Modifié par Subject 01, 19 mars 2010 - 03:08 .
DAO Awakening An Epic Fail
#126
Posté 19 mars 2010 - 03:04
#127
Posté 19 mars 2010 - 03:10
Anyway, does it really take 10-12 hours to finish to Awakening? I still got two of main quests and some sub-quests to finish, so am I that slow? It's not like I spent the entire time reading the codex.
#128
Posté 19 mars 2010 - 03:12
#129
Posté 19 mars 2010 - 03:27
Because they are too busy playing to be posting on forum?Shinji Ex wrote......and it sounds to me like there are not to many happy campers out there
#130
Posté 19 mars 2010 - 03:41
did they even up the level cap in da:origins .... sheeze really let down here.
#131
Posté 19 mars 2010 - 03:42
Leveling doesn't feel like an achievement, because you're getting level-ups about every 5 minutes and you don't have time to get used to your new abilities until you're getting another 2 or 3.
Where DAO was a truly epic story, I finished Awakening in about a day including probably most side quests.
The new dialogue system is fun from time to time, but it would've been far better when combined with the old one. I just feel like there's a lot missing in terms of dialogue options.
On top of that some bugs totally ruined the game experience (had to play through one part of the story 4 times and my melee chars couldn't attack the end boss - guess that's a bug too).
The late part of the story wasn't that bad, but overall I'm used to far better content from Bioware. Hope you'll do better with DAO 2.
Sorry, if it doesn't translate that well. My english isn't that good...
#132
Posté 19 mars 2010 - 03:45
#133
Posté 19 mars 2010 - 04:09
Masticetobbacco wrote...
debating whether I should buy it or not..
the cost vs the story
:ZZZ
The more I read the more depressed I'm getting now. Before Awakening was released, we were hearing 'don't worry, your romances are still there - just temporarily on hold' I was fine with that until now. When I hear 'temporarily on hold' I assume we will reconnect with our Origins significant other again, as in a future game. There was no closure at the end of my PCs story at the end of Origins, quite the contrary (of course this does not apply to everyone's PC). Now, after reading through many posts from those who have played Awakening, it seems as if this is the end of all of our Origins characters and story - wow, I am really disheartened by this to say the least. I'm trying to be optimistic, thinking that this is only speculation from a few people. That's what I thought about Awakening prior to its release as well after reading all the posts on how people thought the game would be. I figured it was just speculation and the negative things that people were saying could not be true but now has turned out to be correct. Now the forecast for future games appears bleak for certain. What I am most unhappy with, is now after playing Awakening many feel it has ruined how they feel about the Origins game and many no longer want to play it.
#134
Posté 19 mars 2010 - 04:10
items into da:origins ?
#135
Posté 19 mars 2010 - 04:29
rothe321 wrote...
so i guess hope that someone will make a mod to incorporate level cap/skills/spells/specializations
items into da:origins ?
I was really hoping that Bioware would patch that. To me that is the biggest drawback of Awakenings. I am having a lot of fun with the expansion and it is making me wish to finish up my Dalish scout, and my Human Noble orgins, however I want to add to their builds the skills found in Awakenings.
#136
Posté 19 mars 2010 - 04:31
Ildaron wrote...
rothe321 wrote...
so i guess hope that someone will make a mod to incorporate level cap/skills/spells/specializations
items into da:origins ?
I was really hoping that Bioware would patch that. To me that is the biggest drawback of Awakenings. I am having a lot of fun with the expansion and it is making me wish to finish up my Dalish scout, and my Human Noble orgins, however I want to add to their builds the skills found in Awakenings.
But these are level 20-30 skills and builds, the orignal Origins is already easy, using 20-30 skills for 1-20 content....
#137
Posté 19 mars 2010 - 04:36
#138
Posté 19 mars 2010 - 05:05
#139
Posté 19 mars 2010 - 05:16
rothe321 wrote...
just want to add if thisis the grand scape of EXPANSIONS for DA im worried that im going to lose my favorite rpg game soon to sheer dissappointment and wont be able to bring myself to play anymore.
Exactly, this is what is so heartbreaking
#140
Posté 19 mars 2010 - 05:40
#141
Posté 19 mars 2010 - 05:43
Haexpane wrote...
Ildaron wrote...
rothe321 wrote...
so i guess hope that someone will make a mod to incorporate level cap/skills/spells/specializations
items into da:origins ?
I was really hoping that Bioware would patch that. To me that is the biggest drawback of Awakenings. I am having a lot of fun with the expansion and it is making me wish to finish up my Dalish scout, and my Human Noble orgins, however I want to add to their builds the skills found in Awakenings.
But these are level 20-30 skills and builds, the orignal Origins is already easy, using 20-30 skills for 1-20 content....
I say they can scale those things down since they already make Awakenings easy as it is. As a matter of fact, I'm sure a modder do that soon enough.
Modifié par Leon Elsa, 19 mars 2010 - 05:49 .
#142
Posté 19 mars 2010 - 05:50
#143
Posté 19 mars 2010 - 05:54
#144
Posté 19 mars 2010 - 06:01
#145
Posté 19 mars 2010 - 06:08
#146
Posté 19 mars 2010 - 06:16
Modifié par Realmzmaster, 19 mars 2010 - 06:43 .
#147
Posté 19 mars 2010 - 06:36
Same here I'm lovin dis game! :happy:SeanMurphy2 wrote...
So far I am liking it a lot. It is more Dragon Age content.
We get to see new locations. I think the level design and the pacing of the combat has improved. I have only done Wending Wood. I thought the quality of the level was as good as a DA:O location.
Amaranthine city is not huge. But the atmosphere compares well to walking around Denerim city. It was nice to see another Ferelden urban location. Also it is nice to run your own base.
I am not rushing through it. I have been savouring getting to experience more of Ferelden.
#148
Posté 19 mars 2010 - 07:15
SPOILERS IN THE FOLLOWING. DO NOT READ IF YOU DON'T WANT THE GAME SPOILED FOR YOU.
1.) First and foremost, the storyline. I think Bioware was headed in the right direction with the story and really had good intentions, but fell flat. It was fun to be able to rule your arling, deciding who to kill, etc., but it didn't really feel like your decisions had any impact one way or another. Also, when it comes to the Commander of the Grey decisions such as who to conscript and who to allow to do the joining, I didn't feel as powerful and authoritative as I had hoped. It seemed forced, like if I didn't conscript them then I'm just missing out on another companion and more dialogue. Finally, as many have said before me, the ending just pounced on you all of a sudden. It seemed as though there were hours of content between the three main quests and the Mother's lair that were taken out. There really was no building up to the final boss and precious little time making the Architect appear the antagonist, so the feeling of suspense was completely lost on me. I think Bioware may have set their sights a little high at releasing Awakening so early, and were rushed to finish it at the end. Overall, the story seemed like one of those timed writes you used to have to write in school, where you realize you have five minutes left and you're only on your third paragraph, so you scribble in a sentence-long conclusion to wrap it up.
2.) Characters. The characters seemed a bit two-dimensional and dull. I suppose it fits for the role though, because I really felt like my fellow Wardens were just that: co-workers who I spend a lot of time with, but don't really want to befriend. I liked the new dialogue system--I think it was an improvement that I no longer need to dig through decades of asking about someone's past in the Templars or the Wilds--but I would have liked more chances to talk to my companions. It's a stark contrast from DA:O, where you're talking to your companions for a good quarter of the time; I had maybe three conversations with Sigrun, two with Justice, and five with Nathaniel. I found it much harder to get their approval up than in DA:O--I never got the auto-100% glitch--especially considering I never got my gifts back after going through the Silverite Mines, for whatever reason. I believe the characters could have had potential, but the time restraints hurt that potential.
3.) Decisions, decisions, decisions! I wasn't happy with this. I've only played through Awakening once with my FHM Deòridh, who married Alistair and became Queen, but from what I can tell, your decisions from Origins don't really matter in Awakening. Nathaniel responded to my origin and there was a sweet interaction between Alistair and Deòridh in the beginning, but besides that, the game doesn't really "[react] at various points to your background, sometimes in
dramatic ways" like Bioware said it would. I saw no mention of my decisions at the Circle Tower, Redcliffe, Orzammar, or Brecilian Forest, but I'm hoping with subsequent playthroughs using different origins, etc. I will see at least a slight change. Also, most of your decisions in Awakening felt pointless and didn't really seem to affect the game.
4.) Finally, ending. This probably should have gone with 'storyline', but I think it deserves a category all its own. I was disappointed with the epilogue and it left me feeling unfulfilled. I was fine with all the character endings and was feeling satisfied until I reached my character's slide. I had a huge "Wait... what?" moment at the end there. I don't remember all the fine print, but basically what it said was that Deòridh returned to Denerim to be Queen with Alistair waiting, 'grinning ear-to-ear', but after a time, I believe it said, she left and disappeared. That was a really lousy ending, Bioware. It gave me no closure whatsoever and made no sense. It sounded like Bioware was trying to think of the easiest way to get rid of my character, and it sure leaves me feeling like this was the end of my hero's story. Of course, one could dispute it was leading into yet another adventure, though, because it also mentioned how "many said this wasn't the end of the Warden-Commander's story" (in so many words).
I, for one, hope they take this route and continue with the PC in a future game. Let her end her life in luxury in the lap of Denerim's throne or at least let have the decency to have her die heroically.
Overall, I think Awakening had plenty of potential, but fell flat. With more effort put into it and a longer story, I think it could have been a great expansion worthy of the DA title. I am happy I bought it because it supplied me with a few more hours of the game I love, but I wouldn't have spent US$40 for it. I've started my second playthrough as an Orlesian male human with hopes that people will react differently, and thus give the game more replay value. Then again, seeing as how I beat Awakening in a day, the game should only really carry me over to next week assuming I import all of my 'major' PCs.
#149
Posté 19 mars 2010 - 07:21
#150
Posté 19 mars 2010 - 07:30
Modifié par vypz, 19 mars 2010 - 07:33 .





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