187 Lifeless wrote...
I don't know about you guys but I'm pretty attached to my own custom warden and his decisions. I feel this cannot be the end of the story with our own character. If it is, and DA2 is a completely new character, that ties nothing together and I would seriously consider not bothering with it. That's saying alot, since I actually enjoyed Awakening since it was a oppertunity to contiue my character's story. I didn't know that Awakening didn;t keep the logs of origin decisions though, and the ending made to "epilogue" save.
The problem is: I guess, we are
all pretty attached to our characters. That's why so many are angry about the loose ends, the missing lovers and stuff. This saying: it would be impossible for Bioware to create DA2 fully recognizing your choices in DA:O without major flaws. So many decisions they would have to implement.. Zev killed, Zev/Lel/Morigan/Alistair as lover (onenightstand or "true love"), killed "the secret companion" or not, sacrifice or not, dark ritual or not, decision what to do after DA:O and much more.
Seriously: I hope Bioware says byebye to this "maybe we continue this later, if not, who cares" and either create a storyline over several games where players actually have the feeling "they" are going through this (this meaning, your choices, romances and stuff should be transfered or explained in a reasonable way storywise)
or creating independent games in one big setting but finishing them without loose ends and "maybe the adventure continues" in the epilogue. They should realize THE PLAYERS CARE. They really do. Bioware invested a lot in creating a "family" in DA:O then threw it away, expecting the players to not care about it and continue the story in another game as if there was no part 1. Yes I'm missing dog, lel and the others
Modifié par schwerttau, 19 mars 2010 - 09:23 .