THIS GAME ENDS AT EXACTLY 12:00:00 AM PST, OCTOBER 20th (NIGHT OF THE 19th)!
THIS IS A 2-TURN GAME!
CURRENT GAME TIME: http://wwp.greenwich...a/pacific-time/
DRAGON AGE: THE WAR GAME 2
Welcome to Dragon Age: The War Game 2, sequel to the successful forum-based game that was started right here on these social boards. Pick a side, mark an enemy! We encourage everyone to participate.
Feel free to roleplay your turns, or not!
How to play:
1.) Read all the army entries below and decide which force you'd like to join.
2.) Make your first post declaring which army you're joining.
3.) Choose whether to attack or to use your army's special ability! If you're attacking or using an offensive special ability, tell us who you're targeting!
4.) Update the status of the game at the bottom of your post.
5.) When the second turn begins you may act again!
6.) At the end of the game, the team(s) with the highest life totals win!
Attacks deal 2 damage.
THE TEAMS
THE TEMPLARS
Starting Life: 30
Whenever the Templars attack the Circle of Magi or the Dalish Elves, they deal 3 damage instead of 2.
Special Ability: Cleanse Area
Choose any team (you can choose your own team if you wish) and remove 1 token of any kind (your choice) from that team. Using this ability takes up your turn.
THE GREY WARDENS
Starting Life: 30
Whenever the Grey Wardens attack the Blight, they deal 3 damage instead of 2 and the Grey Wardens lose 1 life.
Special Ability: The Calling
Deal 5 damage to the Blight. Your team loses 3 life. Using this ability takes up your turn.
THE CIRCLE OF MAGI
Starting Life: 20
Whenever the Circle of Magi attack the Dwarves, they deal 1 damage instead of 2.
Special Ability: Healing Spell
Put an O token on your team. If doing this would bring the total number of O tokens on your team to 3 or higher, remove all O tokens from your team and your team gains 10 life. Using this ability takes up your turn.
THE DWARVES
Starting Life: 50
Special Ability: Berserker Assault
Deal 3 damage to a team. Your team loses 2 life. Using this ability takes up your turn.
THE DALISH ELVES
Starting Life: 20
Special Ability: Guerrilla Warfare
Deal 1 damage to the Templars, Grey Wardens or the Circle of Magi. Your team gains 2 life. Using this ability takes up your turn.
THE ANTIVAN CROWS
Starting Life: 25
Special Ability: Assassinate
Deal 3 damage to a team. Put an X token on that team. You cannot use this ability against a team that has 3 or more X tokens on it. Using this ability takes up your turn. At the beginning of every day, all X tokens are removed from all teams.
THE BLIGHT
Starting Life: 50
You may attack TWO teams every turn. Using a special ability still takes up your entire turn.
Special Ability: Spread Blight
Put a B token on a team. Whenever that team attacks (using a special ability is NOT an attack) another team, it loses 3 life. Any member of that team can spend their turn removing all B tokens from their team. Multiple B tokens do not stack. Using this ability takes up your turn.
At the end of each turn there is a random event. These events are determined randomly from the list below. There is no way to determine them randomly online without the results being viewable, so I have to leave it to my dice at home. If anyone knows of a randomizer I can use online that can post the results at the time of its use, let me know and I'll use that.
1: Each team's hero arrives on the battlefield!
2: The hero(es) of the team(s) currently in the lead arrives on the battlefield!
3: The hero(es) of the team(s) currently in last place arrives on the battlefield!
4: There is a lull in the battle as the various teams pause to collect their wounded and regroup; All teams gain 10 life!
5: The battle reaches its peak as the various teams abandon defensive postures and engage in all-out attack! All teams lose 10 life!
6: High Dragon Attack! 1-6 damage to each team.
Heroes
Heroes function something like teams. However, you cannot join them, control them or target them with special attacks. Any effect that would effect their parent team effects them as well (eg - the Circle of Magi deal only 1 damage to the Dwarven Paragon). The only way you can interact with them is through normal attacks.
Heroes have an effect upon entering the battle and an effect at the end of the game, provided they're still alive.
Templar Commander
Team: The Templars
Life: 4
Enter Effect: All O and B tokens are removed from all teams.
End Effect: The Circle of Magi and the Dalish Elves each lose 10 life.
Warden Commander
Team: The Grey Wardens
Life: 4
Enter Effect: The Grey Wardens gain 5 life.
End Effect: The Grey Wardens lose 5 life. The Blight loses 15 life.
First Enchanter
Team: The Circle of Magi
Life: 3
Enter Effect: The Circle of Magi gain 3 life for each O token on it. If there are no O tokens on the Circle of Magi, put 2 of them on it.
End Effect: The Circle of Magi gain 5 life.
Dwarven Paragon
Team: The Dwarves
Life: 5
Enter Effect: Whichever team(s) are in the lead besides the Dwarves lose 5 life each.
End Effect: Whichever team(s) are in the lead besides the Dwarves lose 5 life each.
The Keeper
Team:The Dalish Elves
Life: 3
Enter Effect: The Dalish Elves gain 5 life.
End Effect: The Dalish Elves gain 5 life.
Master Assassin
Team: The Antivan Crows
Life: 3
Enter Effect: All other heroes are killed (if they enter the same time as the Master Assassin, their Enter Effects still happen). Every team that doesn't have a hero to be killed loses 2 life.
End Effect; All other heroes are killed (this ability happens before their End Effects, so their End Effects don't happen). Every team that doesn't have a hero to be killed loses 1 life.
Archdemon
Team: The Blight
Life: 5
Enter Effect: Put a B token on every team except the Blight.
End Effect: Every team takes 3 damage for each B token on it.
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Beginning Status:
The Templars: 30
The Grey Wardens: 30
The Circle of Magi: 20
The Dwarves: 50
The Dalish Elves: 20
The Antivan Crows: 25
The Blight: 50
Modifié par EmperorOfTheBlack, 18 octobre 2009 - 11:39 .





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