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DAO Awakening An Epic Fail


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#151
MEUTRIERE

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vypz wrote...

i really enjoyed it i play it on 360 n spent 3200 points 4 it thats cheaper than a full game n ive proberly spent mre time on it than i hav a call of duty single player or even assasins creed 2 on one playthrough assasins lasts bwt 8 hours if your quik so does a rushed awakening playthrough plus uve got a load of side quests on top i personaly didnt think it was 2 short at all


I don't think it was short in general, but it was for the amount of content it had.  Because of its length, everything seemed condensed and important parts of the game (mostly everything from the final main quest to the final boss) seemed like they were cut out or just forgotten entirely.  I have no problem with a ten hour game so long as it has good pacing, but when everything is just thrown on you at once, then it loses some brownie points.

#152
Bratt1204

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MEUTRIERE wrote...

While I don't think Awakening was worth US$40 (although I got it for only US$26, so it was worth it to me), I still thought it was a decent expansion.  I know people complain about how short it is, and that the length shouldn't matter as long as the content is good, but I think making it longer would have fixed a lot of problems for me. 

SPOILERS IN THE FOLLOWING.  DO NOT READ IF YOU DON'T WANT THE GAME SPOILED FOR YOU.  :police:

1.) First and foremost, the storyline.  I think Bioware was headed in the right direction with the story and really had good intentions, but fell flat.  It was fun to be able to rule your arling, deciding who to kill, etc., but it didn't really feel like your decisions had any impact one way or another.  Also, when it comes to the Commander of the Grey decisions such as who to conscript and who to allow to do the joining, I didn't feel as powerful and authoritative as I had hoped.  It seemed forced, like if I didn't conscript them then I'm just missing out on another companion and more dialogue.  Finally, as many have said before me, the ending just pounced on you all of a sudden.  It seemed as though there were hours of content between the three main quests and the Mother's lair that were taken out.  There really was no building up to the final boss and precious little time making the Architect appear the antagonist, so the feeling of suspense was completely lost on me.  I think Bioware may have set their sights a little high at releasing Awakening so early, and were rushed to finish it at the end.  Overall, the story seemed like one of those timed writes you used to have to write in school, where you realize you have five minutes left and you're only on your third paragraph, so you scribble in a sentence-long conclusion to wrap it up.

2.) Characters.  The characters seemed a bit two-dimensional and dull.  I suppose it fits for the role though, because I really felt like my fellow Wardens were just that: co-workers who I spend a lot of time with, but don't really want to befriend.  I liked the new dialogue system--I think it was an improvement that I no longer need to dig through decades of asking about someone's past in the Templars or the Wilds--but I would have liked more chances to talk to my companions.  It's a stark contrast from DA:O, where you're talking to your companions for a good quarter of the time; I had maybe three conversations with Sigrun, two with Justice, and five with Nathaniel.  I found it much harder to get their approval up than in DA:O--I never got the auto-100% glitch--especially considering I never got my gifts back after going through the Silverite Mines, for whatever reason.  I believe the characters could have had potential, but the time restraints hurt that potential.

3.) Decisions, decisions, decisions!  I wasn't happy with this.  I've only played through Awakening once with my FHM Deòridh, who married Alistair and became Queen, but from what I can tell, your decisions from Origins don't really matter in Awakening.  Nathaniel responded to my origin and there was a sweet interaction between Alistair and Deòridh in the beginning, but besides that, the game doesn't really "[react] at various points to your background, sometimes in
dramatic ways" like Bioware said it would.  I saw no mention of my decisions at the Circle Tower, Redcliffe, Orzammar, or Brecilian Forest, but I'm hoping with subsequent playthroughs using different origins, etc. I will see at least a slight change.  Also, most of your decisions in Awakening felt pointless and didn't really seem to affect the game.

4.) Finally, ending.  This probably should have gone with 'storyline', but I think it deserves a category all its own.  I was disappointed with the epilogue and it left me feeling unfulfilled.  I was fine with all the character endings and was feeling satisfied until I reached my character's slide.  I had a huge "Wait... what?" moment at the end there.  I don't remember all the fine print, but basically what it said was that Deòridh returned to Denerim to be Queen with Alistair waiting, 'grinning ear-to-ear', but after a time, I believe it said, she left and disappeared.  That was a really lousy ending, Bioware.  It gave me no closure whatsoever and made no sense.  It sounded like Bioware was trying to think of the easiest way to get rid of my character, and it sure leaves me feeling like this was the end of my hero's story.  Of course, one could dispute it was leading into yet another adventure, though, because it also mentioned how "many said this wasn't the end of the Warden-Commander's story" (in so many words).

I, for one, hope they take this route and continue with the PC in a future game.  Let her end her life in luxury in the lap of Denerim's throne or at least let have the decency to have her die heroically.

Overall, I think Awakening had plenty of potential, but fell flat.  With more effort put into it and a longer story, I think it could have been a great expansion worthy of the DA title.  I am happy I bought it because it supplied me with a few more hours of the game I love, but I wouldn't have spent US$40 for it.  I've started my second playthrough as an Orlesian male human with hopes that people will react differently, and thus give the game more replay value.  Then again, seeing as how I beat Awakening in a day, the game should only really carry me over to next week assuming I import all of my 'major' PCs.


This.

#153
Cancermeat

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If Bioware fixes the bugs quickly I'll be a happy camper. "Epic Fail" has become such a slovenly thing to say.....

#154
I HAS A FLAVOUR

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Sanzee wrote...

BioWare isn't the same BioWare from 2003, or even 2007, I can tell you that.


This!

#155
Tarlane

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I really enjoyed the game, especially after reading the books. The Architect and Utha weren't really how I expected them to look and such, but I wasn't disappointed. The ending kinda rubbed my choice to not sacrifice myself in the face, but I'm hoping that was a bug. And I'm not upset with the disappearance of my character either, because face it, you're a grey warden, you could be setting out after experience the calling.

#156
Jukesbox360

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Many people enjoyed the Awakening expansion for what it is, save for a small amount of people that expected more for the money or expected something else entirely.

When a developement team can produce a product that satisfies the majority of people then it's considered a success, If the product takes a complete nose dive though, it's often followed up with a major patch to fix it... which often means going above and beyond expectation to entice people to continue to buy into the product.



All in All, this expansion is just that.. an Expansion.. not a whole new Game thats meant to rival the first version and as such, Awakening has done a great job at keeping the story intact.. which is basically the Hero of Ferelden is given a fortress and now has to continue the work started to defeat the blight from a new home base, but alas, it's also under attack and all the Nobles are expecting the Hero of Ferelden to wave a magic wand and auto-magically cure the Blight, Trade routes, Farming, and personal or political Finances.



Your the Hero of Ferelden after all.. it means you can do it all if the people believe in you strong enough right?



Now each of you have your own Hero or Heroine as the case may be.. and each of you that plays Awakening is expecting the developer of your Hero to wave a magic wand and make all your stories end with a happy moonlight kiss... or something.. Since they are the Developers of your Hero after all, Right?



To put it into simpler terms.. your Not going to make every noble happy in the Dragon Age series, your not going to balance the Nations Budget, you will make enemies along the way... but hopefully you will survive the Blight and find the cure for a common cold.



So I hope that the people that are upset with the cost of this expansion, or upset that they can't explain away their dead Hero being reincarnated in the expansion., or not happy that the Mabari pet dog is MIA.. or what have you... Maybe those folks could understand that Dragon Age Origins is the start of a great game, Awakening was just an expansion, and not a full blown Magic Wand to cure all that ails you.. and maybe, just maybe, those people could work collectively on a project to add to the campaign as an "expansion" to the expansion.



I for one have just downloaded the Toolset and I'm already looking into learning it a bit.. who knows.










#157
alickar

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not getting point people all expansions r rushed all compaines do that so i think its decent for a rushed game give 6.9/10 need to lower price tho

#158
rothe321

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i just hope da:origins wasnt a woops i slipped and look what i found kinda game where they wont be able to out do it.

#159
hawat333

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No.



I like what I've seen so far. Very much I do.

It seems to be a worthy expansion pack. Finally, not a DLC, but an expansion.

Keep up the good work!

#160
Rivehn

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The guy above this post is probably the janitor at the bioware building.

#161
Ninomir

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Well can't say the story is bad, it's kidnda fun. But was a bit dissapointed to wait like 3 mounths for this expansion and finish it the same day i started it...:S
But overall it's, well, interesting, no where near the Origins but still it has it's moments

Modifié par Ninomir, 19 mars 2010 - 11:44 .


#162
Lord Chaos

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Why, oh why didn't Bioware include Lelianna? She was a very popular character, probably more so than Oghren...Just have her and Oghren in the game and that would have been fine. :(



Sad, very sad that she's missing.

#163
Bratt1204

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Rivehn wrote...

The guy above this post is probably the janitor at the bioware building.


:lol:

#164
STiAT

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I, for me personally, partically liked the Add On, partically I didn't. They greatly drove the story forwards, the story is good again. I l ike it, and they've done a great job.

I personally think, it's a little too short. Even though, I had a few hours of fun out of it, but I definitely expected more, what's most likely about the game world and surroundings you play in, but also about the game time.

I felt as if my actions had basically no impact on anything around. I could do what I wanted, except that my companions disagreed sometimes - who cares? Those Companions this time don't give romance or any other serious options, and you can push them (basically any of them) with gifts and some proper answers to enough approval to do their quests, without going to any serious talks where you must consider what to answer which character.

I must confess, I've enjoyed playing some additional missions. But it were just missions, without any options. basically a DLC with not one, but a few quests.

#165
rothe321

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Bratt1204 wrote...

Rivehn wrote...

The guy above this post is probably the janitor at the bioware building.


:lol:


dang that is harsh sorry im so dissappointed in the expansion. but it is a step down from da:origins. how about the genius that came up with the original story its going to be very hard to top.

Modifié par rothe321, 20 mars 2010 - 12:35 .


#166
OneEntity

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Haven't finished it yet but I already regret having bought it.... for this price. I'd rather have waited a while and bought it for 10 bucks less or something.

I like some things but what really kills it for me that you can't really talk to your companion anymore. The relationships with your party members were a very important part of the game for me, in all of Bioware's games so far. And in Awakening you can't even talk to them anymore ffs.

Sometimes you will have the opportunity for a one-time conversation concerning a specific situation or object or whatever. But you can't just walk over any more and open the dialogue menu with them like you did in Dragon Age: Origins.



What the hell? Why did Bioware do that?



Another thing I don't really like - you don't really see any stats about your keep. You're being told you only have a few soldiers and you should not stretch them too thin. But you need to decide whether to use them to defend A, B or C, or you can try do defend all of them.

And if you find a new ore deposit you need to send soldiers to guard it. Everytime I have the "we have few enough soldiers as it is, I can't/can barely spare them" etc.



But you can't EVER get any feeling how many soldiers you really have and what it means to stretch them out too thin etc.



Also - What the hell is up with Wynne??!! She's freakin pissed at me when I talked to her (new Awakening character, not imported). What the hell happened there? We don't get any explanation why one of the most good-natured characters from the main game can't stand your guts anymore apparently.

#167
bluewolv1970

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MrGOH wrote...

Feraele wrote...

MrGOH wrote...

I'm liking Awakening just fine - I haven't encountered any bugs, except maybe one side quest in Blackmarsh not closing out correctly. I am disappointed that none of the DLC items make it into the expansion (which left my PC with some weaksauce armor at the beginning). I'm also puzzled as to why there's no mention of some of DA:O's companions; I'm fine with Morrigan, Leliana and Zevran slinking off into the shadows (though if I had romanced Leliana I would have probably not been too copacetic), but why in God's name doesn't my bonded Mabari warhound come along with me to at least hang out in Vigil Keep?

I'm also concerned about this talk that the game retcons the DA:O endgame decisions; this character chose to kill *spoiler*; my next character, however, chose to let *spoiler* live, meaning *spoiler* left in a huff. Is this reflected in Awakening? There were about three main endgame permutaions on this theme, and I have a feeling, from the talk around here, that Awakening only accepts one regardless of what your character did in the original campaign.

That aside, it's about what I expected so far - a mini DA:O. I am not quite happy with the $40 price tag - I mean, the main game cost me a measly $10 more and was a whole lot beefier.



We have known for quite some time ..that NO dlc items were transferring over except those from RTO..so why is this a complaint?   Unless you haven't done alot of reading of the FAQ etc?

They told us the reason why the Mabari won't be there...budget ...cutscenes are fairly expensive to produce..an expansion has a limited budget.

Dog was all about cutscenes, ANY interaction you had with him was a cutscene.   Thats why. 

But that was also stated here on the forums a few times.    I gather you don't keep up with news.


I actually do keep up with the news, and I was fully aware about the DLC items not importing. I suppose I was disappointed when I first read about it as well. But I don't see how the fact that they announced that DLC wouldn't carry over would in any way affect my opinion of that decision.

As for Dog, I understand why he isn't a companion. But why is there no mention of him at all? I would have been happy if he had been 'retired' and just hung around the throne room and floated a *woof* when clicked on,  to be honest. Howvere, it seems like he fell into a plot hole, never to escape. It's more of a criticism with how Bioware dealt with their choice to not have the Mabari as a companion than the decision not to have him at all.


Yeah I mean as a person who thinks glaring plotholes really ruins continuity for me this was disappointing.  I mean the Mabari is imprinted with you for LIFE and in the HN origin he is your family pet as well...how hard would it have been for bioware to mention him somewhere or have him in the keep as a non playable npc. It is this lack of respect for our origins character and or no concern for detail (which most rpg players are obsessed about) that is disappointing...what is worse is that bioware claims that dog is "just not in this expansion" but apaprently  your origins characters story  ends in awakenings so basically he is gone for good...

#168
STiAT

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bluewolv1970 wrote...
... but apaprently  your origins characters story  ends in awakenings so basically he is gone for good...


Is it like this? For me, my character lives, just was "not seen". This does not mean that you'll not be able to pop up again some time.

#169
RobaL4444

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this game as a epic adventure should be continued as same as was in orginal DAO



but characters are new and i dont like it its no more epic story its epic fail....



i was loved morigan haracter alistar my doggie sten and others but what i see in this expansion i even will say i hate it!

#170
Arndell

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Kaiser Shepard wrote...

I wonder why BioWare didn't give us a decent explanation as to why the Ultimate Sacrifice Warden is still alive.


Bioware actualy said that they just give people the option to bring back thier "dead warden" if they like and the words they used were "If the player does not mind hand waving the story in the manner neither do we"

Modifié par Arndell, 20 mars 2010 - 12:23 .


#171
Realmzmaster

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Bioware allowed the gamer to bring over their character. If Bioware had said everyone must start with a fresh character in the expansion many would be up in arms and mad because they could not carry their character from Origins into the expansion. Gamers are mad because all the DLC items did not carry over.
I believe that originally Bioware did not intend to have your character import, but instead have you create a new character for the warden commander. It is what they did for the expansion to Neverwinter Nights called Shadows of Undrentide. But they bowed to the input of gamers to allow their character to be imported.
Correct me if I am wrong but no where did they say your decisions or companions would import with the character. It may have been nice, but no where does it state that an expansion has to continue the exact story of the OC.

Modifié par Realmzmaster, 21 mars 2010 - 03:49 .


#172
AgeOfHades

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the price tag did not worry me at all, it was the fail ending that mostly got me. and ive read ppl keep mentioning new dialogue system, i noticed nothing different with dialogue in awakening compared to origins. alot of the side quests u do *some of the main ones* do nothing except add text at the end. getting minerals for wade to make armour for your troops, did nothing except add text, paying the dwarf to rebuild walls for 80 soverigns, does nothing but add text

#173
Feraele

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One thing I keep noticing..for approvals, you get disapproval points from someone..like say Oghren, for something entirely outside of what you did personally..it has to do with Felsi or it has to do with something else. This is my second-run through started noticing that. Also if you deal with the chantry, even if someone isn't in your party at the time, the disapproval thing comes up for say...Nathaniel. Is this a bug? If it is..it needs fixing, if it isn't..its not how it worked before.



How can someone disapprove of your actions if they are back at base and not with you? I witnessed this with two companion characters.



Losing approval this way doesn't seem fair....does it? Yes..yes I know..life isn't fair. Still...Bioware??

#174
Adynata

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I'm really enjoying it--wouldn't call it a fail at all. I know it's pricey but there's a lot more content than I anticipated. I like the new characters better than the original ones (save for Alistair) and prefer much of the new gear. I only wish it had been a bit cheaper!

#175
TJSolo

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Adynata wrote...

I'm really enjoying it--wouldn't call it a fail at all. I know it's pricey but there's a lot more content than I anticipated. I like the new characters better than the original ones (save for Alistair) and prefer much of the new gear. I only wish it had been a bit cheaper!


In such a short post trying to compliment Awakenings you managed to mention price as a problem twice!
:pinched:
I know the feeling of buyer's remorse and guilt of wanting to like something.