virumor wrote...
Personally I'm all for a return to the dialogue system of Baldur's Gate 2. It doesn't make sense characters one leaves at camp all the time are willing to share their entire life story (not to mention their bed) with the main character. In an adventuring party, trust & friendship should come from braving dangers together.
I agree completely. Despite the fact that you couldn't really initiate conversations with your companions in BGII either, I never felt that I was missing out because when they did speak to me, it was usually something interesting and meaningful.
Unsurprisingly, the romance conversations were my favourite - if only because they were much longer and allowed you to explore characters in depth. That's the primary reason I was against dropping romance from this game - not because I want it to be a 'dating sim' or what have you, but because it would be losing a major avenue for character development.





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