Are Two handed weapons useless?
#26
Posté 08 novembre 2009 - 02:37
Dexterity adds 0.5 attack and 1 defense.
2 handers don't need much dexterity, just go for tons of strength for damage and attack rating, wear massive armor and crush your enemies. Huge damage and free stuns are great.
#27
Posté 08 novembre 2009 - 04:13
This is an interesting point. Does anyone happen to know if dex has any effect on piercing enemy evade? It would be optimum to not need dex for 2H power, but if dex is the only way to avoid getting out-dodged, our options might be stuck, then how is 2H ever gonna compete with dual wield?Freyz0000 wrote...
I'm lvl 15 and I usually hit for more than 100...66 str, 22 dex, etc after armor bonuses. I do miss a lot though, which is kinda annoying. I was under the impression that str alters hit chance and thats a lot of str...why do I still often miss? Is it b\\\\c the other NPC dodges rather than I just missing?
#28
Posté 11 novembre 2009 - 09:42
#29
Posté 11 novembre 2009 - 09:48
#30
Posté 11 novembre 2009 - 09:50
#31
Posté 11 novembre 2009 - 09:58
Again, you get .5 Attack per point of Strength and .5 Attack per point of Dexterity. You're much better served by putting those points into Strength if you're not worried about dying quickly. You get the damage bonus from strength and the exact same attack bonus you'd get from dexterity.
Attributes could've been handled better in-game. For instance, Cunning isn't very useful at all in an optimized build. Lethality should've used your dexterity bonus instead of your cunning bonus as well. As it stands, it's best to have strength as your highest attribute for a damage dealing rogue as well. Dexterity should still be high for the talents, but strength is better for raw damage potential.
EDIT: The last bit is referencing rogues.
Modifié par BonafideSeraphim, 11 novembre 2009 - 09:59 .
#32
Posté 11 novembre 2009 - 10:12
#33
Posté 11 novembre 2009 - 10:18
soteria wrote...
How would needing dexterity gimp a 2h build relative to a DW build? They already need 36, plus strength to do damage same as a 2h build.
Is this in reference to me? Because I didn't say that 2h build was gimped in comparison to a DW build(though a DW rogue does have better talents for raw damage potential).
#34
Posté 11 novembre 2009 - 10:36
STRENGHT GIVES AS MUCH HIT CHANCE AS DEX THERE IS NO NEED TO PUT A SINGLE POINT IN DEX FOR 2H HITCHANCE
#35
Posté 11 novembre 2009 - 10:40
cunn/lethality build is rather weak, though.
#36
Posté 11 novembre 2009 - 10:42
errr... can you point me to any official document. coz if you are correct then my builds are horribly wrong. thanks.prmsntrcrps wrote...
ok imma say this one more time:
STRENGHT GIVES AS MUCH HIT CHANCE AS DEX THERE IS NO NEED TO PUT A SINGLE POINT IN DEX FOR 2H HITCHANCE
#37
Posté 11 novembre 2009 - 10:59
Rishavs wrote...
errr... can you point me to any official document. coz if you are correct then my builds are horribly wrong. thanks.prmsntrcrps wrote...
ok imma say this one more time:
STRENGHT GIVES AS MUCH HIT CHANCE AS DEX THERE IS NO NEED TO PUT A SINGLE POINT IN DEX FOR 2H HITCHANCE
Check here: http://dragonage.gul....php/attributes
(most accurate info you can get today)
#38
Posté 11 novembre 2009 - 12:10
#39
Posté 07 mars 2010 - 11:33
#40
Posté 07 mars 2010 - 11:57
* Increases damage from all weapons except staves.
* Increases attack in melee by 0.5 per each point above 10.
* Increases physical resistance by 0.5 for per each point above 10.
* Prerequisite for most weapon talents and higher-level armor and weapons.
* Increases Coercion effectiveness for intimidation.
* Also needed by rogues without Lethality, if intending to engage heavily in combat.
Dexterity Rogues
* Increases melee attack score by 0.5 per each point above 10.
* Increases ranged combat score by 1.0 per each point above 10.
* Increases damage from piercing weapons (per weapon-specific attribute modifiers).
* Increases defense by 1 per each point above 10.
* Increases physical resistance by 0.5 per each point above 10.
* Prerequisite for some weapon talents.
* Prerequisite for some shield talents.
* Very helpful for ranged attackers and many warriors.
#41
Posté 07 mars 2010 - 12:06
Side Note: Two hand fineshing moves are the most impressive ones ive seen so far.
#42
Posté 07 mars 2010 - 12:07
At the end of the day the game isnt online multiplayer so you dont have to compete with other players/use cookie cutter builds to keep up. Not saying this is an excuse for game inbalance, but from what ive played so far 2h is perfectly viable, so play it if you want.
#43
Posté 07 mars 2010 - 12:15
#44
Posté 07 mars 2010 - 12:22
Rishavs wrote...
errr... can you point me to any official document. coz if you are correct then my builds are horribly wrong. thanks.prmsntrcrps wrote...
ok imma say this one more time:
STRENGHT GIVES AS MUCH HIT CHANCE AS DEX THERE IS NO NEED TO PUT A SINGLE POINT IN DEX FOR 2H HITCHANCE
It's in the game manual. It's also on on the wiki. prms' is right. Dex adds nothing to a 2h build Str doesn't--except defense. I won't say it "gimps" a build to add dex, because not getting hit it always nice. But it doesn't do anything--AT ALL--offensively that Str didn't already do.
#45
Posté 07 mars 2010 - 12:23
L0n3w0lf1971 wrote...
only downside are the weapons for a 2H warrior theres only 2 good swords starfang (3 rune slots)and yusaris (2 rune slots)
Ahem, not true. I can think of 3 others, then we get into mauls, which are good for golems and other heavily armored foes.
#46
Posté 07 mars 2010 - 12:38
#47
Posté 07 mars 2010 - 01:20
As has been stated in the above posts, the only difference between Dexterity and Strength is that Dexterity increases your defense and Strength increases your damage. (For a Two-handed Warrior)
#48
Posté 07 mars 2010 - 01:29
#49
Posté 07 mars 2010 - 01:29
Last Darkness wrote...
Its best with permanete stat increases from the Fade and Gear to have Str at 42, and almost everything else in Dex. This allows you to equip the best gear in the game while maintaining some very nice bonsues. Namly dex increases defense on a 1 for 1 ratio. Spec take Berserker and make sure to get berserking and I would suggest champion as a secondary if you dont have it on another character for boosts. Also make sure your mage has Haste. Haste+berserking helps a ton on that attack speed. Champion abilitys let you boost almost all your stats and have a aoe knock down. I found Two hand does bets when taking advantage of disabled foes. Warrior tree wise Powerful, threaten and bravery are the only things you need. As always though wear a complementing suit of armor and the best two hand you can find. I suggest Starfang if you have DLC, or the Chasind Great Maul.
Side Note: Two hand fineshing moves are the most impressive ones ive seen so far.
On a 2h warrior??
That is terrible advice. You're not gaining any accuracy that way, but trading damage for defense. If you are going that route, I assume you are trying to tank for your group rather than deal damage... in which cause why are you taking Berserker? It is all about damage dealing.
#50
Posté 07 mars 2010 - 01:29
_Loc_N_lol_ wrote...
And another thread from the game release raised from the dead...
This forum is terrible for that, isn't it?





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