Pros
The story: It started off rather quickly, like a movie that had been chopped up for TV. Once I got a few hours into the game, that feeling dissipated quite a bit. The story was tight and the action was fun. The two major decisions at the end were hard, but I just went w/ what my Warden character would do, and I got a satisfying epilogue.
The graphics: The graphics are better this time, much better in some aspects. I could see the texture in the clothing, the sheen on the armor in so much clarity its brilliant. As an artist myself, I can really appreciate that. Also the sets are better than in DA:O. There's more detail and variety.
The characters: Not as fleshed out as the DA:O characters, but very well done for the short time frame. As I was playing a mage, I sort of latched onto Anders a bit, though found myself liking Nathaniel more than I expected. I also enjoyed seeing some of the old NPCs, like Wade. The cameos were a bit abrupt, however.
The Keep: I liked running the keep. I wish there had been a lot more to it, but I felt as if my Warden was in charge and was having to deal with the political landscape. Unlike Crossroad Keep in NWN2, where I felt everyone was telling me what to do, the decisions, good or bad were mine.
The stuff: The weapons and upgrades were great. Playing a mage, it was a little too easy once I got up in level. One staff in particular was incredible and it looked great too. One of my peeves of DA:O is that the staves all look about the same. While I only found one different staff, it was nice to have some variety.
The monsters: The children were generally creepy and the darkspawn were a bit tougher, which was good. The story w/ the darkspawn was interesting, though I wish it had been fleshed out a bit more. From a combat viewpoint, I think I actually enjoyed Awakenings more than DA:O. The monsters were quicker and smarter, in more ways than one. Loved the werewolves, btw.
The Cons
The conversation system: While the new conversation system is interesting and does lend to some more in-depth discussions, I missed the old system. I would like to see both systems combined in future games. While done well, the new system didn't offer enough for me to really get emotionally attached to the new characters.
The length: Too short. It’s not too short just in play time, but the story could have been fleshed out so much better. I never truly understood why the Darkspawn were speaking. I guess I missed something. The Architect was a bit disappointing too, especially since he had the “I’ve no idea why I am like this” speech. Again, did I miss something? I don’t know. I understand that this is an expansion, but the implications this story gives us could have been rich fodder for a full on game.
No Leliana (or why my imported character’s decisions didn’t matter): I understand that if you play an Orlisian Warden, the game is a bit different; the natives are hostile, so to speak. While it was nice to be graced as the “hero,” w/ very few exceptions I didn’t feel like “my” Warden really mattered. With the exception of one line in the epilogue, I can’t put my finger on anything that would have been different had I played a dead Warden and got the default story. Also, why is the Mages tower still being controlled by the Chantry and the Templars when I asked King Alister to give them their freedom? Again, did I miss something? As for Leliana, (or Zev), I can understand why they are not in the game, but they don't even get a mention? That was very disapointing.
The ending: Stopping right before the ending, I would give this expansion a 7.5, maybe an 8. For an expansion, it delivers more Dragon Age and that’s what I wanted. The ending totally blows that to bits. Not only is it the most absurdly abrupt ending I’ve ever encountered, I got the feeling that this was an “end” for my character, something I was not expecting for an expansion. Contract this to ME3, where we know it will be the end of Commander Shepard’s story. Sure it will be sad, but that’s the plan and we all know it. This feels more like a D&D game ending too soon because the DM had to find a job.
I give the game a 6.
EDITED for more input and expand on some points.
Modifié par JamieCOTC, 19 mars 2010 - 05:24 .





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