Are enemy levels curved to your level? I'm at the night battle in Redcliffe and it's impossible. I've had a few other battles prior to this that i had to constantly re-load before. Probably 3/4 the battles i've been in have caused 1+ party member to die.
I have my tactics set to focus fire, I pause to use potions when necessary...but it's just not working...
Do I suck or is the game just hard or what?
Débuté par
Dr. Cheesesteak
, nov. 08 2009 05:05
#1
Posté 08 novembre 2009 - 05:05
#2
Posté 08 novembre 2009 - 05:09
what difficulty setting are you playing on?
#3
Posté 08 novembre 2009 - 05:09
I'm pretty sure the game scales according to your level. The way it's set up allows for you to go to any of the places in the order you want once you exit the beginning of the game. So I'd imagine some scaling is built in to accommodate for that. I was level 10 very early on and everything is still fairly challenging.
Also, Hard can be pretty hard.
Also, Hard can be pretty hard.
Modifié par Kale05, 08 novembre 2009 - 05:10 .
#4
Posté 08 novembre 2009 - 05:14
I'm playing on Normal.
I don't mind 1 partymate dying here or there, but this night battle in redcliffe is literally impossible. I just don't see how i can get past it unless i have 100+ health pots. I've tried kiting the horde of enemies to the knights uphill, but i still died...
I don't mind 1 partymate dying here or there, but this night battle in redcliffe is literally impossible. I just don't see how i can get past it unless i have 100+ health pots. I've tried kiting the horde of enemies to the knights uphill, but i still died...
#5
Posté 08 novembre 2009 - 05:15
Go to options and go down to easy, its what i do when i keep dying
#6
Posté 08 novembre 2009 - 05:15
i know what you mean. normal is pretty hard i would hate to see how nightmare is lol. im on easy and its about what normal should be lol
#7
Posté 08 novembre 2009 - 05:16
I just completed my playtrough on nightmare and didn't have much trouble.
make sure your characters are well-equiped(especially your tank, dead tank = dead party), make sure you use your mages to heal, only potions usually wont cut it as you'll run dry fast. Use crowd control spells and talents, stuns paralyze, freeze, knockdown, anything to not let enemies attack you. Also use the terrain, hide behind a house to force enemies to follow you and dispatch melee opponents before archers can join them, divide and conquer really, don't try to take huge groups head-on.
A strtegy for this particular fight is simply to lure the enemies to the knights you were helping earlier, they should be able to kill all your enemies easilly.
If your "strategy" is just focus-firing, it won't cut it.
Also you might want to start with the circle of magi, as you will get a healer wich can help greatly.
make sure your characters are well-equiped(especially your tank, dead tank = dead party), make sure you use your mages to heal, only potions usually wont cut it as you'll run dry fast. Use crowd control spells and talents, stuns paralyze, freeze, knockdown, anything to not let enemies attack you. Also use the terrain, hide behind a house to force enemies to follow you and dispatch melee opponents before archers can join them, divide and conquer really, don't try to take huge groups head-on.
A strtegy for this particular fight is simply to lure the enemies to the knights you were helping earlier, they should be able to kill all your enemies easilly.
If your "strategy" is just focus-firing, it won't cut it.
Also you might want to start with the circle of magi, as you will get a healer wich can help greatly.
Modifié par Jinnth, 08 novembre 2009 - 05:27 .
#8
Posté 08 novembre 2009 - 05:18
Dragon Age, like most games revolves around Damage Prevention/Healing.. The fight you're talking about is one of the more difficult, especially if you take it on with less than an optimized party... I suggest having 20+ potions, Make them autoswig at <50. If a squishy gets hit, tag the offender with a more heavily armored character then go back to focus fire. Generally try to keep the squishy's away from the center of the melee. Use your crowd control as often as possible. You can also lead the offenders away towards help if it get's too hectic. It seems relentless but it does end.
#9
Posté 08 novembre 2009 - 05:27
Did this on hard with my sword/shield main, Alistar (Also sword/shield), Morrigan, and Leilana (gotta love the redheads)...
For me it was just a matter of crowd control and proper positioning (especially with Leilana), and it actually seemed overly easy...
What party make up are you rolling with... might be able to help come up with strategies for you.
For me it was just a matter of crowd control and proper positioning (especially with Leilana), and it actually seemed overly easy...
What party make up are you rolling with... might be able to help come up with strategies for you.
#10
Posté 08 novembre 2009 - 05:31
Jack Momo wrote...
For me it was just a matter of crowd control ....
sry, what do you mean by "crowd control"?
I'm new to this type of "strategy RPG" loving the game once I got past the learning curve.
#11
Posté 08 novembre 2009 - 05:33
That fight sucks, I finally finished with one party member alive. I am 20% of the way through the game and have a pretty good handle on tactics and that fight is by far!!!! the hardest I have encountered to this point.
#12
Posté 08 novembre 2009 - 05:33
Brian The Grey wrote...
Jack Momo wrote...
For me it was just a matter of crowd control ....
sry, what do you mean by "crowd control"?
I'm new to this type of "strategy RPG" loving the game once I got past the learning curve.
spells/talents that incapacittate your enemies, like cone of cold which freeze enemies, enemies who are "CCed" are in some way "out of combat" thus it lets you control how many enemies you are fighting at once. Good crowd control is the most important thing when you play on higher difficulties, becuase if you don't CC them, they will CC you becuase of the better AI.
Modifié par Jinnth, 08 novembre 2009 - 05:36 .
#13
Posté 08 novembre 2009 - 05:35
i can tell you all right now, that this game is so easy if your playing as a mage spirit healer as your main char. Honestly, they dont even need to drink flasks half the time. There is of course times when they do but it does make it a lot easier.
#14
Posté 08 novembre 2009 - 05:39
To get around that fight, I just had morrigan pick up 1 heal spell when she leveled. Basically went head on into the zombies and healed the 2 named NPC's that were part of the army. As long as I kept up the heals the damage was spread out amongst and was easy.
#15
Posté 08 novembre 2009 - 05:39
To get around that fight, I just had morrigan pick up 1 heal spell when she leveled. Basically went head on into the zombies and healed the 2 named NPC's that were part of the army. As long as I kept up the heals the damage was spread out amongst and was easy. (Playing on normal)
Modifié par xKyLe7286, 08 novembre 2009 - 05:39 .
#16
Posté 08 novembre 2009 - 05:40
I found that battle to be pretty easy, and I was playing on hard. My party was Me (Rogue) Morrigan, Alistair, and Leliana. Leliana and I both had decent bows for the first part and we just sat back with morrigan and killed the undead as they came through the flames, with Alistair and the knights holding them back. I also used my main to do some backstabbing for a lot of it too. The second part, in the main courtyard of the city, was also not too bad as I let the knights take on the undead while Morrigan CCed, and Leli and I backstabbed the crap outta them. I'd also say protect NPC archers with your Rogues by backstabbing/stunning any undead that attacks them.
#17
Posté 08 novembre 2009 - 05:42
I've been finding a lot of the fights to be pretty hard. Even the fights against what would normally be considered weak enemies can kill my characters if I'm not careful. Three things have helped me a lot
- use combat tactics to have your characters heal (by potion or magic) when their health reaches a certain point.
- use a rogue to sneak up to enemies and lure one away at a time so you don't get mobbed by enemies
- Try to take out one enemy at a time. If each of your characters is fighting a different enemy, that means each of those enemies is doing damage for the duration of the battle. If your people gang up on one enemy at a time, that means the number of people who can hurt you decrease over time.
- use combat tactics to have your characters heal (by potion or magic) when their health reaches a certain point.
- use a rogue to sneak up to enemies and lure one away at a time so you don't get mobbed by enemies
- Try to take out one enemy at a time. If each of your characters is fighting a different enemy, that means each of those enemies is doing damage for the duration of the battle. If your people gang up on one enemy at a time, that means the number of people who can hurt you decrease over time.
#18
Posté 08 novembre 2009 - 05:47
This battle is the toughest one I've faced yet, and I was actually set to post here the other day as well because I could not get past it. I took a break from the game, thought up a change in strategy, dove back in and made it out rather well. My main is a human noble warrior, and I have Alistair acting tank, Morrigan and Leliana. No healing beyond healing potions, which are not in such great supply on Hard mode.
Anyway, I did find that placement and crowd control are king. One thing that kept killing me was most of the new enemies would go straight for Morrigan or Leliana, so I had the two of them stand up on the hill to create a choke point where the enemies would have to pass through me and Alistair, and I could have Alistair taunt or use more CC like Cone of Cold.
I also find that tactics are very useful, but you have to be smart about them. Typically, I set most abilities as "Self: stamina >= 50%", and only for highly repetitive damage/knockdown abilities. This saves a good chunk of stamina if you need to manually pop something like a CC or stun move.
Hang in there! Don't give up!
Anyway, I did find that placement and crowd control are king. One thing that kept killing me was most of the new enemies would go straight for Morrigan or Leliana, so I had the two of them stand up on the hill to create a choke point where the enemies would have to pass through me and Alistair, and I could have Alistair taunt or use more CC like Cone of Cold.
I also find that tactics are very useful, but you have to be smart about them. Typically, I set most abilities as "Self: stamina >= 50%", and only for highly repetitive damage/knockdown abilities. This saves a good chunk of stamina if you need to manually pop something like a CC or stun move.
Hang in there! Don't give up!
Modifié par Arkeseth, 08 novembre 2009 - 05:49 .
#19
Posté 08 novembre 2009 - 07:55
Also, don't be afraid to run Morrigan around and into the fray to get off some CC like Cone of Cold, then immediatly moving her back out (this is assuming she does not have aggro).
In fact, in dungeon areas if I pop open a door and see a group of melee mobs running at me, I leave my party in the hall, move Morrigan to the front (still in the hall, but in the door), hit them with something like Cone of Cold, then move her into the back ranks and move my tanks up.
Works great, and with the damage mitigation between my charecter and Alistar, Morrigan's one heal tends to be enough to keep em going.
In fact, in dungeon areas if I pop open a door and see a group of melee mobs running at me, I leave my party in the hall, move Morrigan to the front (still in the hall, but in the door), hit them with something like Cone of Cold, then move her into the back ranks and move my tanks up.
Works great, and with the damage mitigation between my charecter and Alistar, Morrigan's one heal tends to be enough to keep em going.
#20
Posté 08 novembre 2009 - 08:01
At first I didn't paid attention to the battle and I got overwhelmed at the final wave. It was my fault though as I mostly left party members alone with their AI 
Anyways, after paying some attention, using crowd control abilities and heals, it was a breeze on Hard. If you have a mage for healing, don't forget to heal militia NPC, otherwise you'll end up facing the final wave alone.
Anyways, after paying some attention, using crowd control abilities and heals, it was a breeze on Hard. If you have a mage for healing, don't forget to heal militia NPC, otherwise you'll end up facing the final wave alone.
#21
Posté 08 novembre 2009 - 08:06
That fight was fairly challenging. I tend to micromanage heavily during combat, so I never use tactics. I have actually disabled party tactics and pause after almost every action takes place. When morrigan uses a spell, I pause and select the next action for her. I do this with all of my party members during large battles.
Makes the battles take longer to beat, but also makes it easier since I do not have to rely on the horrible party AI to make the right choice, and I can then plan out exactly how I want each party member to use their talents/spells. This way, I have the exact spell and talent available to me when I need it.
Makes the battles take longer to beat, but also makes it easier since I do not have to rely on the horrible party AI to make the right choice, and I can then plan out exactly how I want each party member to use their talents/spells. This way, I have the exact spell and talent available to me when I need it.
#22
Posté 08 novembre 2009 - 08:06
I would suggest using the pause ability heavily, at first I didnt use it at all and I found all battle difficult but now I ease through them. First thing i do is pause and prioritize targets and I constantly pause to keep things in order, in the end I spend less time in battle cause i never have to repeat battles
#23
Posté 08 novembre 2009 - 08:35
The only battle I found pretty hard so far is the battle at the end of the ruined temple in the urn of sacred ashes quest, had to reload 10-12 times before i beat that battle.
#24
Posté 08 novembre 2009 - 08:41
It gets pretty hard. I had to turn it down to easy because on my first playthrough I don't like focussing on getting the best talents, etc. Still the Redcliffe fight was hard (But then again, I didn't let anyone die) and there are some boss fights later that even on easy I only just beat (altough they were all optional).
Plan to turn it up to normal again but no more, this game gets really hard even with random thug fights so far, but I am new to RPGS. My suggestion would be to either have two mages or two warriors and one rogue.
*edit* In the case of Redcliffe make sure you prepare for everything. That is get the armour and mercanries, help the knights, get random characters to join up, not sure if getting the soldiers drunk helps but you can get the barman to join up instead and find the barrels of oil. The battle is MUCH easier after then.
Plan to turn it up to normal again but no more, this game gets really hard even with random thug fights so far, but I am new to RPGS. My suggestion would be to either have two mages or two warriors and one rogue.
*edit* In the case of Redcliffe make sure you prepare for everything. That is get the armour and mercanries, help the knights, get random characters to join up, not sure if getting the soldiers drunk helps but you can get the barman to join up instead and find the barrels of oil. The battle is MUCH easier after then.
Modifié par Mudzr, 08 novembre 2009 - 08:43 .
#25
Posté 08 novembre 2009 - 08:47
Mage mage mage mage mage. Basic focus tactics are just the beginning in this game. Spell selection, spell management... It's sort of a rough learning curve, since as with BG2 sorcs there was a big difference between optimal and gimped spell choices.





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