Something that a modder fixed within, what, a day of release is obviously neither "too hard" or "too expensive" to do...Haexpane wrote...
Murphys_Law wrote...
For that matter DLC items were never "not intented" to cross over it was a programming problem that they didn't priotize in fixing. After all, RTO DLC items do work.
THat is what we call "intended" in the software coding world. If something is too hard or too expensive to code, then remove it from the requirements doc...
Wow, what a sad Embarrasment this is...
#101
Posté 20 mars 2010 - 02:16
#102
Posté 20 mars 2010 - 02:47
Modifié par Siradix, 20 mars 2010 - 02:48 .
#103
Posté 20 mars 2010 - 02:50
Something that a modder fixed within, what, a day of release is obviously neither "too hard" or "too expensive" to do...
Well, that's not the reason Bioware gave. The reason they didn't put it in was because the items essentially became useless junk pretty much right at the start of the game
#104
Posté 20 mars 2010 - 02:53
TheMadCat wrote...
Something that a modder fixed within, what, a day of release is obviously neither "too hard" or "too expensive" to do...
Well, that's not the reason Bioware gave. The reason they didn't put it in was because the items essentially became useless junk pretty much right at the start of the game
reason != excuse.
They were essentially cushioning the blow. They knew it was an issue, but thought that the time spent fixing it would not be as well spent on doing other stuff.
Given that the 'time spent' would have been a few hours, I'm not sure that was the right decision, but hey, we have modders.
#105
Posté 20 mars 2010 - 02:55
#106
Posté 20 mars 2010 - 02:59
#107
Posté 20 mars 2010 - 03:08
JaegerBane wrote...
TheMadCat wrote...
Something that a modder fixed within, what, a day of release is obviously neither "too hard" or "too expensive" to do...
Well, that's not the reason Bioware gave. The reason they didn't put it in was because the items essentially became useless junk pretty much right at the start of the game
reason != excuse.
They were essentially cushioning the blow. They knew it was an issue, but thought that the time spent fixing it would not be as well spent on doing other stuff.
Given that the 'time spent' would have been a few hours, I'm not sure that was the right decision, but hey, we have modders.
Bioware management begs to differ with you seeing as they decided it was not in the companies best option to port over the DLC. And I find it funny how everything takes "a few hours" to implement something in games, the QA length alone takes up quite a bit of time and resources. Unlike companies, mods don't have to meet any standards.
#108
Posté 20 mars 2010 - 11:14
kosarev wrote...
13nato wrote...
However I think that for $44.00 they could have put more than a half-hearted effort into the project. It could have been so much more than it is.
44 dollars? Could be the first time that we euros dont pay much more? cause it costed me 30 euros, which are the same aproximately. And normally game companies think 1 dollar=1euro.
About the game, didnt find many bugs, apart from blood abilities not transfering and after the epilogue the last scene repeting over and over and over etc (mashing esc several times fixed it apparently).
That's $44.00 Canadian, it would be cheaper in the States.
#109
Posté 20 mars 2010 - 11:19
Sorry, can't take this one seriously. The point of gifts is to raise the approval ratings of characters. How is this "no purpose"? If by no purpose you mean that the gifts don't have an immediate connection to a character's plot/story arc, then that is true, but most gifts in Origins were like this, and there were far more generic gifts in that one as well.Synk wrote...
gift's with no purpose
That's why there are hundreds of instances of people complaining about mods breaking their game when Awakening is installed, you do realise? Games are extremely large and extremely complex, especially one like Dragon Age. Sometimes making even small and seemingly inconsequential changes can have a massive and unintended impact on the rest of the game. To avoid problems in a commercial product, there simply have to be standards and procedures on how you implement features and changes. Sometimes the most game-breaking of problems can be fixed with one line of code, and other smaller ones can require massive changes to the game engine itself.JaegerBane wrote...
Given that the 'time spent' would have
been a few hours, I'm not sure that was the right decision, but hey, we
have modders.
Modifié par searanox, 20 mars 2010 - 11:22 .
#110
Posté 21 mars 2010 - 12:07
#111
Posté 21 mars 2010 - 12:09
thegreateski wrote...
Not touching this game until a WORKING patch is out.
Same here, man. I'm actually willing to drop 40 bucks for the content, but not if there's even half as many bugs as are being reported. So until there's a patch or a price drop, I'm having a hard time convincing myself to shell out for this.
#112
Posté 21 mars 2010 - 12:14
searanox wrote...
JaegerBane wrote...
Given that the 'time spent' would have
been a few hours, I'm not sure that was the right decision, but hey, we
have modders.
That's why there are hundreds of instances of people complaining about mods breaking their game when Awakening is installed, you do realise? Games are extremely large and extremely complex, especially one like Dragon Age. Sometimes making even small and seemingly inconsequential changes can have a massive and unintended impact on the rest of the game. To avoid problems in a commercial product, there simply have to be standards and procedures on how you implement features and changes. Sometimes the most game-breaking of problems can be fixed with one line of code, and other smaller ones can require massive changes to the game engine itself.
While what you've said is true here, it bears no relevance to what's actually happening. The problems that have been reported regarding use of mods tend to concern mods that offer fundementally different options, such as Pocket Plane etc. And these aren't DLCs, so the whole idea that 'standards' got in the way lacks any actual evidence.
I've no doubt meeting standards did swing the vote not to fix, but claiming that they're vindicated by pointing at all the user-made mod problems is irrelevant.
Modifié par JaegerBane, 21 mars 2010 - 12:19 .
#113
Posté 21 mars 2010 - 12:16
thegreateski wrote...
Not touching this game until a WORKING patch is out.
I envy you.
As for myself....Not trusting Bioware again- ever.
#114
Posté 21 mars 2010 - 12:17
TheMadCat wrote...
JaegerBane wrote...
TheMadCat wrote...
Something that a modder fixed within, what, a day of release is obviously neither "too hard" or "too expensive" to do...
Well, that's not the reason Bioware gave. The reason they didn't put it in was because the items essentially became useless junk pretty much right at the start of the game
reason != excuse.
They were essentially cushioning the blow. They knew it was an issue, but thought that the time spent fixing it would not be as well spent on doing other stuff.
Given that the 'time spent' would have been a few hours, I'm not sure that was the right decision, but hey, we have modders.
Bioware management begs to differ with you seeing as they decided it was not in the companies best option to port over the DLC. And I find it funny how everything takes "a few hours" to implement something in games, the QA length alone takes up quite a bit of time and resources. Unlike companies, mods don't have to meet any standards.
Well, clearly they do beg to differ, I'm not disputing that. The standards/policy issue is almost definitiely the reason behind the DLC incompatibility.
But that doesn't change the fact that at the end of the day, something that apparently was a major task for Bioware was fixed after less than a day of Awakening on the shelves. Thanks to one unpaid guy. Whatever the reasoning was, situations like that don't paint Bioware in the most flattering light, which isn't really fair.
#115
Posté 21 mars 2010 - 12:22
Siradix wrote...
Is it ever a good thing when companies who review video games need to mention to its readers that the game has bugs; or that their viewers need to look past the fact that the game has bugs?
It never is, but it seems that since this is a Dragon Age expansion, people get past those facts. Usually reviewers would trash a buggy game, but hey, thats how the cookie rolls sometimes.
#116
Posté 21 mars 2010 - 12:38
But that doesn't change the fact that at the end of the day, something
that apparently was a major task for Bioware was fixed after less than
a day of Awakening on the shelves. Thanks to one unpaid guy. Whatever
the reasoning was, situations like that don't paint Bioware in the most
flattering light, which isn't really fair.
Don't disagree aside from the "it isn't fair" part, you dig your own grave so to speak. They made the decision to keep it out, they need to take and accept whatever negative feedback is tossed at them. Whether is was the right move to make internally has no real bearing on the public opinion.
It never is, but it seems that since this is a Dragon Age expansion,
people get past those facts. Usually reviewers would trash a buggy
game, but hey, thats how the cookie rolls sometimes.
I hate bringing this nonsense up but it's simply business. You'll be far more forgiving of games from a company who spends millions of dollars annually in advertising on your company/site.
#117
Posté 21 mars 2010 - 02:53
#118
Posté 21 mars 2010 - 03:15
too bad 10 hours is most of the game if you are keen with dragon ageMassFrost wrote...
Not entirely sure what you're ranting about, I'm up to 10 hours in and have only experienced a single minor bug. But seeing as how you speak for all of us consumers, I suppose I should have a lower level of respect for them despite the fact that I'm having a blast playing Awakening.
#119
Posté 21 mars 2010 - 03:19
Holyraine wrote...
ive just purchased the game and it has crashed on me 4 times already anybody else having that same problem?
I was in the city of amaranthine and killed this guy. It then crashed to desktop. No auto saves except one from four hours ago. I should have known better than to buy this garbage.
I haven't pirated software before. Maybe I should. No DLC transferred, my Warden's keep skills are broken. This sucks.





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