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Mass Effect 2 Insanity Craziness – starring VanArc (video)


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#1
Bozorgmehr

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!WARNING! People who are sympathetic towards Vorcha should not watch this video !WARNING!

www.youtube.com/watch

This is the first part of Mordin's recruitment mission. I'm playing a level 7 Vanguard who's very much in love with her Arc Projector. I had to reload and play this mission again after experimenting with the Arc recruiting Jack. You can watch that video here: www.youtube.com/watch

Enjoy

If you like it please let me know. I’ll start working on part 2 asap and maybe I’ll make a compilation of all the glorious failures too.

Modifié par Bozorgmehr, 18 mars 2010 - 02:16 .


#2
TheUnusualSuspect

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Watched the Jack video. I just got done playing Vanguard. Am unsure what I'm doing wrong, 'cos as soon as my Shep pokes his head out, every single opponent on the map starts firing at him, even ones that aren't in target-box range. There were numerous times in your Jack recruitment video where you were in wide open view of opponents, and they had their backs to you, or where firing elsewhere. Wish my opponent AI acted the same way, 'cos it sure doesn't at my end.

#3
Bozorgmehr

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TheUnusualSuspect wrote...

Watched the Jack video. I just got done playing Vanguard. Am unsure what I'm doing wrong, 'cos as soon as my Shep pokes his head out, every single opponent on the map starts firing at him, even ones that aren't in target-box range. There were numerous times in your Jack recruitment video where you were in wide open view of opponents, and they had their backs to you, or where firing elsewhere. Wish my opponent AI acted the same way, 'cos it sure doesn't at my end.


Ememies love Sheppard and they do fire at my Sheppard the moment I leave cover. The trick is to plan ahead. All enemies that can fire at you should die seconds later (or you'll die). If you watch the first fight of the Prison Break video, you'll notice that I wait before charging for the first time. Just long enough to be sure to kill Shep's first victim and to get cover immediately. The second charge is risky, I had to kill the remaining 3 enemies fast. They immediately turn towards Sheppard the moment she jumps into the fight. I had to charge a third time to restore (half) my shield to prevent dying. The fourth charge prevented the enemy allready halfway in the room from firing at Shep cause the line of fire is blocked. If you want to play aggressively, you'll must learn when, where and who to charge. The moment you get some feel for it enemies can't catch you.

There're some great Vanguard guides around to give you more information about this. Basic rules are charge enemies that are separated from their buddies (easy kills) and always look for cover (there is always some sort of cover around). Vanguards can take some damage and their shields are (partually) restored after every charge (charge is great when used offensively (killing stuff), but equally useful defensively (staying alive).

Enemies always target Shep whenever possible, but if Shep is out of range (cover) they'll attack the nearest squadmate. Use your team to your advantage. Fighting an agressive enemy like the first and the last Prison Break fights - put your squadies somewhere safe to keep the enemy occupied (and your squad alive). Remember that you can use the Q and E (default PC) buttons to not just move them around,  but also who to attack. During the two Mech fights (Prison Break) I immediately command Miranda and Jacob to attack the Mech to distract it. You'll notice that the Mech turns its attention elsewhere the moment Shep is in cover.

Another useful command is the C (default PC) button to command your squad to rally to Shep. If you look at the last scene of the Insanity Craziness vid, you can see Jacob popping up out of nowhere (I pressed the C button a couple of times when I was deep into enemy territory). This happens quite frequently. The AI can't keep up with a fast moving Vanguard and if Shep gets to far ahead your squad will just spam out of nowhere.

The most important thing you'll need to remember about squadies is to put them in a good defensive possition at the start of a fight. And when your Shep is saying hi to the enemy, command them to advance (C button). The enemy is caught in a crossfire and they'll have to choose between targeting Shep (to be annihilated by your squad) or to face your advancing squadies (and they'll be massacred by Shep).

Hope this helps and remember that the Insanity Craziness is pretty extreme - don't try that at home ;) you'll die alot.

#4
TheUnusualSuspect

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Bozorgmehr wrote...

Hope this helps and remember that the Insanity Craziness is pretty extreme - don't try that at home ;) you'll die alot.


Oh, I finished it on Insanity with the Vanguard, and did a lot of charging, but not nearly as much as you, mainly 'cos if I charged 3 enemies at once I'd be dead 1.5 seconds later despite shooting/punching them.  I would've punched and shot the first guy once, maybe killing him, but then it'd be over.  I still don't understand how/why they're not shooting you as quickly as they were shooting me.  For me, charging two enemies (or more) equalled death, always, and I was punching and shooting just like you.

I didn't use the C trick.  I knew that it could be used to teleport your squaddies to you if you're too far away, but for whatever reason, I never thought to use it after a charge.

Modifié par TheUnusualSuspect, 18 mars 2010 - 11:15 .


#5
Tlazolteotl

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My solution for the early charge is squadmate powers.

I charge/shoot 1 guy, making sure he doesn't die (gut shot, use an SMG, whatever), then press 3 & 4 to make squadmates do a warp explosion.

That gives me just enough time to be quite healthy while I charge again.


#6
Bozorgmehr

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Tlazolteotl wrote...

My solution for the early charge is squadmate powers.
I charge/shoot 1 guy, making sure he doesn't die (gut shot, use an SMG, whatever), then press 3 & 4 to make squadmates do a warp explosion.
That gives me just enough time to be quite healthy while I charge again.


Warp explosions are very effective, but Inferno ammo is absolutely awesome for a Vanguard. I didn't have it in the videos (I used Jacob's squad version). Inferno ammo has an AoE - if you ignite one enemy all enemies surrounding the victim can (and most of time will) be set aflame too (ignoring defenses) - they can't shoot you cause they're panicked!

The Arc projector is a Vanguard's wet dream. One shot will rip through large groups of enemies. Inflicting heavy damage and more importantly disabling them for quite some time. Best of all - it doesn't matter if they have their defenses up (even duallayer protection - like bosses - won't help them). If you watch the Insanity Craziness vid you'll notice that in the first Vorcha room I fire two Arc shots. The first one to blow up the (hidden) Pyros (the Arc has the same effect as Overload only it doesn't matter if the enemy still has his defenses up - they'll explode! The second shot is fired at the four Vorcha in the back. I know things are happening pretty fast in that video, but if you watch closely you'll see that all four of them are disabled (and nearly death). They just stand there like a bunch of praying priests (one of them is knocked down as well) - I charge them and killed 3 without taking any damage.

It's a shame you can't see what is happening during the last fight when I charge up the stairs. The two Arc shots killed 2 Pyros and 4 Vorcha warriors in the room (you can't see that happening cause the camera is following Shep). You can hear the sound of the Arc though (ervery dzzz, dzzz you hear means another enemy got hit by the Arc's effect).

Thank you Bioware for giving us this magnificent weapon.