DAO Awakening An Epic Fail
#326
Posté 04 mai 2010 - 02:02
#327
Guest_Trust_*
Posté 04 mai 2010 - 02:07
Guest_Trust_*
#328
Posté 04 mai 2010 - 02:52
No, Awakening is not an epic-fail kind of expansion, only the wayward DA engine is the epic fail this time.
#329
Posté 04 mai 2010 - 02:58
#330
Posté 04 mai 2010 - 03:35
It would have been a great first act of a game, but as an entire package it was a let down.
#331
Posté 13 juillet 2010 - 11:22
#332
Posté 16 juillet 2010 - 03:11
#333
Posté 16 juillet 2010 - 11:04
#334
Posté 16 juillet 2010 - 02:15
#335
Posté 16 juillet 2010 - 09:00
#336
Posté 17 juillet 2010 - 03:09
Modifié par galvdogs, 17 juillet 2010 - 03:10 .
#337
Posté 17 juillet 2010 - 04:46
Warden889 wrote...
Fallout 3 had a decent story but let's not kid ourselves it was pretty shallow with practically no twists or turns. Exploring DC was one hell of a joy ride though
Indeed. The triumph of Fallout 3 wasn't its storyline but how much fun it was just to explore its map. Most games aren't nearly as much fun for me once I finish the main campaign but Fallout 3 makes you want to go everywhere.
#338
Posté 22 septembre 2010 - 08:49
LaughingDragon wrote...
All bioware had to do was give us more of origins with some new quests/adventures. Instead they epic failed by bringing back the worst companion from origins, and no romance and a bad story with bad NPC interactions.
Belated ... but agreed, agreed, and agreed again.
#339
Posté 22 septembre 2010 - 10:15
Bellendaine wrote...
LaughingDragon wrote...
All bioware had to do was give us more of origins with some new quests/adventures. Instead they epic failed by bringing back the worst companion from origins, and no romance and a bad story with bad NPC interactions.
Belated ... but agreed, agreed, and agreed again.
Not sure I can agree about Oghren being a bad companion, but I definitely disagree about the lack of romance and the NPC interactions; I would far rather have no romance in an expansion if the main game's love interest isn't in it than have a meaningless fling, and have less companion interaction if it means not having to say "never mind" if I accidentally click on a companion while looting.
#340
Posté 22 septembre 2010 - 10:39
I must be special - how cute. All of my platforms had Warden's Keep installed and enabled and still Sentinel armor displayed correctly and I have encountered few cosmetic bugs that have no actual effect on the playability - I seriously do not care if the hand freezes if the spell is cast normally when it returned normal in those odd times after a while.. In all areas I am close to perfectionist but in this case if I ponder too much of these they would annoy me and thus as a result eventually affect the replaying value but instead now I still think its 100% worth of money and I will play the rest of the characters through at some point as well.
The lack of Origin -type conversations is truly a sad thing: I hate to admit it but Anders is my favourite characters overall - being even more interesting than Alistair who I end up with practically every time (except last playthrough when I finally stopped the cycle and recruited Loghain and became the pen pal of Zevran).
The lack of further interraction with these new companions always eats me. I do not need romance to be satisfied but even more plans of knitting and pride of Mr wiggams taking down Templars would have been needed.
And then there is the difficulty. On nightmare-difficulty the fight with mother and I am still drinking my cup of coffee with one hand and playing with the other and its still a walk in the park (with darkspawn). In general I would have liked to fight more. I love those fights when you get the feel you better take a shower as you must soon go to computer store to buy a new computer after unfortunate event of sledgehammer flying across the room straight on the computer - like the golems room in Golems.
And yes, the expansion was short, but I did not expect it to be a new Origins either. And I am one of those who can wander around aimlessly for hours (I am at my worst when playing Baldur's Gates - better not leave black spot on the maps...). More tasks or random counters in new areas and more fights in them would have massively increased the value of the expansion.
And then.. Well. I just do not like Oghren. The strenght of Alistair or Zevran as characters is that they were funny along the normal conversations without trying to be funny- it was the way they dealt with everything.
They did not have to try to be funny as such as the "personality" carried them all the way. Oghren as a comic relief is a dead end for me. I did not use him in Origins and I left him to the Keep in Awakening. I rather fight with group of three before others join me than use him to be honest
- apart from the few conversations with Anders that were plain funny he remains as hollow as he was in Origins.
I shall however try to play more Awakening on my characters now when on this last playthrough I have some conveniency & other mods installed (autoloot, Dalish origin, blahblahblah). Before I only used hairstyles and other beautification mods that had limited effect on game apart from being prettyyyy). Maybe the problems with those bugs arise then.
Found Cake to those who reached the end of this long post.
#341
Posté 22 septembre 2010 - 10:50
I really hate this when it happens.ladydesire wrote...
and have less companion interaction if it means not having to say "never mind" if I accidentally click on a companion while looting.
#342
Posté 22 septembre 2010 - 10:54
miltos33 wrote...
I really hate this when it happens.ladydesire wrote...
and have less companion interaction if it means not having to say "never mind" if I accidentally click on a companion while looting.
Bound to happen when you're trying to avoid jealousy dialogues.. "you wish to talk... good.. I have a question for you.".. oh balls. Busted.
Modifié par Drained_Warrior_, 22 septembre 2010 - 11:11 .
#343
Posté 23 septembre 2010 - 12:38
miltos33 wrote...
I really hate this when it happens.ladydesire wrote...
and have less companion interaction if it means not having to say "never mind" if I accidentally click on a companion while looting.
Warden: *clicks on a corpse to loot*
Wynne: You two are quite fond of each other.
Warden: Me and this dead hurlock? Nah, I'm just feeling him up for his loose change. We'll probably never see each other again.
Seriously, I almost always get Wynne's lecture about my budding relationship with my LI during an attempt to loot a corpse, making an already annoying conversation even more annoying.
#344
Posté 23 septembre 2010 - 01:08
miltos33 wrote...
I really hate this when it happens.ladydesire wrote...
and have less companion interaction if it means not having to say "never mind" if I accidentally click on a companion while looting.
THIS!
What is it with companions that have to stand on the dead?! Are they wiping the blood from their boots? Is that why the corpse is glowing?
#345
Posté 23 septembre 2010 - 01:51
#346
Posté 25 septembre 2010 - 10:01
yangthecat wrote...
Seriously, I almost always get Wynne's lecture about my budding relationship with my LI during an attempt to loot a corpse, making an already annoying conversation even more annoying.
Haha I don't know how many times I reloaded because I accidentally clicked on Wynne. When I was finally able to make Morrigan the healer Wynne spent the rest of the game having a browbeating contest with Sten at camp.
#347
Posté 27 septembre 2010 - 09:53
#348
Posté 27 septembre 2010 - 09:58
#349
Posté 28 septembre 2010 - 01:41
The only real problem I encountered was that, after hours and hours of trying to get Velanna's companion quest to start, the infamous encounter on the road, I just had to give up. This was the only thing that really bothered me. But I'm not even sure if it's a bug, it might just be that I had her join me too late or that doing some quest (as is the case with Sigrun) will prevent you from getting your companions encounter. Seems like noone knows for certain, and that many have had this problem.
Overall though, it was a fun adventure and I will replay it again with other Origins characters. I might even try the Orlesian origin some time. But it also gave a feeling of "not quite done", like it would have needed more testing and tweaks before release. A shame, considering I’ve had no problems with Origins or previous DLC content.
Modifié par Kerethos_, 28 septembre 2010 - 01:42 .
#350
Posté 28 septembre 2010 - 12:02





Retour en haut




