martini1002 wrote...
killtor wrote...
I start awakening with an origins character and and apart from in the cutscenes, there are no darkspawn or enemies, no dead soldiers, and the wounded soldiers are standing up, I carried on in the hope there were some darkspawn somewhere, but only a few confined to one room and that wooden gate outside that an emmisary blows up, dosn't and I can walk through it, also oghren(dwarf) keeps saying "can't talk, it's darkspawn killing time" and he just stands there doing nothing. I am really annoyed by this.
I am experiencing the same problem. I even broke a window out of frustration..
I had the same thing today and re-loading a previous save did not help. Here's how I worked around it:
1. Saved after the darkspawn were killed around the first part of the merchant area.
2. Put my party on Hold here.
3. Moved on to the next battle in the merchant area and alley by myself.
4. Killed'em.
5. Ran up to the top of the steps and battled the darkspawn there. One of the glitched "Animated Dead" remained but I went on to the next mini-battle with the ogre and his minions. Continued on to the battle in front of the pub and forward down the steps toward the entrance gate for two more mini-battles.
6. After all the darkspawn were killed except for the bugged Animated Dead character, I got a quest marker on the commander at the bottom section where the last mini-battle took place.
7. Talked with the commander and he suggested holing up in the Chantry until the next day. Accepted the suggestion and was transported there and my party, which had been on hold the whole time, were transported inside the chantry too.
8. When you exit the Chantry, there's another mini-battle before you go into the pub. Don't stray too far towards where the Animated Dead character was because, surprise, he's still there! You party will engage him again and you will get stuck again. So head into the pub as soon as possible.
Modifié par JoTwoghed074, 08 mai 2010 - 11:11 .