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Population or industry ?


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#1
DRACO1130

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     Yeah, I am playing through, yet again, and have come to the mission where there are 2 missiles and only 1 kill code - Originally I saved the populace and patted myuself on the back, until I recotgnized that this mission does NOT move your metetr either way - towards paragon or renegade.

     Which got me to thinking then - Why have it in here at all - I alternated team members, changed diff. settings, all to no avail - you still can only pick one and regardless of which you choose there are no after effects....

     Or are there ?

     I started considering ME3 and the 'environment' in which we are going to begin that game. Specifically - no matter what choices you make in ME2 some facts are set in stone - particular to this topic and thread is the one that the vast majority of Human Colonies are vacated from the predatations of the Collectors.
 
     I see it in my minds eye as a line on a map - asterisks denotes forwad positions - the posts still exist but they are unmanned - vacant and the next nearest psot is too far away to be of any use whatsoever in the event of an early warning of an invasion.
 
     Thus I opted to 'save' the industrial center on the world of Franklin because I percieve it to be a vital  Forward Fire Base - saving the population but resulting in an evacuation would leave yet another 'gap' in the midns eye map I mentioned above.

     ***PURE SPECULATION*** All of the abducted colonists left behind colonial infrastructure - I do not think it is too great a leap to assume that they all had defense capabilities akin to Freedoms Progress - add to this that TiM reviews every 'mission' as it is completed and you arrive at an eerie conclusion :

     Every vacated colony and the world of Frnaklin are perfect candidates for Cerberus outposts - armed to the teeth and manned by true believers in Humanity supreme ala cerberus - TiM's dew line if you will permit a cold war term.

     As we await ME3 specualtion abounds, who lives, who dies, what did this mean or that - the fact that the Franklin Mission is totally devoid of any consequences at all in ME2 seems to mandate that it will have consequences in ME3

Of course I could be wrong.

But I don't think so.

What do you think ? What did you decide ? Why  ?

Looking forward to everyones input. :wizard:

#2
Iz Stoik zI

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I like saving people, so I always choose to save the colonists. Alliance property can be rebuilt, but human lives cannot be reclaimed once lost. As for what the consequnces will be I really have no idea. Franklin is a small colony so I doubt that our decision will have much galactic impact in the end.

#3
ShaqH

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I like saving people too, but if the other path gets me a tactical advantage, I'm taking the more strategic one.

#4
aka_Mich

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I imagine if you decide to save the population and let the industry be destroyed however it plays into ME3 the place is something like Omega, kinda shady and dirty.



If you save the industry, it's rebuilt and in better shape like says something like Freedom's Progress or maybe even Eden Prime.

#5
tonnactus

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Remember,there are kids in the living area.So the decision was easy.

#6
incinerator950

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Industrial. The way humans breed, it shouldn't take long to repopulate it.

#7
KenLyns

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The way ME2 treated ME1 decisions, you will be lucky if you get a news announcement or email about Franklin in ME3...

Ultimately Bioware is still bound by the mortal constraints of time and budget. Develop a game to the fullest of your ambitions, and you end up with Duke Nukem Forever...

#8
CrazyShuba

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I see it as this way.

If you're a strong supporter of the Alliance, you'll be willing to make the sacrifice of population in order to maintain that colony. If you're a strategist, you'll also think that way.

If you're more worried about the lives of people and Humanity, then you'll probably save the population.

#9
Nostradamoose

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tonnactus wrote...

Remember,there are kids in the living area.So the decision was easy.

Yea, that's why I saved the industrial complex Posted Image

Nah, truly I thought : What would Machiavelli would do?
I got my answer.

Modifié par Nostradamoose, 19 mars 2010 - 01:00 .


#10
Xpheyel

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Yeah, like the one to recover the data, it will be interesting to see if this develops at all. I also doubt it'll make it to ME3 but I could see it being linked to DLC.
Arguably thats the place to put such things since people could still do the assignment and access the follow up more easily.
Either way the Council is going to tell you you made the wrong call, amirite?

Modifié par Xpheyel, 19 mars 2010 - 01:20 .


#11
Shep309

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I don't think it matters, if I remember the descriptions correctly, either decision you make results in the loss of the colony, either from getting killed by the missile or having to evacuate the world anyway due to the loss of the industrial center.

That being said, I'm a massive paragon with slight renegade so I usually save the colony, on my renegade it's definately saving the industrial area.

#12
Urazz

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Shep309 wrote...

I don't think it matters, if I remember the descriptions correctly, either decision you make results in the loss of the colony, either from getting killed by the missile or having to evacuate the world anyway due to the loss of the industrial center.
That being said, I'm a massive paragon with slight renegade so I usually save the colony, on my renegade it's definately saving the industrial area.

I think it was said that letting the residential area get hit wasn't going to kill all the colonists so the colony wouldn't die necessarily, just be weakened considerably, while letting the industrial sector will cause the colonists to need to be relocated.  I guess it's more of a matter of if you feel comfortable sacrificing that many lives to keep a colony viable or not.

#13
kinsha22

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I wouldn't be surprised if this made a small impact in ME3. There were lots of little things that I didn't expect to see in ME2 based off of ME1 decisions...like Nassana's meeting with shep and conrad verner making a come back.

#14
Sabresandiego

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I saved the colonists.

#15
Guest_Shandepared_*

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I saved the industrial center because I wanted to save the colony. You can save more lives if you save the residential area, but it is a hollow victory because the colony is lost anyway.

#16
ObserverStatus

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I saved the residential area to get back at Udina the Council for sending me to my death.
Saving the Industrial area would give a tactical advantage to the Alliance, but not necessarily to Shepard.

Modifié par bobobo878, 19 mars 2010 - 05:13 .


#17
DRACO1130

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Shep309 wrote...

I don't think it matters, if I remember the descriptions correctly, either decision you make results in the loss of the colony, either from getting killed by the missile or having to evacuate the world anyway due to the loss of the industrial center.
That being said, I'm a massive paragon with slight renegade so I usually save the colony, on my renegade it's definately saving the industrial area.


Exactly my point.

This mission does NOT affect either Renegade or Paragon status in any way - No matter who you select as team - they don't react to the deicson you make at all.

so - Either this is pointless window dressing to toss in  some 'dramatic elements' or else it is a key decision which has serious ramifications in ME3

I sincerely hope for the latter.

#18
Alamar2078

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I saved the Industrial Center because it was wrong to let the terrorists win by driving out humanity.

#19
Tlazolteotl

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Industry. Humans are a renewable resource.

#20
Ahglock

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Given how little ME1 choices effected ME2, i am not expecting much for ME3 in this regard. This is not necessarily a bad thing. While it is cool to see effects carry over if the effects are not mostly cosmetic then it creates a disincentive for new players to pick up the game. Not everyone will want to have to play ME1 and 2 in order to get a full experience.