Wah up wrote...
Moogliepie wrote...
kesayo2 wrote...
I thought Kotor 2 was awesome. One of the best I've ever played.
Also Awakening is playing flawlessly for me.
I also enjoyed KOTOR 2 more than KOTOR 1. I liked the more brooding, dark story, and the dialog felt more mature. Obsidian is made of people who formed Black Isle, the creators of the original Fallout Series and Baldur's Gate (so many forum goers seem to forget Black Isle's role in that game.)
They are making Fallout New Vegas. That'll be rpg open free world instead of a game which forces you down 1 path every play through.
Yeah, and they are using the same engine that Fallout 3 used, but somehow managed to make the graphics look worse. Look at the screenshots. The mutants look horrible. There's a shot in this month's OXM where a mutant has his arm raised for an attack and his arms is all bent and screwed up at the shoulder. I don't have any high hopes for that game, and I have little to no faith in Obsidian all together.
I understand that their previous facility was shoddy, but I don't think the new digs will help them out with their story telling and design philosophies.
To me, Obsidian will always be the company that tries to cash in on the success of popular games by making lackluster sequels that don't do the originals justice. KotoR2 wasn't as bad as NWN2, but when KotoR2 released there was missing music in the end of the game and dialogue that led up to a piece of the game that got cut. It doesn't matter how good the story was when you consider the game as a whole. Did I like the story? Yeah, but that doesn't make it a good game.
Fallout New Vegas looks like more of the same from them. The game even starts out almost exactly like Fallout 3. The difference is instead of being born and "growing up", you get shot in the face and the game starts off with your reconstructive surgery, followed by amnesia as to why people were trying to kill you. New Vegas was even quoted as being just like Fallout 3, but with more refined shooter mechanics.
It doesn't matter if some of the same people who worked on Fallout 1 and 2 are working on New Vegas as it's pretty much the standard MO for Obsidian development:
1. Find popular, successful title.
2. Use the same combat mechanics and engine, slap a new skin and new story on it.
3.??????????
4. Profit.
They deviated from this with NWN2 and used a different engine and if you purchased the game when it released you know how horribly that worked out for them. Granted, I wasn't one of the ones having issues so bad that I couldn't play it, but if I had of, it would have spared me from being subject to that horrible, quivering, pile of dung.