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How come people have these extreme expectations of Awakening?


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#26
Unseen_77

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Nukle0n wrote...

It's a 30 dollar expansion pack, and as far as i can tell, you get over 20 hours of gameplay. Assuming that Dragon Age can do the same as ME2 and tie in the story like that is prepostrous, there are thousands of variations. If you think that using your old warden ****s up canon too much, pick the new guy.


$40 dolllar actually.

#27
sumdood

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geertmans wrote...

sumdood wrote...

There are extreme expectations because the expansion pack is extremely priced.


How so? If people paid prices like 50 dollar or 35 euro's, which I see floating around here then people should look around better and see that the game actually sells for less than 40 dollar and 25 euro online. The fact that the game is at least 10 hours long (I haven't completed the game but when I hear people talking about 5 hours long then I really can't escape the feeling they have been rushing through it) compared to other 5 hour long games being sold for 60 bucks makes me think its really not that expensive. 15 dollar for 5 Modern Warefare 2 multiplayer maps, two of them recycled from the first game, now thats expensive.


I agree with you completely.  Compared to the many boxes of poo that EA puts a $50/$60 price tag on, Awakening is a good deal.  However, I expect much more from a $40 BioWare product.  While it is still a decent expansion, I think the big fuss is from fans being disappointed that BioWare has lowered their standards.

#28
13Dannyboy13

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The price is a big part of the expectations, it costs almost as much as the original game so people expect it to be good. I understand that it's an expansion and won't be as long as the main game, sure, no problem with that, but I do have issues with the lack of bug fixes. I mean with the ending glitches and Alistar being king when he shouldn't be it's disappointing to see that carried over to the expansion. Not to mention the fact that pretty much all the bugs from the original game are present, from save corruption to the dex bug (still).  Sure there are going to be bugs, but when you can't even add fixes that have been there for months it's a slap in the face to people who've purchased this. People would've understood if it was delayed a bit for proper QA testing and fixes, but it was rushed out bugs and all, even the patch for it has bugs.
I don't believe that wanting the game to work properly and include fixes that have been there for months is asking too much or an extreme expectation, it's what anyone who's already spent $100 on the game and dlc would expect before spending another $40+ on the game.

Modifié par 13Dannyboy13, 18 mars 2010 - 03:13 .


#29
Iono

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39.99 for Awakenings. I actually bought DA:O for $30 from amazon. Liked it so much I HAD to get the expansion right away, which is my fault (expectations!).



I beat Awakenings in 12 hrs. Got pretty much everything, I think, but missed the new dragon fight (not a spoiler, it's on the back of the case!) Greatly disappointed with the ending. Not so much as story line, but how Bioware did it ...



P.S. And yes, I made an account today just to **** about it!

#30
jennamarae

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geertmans wrote...

In a way I understand your last point but just can't agree on that. If an expension is a game that merely adds spells and big sidequests to the original game (something that many expensions do) then I really would've found it a waste of my 30 €'s. I think that sort of add-on requires a more open world approach like Oblivion (I seem to be the only person on the world who hated that game). Bioware tried to create a new story (which we all could've expected not to be as epic as the original since that was starting a new world and was 60h worth of playtime) with keeping in mind the original choices and story. The character being transferred to the new games is an entirely new feature introduced with ME2, yet players want thousands of choices and at the sametime coherent sequels. The marketing of the add-on really showed us that this was going to be a new story with new characters. I don't understand how people expected differently.


It's priced the same as an expansion, but by definition it's not one. By definition, an expansion pack adds content to an existing piece of software. Awakening doesn't add anything to the main game that I've found so far. It's not quite a standalone since you have to have the base game to play. Honestly I'm not sure what the best word for it is, but expansion definitely isn't it unless we're changing definitions now.

The story in Awakening was good, but there wasn't much that referenced choices from the OC other than whether Alistair or Anora is on the throne that I saw. I enjoyed Awakening. It wasn't all I thought it could be, being forced to take the new patch created more problems for me than it solved, and the ending was more abrupt and unexpected than my first play through of DAO, but overall I enjoyed it and now I'm just trying to figure out what characted I want to take through it on my next play through. I don't think it quite justified the $40 price tag, but I still liked it.

The marketing in the beginning led many to believe that our original companions would be with us and that our decisions would have more of an impact than they do. That's why people expected differently. It wasn't until the release got closer that we learned nothing was being added to the main game at all, that only one companion would be back in Awakening and that it wouldn't be whoever we were traveling with. Keep in mind that some people may not have read anything about Awakening after first hearing about it so that everything would be a surprise. If some didn't read all the updated info as the release date got closer then their expectations would be based off the initial marketing and they would naturally expect more than what they get with Awakening.

Expecting choices and gear to transfer with a character isn't extreme, especially when you had to pay extra to get that gear in a DLC. Yes importing your character is a new feature, but the entire idea behind it is that everything your character did before affects the new world it's in. I haven't seen it in action for ME2 yet since I only recently bought ME1, but I found it rather lacking in Awakening. Aside from who's sitting on the throne I didn't see anything that referenced what my character did in Origins. Maybe I'll discover something is different with a character who made different choices, but I suspect I won't unless someone else is on the throne. Yeah I got to continue my character's story, which was great, but their history didn't matter at all like we were led to believe it would.

#31
Iono

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Wow, Jennamarae kinda nailed my thoughts to a T.

#32
Rylai

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Can someone help me pls?? I'm confused :'( I'm inside of Vigil's Keep and I'm rescued all the survivers and killed all the darkspawns, but now I'm stucked: Oghren is saying it's not time to speak, and i can't open the door near Oghren! I can't find a mere trace of any more darkspawns, I've observed all the rooms and districts - and there's nothing else to find, but I still can't talk with Oghren and can't pass through the door((( Pls, say, what's wrong?..

#33
BewareTheDrow

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failsafeignition wrote...

Three Words: Baldur's. Gate. Series.

When you claim a game is the spiritual successor to some of the greatest, most well-made RPGs out there, there's a certain amount of quality that is expected of that game.

And, honestly, bioware I do love you and what you do, but the DA series is leagues away from being the next BG.


So true. Dragon Age is a solid mediocre RPG, but its still not Baldur's Gate. I still go back and play Baldur's Gate 2 about once every 18 months and am still amazed at how good it is. Even better when you get all the updated resolution mods and Gibberlings3 fixpacks.

#34
SeanMurphy2

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When Origins was released there were people complaining that it did not have their favourite features or because the devs went in a certain direction.

Now a few months later people have accepted the game as it is. And can't imagine it any differently.

Modifié par SeanMurphy2, 18 mars 2010 - 03:52 .


#35
geertmans

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jennamarae wrote...

geertmans wrote...

In a way I understand your last point but just can't agree on that. If an expension is a game that merely adds spells and big sidequests to the original game (something that many expensions do) then I really would've found it a waste of my 30 €'s. I think that sort of add-on requires a more open world approach like Oblivion (I seem to be the only person on the world who hated that game). Bioware tried to create a new story (which we all could've expected not to be as epic as the original since that was starting a new world and was 60h worth of playtime) with keeping in mind the original choices and story. The character being transferred to the new games is an entirely new feature introduced with ME2, yet players want thousands of choices and at the sametime coherent sequels. The marketing of the add-on really showed us that this was going to be a new story with new characters. I don't understand how people expected differently.


It's priced the same as an expansion, but by definition it's not one. By definition, an expansion pack adds content to an existing piece of software. Awakening doesn't add anything to the main game that I've found so far. It's not quite a standalone since you have to have the base game to play. Honestly I'm not sure what the best word for it is, but expansion definitely isn't it unless we're changing definitions now.

The story in Awakening was good, but there wasn't much that referenced choices from the OC other than whether Alistair or Anora is on the throne that I saw. I enjoyed Awakening. It wasn't all I thought it could be, being forced to take the new patch created more problems for me than it solved, and the ending was more abrupt and unexpected than my first play through of DAO, but overall I enjoyed it and now I'm just trying to figure out what characted I want to take through it on my next play through. I don't think it quite justified the $40 price tag, but I still liked it.

The marketing in the beginning led many to believe that our original companions would be with us and that our decisions would have more of an impact than they do. That's why people expected differently. It wasn't until the release got closer that we learned nothing was being added to the main game at all, that only one companion would be back in Awakening and that it wouldn't be whoever we were traveling with. Keep in mind that some people may not have read anything about Awakening after first hearing about it so that everything would be a surprise. If some didn't read all the updated info as the release date got closer then their expectations would be based off the initial marketing and they would naturally expect more than what they get with Awakening.

Expecting choices and gear to transfer with a character isn't extreme, especially when you had to pay extra to get that gear in a DLC. Yes importing your character is a new feature, but the entire idea behind it is that everything your character did before affects the new world it's in. I haven't seen it in action for ME2 yet since I only recently bought ME1, but I found it rather lacking in Awakening. Aside from who's sitting on the throne I didn't see anything that referenced what my character did in Origins. Maybe I'll discover something is different with a character who made different choices, but I suspect I won't unless someone else is on the throne. Yeah I got to continue my character's story, which was great, but their history didn't matter at all like we were led to believe it would.


Well my previous comments aside I get the impression Awakening has been in development for some time before the release of Origins. The whole savegame transfer seems like a feature that was added in later and I see Awakening as a standalone story with some minor references to the original game. I agree that the savegame transfer from ME1 to ME2 is done much better and more coherent though. As I said in my opening post I can relate to the DLC items bug which is in short absurd, especially when a modder can fix it in a matter of days (hours?). But bugs aside (which is not really an excuse, granted) I think 25€/40$ isn't that extreme, especially compared to other games. In short, I guess my expectations just weren't that high as that of others, especially since the expansion came out pretty quick after the original game.

Modifié par geertmans, 18 mars 2010 - 03:55 .


#36
FieryDove

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geertmans wrote...

In a way I understand your last point but just can't agree on that. If an expension is a game that merely adds spells and big sidequests to the original game (something that many expensions do) then I really would've found it a waste of my 30 €'s. I think that sort of add-on requires a more open world approach like Oblivion .


That's not true, there are many RPG expansions that have a new story to play through as well as add new classes/skills etc. to the base game to add replayablility value. That would have been really nice to see here as well and more bang for the buck.

geertmans wrote...
Bioware tried to create a new story (which we all could've expected not to be as epic as the original since that was starting a new world and
was 60h worth of playtime) with keeping in mind the original choices and story. The character being transferred to the new games is
an entirely new feature introduced with ME2, yet players want thousands of choices and at the sametime coherent sequels. The marketing of the
add-on really showed us that this was going to be a new story with new characters. I don't understand how people expected differently.


That's not quite true either on the marketing aspect. Since they allowed transferring (contining) our warden's story if we so choose it was expected our choices would matter. Not just who ended up on the throne. As it stands there should have been no transfer and just started a new story with a new warden, from a story continuation standpoint that is. The story flows so much better with a new warden. imho

Not to mention the new story is a bit breezy for some transfers...Image IPB

#37
Wuxia

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Is it just the US that has Awakening overpriced then? In the UK it's £15 ($20) which I think is an absolute steal, from what I've heard about it so far.

Some of the things that people are complaining about on these forums make absolutely no sense. More often than not they're attributing failure with things that Bioware never said would be in there, so they couldn't reasonably expect it. Things such as an explanation for importing a Dead Warden - Bioware have clearly said 'If you don't care, we don't care' - it's just an option for those who can overlook story continuity and want to keep their items etc.

 Also slightly off topic response to Geertmans - your not the only who didn't like Oblivion. The open world was awesome but The Elder Scrolls games always seem to have awful character development (stat and ability wise) and awful combat.

Modifié par Banon Loire, 18 mars 2010 - 04:04 .


#38
geertmans

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Banon Loire wrote...

Is it just the US that has Awakening overpriced then? In the UK it's £15 ($20) which I think is an absolute steal, from what I've heard about it so far.

Some of the things that people are complaining about on these forums make absolutely no sense. More often than not they're attributing failure with things that Bioware never said would be in there, so they couldn't reasonably expect it. Things such as an explanation for importing a Dead Warden - Bioware have clearly said 'If you don't care, we don't care' - it's just an option for those who can overlook story continuity and want to keep their items etc.

 Also slightly off topic response to Geertmans - your not the only who didn't like Oblivion. The open world was awesome but The Elder Scrolls games always seem to have awful character development (stat and ability wise) and awful combat.


Wow. 15 pounds is incredibly cheap compared to the rest of the world though! Lucky you.

It's not just these forums, I see it with many products, I guess its not a bad thing in the end but neither is staying realistic. The importing of a dead character especially; BioWare gives you an option that shouldn't be available in the first place. If you don't like it, don't choose to do so.

Modifié par geertmans, 18 mars 2010 - 04:31 .


#39
Bibdy

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Because people are stupid and consider the original DA:O to be the norm in 'hours per dollar'. Then DA:A comes along, they whip out their pocket calculators, realise it offers substationally less 'hours per dollar' and they nerd rage on the forums all day about it.

Because around here, apparently, hours per dollar is the ONLY metric worth evaluating games over.

Gotta feel sorry for those game companies that release multiplayer games. They should really be charging people $1 for every hour they play online. They're getting screwed by their customers :(

Modifié par Bibdy, 18 mars 2010 - 04:41 .


#40
FieryDove

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Bibdy wrote...


Gotta feel sorry for those game companies that release multiplayer games. They should really be charging people $1 for every hour they play online. They're getting screwed by their customers :(


Ubisoft is getting close to that. All the games they have coming out now must go through cloud. Doesn't matter if its sp or mp you have to be connected to their servers at all times to play. If you lose connection or the servers go down (which they have been doing a lot) your game stops. We should all be thankful EA didn't go that way with DA, I know I am....x1000000

#41
Haexpane

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Because of 1990s marketing pushes overusing the term XTREME

#42
geertmans

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FieryDove wrote...

Bibdy wrote...


Gotta feel sorry for those game companies that release multiplayer games. They should really be charging people $1 for every hour they play online. They're getting screwed by their customers :(


Ubisoft is getting close to that. All the games they have coming out now must go through cloud. Doesn't matter if its sp or mp you have to be connected to their servers at all times to play. If you lose connection or the servers go down (which they have been doing a lot) your game stops. We should all be thankful EA didn't go that way with DA, I know I am....x1000000


EA is already doing it with the newest Command and Conquer 4 title. Chances are we'll be seeing it on other EA releases as well. I guess Awakening was a bit harder considering it was an expansion integrated with Origins and all.

Modifié par geertmans, 18 mars 2010 - 05:08 .


#43
Addai

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Why the high expectations:

a) Because Origins set the bar very high.

B) Because of the price tag. $40 is a lot of money for a game. It's almost as much as other games cost in their original, let alone an expansion.



I am guessing that Bioware needed to make up some revenues for the original game, so they set the price high knowing that those of us who loved the original game would pay it thinking we were getting more of the same. If I had paid $15 for DA:A, I would think I got my money's worth. As it is I feel a bit cheated, a bit bamboozled, and will be more careful about buying things just because they have DA on them.

#44
Loerwyn

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Like it's been said above.

Although as an English PC gamer, the price doesn't come into it for me (£15-20 is VERY common for an expansion), it can be boiled down to a few things.

1. It's BioWare. They're famed for their relatively consistent quality of game production. That itself is a huge factor, because they're the company who've made some very successful RPGs. Neverwinter Nights, KotOR, Mass Effect, Baldur's Gate... They have a very high reputation and as such a very high bar of quality they have to reach in the eyes of their customers. You don't go into the fanciest restaurant in your town and expect them to serve you a moderate meal; you go there because you expect the best.

2. Like Addai67 said, Origins is going to be the benchmark for all DLC/expansions added to the game. If Origins, for someone, was a 9/10 then the other bits of content need to be hitting 7/10 at least.

3. The marketing for DA:O(-A). Just go on the Awakening page to see what I mean. "From the Makers of the Best RPG of 2009, Dragon Age: Origins, comes the first official expansion pack." is a good quote from the page. There's even a page (Accolades) for all the reviews it's gotten!

4. See #1

#45
ReubenLiew

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Because we're all nerds.

And Nerds love a good Rage.

#46
geertmans

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OnlyShallow89 wrote...

Like it's been said above.
Although as an English PC gamer, the price doesn't come into it for me (£15-20 is VERY common for an expansion), it can be boiled down to a few things.
1. It's BioWare. They're famed for their relatively consistent quality of game production. That itself is a huge factor, because they're the company who've made some very successful RPGs. Neverwinter Nights, KotOR, Mass Effect, Baldur's Gate... They have a very high reputation and as such a very high bar of quality they have to reach in the eyes of their customers. You don't go into the fanciest restaurant in your town and expect them to serve you a moderate meal; you go there because you expect the best.
2. Like Addai67 said, Origins is going to be the benchmark for all DLC/expansions added to the game. If Origins, for someone, was a 9/10 then the other bits of content need to be hitting 7/10 at least.
3. The marketing for DA:O(-A). Just go on the Awakening page to see what I mean. "From the Makers of the Best RPG of 2009, Dragon Age: Origins, comes the first official expansion pack." is a good quote from the page. There's even a page (Accolades) for all the reviews it's gotten!
4. See #1


I can relate to all your points. That being said, people make it sound like Awakening is, in your example, a horrid meal. I don't agree on that. I think that for BioWare standards plus considering this is an add-on it's worth at least a 7.

Modifié par geertmans, 18 mars 2010 - 05:52 .


#47
bchesson

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I know there are alot of opinions both for and against Awakenings and first I want to say that everyone's opinion is valid. Whether you agree or not people are entitled to them.



With that said now here's my opinion on the subject. Personally I'm disappointed with Bioware because I think that DA:A could have been alot better. If they've been working on it for a year like others have said then I feel it should have been much more polished. Saying that "All games are buggy and just accept it." is a cop out. Every developer should try their best to put out the best content they can and I don't see it here. Stupid things like official DLC not importing and not importing your end game world just doesn't make sense. Also not having the camp/romance interactions really takes alot away from connection to the story for me. In my game both Leliana and Zevran were supposed to join me on my quest to rebuild the Wardens.



I just feel that given how much I loved and was engrossed with DA:O I'm almost equally disenchanted with DA:A. I know there are people out there that say they like and and enjoy it, I just wish I could say the same.

#48
Haexpane

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Addai67 wrote...

Why the high expectations:
 
B) Because of the price tag. $40 is a lot of money for a game. It's almost as much as other games cost in their original, let alone an expansion.
 .


DAO on consoles launched at $60 usd
this one is launching at  $40 usd

it's already 3x as long as 99% of single player games on 360/PS3

#49
Unseen_77

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bchesson wrote...

I know there are alot of opinions both for and against Awakenings and first I want to say that everyone's opinion is valid. Whether you agree or not people are entitled to them.

With that said now here's my opinion on the subject. Personally I'm disappointed with Bioware because I think that DA:A could have been alot better. If they've been working on it for a year like others have said then I feel it should have been much more polished. Saying that "All games are buggy and just accept it." is a cop out. Every developer should try their best to put out the best content they can and I don't see it here. Stupid things like official DLC not importing and not importing your end game world just doesn't make sense. Also not having the camp/romance interactions really takes alot away from connection to the story for me. In my game both Leliana and Zevran were supposed to join me on my quest to rebuild the Wardens.

I just feel that given how much I loved and was engrossed with DA:O I'm almost equally disenchanted with DA:A. I know there are people out there that say they like and and enjoy it, I just wish I could say the same.


Exactly, you have summed up most of my thoughts about it as well.

#50
Loerwyn

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geertmans wrote...
I can relate to all your points. That being said, people make it sound like Awakening is a horrid meal. I don't agree on that. I think that for BioWare standards plus considering this is an add-on it's worth at least a 7.

Personally, I can't vouch for its quality.
I'm waiting for Steam to let me play.