Awakening... One bug I never see mentioned is that the Kal'Hirol plate armor does not show up on female elves at all -- in the portrait you get the banana yellow "do not use" graphic and an invisible body in game. It's completely unfinished.
Continuity is lacking. The epilogue slides didn't always make a whole lot of sense and in some instances contradicted each other.
The interactions felt forced. There were times where the only decent answer was calling a companion a good friend, but I didn't feel I knew them at ALL so it felt very forced and stilted.
The combat was very easy and the gear godly. Unnecessarily so. Combat balance didn't really seem to be taken into consideration. I would almost bet that at least one MMO player was designing some of this stuff as it reminded me of that mindset -- better gear = more fun. To me, better balanced combat = more fun.
The characters that were there were good. Just not enough was done with them. There was too much story, yet not enough information given to make any type of decision. Some choices that should have been critical were reduced to a coin toss because I hadn't read the calling, and there just wasn't the information given in game.
Epic fail? Hmmmmm, not really. It was geared towards a different audience I think than Origins was. There was a lot more fighting, a LOT more gore (which is interesting as DA:O was pretty bloody), much less character development. See, lack of character development in itself is not a deal breaker for me (I LOVE FO:3 for instance), but coming from a game that was all about character interaction, it was a letdown as it was so completely different.
Modifié par ejoslin, 06 octobre 2010 - 01:31 .