New Blood Dragon Armor mod check it out. Black now out!
#26
Posté 19 mars 2010 - 01:51
#27
Posté 19 mars 2010 - 01:53
#28
Posté 19 mars 2010 - 01:54
I play the 360 ME2.
#29
Posté 19 mars 2010 - 02:07
and Black retexture 35% done
#30
Posté 19 mars 2010 - 02:08
xDarkicex wrote...
Then I guess mods don't matter to you anyway.
and Black retexture 35% done
Doesn't mean I can't discuss about them.
Did you modify the stats or is this just an aesthetic change?
#31
Posté 19 mars 2010 - 02:12
#32
Posté 19 mars 2010 - 02:14
xDarkicex wrote...
Then I guess mods don't matter to you anyway.
and Black retexture 35% done
goood i can't wait for the mod
#33
Posté 19 mars 2010 - 02:16
The change is purely looks though you can change the stats in the INI file
massfrost Awesome thank you
#34
Posté 19 mars 2010 - 02:17
#35
Posté 19 mars 2010 - 06:37
http://social.biowar...m/project/2331/
BDA armor Recolor on the way had to take a break but back at it now 75% done retexturing then a few tests then I will load it up
#36
Posté 19 mars 2010 - 06:43
I wish they'd release a toolset for ME/ME2 or allow overrides, TexMod texture injection is top heavy and buggy.
#37
Posté 19 mars 2010 - 06:49
#38
Posté 19 mars 2010 - 06:56
xDarkicex wrote...
Im sorry I am doing the best I can with the tools given
Oh no doubt, not knocking your efforts, just banging BioWare for making the ME packages unmodifable.
You'd think they'd have learned from NWN and DA:O that modifiability = title longevity. My girlfriend continues to play DA:O to this day due to new mods she finds that she likes.
And we both keep looking at each other going...."How come Mass Effect can't be this fun?"
I mean you can only do so many run throughs of ME/ME2 before you've just run out of options, then your only options are TexMod mods which, as stated, aren't the most effective methods of modification and thats entirely BioWares fault, not yours.
#39
Posté 19 mars 2010 - 07:15
you know. lol
If I had the same tool set as Oblivion I could be making whole new armors by now
adding on to the citadel or something
#40
Posté 19 mars 2010 - 07:20
#41
Posté 19 mars 2010 - 08:12
#42
Posté 19 mars 2010 - 10:04
#43
Posté 19 mars 2010 - 02:47
mmm you're right but is just matter of time for a mod tools release. because is the only way to give more life time to a single player gameDethateer wrote...
Mod tools aren't released, because then they would have no DLC like the Arc Gun and armors to make second-hand buyers join the CN.
pd: good job with the black armor!!
#44
Posté 19 mars 2010 - 03:18
#45
Posté 19 mars 2010 - 06:55
#46
Posté 19 mars 2010 - 06:57
El_Chala_Legalizado wrote...
mmm you're right but is just matter of time for a mod tools release. because is the only way to give more life time to a single player gameDethateer wrote...
Mod tools aren't released, because then they would have no DLC like the Arc Gun and armors to make second-hand buyers join the CN.
Mass Effect 1 would disagree with you on that. I mean on the mod tool release part, not the mods giving games a longer lifespan part.
#47
Posté 19 mars 2010 - 07:24
Dethateer wrote...
El_Chala_Legalizado wrote...
mmm you're right but is just matter of time for a mod tools release. because is the only way to give more life time to a single player gameDethateer wrote...
Mod tools aren't released, because then they would have no DLC like the Arc Gun and armors to make second-hand buyers join the CN.
Mass Effect 1 would disagree with you on that. I mean on the mod tool release part, not the mods giving games a longer lifespan part.
yes, but the first time they release a mod tool was with dragon age, so maybe they'll begin to release mod tools henceforth or maybe someone someday will make a mod tool. the same thing happened with pc version of resident evil 4, the good thing is this an unreal engine, so it would be easier to make the tool
sorry if i wrote something wrong, i speak spanish
Modifié par El_Chala_Legalizado, 19 mars 2010 - 07:27 .
#48
Posté 19 mars 2010 - 07:47
#49
Posté 20 mars 2010 - 01:59
http://social.biowar...m/project/2340/
#50
Posté 20 mars 2010 - 06:47





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