DA:O - The War Game 2
#326
Guest_Bio-Boy 3000_*
Posté 20 octobre 2009 - 12:16
Guest_Bio-Boy 3000_*
#327
Posté 20 octobre 2009 - 12:20
#328
Guest_Bio-Boy 3000_*
Posté 20 octobre 2009 - 12:31
Guest_Bio-Boy 3000_*
#329
Posté 20 octobre 2009 - 12:32
#330
Posté 20 octobre 2009 - 12:37
#331
Posté 20 octobre 2009 - 12:48
#332
Posté 20 octobre 2009 - 12:58
We should at least have an ability to cloak ourselves so we can avoid attacks form other teams...maybe for every team we have 3 Xs on we can avoid one attack from a special ability?
#333
Posté 20 octobre 2009 - 01:09
removed from all other teams as per the Assassinate ability's special rules.'
So even if they were able to SOMEHOW put three Xs on every team, they'd only gain 12 life. Remember, that's at the absolute maximum. Who knows, maybe I'll make it even weaker than that. 'They gain 1 life for every 2 Xs in play, rounded down.'
But this isn't the place to discuss it. If you have thoughts, share them on the group discussion boards.
Modifié par AClockworkMelon, 20 octobre 2009 - 01:11 .
#334
Posté 20 octobre 2009 - 03:25
Rukhuur waves his hand and a pillar of fire engulfs several templars.
The Templars 20
The Grey Wardens: 20
The Circle of Magi: 34 O
The Dwarves: 23 XX
The Dalish Elves: 17
The Antivan Crows: 11
The Blight: 24
#335
Posté 20 octobre 2009 - 04:38
well then might aswell hit the dwarves and drop them down a bit more.
The Templars 20
The Grey Wardens: 20
The Circle of Magi: 34 O
The Dwarves: 20 XXX
The Dalish Elves: 17
The Antivan Crows: 11
The Blight: 24
and add that heal thing to the crows please i likey it.
Modifié par TheBeerPeople, 20 octobre 2009 - 04:39 .
#336
Posté 20 octobre 2009 - 04:46
I'd say, instead of a heal power for the Crows (it doesn't really seem to fit too well with them) maybe make the assassinate more powerful, or add more health to represent that these guys are the best of the best, not just some murdering thugs.AClockworkMelon wrote...
I am toying with the idea of giving the Crows another very minor boon. Their ability to cause 3 damage is pretty weak by itself, especially considering they only have 25 life. Their hero is decent. I'm considering perhaps something along the lines of 'During each random event, the Crows gain 1 life for every X that's in play. This happens AFTER an X is
removed from all other teams as per the Assassinate ability's special rules.'
So even if they were able to SOMEHOW put three Xs on every team, they'd only gain 12 life. Remember, that's at the absolute maximum. Who knows, maybe I'll make it even weaker than that. 'They gain 1 life for every 2 Xs in play, rounded down.'
But this isn't the place to discuss it. If you have thoughts, share them on the group discussion boards.
#337
Posté 20 octobre 2009 - 06:16
The Templars 20
The Grey Wardens: 20
The Circle of Magi: 31 O
The Dwarves: 20 XXX
The Dalish Elves: 17
The Antivan Crows: 11
The Blight: 24
#338
Posté 20 octobre 2009 - 06:20
Modifié par Arttis, 20 octobre 2009 - 06:21 .
#339
Posté 20 octobre 2009 - 06:24
Errel wrote...
Doesn't change the fact the templars would come after the dalish just as hard as after the mages. Murderous fanatics do not need much reason to hunt their "enemies".Lotion Soronnar wrote...
Ahh...but the Dalish have very few mages, so comparatively, the damage done is far smaller. A 100 strong mage force is all mages. A 100 strong dalish unit will have just one or two spellcasters.
And the Blight also have their own mages.
Bollocks. Templars don't go around butchering non-mages. My point still stands.
The blight and dalish both have mages in their ranks, far fever than the magi, ergo, the damage done should be comparatively lower. And again, the blight have nages in their ranks too, ergo, Templar Commander should damage the blight too.
#340
Posté 20 octobre 2009 - 06:32
#341
Posté 20 octobre 2009 - 06:38
Modifié par fairandbalancedfan, 20 octobre 2009 - 06:38 .
#342
Posté 20 octobre 2009 - 06:39
#343
Posté 20 octobre 2009 - 06:43
Huh? Circle of who? Bah, no one cares about mages, they are more shunned than elves.
#344
Posté 20 octobre 2009 - 06:45
None left. There where only 4 of us around to begin with.EmperorOfTheBlack wrote...
Dwarves, next turn I will aid you against the Blight if you will help us knock down our competitors.
So Mages heal to the win. Kinda lame but it's adressed in game 3, so i don't mind;)
#345
Posté 20 octobre 2009 - 06:46
#346
Posté 20 octobre 2009 - 06:52
#347
Posté 20 octobre 2009 - 06:54
If the Chantry could, they would.Darthnemesis2 wrote...
I'm pretty sure the Chantry leaves the Dalish to do their own thing, which is why Dalish mages aren't taken into the Circle in the first place.
#348
Posté 20 octobre 2009 - 06:57
#349
Posté 20 octobre 2009 - 06:57
#350
Posté 20 octobre 2009 - 06:59
yesKilsot wrote...
So... 4 minutes till mages win and the fade bursts into the world and kills us all?





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