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Awakening Gear Optimization; or "What to Import"


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#1
5Warlocks

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I just completed Awakening for the first time.  I was fairly thorough in checking merchants and finding what I believe to be about 95% of the equipment in the game.  I found that while most Origins items were quickly and readily replaced by Awakening gear, there were a few items from the first game that were still optimal by the end of the expansion.  The purpose of this thread is to list those "must buy" items to help people decide what to buy in Origins, where gold is scarce if you don't want to grind Potent Lyrium Potions.

It is possible I missed something in Awakening that outclasses an item in the list, so feel free to point it out to me.  Keep in mind, though, that we're equipping four characters, not just one.  Also keep in mind that Origins is more difficult than Awakening, so if a particular item is a serious boost to your PC or party's fighting power, it may be worth splurging on early in Origins even if it will be quickly replaced in the expansion--the Rose's Thorn for Rogues is a good example.  So is the Knight-Commander's Plate for magic immunity, even though the Spirit Warrior specialization (as well as fewer dangerous Mages in Awakening than Origins in general) quickly makes it obsolete.

Never Replaced in Awakening:
The Spell Ward, necklace, purchased from Bodahn at the party camp.
Lifegiver, ring, purchased in Orzammar.
Andruil's Blessing, belt, purchased at the Circle Tower.
The Felon's Coat, leather chest, purchased from Wade's Emporim in Denerim after completing two storyline events.
Helm of Honnleath, light helm, from "The Stone Prisoner" DLC.  Confirmed to import into Awakening.

Replaced Late into Awakening:
Evon the Great's Mail, heavy plate chest, purchased from Wade's Emporim in Denerim after completing two storyline
events.


Honorable Mentions:
The Chasind Great Maul (purchased from Gorim after two storyline events) compares favorably to all but one of the weapons you can obtain reasonably early on in Awakening, and so may be worth purchasing if you plan to use two 2H Warriors.  In Awakening this is actually something you might want to do.
Tomes of Physical and Arcane Technique do not appear at all in Awakening, so it may be worth saving them if you wish to use them on your party members or plan to respec your main PC.

This was written mostly from memory and off the top of my head, so I welcome any contributions.

Modifié par 5Warlocks, 20 mars 2010 - 09:32 .


#2
TBastian

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Another honorable mention: The Helm of Honnleath. Yes, it does carry over.

#3
Ehrgeix

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Are you sure Andruil's Blessing is worth the import? A friend of mine mentioned a +50% resist all belt that's probably better (?). Are there no belts similar to the blessing?

#4
Ferelden Templar

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Spellweaver - for Arcane Warriors. The crafted sword is the only one that can replace it.

#5
Psychoray

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Ferelden Templar wrote...

Spellweaver - for Arcane Warriors. The crafted sword is the only one that can replace it.


Seriously? There's no better sword for an arcane warrior?

I'm using Duncan's sword because it looks better than Spellweaver and has more mana regen. Didn't like the crafted sword because of it's looks and the small (or non existent) amount of mana regen.

Still haven't found a replacement for Wade's superior dragonskin armor (of ultimate destruction and invincibilty)™. The sentinel armor looks awesome, but has no mana regen and too much fatigue.

#6
Ferelden Templar

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What were your crafted sword stats? Mine were +4 to all attributes, +8 attack, +5 cold damage, 3 slots, +.05 stam regen.

#7
Sericenthe

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Felon's Coat? You mean they didn't get some better looking, better stat armor for Rogue's? Ugggh.

#8
AuraofMana

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I'm using Duncan's sword because it looks better than Spellweaver and has more mana regen.


Spellweaver is used because you can cast spells while you still have it unsheathed.



There is probably a way to get your Vigilance to have stats more beneficial for Arcane Warrior. I am not sure if you can cast with it unsheathed though.

#9
mr.chicken

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TBastian wrote...

Another honorable mention: The Helm of Honnleath. Yes, it does carry over.


I thought onlu RTO stuff got carried over. Isn't that helm from stone prisoner?

#10
Psychoray

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Ferelden Templar wrote...

What were your crafted sword stats? Mine were +4 to all attributes, +8 attack, +5 cold damage, 3 slots, +.05 stam regen.


I've tried all combinations. The maximum stamina regen is 0.5. (On PC)

#11
AuraofMana

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Helm of Honnleath isn't really worth it in Awakening. Either you have a set that has a helmet, or you found something better.

#12
5Warlocks

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Elemental resists aren't all that worthwhile, IMO, because of the Spirit Warrior specialization.  It's very easy to make a Warrior immune to magic outright, and even the Queen of the Blackmarsh doesn't require you to resist lightning, let alone lower tier encounters.

The Helm of Honnleath wouldn't be worth it for a Warrior, but it'd be very worth it for a Rogue.  Going to double-check myself to see if it imports because I've been seeing conflicting information on the boards; if so, I'll add it.

#13
sylvanaerie

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Honnleath carries over. My PC was wearing it and lol nothing else when she started. Was rather funny picturing her long walk from Denerim in her small clothes and a helm (and her swords).

#14
Lemonspeed

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i think the stone prisoner dlc isn't actually considered a dlc, which is why the items gained from it actually do carry over.

#15
Timortis

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AuraofMana wrote...

Helm of Honnleath isn't really worth it in Awakening. Either you have a set that has a helmet, or you found something better.


I don't know. My Rogue is level 30 and I still haven't found anything better.

#16
Lloyd the Great

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Thanks for the info, I'm going to buy some of those! :-)

#17
AuraofMana

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I don't know. My Rogue is level 30 and I still haven't found anything better.


I think I found a helm that adds bonus backstab damage and some other stats.



Andruill's Blessing is still the best belt. I think I found some nice tanking belt, but that's for tanking.

#18
Oogee

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pretty sure that's the blackblade helm yer talking about aura :D

#19
ComTrav

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Not surprised Helm carried over, I noticed Harvest Festival Ring carried over.



There's a Felon's Coat that's quite easy to get in Awakenings by doing the Law and Order Quest if you didn't buy one in DAO--quite worth it to give to Sigrun/Nathaniel.



If it was actually possible to find all of the Blackblade set, it might be better then Felon's coat, but no one seems to be able to.



I'm wondering if someone can do a cost analysis on buying Runes in Origins vs. grinding them up from Novice runes in Awakenings. It's definitely worth carrying some of them over for being less of a pain in the butt.

#20
AuraofMana

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Well the new runes are really good, and it's highly possible you won't be using a lot of the old runes. Also, the cost is based on how many runes you are planning to use. If you need a lot, it's probably better in Awakening. If not, then it won't be because the recipes cost money too.

Don't forget to take your runes off items you can't transfer to Awakening, else they would go to waste.

#21
lazuli

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I think the Staff of the Magister Lord from the Circle Tower merchant is worth bringing over, but that's just because I think Lyrium Potions kind of count as cheating.

Another favorite is The Rose's Thorn, obtained from Garin in Orzammar.  It makes a good off-hand dagger after you acquire the delicious Voice of Velvet.

And not that you really need to, but if you're a Warrior or a Rogue, you could save up your Tomes of Arcane Technique for use on Anders or Velanna.  Likewise, you could save your Tomes of Physical Technique if you're a Mage.

#22
5Warlocks

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Good call on the tomes, I'll add those. The main reason Rose's Thorn isn't on the last is that you can acquire one in Awakening as well, from the Smuggler Leader.

e: Updated.

Modifié par 5Warlocks, 20 mars 2010 - 09:32 .


#23
They call me a SpaceCowboy

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I didn't know RtO stuff got carried over. I started my characters at the post game camp, sold everything for later import...doh!

#24
Ehrgeix

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The Roses's Thorn definitely seems worth a mention unless you can acquire it super early (I killed the smuggler leader and didn't get it -- do you have to side with him?).



Cailan's Armor is also probably the best set i/g for someone trying to solo or basically any mage (and specifically blood mages) - -25% fatigue and +5 health regen/tick combined with 37 armor makes for an incredibly good set. Key to the City seems like it really shouldn't be worth carrying over, but I haven't replaced it so far and I've done the wending woods and blackmarsh as a solo rogue. Helm of Honnleath is definitely better than blackblade helm also -- is there another good helm later? :o

#25
NekkidNones

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Sorry for reviving a long dead thread, but this was the first result on my Google search. As such, it's an ideal place to make this note in case there are any other PS3 users replaying DAO/A.

There are a number of items that seem to disappear when importing to awakenings. However disappear may not entirely describe what seems to be happening.  Become invisible, and dual equip, may paint a better picture.
The truth is that a good chunk of the DLC special items that "disappear", are actually having their stats melded with your character. This is true of harvest ring, helm of honnleath and the blood gorged amulet; which many have noted as they're pretty easy to catch with their large effect on your stats.

From my last import, I'm also fairly certain that the warden commander armour set, lucky stone ring, guild master's belt and dead thaig shanked dagger also permanently meld with your imported character.

Not only are my begining stats in DAA are little changed from my end characters stats from DAO, but my fatigue it sitting at approx 56% when I remove the newly generated armour and replace it with calians set. (Rogue).

I imported the same character twice with a different armour set AND off hand dagger, because I was getting conflicting information left right and center about what can import and not.

So again, I'm on PS3; and a lot of the special items from soldiers keep, stone prisoner, and the promotional items; cause a melded stacking affect on your player stats if equipped when importing. The dead Thaig dagger perma boosted my dex.

Anyways, I find it preferable to meld with and get to equip anew on top. More so than get more golds.

Modifié par MoonSpot, 23 janvier 2014 - 10:48 .