geertmans wrote...
In a way I understand your last point but just can't agree on that. If an expension is a game that merely adds spells and big sidequests to the original game (something that many expensions do) then I really would've found it a waste of my 30 €'s. I think that sort of add-on requires a more open world approach like Oblivion (I seem to be the only person on the world who hated that game). Bioware tried to create a new story (which we all could've expected not to be as epic as the original since that was starting a new world and was 60h worth of playtime) with keeping in mind the original choices and story. The character being transferred to the new games is an entirely new feature introduced with ME2, yet players want thousands of choices and at the sametime coherent sequels. The marketing of the add-on really showed us that this was going to be a new story with new characters. I don't understand how people expected differently.
It's priced the same as an expansion, but by definition it's not one. By definition, an expansion pack adds content to an existing piece of software. Awakening doesn't add anything to the main game that I've found so far. It's not quite a standalone since you have to have the base game to play. Honestly I'm not sure what the best word for it is, but expansion definitely isn't it unless we're changing definitions now.
The story in Awakening was good, but there wasn't much that referenced choices from the OC other than whether Alistair or Anora is on the throne that I saw. I enjoyed Awakening. It wasn't all I thought it could be, being forced to take the new patch created more problems for me than it solved, and the ending was more abrupt and unexpected than my first play through of DAO, but overall I enjoyed it and now I'm just trying to figure out what characted I want to take through it on my next play through. I don't think it quite justified the $40 price tag, but I still liked it.
The marketing in the beginning led many to believe that our original companions would be with us and that our decisions would have more of an impact than they do. That's why people expected differently. It wasn't until the release got closer that we learned nothing was being added to the main game at all, that only one companion would be back in Awakening and that it wouldn't be whoever we were traveling with. Keep in mind that some people may not have read anything about Awakening after first hearing about it so that everything would be a surprise. If some didn't read all the updated info as the release date got closer then their expectations would be based off the initial marketing and they would naturally expect more than what they get with Awakening.
Expecting choices and gear to transfer with a character isn't extreme, especially when you had to pay extra to get that gear in a DLC. Yes importing your character is a new feature, but the entire idea behind it is that everything your character did before affects the new world it's in. I haven't seen it in action for ME2 yet since I only recently bought ME1, but I found it rather lacking in Awakening. Aside from who's sitting on the throne I didn't see anything that referenced what my character did in Origins. Maybe I'll discover something is different with a character who made different choices, but I suspect I won't unless someone else is on the throne. Yeah I got to continue my character's story, which was great, but their history didn't matter at all like we were led to believe it would.