Well prove it, I dare you. Where is the hard number for the statement? Where is your poll?Durmir wrote...
Once again, people who ask for a higher difficulty are actullay the majority.
DAO - Difficulty epic fail, Bioware plz do something
#51
Posté 18 mars 2010 - 07:13
#52
Posté 18 mars 2010 - 07:15
Kothoses Rothenkisal wrote...
Durmir wrote...
booke63 wrote...
Are you on a PC? Here is maybe a mod for you:
http://social.biowar.../9/index/232387
Thx for the tip
Anyway, I don't think it's "ok" to consider mods to get what the core game should provide. I'd really prefer an "official" fix, as it'll be closer to what developpers intended for the game,
You read their minds? Are you a Jedi?
I think since the devs made the game, then the game as it is, is generally speaking what they "intend" for it to be.
The ability to mod it is there for people like you who are not 100% happy with that, but are happy enough to pay for a base product and then tweak it a little to your own satisfaction.
Have fun.
Wrong. And it's much wronger considering that the developpers are Bioware, and the game is not ditributed by Bioware, but EA (though Bioware is now owned by EA, they are quite independant in the development phase). They have some obligations to propose the game with a certain timing, not to speak of other restrainments.
Moreover, yes, if it is fixed by the developpers, call me a jedi, but i really think it means that it's like they intended
Anyway, thx for your comments, you're right about mods. And it's a solution I'm really considering, though i'd rather the fix to be "official" in some way.
#53
Posté 18 mars 2010 - 07:17
The forum pulls only certain types of people, those who are big fans of the game, are interested in modding, have major complaints, etc. Basically, the fanatics and extremists (when compared to the overall purchasing demographic). The longer a game has been released the more extreme the outlooks of the forum goers as less devoted people lose interest. Polls take only a small cross section of our already skewed selection of people; Those that not only see a link to the poll, but take the time to follow it and then find it interesting enough to answer.
Although interesting, forum polls are not indicative of the overall market and any information gained from them one way or another is merely a curiosity. Dig a few months back here and you can find numerous bioware reps voicing a similar (although not as long winded) view.
Simple application of logic and a minor knowledge of human nature can actually tell us much more in this case. The casual gamer (who is the lion's share of the gaming market) usually only plays a game only once. It is passing entertainment and once 'used' is over. The casual gamer is also most likely to play a game on whatever the default setting is, changing it only if the game is too difficult. Only 'hardcore' or more experienced gamers will increase the challenge. For your average Joe Public "beating" the game is much more important than being challenged by it.
Modifié par Sloth Of Doom, 18 mars 2010 - 07:21 .
#54
Posté 18 mars 2010 - 07:20
k9medusa wrote...
Well prove it, I dare you. Where is the hard number for the statement? Where is your poll?Durmir wrote...
Once again, people who ask for a higher difficulty are actullay the majority.
Lol
And where's the poll stating that people want the hard and nightmare modes to keep the same difficulty, or even reduce it ?
It was talked about many times on french forum, and everybody there agreed. So I can make a poll there, but then you'd say "well, it's just some people" or "well, they're not representative" or "well, they're... french people..." or "Obi-Wan Kennoby"
The best way to know is actually ask people. But would you really say you want the difficulty to be raised when you see how some react ?
To answer some, "Sloth of Doom" may not be a troll elsewhere, people. But here, and IMO, he's a troll. Why ? He doesn't say anything true or usefull, but he's rude and he's testing my self-control deliberately, while he could have said he disagrees without being such a... no, I'll stay polite
#55
Posté 18 mars 2010 - 07:23
#56
Posté 18 mars 2010 - 07:25
Unless a new difficulty or tweaked difficulty is well in the works already, I doubt you'll see a change in DAO. I would guess the difficulty decision was made long ago, and that most dev time is well scheduled out. (More unsubstantiated BS, heh)
Additionally I would offer the suggestion that one of the surely several reasons Bioware made the game mod-able is that it makes it easier for them to make decisions and move forward knowing the community can make changes that the community would like.
At least I won't be repeating the same points over and over again. Once maybe twice is enough for this BSer.
#57
Posté 18 mars 2010 - 07:26
#58
Posté 18 mars 2010 - 07:27
Durmir wrote...
So plz, Bioware, when people say your game is too easy, stop getting an add-on which is even easier ! It's not good, even for the lifetime of your game.
"People" as people on the forums?
#59
Posté 18 mars 2010 - 07:28
k9medusa wrote...
Well prove it, I dare you. Where is the hard number for the statement? Where is your poll?Durmir wrote...
Once again, people who ask for a higher difficulty are actullay the majority.
This is the internet silly - you can claim anything you want without ever backing it up with reality which is pretty much what we are hearing from the OP (IMO) -
I'm hearing much more common sense/reality from Sloth (and the retired programmer whos moniker escapes me at the moment) than I am from the OP in spite of the fact that the OP seems to think he is better informed about these subjects than 95% of the rest of the world...<insert rolling eyes smiley here>
#60
Posté 18 mars 2010 - 07:28
k9medusa wrote...
What you say about forums polls is true, but the OP claim a lot of people who are on the forums want it harder, therefore we taking from the same data based. If what OP is claiming is true, the polls should back him up or the polls should back us up. They can not do both.
I agee. I guess what I am saying is that no matter what a forum poll says either way, it doesn't really matter since such a small cross section of Bioware's customers use the forums.
#61
Posté 18 mars 2010 - 07:31
#62
Posté 18 mars 2010 - 07:33
Polls are efficient I think, even if we all agree to say that few players, in comparison of the total number of players, come here. Some don't speak english/french/german, but a lot more don't even think/want/have time or whatever to come say what they think.
But, the official forum is still the best way for developpers to know about what players think. That's why polls are generally considered (though I don't know Bioware/EA policy about this, I know it's the case for Blizzard for example : most of changes in their games are stated thanks to players feedbacks on their forums).
So I think polls would be a good idea. But it has to be well explained. I mean, in the case of this topic, people who are going to vote MUST know what they are voting for. A lot of people thought here I was asking to raise the difficulty of all modes, including easy and normal. Players in easy and normal mode are not concerned by the balance in hard and nightmare modes. Information is important, as most people read half a question
But I really think it may help developpers to propose polls, as they come here to ask for our opinion too.
After all, if players want their ideas/comments/wishes to be listened to, the best they can do is coming here and talk. If they don't, then it means they don't feel much concerned. Assuming, of course, that they will not have to face a troll when they say what they wanted to say (most of them would certainly not come here anymore)
Modifié par Durmir, 18 mars 2010 - 07:37 .
#63
Posté 18 mars 2010 - 07:36
#64
Posté 18 mars 2010 - 07:36
And i agree players who want more difficulty are definately not the majority.
But i don't think we're so small - at least i hope not - that we should just be ignored.
@ polling....
people on the forums several months after launch are always going to be skewed towards people satisfied with the game. Or people needing help with the game (e.g. my characters won't move anymore, cause i hit the hold button, but don't know i did that.) Of the people who would like dragon age to offer more difficulty/Challenge, i think you'll see a smaller fraction of them on the forums. I think many of them have already beat the game on NM -if they bothered to complete the game- and got bored and moved on. I think of those that failed to find the challenge in the Origins, i think they are the least likely players to return for Awakenings.
Modifié par Andari_Surana, 18 mars 2010 - 07:38 .
#65
Posté 18 mars 2010 - 07:38
That is what I play for mostly and trying different build ideas...Petsura wrote...
Am I the only one here who plays games just for their story?
#66
Posté 18 mars 2010 - 07:41
Petsura wrote...
Am I the only one here who plays games just for their story?
JUST for the story? I guess I would watch a movie or read a book if I wanted just story. Of course, story is a major part of any game. I don't care how balanced and 'cool' a game is, if the story is terrible and the characters not fully realized then I can't play it. For example, I occasionally plink away at Ego Draconis but I find the plot to be rather silly and hackneyed and the characters barely exist.
The opposite also holds true, a game with an amazing story has a hard time keeping me interested if it plays like an oiled brick. For example, I loved Call of Cthulu: Dark Corners of the Earth at first when you were just running around without a gun, trying to avoid scary things and figure out what was gong on. Once it devolved into a poor excuse for a shooter with underpowered weapons and bad controls I lost interest even though the story was very good.
#67
Posté 18 mars 2010 - 07:43
Durmir wrote...
booke63 wrote...
Are you on a PC? Here is maybe a mod for you:
http://social.biowar.../9/index/232387
Thx for the tip
Anyway, I don't think it's "ok" to consider mods to get what the core game should provide. I'd really prefer an "official" fix, as it'll be closer to what developpers intended for the game, and not to be obliged to go everywhere looking for a mod doing what the game should do.
But I guess I will make it with the mod, until then...
You should really relax. There is no bug, no fix neeeded, or anything. Lots of games are 'easy'. This is not a bug.
Nobody ever complains about Final Fantasy games being easy. You know what the players do? They challenge THEMSELVES. No equipment, limiting abilities, doing this, doing that, combining different challenges or simple soloing the entire game.
Create some of your own limitations in-game and play with them. Challenge yourself.
This is common sense for single player RPG games and has been done since the NES days - they are often very easy for veteran players.
#68
Posté 18 mars 2010 - 07:47
ccconda wrote...
Durmir wrote...
booke63 wrote...
Are you on a PC? Here is maybe a mod for you:
http://social.biowar.../9/index/232387
Thx for the tip
Anyway, I don't think it's "ok" to consider mods to get what the core game should provide. I'd really prefer an "official" fix, as it'll be closer to what developpers intended for the game, and not to be obliged to go everywhere looking for a mod doing what the game should do.
But I guess I will make it with the mod, until then...
You should really relax. There is no bug, no fix neeeded, or anything. Lots of games are 'easy'. This is not a bug.
Nobody ever complains about Final Fantasy games being easy. You know what the players do? They challenge THEMSELVES. No equipment, limiting abilities, doing this, doing that, combining different challenges or simple soloing the entire game.
Create some of your own limitations in-game and play with them. Challenge yourself.
This is common sense for single player RPG games and has been done since the NES days - they are often very easy for veteran players.
Well Said:happy: LOL , Beat the game in your underware only with a sword on nightmare soloB)
Modifié par k9medusa, 18 mars 2010 - 07:51 .
#69
Posté 18 mars 2010 - 07:51
But it's really hard to find a challenge that would be hard to achieve, but actually possible. It's always too easy or impossible, whatever I do. I can't seem to be able finding the challenge that will enlighten my day
But I'm considering using mods. As mods are usually tested, I guess they're all possible to use and achieve. Maybe I'll find the right balance there.
A shame there's no real "guide" on which are the mods to use in this case, except for the "nightmare plus" mod.
Modifié par Durmir, 18 mars 2010 - 07:56 .
#70
Posté 18 mars 2010 - 07:54
The thing is, being naked is boring. I like gear, having a party, and so forth. Removing fun game aspects isn't very enjoyable - its why i never did a "no materia" run in FF7, or "no skills" run in FF12. Those things make the game fun, just like party management and finding loot is fun in dragon age.
#71
Posté 18 mars 2010 - 07:57
#72
Posté 18 mars 2010 - 07:58
#73
Posté 18 mars 2010 - 08:05
Durmir wrote...
I tried, really. That's what made me do the game in nightmare mode, in solo.
But it's really hard to find a challenge that would be hard to achieve, but actually possible. It's always too easy or impossible, whatever I do. I can't seem to be able finding the challenge that will enlighten my day
But I'm considering using mods. As mods are usually tested, I guess they're all possible to use and achieve. Maybe I'll find the right balance there.
A shame there's no real "guide" on which are the mods to use in this case, except for the "nightmare plus" mod.
Remember, moddding is part of the Bioware and DAO experience. I know it's not the same for non PC players, and that sucks, but there are other advantages to consoles, I imagine (though I've never owned one) just not with the full DAO experience.
Here is a good site that makes finding mods easier than the Bioware projects forum.
http://www.dragonagenexus.com
There are threads where people list mods they're using to help you choose. Also you can sort by most popular, or newest, by category etc. to further your search.
And yes you'll see enless mods that make the game easier, so you'll have to hold your nose there and find the ones that will help you. For example I think there are ones that improve AI.
#74
Posté 18 mars 2010 - 08:09
Sloth Of Doom wrote...
Durmir, if you want to try something that is difficult but not impossible without mods, try running a solo nightmare rogue. At later levels it becomes easier once you have an insane defense score, but low to mid levels is a good challenge, especially fights such as the Brood Mother.
Thx for the tip, but I already did that, with a duelist. Broodmother was not really an issue, since you can kill her with a bow without having the tentacles bothering you (if you place yourself on a rock).
I killed my first revenant at lvl 9, using only 3 poultices. The archdemon was slain using 5 poultices.
The only real challenge I had was with the Ogre at the beginning, in the tower of Ishal. He, indeed, was a nightmare
But then... too easy.
@booke63 : thx too. I knew the site, but i admit i almost forgot it. I'll pick up some mods there
Modifié par Durmir, 18 mars 2010 - 08:10 .
#75
Posté 18 mars 2010 - 08:13





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