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Awakening Review: I feel my story in Ferelden has come to an end...


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#1
tmelange

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Since I've been spending so much time on these boards over the last few months, I thought I should write up my impressions of Awakening, even though the expansion has left me with that intangible feeling of a completed story, where it's time to close the book and move on to other things/interests.

I'm not sure if that is exactly what Bioware wanted to accomplish with this expansion, lol, (or, perhaps it is, it's hard to tell with the choices they've made), but "the very end" is my distinct "end credits" feeling.

I pre-ordered the expansion, and it took me 16 hours to playthrough on normal. I think I missed 4 miscellaneous sidequests (e.g. I couldn't find the last dragon bone and got tired of looking; I was missing one crystal for the Tevintar thing and got tired of looking; I didn't do Wade's shopping lists because I ran out of time and couldn't find a component on each list etc.), and I didn't play around with the runecrafting system. I played a female human noble rogue who married Alistair at the end of DAO. My general disposition towards the franchise is that I've re-played DAO more times than I can easily count, and I have loved Alistair and the game entirely too much for it to be healthy. ;)

As a general matter, I thought Awakening was much more...exciting? Interesting? ...for me than many of the individual parts of DAO. For instance, the basic plot of Awakening held my attention more solidly than the play in Lothering, or most of Denerim, or the Dalish forest, or the Circle of Magi. Likely, it's because Awakening was more political, and many of the sidequests had the feel of managing a situation in direct preparation for an assault. The interplay with the nobles, the discussions with the senechal, treasurer, and captain were interesting to me because I was in charge, lol. I liked having to decide troop placement, and whether to spend money on the walls, and having to keep an eye out for ore deposits to outfit the troops. Because all of that played to my particular tastes, I found I paid more attention to Awakening generally. I read more of the codex entries, and found that I had to understand the quests, rather than to just do whatever came up as I ran along.

Because I found Awakening so interesting, I feel my money was well spent, regardless of any other issue that I may have had with the expansion. I had fun, and it was more fun than I expected it to be. I feel it was a worthy stand-alone piece of the Dragon Age franchise, a must-have to be recommended, and was much more memorable than any expansion I can remember ever buying. Overall, I'd give it an 8.5 and expect to play it at least once more.

I felt the game exceeded my expectations on a number of points: the overall plot, as I've already mentioned, was tight and engaging; but also the characters. I liked the characters more than I expected I would, and regret not having time to really get to know them better. The only character that I didn't like was Valenna from a personality perspective, but then I really never liked the elves in DAO generally, so this is not something I can necessarily hold against the character. I even appreciated Ohgren a bit more than I expected. I didn't think his appearance in Awakening added anything to his character profile, and I still find him crass and of a type that I would ordinarily leave in camp, but he was fine, generally, and I found I wasn't bitter any longer about his selection as the DAO carryover.

If I were to mesh my two squads, I'd keep:

Alistair
Dog
Zevran
Sigrun
Justice
Nathaniel
Anders
Lelianna
Sten

So...pleasantly surprising.

On the short list of things I liked particularly are:

1) The notion of heraldic paint. Even though I didn't use it because I was playing a dual-wield rogue, I loved that it was an option. I really wanted to be able to do more with this ability.

2) The ability to upgrade the keep. Would have liked more of this component.

3) The wide array of special arms and armor, and the ability to add runes to everything. TPTB were right: you don't miss your old gear from DAO at all. Though I did try to hold out on wearing/using some pieces simply for sentimental value. 

4) There seemed to be a bit more of the "puzzle" component to many of the Awakening sidequests than what was provided in DAO. Or at least to me it seemed that there were more instances where I had to think about what I needed to do and/or consult the codex.

5) Storage chest. Important to keep armor pieces in while I tried to collect the set.

6) I liked the silverite mine piece of the game and the fact that I had to hunt down particular darkspawn to get my gear back. That was funny.

7) I liked that none of the quests felt too long, or like you were stuck in something and had a long trek without dialogue to get out, like the Circle of Magi/Fade part of DAO.

8) I haven't yet used the rune crafting, but I like the notion of it.

9) I appreciated the manual of focus option.

10) What there was of an acknowledgement of my choices and circumstances in DAO I really enjoyed: seeing Alistair, if only briefly, and having him acknowledge the fact that we're still married; the noble that recognizes you as a Cousland; the Dark Wolf exchange; the whole way the Nathaniel Howe situation plays out with Cousland options etc. The fact that the title cards at the end confirmed that I went back to court.

11) I liked the design of the major quest locations better. 

In sum, from a micro perspective, I enjoyed Awakenings and thought it was superior to DAO on some of the mechanical aspects. Of course, it's almost impossible to pull apart DAO since it's the totality that makes it special, and the thing that took DAO from a great game to a beloved classic in my mind was completely missing from Awakening. So while Awakening was fun, it doesn't engender that sense of attachment, there's nothing to fall in love with. I'm not going to remember any part of Awakening with the same sense of nostalgia as my human noble origin; or the horror when Duncan and Caillan were betrayed; or get that incredibly astounded feeling that I had when I realized how I could talk and flirt with Alistair (and my whole team) throughout the entire game, there was so much dialogue; or that kicked-in-the-gut, I-need-to turn-this-off-now feeling when Alistair dumped my character to become king; or the way my heart broke to have to betray Alistair to get the Loghain achievement.

It's funny -- it seems to me (from a customer perspective) that Bioware is desperately trying to find different (more cost effective?) ways of doing the things that it's known best for doing. The development of the RPG-lite elements of ME seem like a company trying not to be known for something they are currently very well known for; in Awakening, it seems (to me, at least) that the company is trying to find a way to sell to its core audience without having to give to that audience what it most expects. So we have a dialogue system in Awakening that is "improved" but completely lacks the elements that make Bioware's "signature" dialogue option tree special; we have the notion of "choices' and "consequences' that are the hallmark of recent Bioware games scaled back to the bare minimum; we have a company known for exceptional story and characters absenting characters that they've convinced us to love for no fan-based reason (since it's so close in time to the original release), except seemingly to prove that they can do so, and to keep a lower-cost option open so sales aren't dependent on the existence of certain characters.

But...why would a company want to do this these days? Why purposely disengage an audience from those things they are most attached to in this age of social media and fan-based marketing? Why would you design a project to break (rather than build on) attachments? I guess it's to replace specialized attachments with a more generic (more populous but less expensive) fanbase, but I question whether that's wise in the long run. (Perhaps it is. If the upper price tag on a video game is capped by industry standard, and there is no option to set a premium price point, there is no upside to catering to a specialized cost-prohibitive niche; mass appeal at the bottom of the economic pyramid -- selling as many units as possible -- would be the ultimate goal.)

My criticisms of Awakening all go to this issue:

1) My crew from DAO should be in evidence. Zevran is supposed to be helping me build up the Grey Wardens. Where is my mabari, at least? Why wouldn't my approval rating on Ohgren carry over? He hates me now? I thought he named his kid after me? If you're going to put in Wynne, why have her act as if we're veritable strangers? I'm afraid to play through my warden from DAO who made Anora queen and rode off into the sunset with Alistair to re-build the Grey Wardens. God only knows what strange reason there would be for him to have left me on my own to battle what seems to be one of the most serious darkspawn incursions since the blight (if not more serious than the blight in some ways), affecting a key strategic position within the kingdom.

2) I don't like the new conversation system. Not being able to initiate (except in rare instances) dialogue, or drive interaction with teammates directly is very Mass Effect. I very much dislike the notion of finding and clicking on an inanimate object to initiate conversation with a random teammate not of your choice. In my mind, the system preserves the least amount of control and choice possible, and control and choice are the reasons I play RPGs.

3) The ending was abrupt. It was so abrupt that it gave me that feeling you get when you have a party room or banquet hall reserved for a particular three hours, and there's a party/wedding scheduled right after and everyone has to vacate RIGHT NOW, even though we're in the middle of the electric slide. lol "You don't have to go home, but you got to get the hell outta here!"

I guess the bottom line in breaking these attachments is that it's likely cheaper for BW to do things this way--and they'll get their money out of people like me anyway. At least, they did this time.

But at what cost?

This time, I turned off my xbox and had no pressing desire to stay in Ferelden. This time, I believed that my warden's story was over, and I didn't really care. Now, I believe BW has no interest in preserving the very things they asked us to buy into when they asked us to become a fan for this "social" century: where our avatars are our wardens, and our gameplay is preserved in an on-line record, and our in-game life is so important to our on-line presence that we're expected (practically required) to maintain a continual internet connection to the stewards of our fandom.

It's as if the company has a standalone game paradigm, and is making product that should have the legs of a social phenomenon, without having the right mentality to bridge the standalone versus social dichotomy for the product over time.

I read the Awakening end cards, shrugged, turned off the xbox and said to myself, "That was good. Now I can put this away." I think the next Bioware workshop at a developers conference should be, "How to wean fans off of the things they love best about your games without alienating your core audience (or caring if you do)." 

It's very similar to the way I feel (and many of my friends feel) about new television series these days. Why bother to get attached to any show as a viewer? Networks have little investment in new shows beyond the bottom line. They will cancel a show without giving it a proper marketing budget or the opportunity to find its legs. They have no concern about finishing a story. Then the networks wonder why no one watches serial TV, and why new series find it ever more difficult to find an audience. We're left with an endless propagation of sitcoms, reality TV and CSI.

In any event, I leave Awakening feeling satisfied with the gameplay, but alienated in my attachments as a fan. I feel like my in-game experience has been hard reset. The book is closed. Lesson learned: Don't fall in love with Bioware's greatness; don't lose your fandom heart to anything they create. The company will woo you and after the wedding, you'll get a 30 second interaction and a peck on the cheek.

*shrug* I would consider my feelings a disparagement if I didn't suspect that this disconnection is exactly what Bioware was trying to accomplish with this expansion, for some reason.

Modifié par tmelange, 18 mars 2010 - 04:06 .


#2
Venatio

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I guess your right.

Just beat the game myself, all things considered it wasn't the most dissapointing single player campaign I've met. Gears of War 2 was way shorter and cost even more, yet it had its multiplayer to fall back on. Still I got my 20 hours out of it, and I intend to play through it a couple more times along with my new Grey Wardens from Origins.

Thing is, its replay value is tied directly to Origins replay value.

I liked it, and I give it an 8. I know I whined about a few things but really it was much more shipshape than Origins, just a damn sight shorter too.

Modifié par Venatio, 18 mars 2010 - 03:34 .


#3
Finnegone

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Well said, madam. I wholeheartedly agree with this post - both the myriad positives and the (anticipated, but nevertheless disappointing) negatives.

#4
Deathstyk85

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Venatio wrote...

I guess your right.

Just beat the game myself, all things considered it wasn't the most dissapointing single player campaign I've met. Gears of War 2 was way shorter and cost even more, yet it had its multiplayer to fall back on. Still I got my 20 hours out of it, and I intend to play through it a couple more times along with my new Grey Wardens from Origins.

Thing is, its replay value is tied directly to Origins replay value.

I liked it, and I give it an 8. I know I whined about a few things but really it was much more shipshape than Origins, just a damn sight shorter too.

i agree completely except for the replay value
it really only has two deciscions you can make, giving only a couple of replays for me. 90% of the expansion is exactly the same no matter what you did/who you were in the first game.

#5
ejoslin

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Wow. You summed it up. EXACTLY what I'm feeling. This post is nothing but a bump. I usually don't read posts this long; however, this one was absolutely worth reading.

#6
rxamin

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Yeah.
I just finished the game. Took me 12 hours, and I did almost all side quests.
I would have given DAO a 9.5 out of 10.
I'd drop a 6/10 on this expansion.
-2 for the complete evisceration of dialogue and character interaction that made DAO such an excellent and complete RPG.
-1 for the lack of continuity and importation of the DAO world into the expansion. I was really hoping to see Leliana back with me, based on my choices from Origins, but all I get is a few sentences at the end.
-1 for high level scaling problems. I always play normal the first time through, and advance to hard or nightmare afterwards. I felt like normal was easy; I found myself rarely even needing to use potions. The huge stats and all the extra skill points allowed my mage to tank and almost perma-stun some fights. Wish I had played on at least hard.
I didn't subtract for the 12 hours of gameplay; if Awakening had Origin's dialogue, it would have been a proper expansion length.
As a whole, the lack of character interaction really left me disappointed. I hope BioWare reads the community feedback regarding this, and they don't hollow DA2 like this expansion.

Modifié par rxamin, 18 mars 2010 - 03:47 .


#7
Stabbath123

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Needs to be way longer or way cheaper. This game cost almost as much as DAO... yet no where near as long.

#8
tmelange

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Venatio wrote...

I guess your right.

Just beat the game myself, all things considered it wasn't the most dissapointing single player campaign I've met. Gears of War 2 was way shorter and cost even more, yet it had its multiplayer to fall back on. Still I got my 20 hours out of it, and I intend to play through it a couple more times along with my new Grey Wardens from Origins.

Thing is, its replay value is tied directly to Origins replay value.

I liked it, and I give it an 8. I know I whined about a few things but really it was much more shipshape than Origins, just a damn sight shorter too.


I don't mind the $40, and would happily pay whatever to support a favorite company. The length didn't bother me either, though I would always want more of something so good.

My dissatisfaction relates, as you say, to the game's connection to Origins, and the fact that the highest value that I could place on an expansion in this instance would come from how well it integrated with the original experience.

Bioware in many ways is a victim of its own high and unique quality. But although I believe this is true, I cut them little slack because of it. If you want to be the best ever, you have to find a way to make it work. That's the true challenge of greatness in any situation.

#9
fantasypisces

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I agree with a lot of it as well. I finished it, and thought "Well, that's nice, rest in peace Warden". Don't have any real interest in playing the expansion again, even though I still have three characters from Origins that needs to do it. And that says the most I think.



I have Origins 9/10

Expansion: 6.5/10

#10
tmelange

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rxamin wrote...

Yeah.
I just finished the game. Took me 12 hours, and I did almost all side quests.
I would have given DAO a 9.5 out of 10.
I'd drop a 6/10 on this expansion.
-2 for the complete evisceration of dialogue and character interaction that made DAO such an excellent and complete RPG.
-1 for the lack of continuity and importation of the DAO world into the expansion. I was really hoping to see Leliana back with me, based on my choices from Origins, but all I get is a few sentences at the end.
-1 for high level scaling problems. I always play normal the first time through, and advance to hard or nightmare afterwards. I felt like normal was easy; I found myself rarely even needing to use potions. The huge stats and all the extra skill points allowed my mage to tank and almost perma-stun some fights. Wish I had played on at least hard.
I didn't subtract for the 12 hours of gameplay; if Awakening had Origin's dialogue, it would have been a proper expansion length.
As a whole, the lack of character interaction really left me disappointed. I hope BioWare reads the community feedback regarding this, and they don't hollow DA2 like this expansion.


Normal had to be easy because *I* played it first time through on normal. I still play DAO mostly on casual because I'm a lover not a fighter. lol 

You should have seen how pathetically pleased I was just to have Alistair show up for 30 secs. to acknowledge my choices in DAO, which I'm terribly invested in. LOL After all the pre-game info releases, I was expecting nothing. Way to lower the bar. LOL

#11
Venatio

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tmelange wrote...


I don't mind the $40, and would happily pay whatever to support a favorite company. it work.


Ya, I've always though about it that way. That by buying from our favorite companies we are giving them a vote of confidence and even ecncouraging them. Though I dont know if its true.

Modifié par Venatio, 18 mars 2010 - 04:25 .


#12
tmelange

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ejoslin wrote...

Wow. You summed it up. EXACTLY what I'm feeling. This post is nothing but a bump. I usually don't read posts this long; however, this one was absolutely worth reading.


I knew the post was too long to read, but I feel so strongly that Bioware is going in the wrong strategic direction for what a product with fanbase potential should be aspiring to that I took the time to do it anyway, even if I was to be the only one to read it.

It would be one thing if they started a whole new chapter in this franchise, set somewhere else and you as a different character. But in this instance, the choices they made regarding what should be important in an expansion of DAO makes me scratch my head, and feels very much like a pre-internet age paradigm. I simply don't trust them anymore.

#13
tmelange

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Venatio wrote...

tmelange wrote...


I don't mind the $40, and would happily pay whatever to support a favorite company. it work.


Ya, I've always though about it that way. That by buying from our favorite companies we are giving them a vote of cinfidence and even ecncouraging them. Though I dont know if its true.


LOL, it's probably not true. It supports only what they think it supports, which clearly not what I'm trying to support. But I do it anyway, in some instances.

#14
sami jo

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Very well said, OP. I find that I am less disappointed playing as an Orlesian Warden. The discontinuity isn't as jarring and I can play off the plethora of side quests as earning the trust of the people. If the Xbox version wasn't so horribly bugged, I would be enjoying it even more. They really did ditch everything I love about BW games, though, and the devs seem very unwilling to take that piece of criticism.

#15
Lumenadducere

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In general I think I'd agree, though I don't know if I'd take it as far. Awakening is a good, fun game, but it really does feel like it could have used more development time and a larger team. And many of the changes are kinda rubbing me the wrong way.

Like the OP, I find myself really enjoying the overall plot and the keep management system, and a lot of the larger things the game does wind up working well. But the devil's in the details, and the minor things add up to make the package as a whole nowhere near as good as Origins. Overall I'd give it a 8/10 and recommend it with the caveat that you're not going to enjoy it as much as you did the original.

#16
nick05son

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why the F did they just write off the main character already..resign as warden commander already and dissapears...that epilogue has left the sourest taste in my mouth and not even looking forward to it anymore...mass effect on the other hand your chomping at the bit to play the next one...as someone said above "rest in peace warden" game over...adventure games are all about being the protaganist or antagonist and following thier story until the very end like shepeard in ME..they basically just killed off your character in this.

#17
8DKimone

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A well-written, eloquent post. Mayhaps someone at BW/EA would take the time to appreciate ...

#18
Slukers

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I finished the game with my favorite character, and wasn't all too pleased with how I had to play her in origins. So, by a story standpoint, I wasn't too impressed.



BUT... I enjoyed the game overall. I agree that the end was rushed, but I turned the system off feeling okay, not upset.



By Andraste's pants, though, I wanna talk to my team!!

#19
RPGmom28

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I really hope they drop the mindset that not being able to talk to your party members is "moving forward". It's a move away from me spending my money.

#20
nick05son

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i mean it doesnt feel like they left any openings for your main character...he/she resigns as commander refers to as former warden and dissapears wtf

#21
tsubasa_gaki

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I wholeheartily agree, it really does feel like the end to of the chapter, it's like okay, I'm done, and I don't feel like picking it up again.

#22
nick05son

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not at all.. i dont even feel like playing through it again i dont understand how mass effect can have amazing endings leaving you wanting so much more and dragon age with this garb being from the same company.

#23
fantasypisces

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nick05son wrote...

not at all.. i dont even feel like playing through it again i dont understand how mass effect can have amazing endings leaving you wanting so much more and dragon age with this garb being from the same company.


Very much agreed.

#24
tmelange

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RPGmom28 wrote...

I really hope they drop the mindset that not being able to talk to your party members is "moving forward". It's a move away from me spending my money.


I was looking at another thread where one of the writers was explaining that it seemed like a better idea to have players not have to keep checking in with their teammates to see if they have new dialogue available, or to have the instances of repeating the same response, like the devs are streamlining our experience in our own best interest.

I happen to like having to monitor my team for new dialogue, and check in with them according to a schedule that I devise, and explore information presented when I feel like it. LOL

I think the solution here is to have more dialogue, so that whenever I decide to talk to my teammate (within reason) new dialogue is there. LOL This is why I LOVED DAO: there was a whole heck of a lot of dialogue. I was 2/3rds of the way through the game before I ran out of dialogue. I was so HAPPY. :) Now, we have a canned conversation system a la Mass Effect, where I interact with...inanimate objects and have no choice in who I speak to. It doesn't feel like an improvement to me.

I'm sure it saves money, though. ;)

Modifié par tmelange, 18 mars 2010 - 05:18 .


#25
nick05son

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tmelange since you are the creator of this post what is your take on the epilogue did it ****** you off also feeling like your main character just got written off already..leaving the wardens etc.?