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It seems likely that DA2 will not have an import function.


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#76
Bryy_Miller

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Archereon wrote...

Seeing as awakenings pretty much wipes the slate clean of all your Origins character's decisions (excluding a single 2 minute Cameo) , and doesn't even keep the Origin's decisions log


What exactly was supposed to carry over in DA:A? It doesn't take place in any of Ferelden except a small portion. It simply wouldn't make any sense.

After seeing the storyline disaster the attempt to carry over decisions created called Mass Effect 2 (A great game, but one not praised for its plot), I'm not particularly angry about this inevitability.


Wait, you mean the game in which every quest you did in the previous one had an impact?

#77
SDNcN

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Booglarize wrote...


Well, the problem here is that a good chunk of people (myself included) didn't get any closure for many of the important parts of their Warden's stories. There's a fine line between "leaving things up to the player's imagination" and a story that's just been poorly concluded from a writing perspective - and for a lot of the people who played Awakening, it was a tad closer to the latter. 


What exactly is left open in your story?

You told the King/Queen what you wanted to end up doing, had an epilogue in Origins, and another in Awakening.
And other than your character heading to Orlais, which a number of  story threads lead towards, there really isn't much left for them to do.

I'm sure it would be really cool to bring your origins character to other parts of Thedas alongside the companions from origins, but what exactly is gained from that other than continued playtime with familar faces?

Any major event that could happen in the other parts of Thedas for a DA game would be much better told by having a protagonist that is connected and relevent to that area, rather than bringing a character that has little connection to the people and places there.

Just look at why the Dalish origin was so weak -- there was barely any connection to the plot.

#78
ViessaKarde

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I think someone brought up a good point. I was able to check my Codex in Awakening and it still told me everything I've done up to that point. Now, I'm not quite sure how this save importing stuff works, but wouldn't all the info you need to "Carry over" your character be right there?

#79
ComTrav

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What do they gain by having an import function? Personally, I think ME2 was remarkable for doing it at all, and I expect them to refine and improve the carry-over in ME3.



DAO is not "the Warden's story" the same way ME is "Shepard's story." Between DAO and Awakenings, the Warden has probably had as much game time as Shepard will get in all three games.



And what about Origin stories, one of the defining features of the game? Wouldn't an import utility sorta ruin those? (Sigh, Human Barbarian...)

#80
SDNcN

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ComTrav wrote...

And what about Origin stories, one of the defining features of the game? Wouldn't an import utility sorta ruin those? (Sigh, Human Barbarian...)


Gogo Qunari mercenary!

#81
Behindyounow

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Ryuguy93 wrote...

Every blight has at least 400 years apart from each other unless there is a "super life poultice"...


Who says the next game is going to be about another Blight?

Infact, it probably wont be. It probably wont even have the Darkspawn as the main antagonists. Another reason why we shouldn't be able to import our warden.

#82
Bryy_Miller

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Behindyounow wrote...

Ryuguy93 wrote...

Every blight has at least 400 years apart from each other unless there is a "super life poultice"...


Who says the next game is going to be about another Blight?

Infact, it probably wont be. It probably wont even have the Darkspawn as the main antagonists. Another reason why we shouldn't be able to import our warden.


Well, you can probably bet that the Darkspawn will still be major players, depending on which choices you made at the endgame.

#83
Tahleron1

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the thing with dragon age is its about the world, not so much the character (unlike me2 which is a shepard fest)

I would guess eventually the games will lead you to discovering just what the hell happened with the Tevinter Empire, the old gods and the darkspawn, in theory there can only be 2 more blights anyway (as after that, they run out of old gods).

Modifié par Tahleron1, 19 mars 2010 - 08:37 .


#84
Behindyounow

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Shepard is practically a Mary Sue with everything they've done. A new character for DA2 would stop that happening to the GW.

#85
schwerttau

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187 Lifeless wrote...

I don't know about you guys but I'm pretty attached to my own custom warden and his decisions. I feel this cannot be the end of the story with our own character. If it is, and DA2 is a completely new character, that ties nothing together and I would seriously consider not bothering with it. That's saying alot, since I actually enjoyed Awakening since it was a oppertunity to contiue my character's story. I didn't know that Awakening didn;t keep the logs of origin decisions though, and the ending made to "epilogue" save.


The problem is: I guess, we are all pretty attached to our characters. That's why so many are angry about the loose ends, the missing lovers and stuff. This saying: it would be impossible for Bioware to create DA2 fully recognizing your choices in DA:O without major flaws. So many decisions they would have to implement.. Zev killed, Zev/Lel/Morigan/Alistair as lover (onenightstand or "true love"), killed "the secret companion" or not, sacrifice or not, dark ritual or not, decision what to do after DA:O and much more.

Seriously: I hope Bioware says byebye to this "maybe we continue this later, if not, who cares" and either create a storyline over several games where players actually have the feeling "they" are going through this (this meaning, your choices, romances and stuff should be transfered or explained in a reasonable way storywise) or creating independent games in one big setting but finishing them without loose ends and "maybe the adventure continues" in the epilogue. They should realize THE PLAYERS CARE. They really do. Bioware invested a lot in creating a "family" in DA:O then threw it away, expecting the players to not care about it and continue the story in another game as if there was no part 1. Yes I'm missing dog, lel and the others ;)

Modifié par schwerttau, 19 mars 2010 - 09:23 .


#86
DarkCamel

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An additional problem for carry over is your level. Your Warden and companions are super powered compared to the rest of the world. DA2 will have to start the game with the character as a low level so new players can enter the world without being overwhelmed. In Thedas, you cannot be rebuilt if you die. So my money is the Grey Warden's story not continuing in DA2.



Whether and how major plot decisions are carried over is another question, though I too prefer the question and answer version over an import, simply because I see it as a cleaner way of continuing the Thedas story.

#87
Sardoni

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schwerttau wrote...

187 Lifeless wrote...

I
don't know about you guys but I'm pretty attached to my own custom
warden and his decisions. I feel this cannot be the end of the story
with our own character. If it is, and DA2 is a completely new character,
that ties nothing together and I would seriously consider not bothering
with it. That's saying alot, since I actually enjoyed Awakening since
it was a oppertunity to contiue my character's story. I didn't know that
Awakening didn;t keep the logs of origin decisions though, and the
ending made to "epilogue" save.


The problem is: I guess,
we are all pretty attached to our characters. That's why so many
are angry about the loose ends, the missing lovers and stuff. This
saying: it would be impossible for Bioware to create DA2 fully
recognizing your choices in DA:O without major flaws. So many decisions
they would have to implement.. Zev killed, Zev/Lel/Morigan/Alistair as
lover (onenightstand or "true love"), killed "the secret companion" or
not, sacrifice or not, dark ritual or not, decision what to do after
DA:O and much more.

Seriously: I hope Bioware says byebye to this
"maybe we continue this later, if not, who cares" and either create a
storyline over several games where players actually have the feeling
"they" are going through this (this meaning, your choices, romances and
stuff should be transfered or explained in a reasonable way storywise) or
creating independent games in one big setting but finishing them
without loose ends and "maybe the adventure continues" in the epilogue.
They should realize THE PLAYERS CARE. They really do. Bioware invested a
lot in creating a "family" in DA:O then threw it away, expecting the
players to not care about it and continue the story in another game as
if there was no part 1. Yes I'm missing dog, lel and the others [smilie]../../../images/forum/emoticons/wink.png[/smilie]



^This.

At least in ME2 most ME1's had cameo's or references.  I was appaled by the lack of party interaction in DA:A.

I was just playing a game.  I wasn't playing a Bioware game and that's how I felt.  It had it's humor.  It had it's talented voice actors... but to be quite honest.

DA:A should have come out first and then DA:O should have come out.  I get that DA:A was a new campaign or continuing campaign but they were not on par.

ME2 was far superior to DA:A.  I felt no attachment to my party members in DA:A like I did in DA:O or ME1/2.  That wasn't my fault.  It was the way it was developed.

/shrug.  Happy to have played it, but feels like it should have stayed in the oven for a few more months.  They could have given Val the Keeper specialization to train you in, Justice the Guardian on, Nathaniel the Shadow one, Sigrun the Legion Scout one, and Anders the Battle Mage.  Through loyalty they teach it to you (you know kinda like what they did in Origins)... but wait... check out this vendor that doesn't speak to you at all he has it for 11G... oh my what a bargain!!

Awakening lacked the foundation and fundamentality of what is a Bioware game, theatrically it had the same appeal.  The lack of party interaction and the repetetive party banter turned me off immediately in Awakening.  And when I mean repetitive banter and I mean Val and Anders said the exact same lines between themselves 5 times.  Never had that in Origins... the banter developed with your characters pseudo relationships and even reacted to your romantic interest in their sidebars (Wrynne and Allistars arguements with a fem shep romance).

It is what it is though.  It's unfortunate.  This was DLC not an expansion imo.

Modifié par Sardonii, 19 mars 2010 - 09:26 .


#88
RobUnreal

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In all honesty. Considering an Age in Dragon Age is 100 years. It's not out of the question that DA:2 will take place some 40 or 60 years after DA:O.



By that time the Warden from Origins would have experienced the Calling and went into the Deep Roads. At that point, there would be a whole new story to tell completely independent of Origins.

#89
Proposition_Joe

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Oh god, think if they just elect to not continue the story of the Warden, Morrigan, leilana, Zev , kings and queens etc. That would be really horrendus, think how hard they pressed the" every choice has consequence" (Insert b-movie trailer voice) argument and in the end it didnt matter at all...

Would be a no buy for me

#90
SDNcN

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Proposition_Joe wrote...

Oh god, think if they just elect to not continue the story of the Warden, Morrigan, leilana, Zev , kings and queens etc. That would be really horrendus, think how hard they pressed the" every choice has consequence" (Insert b-movie trailer voice) argument and in the end it didnt matter at all...
Would be a no buy for me


How are choices made carrying over and using the same hero and companions dependent on each other?

#91
Zaros

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Kryyptehk wrote...

Zaros wrote...
................and beating down the asswipe who stole my sword...........


I keep hearing this, is someone supposed to steal your sword? I don't remember this...


If you obtain the sword "Vigilance" the epilogue will state that it was stolen afterwords, and then taken by a bunch of other people as well, though I'd like to think that I could catch the theif and run him through with Vigilance before he got his grubby little fingers all over it. I mean, I'm pretty much the most powerful rogue in Ferrelden, so I can't imagine anyone being able to take something from me, of all people.

Oh, and sorry for the late reply :bandit:

Modifié par Zaros, 19 mars 2010 - 09:46 .


#92
The_Abyss

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Dansayshi wrote...


Seriously, iv never seen a game were you could play as the bad guy
destroying the world.


Dungeon keeper by bullfrog.

Modifié par The_Abyss, 19 mars 2010 - 09:46 .


#93
Proposition_Joe

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Ho do you mean SDNcN? can you clarify?

#94
Gill Kaiser

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Booglarize wrote...

SDNcN wrote...

Gill Kaiser wrote...

In fact, I hope that DA2 does not continue with the same character. My Warden's story is done.


This.
Using the Warden or the Orlesian in the future dlc or expansions, but leaving their ultimate ending up to the player's imagination would be great. DA isn't built around a single character's story like Baldur's Gate. Constantly reusing the main character isn't going to have the same impact as introducing  new protagonists with stronger conections to the locations and events in the sequel.


Well, the problem here is that a good chunk of people (myself included) didn't get any closure for many of the important parts of their Warden's stories. There's a fine line between "leaving things up to the player's imagination" and a story that's just been poorly concluded from a writing perspective - and for a lot of the people who played Awakening, it was a tad closer to the latter. 

Well, that's why if I play Awakening I'm only going to play an Orlesian Warden... because my original Warden's ending was satisfactory and to add to it would ruin it.

#95
SDNcN

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Proposition_Joe wrote...

Ho do you mean SDNcN? can you clarify?


Regardless of if you continue playing as the Warden from origins and adventure with his or her companions, your character made a number of choices that  can have major effects on Thedas.

Choosing the fate of the Architect.
Choosing who is King or Queen Ferelden.
Choosing the King of Orzammar.
Choosing to fate of the Anvil of the Void.
Choosing the side with the Dalish or the wolves, the former leading to them obtaining their own lands.

All of those can have impact on future DA titles and none of them require you to have the same character or companions to see their effect.

Modifié par SDNcN, 19 mars 2010 - 10:23 .


#96
J-Reyno

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I don't think an import would be THAT difficult. I imagine it could be similar to Awakenings... only, better. You CAN import, but you don't have to, and the story takes place in a different area where there isn't going to be too much impact.

Still, I personally wouldn't mind either way. With Awakening we no longer have a single companion that is guaranteed 100% to live except Morrigan, so for the others we'll be seeing potential cameos at best. My character ran off to be with Leliana and I'd be semi-content to leave it that way.

The one thing I DO hope is that we can import just for history. For example, if in DA2 I make a new protagonist, I want to hear or read in codex entries that Darren Cousland (my primary Origins and Awakening PC) slayed the last archdemon, brought stability to Amaranthine, etc. And if Morrigan returns she confirms that he, the Hero of Ferelden, is the father of her child (whether good or bad). This would be immensely pleasing.

#97
Proposition_Joe

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Absolutley SDNcN but it wont be any fun for me atleast if my warden didnt get a proper ending ala MotB. i hate loose ends both in story and relationship wise.I want to know what happened with morrigan, how my wardens relationship with Leilana is working out, meet Sten again and some of the NPC´s, please can i have that ? :-)

#98
vypz

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i recon bioware is saving a big importer for DA:2 because compare it to mass effect (the original) awakaning is basicialy an expansion like pinnicile station (inncorrect spelling i no) or bring down the sky. on my import i kept alistar mde anora his queen n did the dark ritual kept wyn alive and romanced liliana n all these choices imported over even liliana in the epilouge the reason why you didnt see the majority of your choices import is because you are in Amaranthine n not say denirim or redcliff where you could meet people who you helped out in origins(with the exception of wade n harren who also make a breif refrence to the drake scale armor) so i think origins did import well and will in DA:2 and as for importind a dead warrden and him becoming alive again ill agrree i duno what happend there but you could use your imagination n just think o yer morrigan used bloodmagic 2 revive me after my funural and everyone knows about it i duno myself but there you have it

#99
Robust Nuts

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vypz wrote...

i recon bioware is saving a big importer for DA:2 because compare it to mass effect (the original) awakaning is basicialy an expansion like pinnicile station (inncorrect spelling i no) or bring down the sky. on my import i kept alistar mde anora his queen n did the dark ritual kept wyn alive and romanced liliana n all these choices imported over even liliana in the epilouge the reason why you didnt see the majority of your choices import is because you are in Amaranthine n not say denirim or redcliff where you could meet people who you helped out in origins(with the exception of wade n harren who also make a breif refrence to the drake scale armor) so i think origins did import well and will in DA:2 and as for importind a dead warrden and him becoming alive again ill agrree i duno what happend there but you could use your imagination n just think o yer morrigan used bloodmagic 2 revive me after my funural and everyone knows about it i duno myself but there you have it

I agree with vypz

#100
radwimp

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I also agree, I don't think just because a measly expansion didn't have major imported functions that means DA2 will be the same. People get so worked up by speculating such.

Modifié par jewbagel, 19 mars 2010 - 03:22 .