Are Two handed weapons useless?
#51
Guest_vilnii_*
Posté 07 mars 2010 - 02:21
Guest_vilnii_*
Dexterity increases your hit chance and ability to dodge
Strength increases hit chance and Damage done
#52
Posté 07 mars 2010 - 11:43
Cuthlan wrote...
Last Darkness wrote...
Its best with permanete stat increases from the Fade and Gear to have Str at 42, and almost everything else in Dex. This allows you to equip the best gear in the game while maintaining some very nice bonsues. Namly dex increases defense on a 1 for 1 ratio. Spec take Berserker and make sure to get berserking and I would suggest champion as a secondary if you dont have it on another character for boosts. Also make sure your mage has Haste. Haste+berserking helps a ton on that attack speed. Champion abilitys let you boost almost all your stats and have a aoe knock down. I found Two hand does bets when taking advantage of disabled foes. Warrior tree wise Powerful, threaten and bravery are the only things you need. As always though wear a complementing suit of armor and the best two hand you can find. I suggest Starfang if you have DLC, or the Chasind Great Maul.
Side Note: Two hand fineshing moves are the most impressive ones ive seen so far.
On a 2h warrior??
That is terrible advice. You're not gaining any accuracy that way, but trading damage for defense. If you are going that route, I assume you are trying to tank for your group rather than deal damage... in which cause why are you taking Berserker? It is all about damage dealing.
Not so, the differance is wildly noticable. I wish we had a effective means to respec your warden so you can try this out.
I should have pointed out this is for a 2H Warden who is going to do alot of damage and take hits/tank for the group. (My Alistair is a Duel Wield Warrior) This allows you to equip the best Armor and Weapons and gives you the same accuracy as if you put all your points into Str and gives alot of other added bonuses. namely being hit alot less allowing you to focus more on dealing damage then relying on your tank to manage malice and/or manage your own malice. The damage differance isnt really that noticeable if you just only put points in Str. Since 1 point of Str = 0.6 increased damage per hit. Your missing just over a single point of damage more for every 2 points of str in exhange for 2 more points of defense you pump in.
And why wouldnt you take Berserker for damage dealing? I find the Berserker/Champion Combo works wonders.
Take Berserker Spec up to and including Contraint and take Champion all the way up to including Superiority which makes War Cry Knock down and reduces all enemies defenses.
You could do similar damage with a Reaver Sub Spec but that requires you to use Blood Frenzy and keep your HP around 30% or below at all times to maximise it and even then youll have problems with accuracy.
Champions Warcry with Superiority AOE knocks down and reduces defenses noticably so they are easier to hit.
#53
Posté 08 mars 2010 - 03:03
#54
Posté 09 mars 2010 - 09:15
#55
Posté 09 mars 2010 - 09:42
#56
Posté 09 mars 2010 - 09:55
#57
Posté 09 mars 2010 - 09:58
No.
#58
Posté 09 mars 2010 - 11:38
2h are pretty much good at taking hits and are pretty much immune to physical CC. Make him/her a templar and he/she will be pretty much immune to almost all CC.Akwild wrote...
I really see 2h users as DPS/CC. Your not going to out damage someone who specs right with DW, but you'll CC better.
Anyways I like my hero being a heavily armored, big sword wielding badass![]()
Oh yea all the chicks love the big sword (or is there more of him below his waist than above?)
#59
Posté 20 mars 2010 - 07:22
vilnii wrote...
Folks
Dexterity increases your hit chance and ability to dodge
Strength increases hit chance and Damage done
Dodging is good....right?
#60
Posté 20 mars 2010 - 07:26
Well, you dodge and they don't hit. You judge if you find this good or notEmerald Melios wrote...
vilnii wrote...
Folks
Dexterity increases your hit chance and ability to dodge
Strength increases hit chance and Damage done
Dodging is good....right?
#61
Posté 20 mars 2010 - 07:31
Othrod wrote...
Well, you dodge and they don't hit. You judge if you find this good or notEmerald Melios wrote...
vilnii wrote...
Folks
Dexterity increases your hit chance and ability to dodge
Strength increases hit chance and Damage done
Dodging is good....right?
Which means there is merit to having some Dexterity on 2H warriors (though not to the extent of say....archers).
#62
Posté 20 mars 2010 - 08:12
Investing a few points into dex may not be such a bad idea, however I'd rather invest into willpower for more stamina and magic resistance.
As a 2-handed warrior you want to stick to high tier light armors and mid-range medium armors. Don't get fatigued with heavy armors/massive armors -- save those for your tanks. Having stamina is important for a 2-handed warrior because you want to deal damage with skills as quickly as possible.
#63
Posté 20 mars 2010 - 08:22
THREAD.
WON'T.
DIE.





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