Patriciachr34 wrote...
Okay, after reading all the posts I had a thought of a hybrid system that might work well for most people. We like the in camp dialog. Cool. Lets keep some of that there. Everyone wants to sit around the fire and chat a bit. This would be a great way to obtain general knowledge about the character (where they're from, what they've been doing, etc.).
For more specific dialog, what if instead of clicking on an object to get area specific dialog options, you could click on the companions in your party and the area specific dialog would appear? Kind of like what you get if Lelianna is in your party and you ask her if she knows something about the area that you're in. The key could be that the party member makes a comment on the area, a specific person/object/animal, or a specific event. This is how you know that they have more dialog options available at that moment. This way the NPC's you travel with become more familiar to you than those you leave at camp. You also get the reactions some have been craving when specific choices or key events happen.
I am no programmer and have no idea how much of a nightmare the coding would be on this system. However, this seems to be a better way to approach the whole conversation system. What do you guys think?
I think it sounds like a good idea. I loved camp, but I also found it disconcerting to accidentally click on Alistair and talk about his sister in the middle of a big battle. There has to be a way, as you suggest, to limit what sort of dialogue you get. Some kind of coding that only allows certain dialogue trees in "camp" while other dialogue trees can only be triggered out on the road by clicking on a companion or an object of something.
It was through camp dialogue that you found out how much of a chatterbox Leiliana was. It was through camp that Wynne's "preachiness" became apparent...that was lost in DA:A because of the way the dialogue was handled.
Plus, the way you responded to certain characters in DA:O determined how they turned out (ex: Alistair's being hardened). I'd hate to lose that. It was fun to know that our opinion affected the character...





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