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My Awakenings bug list.


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#76
Lady Catastrophe

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I also encountered a glitch during the seige of Amaranthine in which a very annoying skeleton refused to die and stood there motionless while my party (attempted) to beat the crap out of it.

#77
Bitterfoam

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Launcifer wrote...

Found one during the "Canyon Road" random encounter, after setting out from the Wending Woods back to Vigil Keep. Having been into the mine yet, though.

Anyway, The map in the top-right corner of the screen showed only a grey block instead of a map, with a grey blob pacing around the outside of the square as I moved my character around the map. Has anyone had this happen during other encounters?

Edit: Discovered the same issue with the "Burning Bridge" encounter.

I can confirm this. No mini-map graphic appears for any of the Canyon or Bridge areas in random encounters.

#78
Guest_Grimmoir31_*

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The see thru bug is showing up in Origins as well now. I did a new run thru the other day and at the guantlet had the odd experience of seeing eyes and gums floating in transparent people in the riddle area.



-Grim

#79
Offkorn

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Grimmoir31 wrote...

The see thru bug is showing up in Origins as well now. I did a new run thru the other day and at the guantlet had the odd experience of seeing eyes and gums floating in transparent people in the riddle area.


I've been getting that as well, though it seems to be rare.

Bugs I've experienced:

Broken Pickpocketing (fixed with a Mod), uncompleteable Anders quest, uncompletable Smugglers/Guards quest (killing the smugglers doesn't matter if you've talked to the innkeeper, and talking to the innkeeper doesn't matter if you've talked to the guards), and strange pathing all over the place.

Modifié par Offkorn, 24 mars 2010 - 04:39 .


#80
cooverart

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Conversation bug: When speaking with Nathaniel in dungeon before he joins party, he refers to "King Alistair", though Anora is Queen in my imported game.



Also, My husband played through the Silverite Mine before Velanna joined and now the quest is still active, though he is able to remove & add her to the party.

#81
bandy1

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that girl wrote...

All original specializations are now locked in DA:Origins after loading Awakenings. This sucks. Is there a way to fix?

I've cleared the cache and restarted 12 times.



I had to;

a) Delete my gamer profile, and start fresh.

B) Clear my cache.
 
&
 
c) play through origins again to re-unlock the specializations.


As a side note, I returned the expansion, and will not be touching Awakenings again until this issue at the very least is fixed.

Modifié par bandy1, 24 mars 2010 - 08:27 .


#82
AntiChri5

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Lady Catastrophe wrote...

I also encountered a glitch during the seige of Amaranthine in which a very annoying skeleton refused to die and stood there motionless while my party (attempted) to beat the crap out of it.


This here too.

#83
AntiChri5

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After using the respec book with my equipment still on once i have my stats back and put it all back on my second sword occasionally migrates to float just below and on top of the first blade.



Saving and turning off then back on fixes it.

#84
ndf9876

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Confirm that the Sentinel Armour does not display correctly on Human Male characters (uses the Warden Commander skin) - the helmet is the only part that looks as it should.



Have also experienced an issue of an NPC having a 'ghost' in that it seems there are 2 characters standing on top of each other / superimposed, one moving and the other not. This happened with the Private outside Vigil's keep.



I also had problems with the Smuggler's Cove / Law and Order quest, whereby I accepted the Law and Order, but before I killed the last group of smugglers, I persuaded the barman to open the cave entrance. This broke the quest and I couldn't complete either side - smugglers or law and order.



Honestly, what happened to QA testing, I thought Bioware reviewed their internal procedures for this after the RtO farce...? I mean, the new armour set not appearing correctly on a human character would seem to be a pretty large (dare I say unmissable?) bug......



It's put me off playing to be honest as I don't know what other bugs are affecting my experience, if any, which could turn up and spoil my gameplay later on (I'm only a few hours into Awakening).



As much as I love Dragon Age, the whole issue with bugs and potentially game-breaking issues has frustrated me to the point of you losing my custom, and I daresay I'm not alone in that. Respectfully suggest you remove heads from sand and supply a fix to this.

#85
kidcouscous

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Found some more--crashing still a big problem on the 360. In the course of three or so hours of play last night it crashed at least a half dozen times, once even during the title screen.



Interesting bug with Justice--right after he joins the party. Gave him Kristoff's mementos as a gift right away, and the gift shot his approval rating up by 100 points to max. Kind of makes the other gifts useless, right? Not sure if this other one is a bug, but right after defeating The First (in the fade version of Blackmarsh) when the cut scene started, The First was talking to the Baroness and he had absolutely no head. Not a see through head--no head. My guess is Oghren cut it off during combat as some sort of finishing critical, but it had a strange effect on the cut scene because the First has dialog there, and he was just running around like the headless horseman, but still talking and walking and whatnot.

#86
What a Twist

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ndf9876 wrote...

Confirm that the Sentinel Armour does not display correctly on Human Male characters (uses the Warden Commander skin) - the helmet is the only part that looks as it should.

Have also experienced an issue of an NPC having a 'ghost' in that it seems there are 2 characters standing on top of each other / superimposed, one moving and the other not. This happened with the Private outside Vigil's keep.

I also had problems with the Smuggler's Cove / Law and Order quest, whereby I accepted the Law and Order, but before I killed the last group of smugglers, I persuaded the barman to open the cave entrance. This broke the quest and I couldn't complete either side - smugglers or law and order.

Honestly, what happened to QA testing, I thought Bioware reviewed their internal procedures for this after the RtO farce...? I mean, the new armour set not appearing correctly on a human character would seem to be a pretty large (dare I say unmissable?) bug......

It's put me off playing to be honest as I don't know what other bugs are affecting my experience, if any, which could turn up and spoil my gameplay later on (I'm only a few hours into Awakening).

As much as I love Dragon Age, the whole issue with bugs and potentially game-breaking issues has frustrated me to the point of you losing my custom, and I daresay I'm not alone in that. Respectfully suggest you remove heads from sand and supply a fix to this.

This man speaks the truth. I can't honestly bring myself to play through it a second time.

#87
AntiChri5

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AS soon as Justice and Sigrun decided to join my party i got +100 influence with them but they didnt get any of the boosts.

#88
kidcouscous

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Same as above--with Justice, not with Sigrun, for me--and also confirmed there is no special skill granted either. Also, I just experienced the Sentinel armor skin problem, it is indeed the Warden Commander armor. Except for the helmet--the helmet looks skinned correctly (looks pretty cool too).

#89
inquartata02

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kidcouscous, are you playing from the hard drive or a disc? I've played at least sixteen hours of Awakening without a 360 crash and I've been playing from the hard drive (both Origins and Awakening installed). If people knew, they'd be better able to reproduce the crash bug.



-I also have experienced the transparent ghost with freaky eyeballs and denture-looking freaky teeth. My husband saw part of a cutscene the other night and commented on how strange it was. And freaky. Did I mention freaky?

#90
Launcifer

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I don't know if this is a bug or what, but I figured I'd flag it, just on the off chance. Apologies if it's already come up, but I didn't spot it.



Anyway, after completing the Silverite Mine section, I went back to Vigil's Keep. When I gave Dworkin the Lyrium Sand that I'd found there, he suddenly appeared on top of/in front of his table and proceeded to punch the air like a mad, mad thing.



As I say, I don't know if this was intentional or not, so I mentioned it.

#91
Noilly Prat

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AntiChri5 wrote...

Lady Catastrophe wrote...

I also encountered a glitch during the seige of Amaranthine in which a very annoying skeleton refused to die and stood there motionless while my party (attempted) to beat the crap out of it.


This here too.


I also encountered this skeleton.

Most of these other gameplay and graphical bugs never came up for me... I must have been lucky.  The ones I'm most concerned about are the problems with triggering Sigrun's and Velanna's companion quests (these seem to be fairly well-known).  The approval bugs are unfortunate as well-- the only one I've gotten so far is +100 instantly for Justice right after he joined the party, when I gave him Kristoff's locket.

It seems that the codex has trouble understanding whether Vigil's Keep has actually fallen or not, as well.  I played through the end of the game thinking half my party was dead and the Keep destroyed (the world map also displayed it as "destroyed by darkspawn"), only to find out in the epilogue texts that the walls held up and nobody died.  Boy, codex, you sure had me there!  Granted, there were some little issues like this in Origins as well, but this strikes me as a bit more serious.  In Origins, at least I could confirm that Isolde was still alive, while I had no way of knowing in Awakening what had actually happened (I'm still not sure whether I should believe my codex or the epilogue).

#92
kidcouscous

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inquartata02 wrote...

kidcouscous, are you playing from the hard drive or a disc? I've played at least sixteen hours of Awakening without a 360 crash and I've been playing from the hard drive (both Origins and Awakening installed). If people knew, they'd be better able to reproduce the crash bug.

-I also have experienced the transparent ghost with freaky eyeballs and denture-looking freaky teeth. My husband saw part of a cutscene the other night and commented on how strange it was. And freaky. Did I mention freaky?


I have been playing from the disc.  Played Origins the same way, did not have this problem with Origins.  I know a crash is coming on because the music will start skipping like a scratched CD...during combat, I can normally continue for a bit, ordering commands and whatnot while it's doing this, and then eventually it will crash.  Damn thing just crashed in the middle of a fight with the Baroness (and I was kicking her tail good too, unlike the first time we met :)

Update on the Sentinel Armor skin bug--I do not experience that bug if I equip Oghren with the sentinel armor.  It skins correctly on him for some reason...maybe because he's a dwarf and its a different skin?  Displays incorrectly on Justice, correctly on Oghren.   

#93
Carpes Diems

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That's it too many bugs for me ;sentinel armor vigilance skin velanna s and sighrun quests bug graphic bugs and so on....... okay at this point i feel like bioware it s making fun of us with there crappy,unfinished extension that we had to pay.... total ripoff and no word for a fix on the major bugs.... sorry certainly you don't give a **** about just one customer bioware but you just lost one. :(:pinched:

Modifié par Carpes Diems, 25 mars 2010 - 02:33 .


#94
challenger18

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You know an odd bug that almost serves as an ominous sign now, is every time I start a new game, after the first cutscene my portrait shows up fine, but Mhairi's(sp?) is a skeleton when it has to pause to load for the battle. After it finishes loading it is normal again, but I just find it funny now.

#95
kidcouscous

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I also experienced an inability to make Justice a Warden. Once I finished the second major area, in my case Blackmarsh, and returned with Justice, the option was already off the table and unavailable in the conversation tree.



I also got the ancient dragon bone sword skin bug that makes it appear as though it's Starfang.

#96
UTDcrim2010

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I just found a bug that if you chose to burn Amaranthine during the invasion and fight for VIgil's keep then after you defeat all the darkspawn and can go back in vigils keep on my game there are now 2 Captain Garevels inside the throne room. One that stands where he usually stands and another that either stands close to the door or follows my character around. Also outside of the keep I can no longer talk to any of the usual people such as Wade or the two dwarf brothers.



http://us.mg2.mail.y...=Inbox&inline=1

#97
Tezzajh

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2 things i found is that one you need to be let back into the silverite mines, as when you finish and leave and you havent got the ore or equipment back youve lost it for ever, the second thing was when i killed the 1st at the black marsh i cut his head off, then when he was sacrafised he went round screaming with no head, warden armour bug everyones heared of takes 10 mins to redownload if you delete thats annoying, i also suffer see through faces with the sustained fade ability and some crashing or slow perfomance by the blackmarsh when im in the fade. finally one more bug ive noticed is the wending wood, if i go in the mines and use a rogue to unluck the door before i talk to the elf, it would be like i havent done it, the mission is still there and doesnt count as completed but allows me to finish the game tho, also the characters act as if they havent been in the mines if i come back and talk to the elf. easy way to fix is if you make it unpickable, i wont pick it again but people who dont know about it will and get p##d off.

#98
Baron2537

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All I can say is I am very let down. I enjoyed Dragon Age probably way too much I have made several characters and replayed the game many times over again but...Seriously the expansion is far too choppy. $40.00 US for a half worked game that obviously was not tested enough felt to me a waste and scam.

Quest that cannot be finished (ex Law & Order)

Physical effect bugs (ex. Showings transparent heads)

Item skins being replaced by items from a DLC that you are not even granted to import from. (ex. Sentinel Armor/Wades Dragonbone sword)

Mass freezing/Lag

Story Plot import not connecting with choices from the Main Game (Alistar being king even when he is not)

Personal Storage Chest Reset/Deletes Items (ex. Had stored items only to come to the Vigil and find the chest has been completely emptied/Stored items deleted)

Enemies turning into unkillable targets (Skeleton who cannot be killed)

Friendship Status Bar Glitch (Recruitable Followers granted 100% bar with no effect)

Followers being locked into the party (Valenna not being removable from Party)

Plus for me the emmersion was broken with the lack of conversation with fellow NPCs. No in depth conversation at all.
Bioware really dropped the ball with this expansion...if they dont patch the major problems I think they may lose alot of Dragon Age Fans. If not they sure wont make anymore money off future expansions...

Modifié par Baron2537, 26 mars 2010 - 09:58 .


#99
kidcouscous

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This one I've been thinking about for a while...but I'm pretty sure it's a bug now. Would fall under bugged quest. I paid off the Dark Wolf in Amaranthine for clues regarding the conspiracy, and was told to give him time to work in the quest status. Well, I visited Amaranthine again numerous times (typically to retrieve rewards from the merchants guild) and he never re-appeared. Then, after completing one of the two main quests, and returning to the fortress, was jumped by the would be assassins. It then resolved the Dark Wolf quest as well. However, he never reappeared. After checking online it looks like he should have and should have directed me to that farm on the map. He didn't. Just caused me to waste 50 sov. Ironically, this type of thing can happen in real life, one can get screwed by shady individuals so I have been unsure to chalk it up to a bug or just a cruel real world role playing joke by Bioware...haha you lost your sovs on a fool bet kind of thing. But I doubt that's the case.

#100
Carpes Diems

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well that s kind of weird, normally you dont even have to leave amaranthine to speak with him, the last time i did this quest, i just entered the chantry of amaranthine when i got out he was back there and send me to the stark farm to kill the conspirators.