It seems likely that DA2 will not have an import function.
#101
Posté 19 mars 2010 - 03:39
#102
Posté 19 mars 2010 - 03:39
#103
Posté 19 mars 2010 - 03:59
Dansayshi wrote...
Play as an Arch demon destroying Orlais.
Seriously, iv never seen a game were you could play as the bad guy destroying the world.
In all honesty tho, I hope they dont put an import function in, and instead just mention the slaying of the arch demon in ferelden by grey wardens. I just dont like these crap cameos. All my actions from origins were summed up in about a minute.
Its called destroy all humans. "YEah its out there and yes its fun!
#104
Posté 19 mars 2010 - 05:00
schwerttau wrote...
187 Lifeless wrote...
I don't know about you guys but I'm pretty attached to my own custom warden and his decisions. I feel this cannot be the end of the story with our own character. If it is, and DA2 is a completely new character, that ties nothing together and I would seriously consider not bothering with it. That's saying alot, since I actually enjoyed Awakening since it was a oppertunity to contiue my character's story. I didn't know that Awakening didn;t keep the logs of origin decisions though, and the ending made to "epilogue" save.
The problem is: I guess, we are all pretty attached to our characters. That's why so many are angry about the loose ends, the missing lovers and stuff. This saying: it would be impossible for Bioware to create DA2 fully recognizing your choices in DA:O without major flaws. So many decisions they would have to implement.. Zev killed, Zev/Lel/Morigan/Alistair as lover (onenightstand or "true love"), killed "the secret companion" or not, sacrifice or not, dark ritual or not, decision what to do after DA:O and much more.
Seriously: I hope Bioware says byebye to this "maybe we continue this later, if not, who cares" and either create a storyline over several games where players actually have the feeling "they" are going through this (this meaning, your choices, romances and stuff should be transfered or explained in a reasonable way storywise) or creating independent games in one big setting but finishing them without loose ends and "maybe the adventure continues" in the epilogue. They should realize THE PLAYERS CARE. They really do. Bioware invested a lot in creating a "family" in DA:O then threw it away, expecting the players to not care about it and continue the story in another game as if there was no part 1. Yes I'm missing dog, lel and the others
This.
#105
Posté 19 mars 2010 - 06:18
I'll still buy DA2 as I enjoy playing this one so much and I love they way BioWare does its RPG's. A new story with a new generation dealing with the god child might be a good one....everyones kids get in the act! Would love to see a Sten Jr....yikes! I'm sure Zed would have more then a few kids kicking around! Shale of course could still be there as herself. I would enjoy playing a game like that!
I guess we'll just have to wait and see what comes out next year. I'm sure they will give us some hints of the story etc. when the release date gets closer. And lets face it there will always be someone who's unhappy no matter what they end up doing.
#106
Posté 19 mars 2010 - 06:49
Proposition_Joe wrote...
Absolutley SDNcN but it wont be any fun for me atleast if my warden didnt get a proper ending ala MotB. i hate loose ends both in story and relationship wise.I want to know what happened with morrigan, how my wardens relationship with Leilana is working out, meet Sten again and some of the NPC´s, please can i have that ? :-)
Honestly I think that is best accomplished through DLC or an expansion if anything. I don't think anyone in this thread has really given a reason carrying over the Warden and their companions will lead to a better story in the sequel other than they want to see more with them.
It is understandable, but they really add nothing save for familiarity and the relationship built in the previous game.
If Bioware is going to set future titles in other areas of Thedas, starting with a protaganist who has personal connections to the plot (Noble=Howe, City Elf =Enslaved family, Mage=home overrun by demons, etc) and new companions to get to know will lead to a much stronger story.
#107
Posté 19 mars 2010 - 07:36
If I cannot import my character into DA/2 then I want DLC that leads to the calling and the deep roads. A sort of swan song for my character that I put so much time into.
#108
Posté 19 mars 2010 - 07:41
I want to learn MORE of the TRUTH behind what occured in the past rather then just myth.. I want to find out if the maker still exists.. I want to find out if there is some way to undo the damage the tivinter imperium did to the world.. I want to SEE what remains of that.. because the large map shows it still exists.. There are a thousand stories Bioware can tell.. all that deal souly with the events around the actual causes of the blight and the events that are hinted at by the chantry and the like.. Much like BG lead us into the tale of being Bhaals son/daughter and BG2 showed us more of that story.. or how IWD showed us one event and IWD 2 moved us to the same area over 100 years later... Or NWN showed us the events of our fearless hero while NWN2 was set after but the events where still 'referenced' in realms lore.. etc etc etc.
I don't want or need Mass Effect continuallity of the CORE character constantly in my game, mass effect was clear from the start that your SPECTER was going to be playing a long long game down that road.
#109
Posté 19 mars 2010 - 07:45
Modifié par Nyaore, 19 mars 2010 - 07:46 .
#110
Posté 19 mars 2010 - 08:40
Ludicrous why, exactly? You'd obviously be right to say that it would break the trend, but the fact the the previous Blights occured centuries apart does not entail that subsequent ones must. The time between Blights, as is demonstrated in Dragon Age: Origins, is not bound to a specific number of years, decades or centuries.Gill Kaiser wrote...
Well, to be honest, I don't expect darkspawn to be the primary antagonistic faction in DA2, nor do I expect Grey Wardens to be the protagonists. I mean, the Blight is over, and it's ludicrous to suggest that another could occur within the Dragon Age.
Additionally, if the name of an Age is supposed to be prophetic to some degree, then it's actually quite reasonable to suggest that the Dragon Age could be a nigh-apocalyptic age that saw the rise of the final three Old Gods.
As Alistair says: they're definitely dragons.
That's not to say I think this need be the case -- I'm not betting on any particular expectations for the DA sequel/s -- just that it's hardly "ludicrous" to suggest another Blight could occur within the Dragon Age.
#111
Posté 19 mars 2010 - 09:16
#112
Posté 19 mars 2010 - 09:20
hmm i agree disagree i mean it says after 3yrs or so ur compainion did something but it says in ending cutscenes that you goto orlais to pursue your LI so its a 50/50 chanceArchereon wrote...
Seeing as awakenings pretty much wipes the slate clean of all your Origins character's decisions (excluding a single 2 minute Cameo) , and doesn't even keep the Origin's decisions log, its pretty safe to say that DA2 will draw from a canonized ending, and be set maybe 20-30 or so years later, when most of the Warden's minor decisions will have lost significance, the Warden, Alistair, and Loghain would have died, and any other variable characters won't need to even have cameos.
After seeing the storyline disaster the attempt to carry over decisions created called Mass Effect 2 (A great game, but one not praised for its plot), I'm not particularly angry about this inevitability.
#113
Posté 19 mars 2010 - 09:23
A cool easter egg would be for a new character in DA2 to see portraits of famous Grey Wardens and see the previous character amongst them.
#114
Posté 19 mars 2010 - 09:24
i am confused on the question i dont know if there is one blight tht effect the whole world or each country has a blight/archdemon even so in DAO awakining the architect said the darkspawn try to find the old gods and when they find one a blight starts again so in DAO 2 the darkspawn might find another old godUlicus wrote...
Ludicrous why, exactly? You'd obviously be right to say that it would break the trend, but the fact the the previous Blights occured centuries apart does not entail that subsequent ones must. The time between Blights, as is demonstrated in Dragon Age: Origins, is not bound to a specific number of years, decades or centuries.Gill Kaiser wrote...
Well, to be honest, I don't expect darkspawn to be the primary antagonistic faction in DA2, nor do I expect Grey Wardens to be the protagonists. I mean, the Blight is over, and it's ludicrous to suggest that another could occur within the Dragon Age.
Additionally, if the name of an Age is supposed to be prophetic to some degree, then it's actually quite reasonable to suggest that the Dragon Age could be a nigh-apocalyptic age that saw the rise of the final three Old Gods.
As Alistair says: they're definitely dragons.
That's not to say I think this need be the case -- I'm not betting on any particular expectations for the DA sequel/s -- just that it's hardly "ludicrous" to suggest another Blight could occur within the Dragon Age.
#115
Posté 20 mars 2010 - 02:30
#116
Posté 20 mars 2010 - 03:00
Robust Nuts wrote...
^ Not another blight. That'll be more of a been there done that. I want be able to do other things than fight the Darkspawn... and if that means our original PC from DA:O must go, then so be it.
The problem is that the Blight in DAO wasnt actually a real Blight, never got off the ground you see. A Real Blight is where whole nations are swallowed up by vast legions of Darkspawn as they steam roll through everything in their way as though it were doomsday. The fourth Blight made the Fifth blight look like a walk in the park by compare.
If we could get that sense of urgency, where the fate of the world, not just Ferelden, hangs in the balance then you might just become more interested in killing Darkspawn again. Maybe...
Modifié par Venatio, 20 mars 2010 - 03:01 .
#117
Posté 20 mars 2010 - 11:55
Its just we got the old god of beauty. He's the limp-wristed effeminate drama douche of the Archdemons. Do you really expect him to be as dangerous as the old god of Chaos?
#118
Posté 28 mars 2010 - 02:02
I'm guessing that DA2 will be a whole new story. All the epilogues regarding the PC mentions that s/he left Vigil's Keep and was never seen from again. Some people will hate me for saying this but I do hope it's a new story. DA:O was able to wrap-up the blight story while Awakening explained and concluded the source of the blights. DA2 can't bank on that same story; but I'm hoping the plot is about a major event that happens in the future and not a prologue.
#119
Posté 28 mars 2010 - 02:26
#120
Posté 28 mars 2010 - 04:06
As for me, I would actually prefer they made it a whole new bag, just because Mass Effect does the import save thing does not mean all Bioware games have to now. It works for Mass Effect because Shephard is that story, but Dragon Age is about the world, the lore, and the epic battles. Leave the old characters and world behind they are done. A sequel should take place in a different country with completely different characters, maybe a cameo from someone who could not age or is really old, like Morrigan or something.
#121
Posté 28 mars 2010 - 04:23
#122
Posté 28 mars 2010 - 05:14
#123
Posté 28 mars 2010 - 07:22
Abigail Fenn wrote...
I hope that there isn't any import function in DA2. After all, there's an import function in ME2 because the Mass Effect series is about Shepard, his/her story, saving the universe, etc. Dragon Age isn't specifically about the PC Grey Warden. I'd like to think it's more about the major events that happen during the Dragon Age, hence the name. Origins was kind of the beginning of the story, and hopefully that will continue in DA2. I'd be totally fine with DA2 having connections to DA:O, but not replaying a new game as the same character. Part of the fun of playing a new game is stepping into the role of a new character, for me. So yeah, no import option would be great.
FOR YOU being the operative term there. That's fine for folks like you, that want that. But some of us enjoy building a character, and seeing it through from start to finish. I think Awakening handled at least that part correctly, giving both options to start new or continue, and that's what I hope to see in the next. I'm the sort that when my character ends, so does the game, others are not...and thats fine, there should be options for both of us.
#124
Posté 29 mars 2010 - 04:38
Hell, I hope we don't get any real sense of closure, that way those characters can in-fact maintain their "icons of the setting" feel. Morrigan/Flemeth being the Elminster/Larloch/Szass Tam of the setting with the rest of the cast also being part of the setting.
#125
Posté 29 mars 2010 - 05:39
You know what, you are right. It was terrible. It gave us a continuing game and made our choices actually matter! How dare they give gamers any type of meaningful story like that. They should be sued!





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