Primary reason for day 1 DLC is...
#1
Posté 18 octobre 2009 - 12:04
This isn't meant as a rant or complaint.
#2
Posté 18 octobre 2009 - 12:04
#3
Posté 18 octobre 2009 - 12:07
#4
Posté 18 octobre 2009 - 12:08
Buy new and get 22+$ of "free" stuff...
Buying it used will cost you if you want the dlc stuff.
#5
Posté 18 octobre 2009 - 12:09
#6
Posté 18 octobre 2009 - 12:10
Wow, such unique wisdom... I haven't heard this or considered this myself months ago, no sir. You are a true genius.- Archangel - wrote...
To discourage piracy. Yes, they can still steal the base game, but all of the DLC will be tied to your account. In essence they are making you register your game...they are just doing it in a very painless way. Expect to see more of it for games in the future, not less. That's why there are so many ways to get most of the DLC free. If it were a money grab as some are complaining, we'd be paying for most of it. Also, I don't buy any of the devs pretty statements about schedules and why they have day 1 DLC.
This isn't meant as a rant or complaint.
#7
Posté 18 octobre 2009 - 12:28
Spaghetti_Ninja wrote...
Wow, such unique wisdom... I haven't heard this or considered this myself months ago, no sir. You are a true genius.- Archangel - wrote...
To discourage piracy. Yes, they can still steal the base game, but all of the DLC will be tied to your account. In essence they are making you register your game...they are just doing it in a very painless way. Expect to see more of it for games in the future, not less. That's why there are so many ways to get most of the DLC free. If it were a money grab as some are complaining, we'd be paying for most of it. Also, I don't buy any of the devs pretty statements about schedules and why they have day 1 DLC.
This isn't meant as a rant or complaint.
Would you like a cookie? Or would you prefer to go back to your bridge hungry?
#8
Posté 18 octobre 2009 - 12:35
Discouraging used-game sells is surely another reason.
And: The game went "gold" some time ago. Might very well be that some of the DLC didn't make it in time for the game and now it's offered as a DLC (I guess that argument cannot be applied to the DLC you've got to pay for).
I also believe that making a bit more money might be a reason - maybe not with the DLC offered now, but as a test for the future.
#9
Posté 18 octobre 2009 - 12:42
naturellement. it's always going to be available in a cracked version sooner or later. there is not much you can do against it from a developer perspective even if you have server based authentication, you are not going to suceed, as the hive mind will simply figure a way to dodge the authentication procedure, as long as the client holds all relevant data to run the game, these trials are more & less pointless and even if you share data essential to play the game among server and client, making online access mandatory, someone will sooner or later be able to reverse engineer and redirect to pirate servers or just compile a standalone version, after all single player games are not bound to the community aspect, which makes mmogs so adamant vs. piracy. you can crack them, but you will sit on abandoned servers that have nearly no population and run on questionable performance.Arandomindividual wrote...
Won't people just pirate the Digital Deluxe Edition where the DLC is integrated? Hm.
#10
Posté 18 octobre 2009 - 01:00
I thought it wasnt intergrated into it but you got emailed the codes insteadArandomindividual wrote...
Won't people just pirate the Digital Deluxe Edition where the DLC is integrated? Hm.
#11
Posté 18 octobre 2009 - 01:13
#12
Posté 18 octobre 2009 - 01:22
Anyone who is going to pirate the game will pirate regardless, I highly doubt a little extra content on top of the whole game is going to make a pirate part with their money.
What it does do is breed contempt and is likely to backfire if "fighting piracy" is actually their aim.
With the used game market on modern PC games basically dead anyhow I personally think this is just a business move to make a bit more money on the huge amount of hype that is generated on a games release (it is rarely higher at any other point in a products lifespan with videogames at least) whether that is in direct sales of the content or additional collectors editions shifted, and as an experiment for future releases. It is not a consumer friendly move imo, but as a business they are entitled to find ways to generate more revenue from their product and it falls to us at the end of the day to accept or reject!
(I understand these are official forums but I hope debatable criticisms are permitted!)
Modifié par Bareclor, 18 octobre 2009 - 01:24 .
#13
Posté 18 octobre 2009 - 01:28
kansadoom wrote...
I thought it wasnt intergrated into it but you got emailed the codes insteadArandomindividual wrote...
Won't people just pirate the Digital Deluxe Edition where the DLC is integrated? Hm.
for some things thats true but the other codes come with the game and you need to come to the network to redeem your code before playing the game
#14
Posté 18 octobre 2009 - 01:34
yes but u make it tough to do u discourge the majority and make it easier for the minorty of the group who piriate their copy easy to locate and arrested for breaking the law....Knubbelino1 wrote...
No copy protection will ever stop the warez scene. It is impossible to fight them with copy protections. They'll crack every single one, sooner or later.
#15
Posté 18 octobre 2009 - 02:32
#16
Posté 18 octobre 2009 - 03:24
#17
Posté 18 octobre 2009 - 03:28
That's pretty much all I care about too. What?? More content? Well okay!!Robert Emerald wrote...
The day 1 DLC was created so I could have more fun. Any other questions?
#18
Posté 18 octobre 2009 - 03:38
bad game = bad sales
good game = good sales
#19
Posté 18 octobre 2009 - 03:43
That's a bit too easy. If you look at the past, history is full of bad games selling well and good games being pirated to a point they were not successful from an economic point of view.Davidus wrote...
potential buyers will buy the game if it's good enough.
bad game = bad sales
good game = good sales
#20
Posté 18 octobre 2009 - 08:27
#21
Posté 18 octobre 2009 - 08:48
The devs aren't just going to sit around twiddling their thumbs after they send the game off to be pressed - for multiplayer games this is typically when the server code gets turned into something production-ready, but for single-player games that's really not necessary.
I guess Bioware decided to work on extra DLC during that time.
Regarding anti-piracy, I think that's what this whole "BioWare Social Network" is supposed to do - you can be sure that the pirates won't have legitimate accounts here.
#22
Posté 18 octobre 2009 - 08:58
Sadly this tactic will work on this gamer here and I will definetly buy it. <_<
#23
Posté 18 octobre 2009 - 09:19
Come now, do you seriously believe that people who can pirate the game are magically unable to pirate the DLC as well? To be sure, it makes the lives of the pirates a bit more difficult, but they're undoubtedly used to such things by now.- Archangel - wrote...
To discourage piracy. Yes, they can still steal the base game, but all of the DLC will be tied to your account.
As people have already said, the primary reason is far more likely to be the elimination of used game sales. All of the "free" DLC is only free with new copies of the game and the charge for buying the DLC separately is absurd ($15 is about a fourth of the cost of a console version and a third of the cost of the PC one and there is simply no way Shale and the associated content adds up to that much). They're trying to make it cheaper to buy new than used and, yes, they will almost certainly continue to do this in the future.
I don't see why not. The PC version has been ready for at least a couple of months (they've said as much in interviews and the reviews are already out) so the DLC team had to do something in the meantime. Of course, the statement about the schedules and the argument about used games are not mutually exclusive -- they could have made Shale a free download available to everyone.Also, I don't buy any of the devs pretty statements about schedules and why they have day 1 DLC.
#24
Posté 18 octobre 2009 - 09:26
I really think it's a mixture of everything: Having time before release, having not finished sth. that they wanted in game before the game went gold, testing if we buy DLC ... anti-pirating ...
#25
Posté 18 octobre 2009 - 09:30





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