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Attention David Gaider, Please Don't Fix Something That Isn't Broken!!!


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#76
Carmen_Willow

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Patriciachr34 wrote...

Okay, after reading all the posts I had a thought of a hybrid system that might work well for most people. We like the in camp dialog. Cool. Lets keep some of that there. Everyone wants to sit around the fire and chat a bit. This would be a great way to obtain general knowledge about the character (where they're from, what they've been doing, etc.).

For more specific dialog, what if instead of clicking on an object to get area specific dialog options, you could click on the companions in your party and the area specific dialog would appear? Kind of like what you get if Lelianna is in your party and you ask her if she knows something about the area that you're in. The key could be that the party member makes a comment on the area, a specific person/object/animal, or a specific event. This is how you know that they have more dialog options available at that moment. This way the NPC's you travel with become more familiar to you than those you leave at camp. You also get the reactions some have been craving when specific choices or key events happen.

I am no programmer and have no idea how much of a nightmare the coding would be on this system. However, this seems to be a better way to approach the whole conversation system. What do you guys think?


I think it sounds like a good idea.  I loved camp, but I also found it disconcerting to accidentally click on Alistair and talk about his sister in the middle of a big battle. There has to be a way, as you suggest, to limit what sort of dialogue you get.  Some kind of coding that only allows certain dialogue trees in "camp" while other dialogue trees can only be triggered out on the road by clicking on a companion or an object of something.

It was through camp dialogue that you found out how much of a chatterbox Leiliana was.  It was through camp that Wynne's "preachiness" became apparent...that was lost in DA:A because of the way the dialogue was handled. 

Plus, the way you responded to certain characters in DA:O determined how they turned out (ex: Alistair's being hardened).  I'd hate to lose that. It was fun to know that our opinion affected the character...

#77
Giggles_Manically

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If EA gets their way DA will end up being a pure hack and slash game with almost no dialouge to appeal to the Wow and Diablo fans. Here is to hoping Bioware can pull of another good RPG.

#78
Lintanis

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it will be a mixture of the two in the next game think its 100% on that. Just hope we dont lose too much dialogue, it was one of the best feature of origins. They create these great companions/npc's and lines we want to talk to them :)

#79
Guest_Hanz54321_*

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Giggles_Manically wrote...

If EA gets their way DA will end up being a pure hack and slash game with almost no dialouge to appeal to the Wow and Diablo fans. Here is to hoping Bioware can pull of another good RPG.


Siiigh.  You're probably right.  I never thought of that.  I just thought about all te bugs in Awakening.

This is why I plan to wait 4-6 months before buying DA2.  To read the reviews and let the initial hype die down and see if the game remains unbugged.  If it turns out DA2 is not as good as DAO, then I'll save $65.

If it is hack n slash . . . I'll just buy Diablo 3 because Blizzard actually tests their product and if bugs are found post release date then Blizzard fixes them fast.

I play DAO for the role playing, the story . . . all the things that made previous BioWare games different.  It's too bad they threw their lot in with EA.

#80
Giggles_Manically

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While EA can actually fund good games like Sims 3 or BC 2, they really are more concerned about money than actually making a great game. Look at Jade Empire or the original stuff Bioware did and you can see a difference. They are concerned about narrative, and fun in games the bigger companies only want money and are not worried about people getting into their games.

#81
Guest_Hanz54321_*

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Preaching to the choir my man. Before you started posting on these forums I went on a two week tirade about what they did to the game with patch 1.03 and Awakening. A lot of people didn't understand the concept of the marketing and business departments making decisions over the wishes of the writers and engineers.

#82
GardenSnake

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Myusha wrote...

Don't speak for a majority.
I for one liked Awakenings better then Origins.

Image IPB WWWWWWWWWWWWWWHHHHHHHHHHHHHAAAAAAAAAAATTTTTTT????????????!!!!!!!!!!!!!!!!!!!!!! No, I'm kidding, everyone has an opinion. But still....... I can't believe I'm seeing that. Agree with the OP, the convo system is fine for an expansion or if you don't give a damn about the companions. But Ray did say that DA was made as a nod to the hardcore RPG junkies and I think that the Awakening convo system completely destroys the experience for that entire niche of gamers (again, this is from what I've seen on the forums, you could think differently). The main problem is that not being able to talk to the companions destroys that connection you feel with them in games like KOTOR, Jade Empire and Origins. Plus think of the poor tab key for all of you PC gamers. If DA2 had Origins convo system and figured out a way to add a trigger here and  there, it would be perfect. I posted my perfect plan for how you could integrate them both in another topic but I forget which one........Image IPB

#83
Guest_Hanz54321_*

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I find it amusing that Myusha says "Don't speak for the majority."



1) By making this statement, Myusha is speaking for his supposed majority - doing the very thing he is criticizing.



2) The OP was speaking for his/her self. Myusha is essentially trying to silence someone else's opinion simply because he disagrees. Anyone who disagrees must be silenced.



It is simplistic thinking like this that not only prevents mature, multi-faceted conversation about games. It also is what holds us back as a species. Go to any forum about any topic and there are loads of people like this. I used to get upset but now I calmly address this short sightedness or else I just pop some popcorn and sit back to watch the show.



If Myusha wants to disagree with the OP, that's cool. Say, "I disagree. I liked Awakenings and even prefered X, Y, and Z about it." But telling someone to shut up is not really adding anything to the conversation or directing the conversation towards a concensus.

#84
Guest_Hanz54321_*

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EA may yet suprise us - but already announcing the release date is a bad sign. I'll have more hope if when February 2011 rolls around BioWare states the release of the game has been delayed for further development and testing.

#85
Lintanis

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Feb 2011 might be when the 1st Trailer comes out and the info starts would give them a few more months to work on it ;)

#86
Kanner

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Pardon me, but Awakenings is very much broken, story and game-wise. If David Gaider suddenly magicially fixed it that would be a very good thing indeed. =P

#87
Aurelet

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I don't care if I get a romance in a game. I'd like to get to know my companions without clicking a stupid tree.