads of fun.
The Simple Difficulty mod from dragonagenexus.com works great to bump up the challenge but even then Nightmare isn't very hard at all :(



Truth, but why even bother with Runecrafting, Herbalism, Traps, and other interesting skills and even abilities when its all casualized you know? Making the game harder, yes casual players ( which are the majority) don't ever like to be frustrated. However, the difficulty or atleast the option for it, which there should be, could cater to both the challangers and the casuals. Why not have both? Or do they want the players playing on Nightmare on purpose to feel better about themselves i don't understand.
 
Difficulty from my point of view would spark a strong addiction factor that this game is missing ex: Figuring out the best party setup, being in depth with the tactix menu, wanting to fill your gear with runes for the up coming spell resistance/hard hitting boss fight. You can do this now but honestly theres nothing that motivates it. The player should be frustrated if they put it on Nightmare and they should know better then engaging in a boss fight without the proper spell resist and potions.

#42
sidion77

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Dang I thought my game was busted when I bumped the difficulty up to Nightmare and still plowed through the first few hours...well I'm sure I'll still enjoy the game and this kind of feedback is always helpful for Bioware since it impacts DA2.

#43
Rivehn

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I just beat it in like 7 hours. Way to easy and not even long enough.

#44
Synk

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I just registered my games, feel free to take a look. I didn't take time to read codex's since I never really had to, and when your might mobs that aren't even worthy of a second thought I could really care less what the lore is behind them.

#45
gingerbill

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I'm getting mine at the weekend , annoyed to read so many people say its got way to easy . I think DAO got it about right it was a bit too easy bot ntothing silly , it became too easy on a second play through but on my first go without trying to min/max i thought it was ok .



It's a shame if its too easy as it defeats the whole point of the combat system , i love having to pause and have a think , and its good to die now and then and get the feeling you did it much better the 2nd time and you are now a better player.

#46
Upper_Krust

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Sinferno wrote...
 
Glad to see someone suggesting solutions to the problem. Hopefully bioware does come out with something like this in ther future games. Nightmare should be a Nightmare or atleast hard, even normal wouldn't be a bad idea.


Its ridiculous that at the moment it appears Nightmare = Normal difficulty.

Easy Difficulty...for Casual Gamers
Normal Difficulty...for Typical Gamers
Hard Difficulty...for Hardcore Gamers
Nightmare Difficulty...for Hardcore Gamers who want a ridiculous challenge

Of course the mathmatical issues revolving around difficulty are only one side of things. There is no rock-paper-scissors aspect to the games combat meaning I can just use 'scissors' in every battle and win.

#47
Braz the Mad

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Just SMOKED nightmare mode. Killed everything including spectral dragon and all the other optional bosses without breaking a sweat.

#48
Brilhros

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I just got the game last night but I still coulnd´t play much of it. What i read here worries me. I already thought DAO was kinda easy on nightmare. What´s that Nightmare Plus mod you guys mentioned ? Is it compatible with Awakening ?

#49
II Sl4sh3r II

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After reading through some of these posts... it seems as though, if you import a character the game is easy. If you start a new one it's relatively difficult. Makes some sense to me.

I will say... I read about some people complaining about level scaling in DA: O threads. In DA: A It looks like they reduced level scaling by a long shot. The more I leveled, the easier Genlocks, Hurlocks etc were to kill. Seems as though they did was people asked. And now they're getting complaints about it being to easy...

I could be wrong. Just wanted to point that out.

Love DA: A though.. I thought it was awesome. Wish it was a bit longer however.