It is possible I missed something in Awakening that outclasses an item in the list, so feel free to point it out to me. Keep in mind, though, that we're equipping four characters, not just one. Also keep in mind that Origins is more difficult than Awakening, so if a particular item is a serious boost to your PC or party's fighting power, it may be worth splurging on early in Origins even if it will be quickly replaced in the expansion--the Rose's Thorn for Rogues is a good example. So is the Knight-Commander's Plate for magic immunity, even though the Spirit Warrior specialization (as well as fewer dangerous Mages in Awakening than Origins in general) quickly makes it obsolete.
Never Replaced in Awakening:
The Spell Ward, necklace, purchased from Bodahn at the party camp.
Lifegiver, ring, purchased in Orzammar.
Andruil's Blessing, belt, purchased at the Circle Tower.
The Felon's Coat, leather chest, purchased from Wade's Emporim in Denerim after completing two storyline events.
Helm of Honnleath, light helm, from "The Stone Prisoner" DLC. Confirmed to import into Awakening.
Replaced Late into Awakening:
Evon the Great's Mail, heavy plate chest, purchased from Wade's Emporim in Denerim after completing two storyline
events.
Honorable Mentions:
The Chasind Great Maul (purchased from Gorim after two storyline events) compares favorably to all but one of the weapons you can obtain reasonably early on in Awakening, and so may be worth purchasing if you plan to use two 2H Warriors. In Awakening this is actually something you might want to do.
Tomes of Physical and Arcane Technique do not appear at all in Awakening, so it may be worth saving them if you wish to use them on your party members or plan to respec your main PC.
This was written mostly from memory and off the top of my head, so I welcome any contributions.
Modifié par 5Warlocks, 20 mars 2010 - 09:32 .





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