superimposed wrote...
ME:2's engine most certainly was a step in the right direction. The actual telling of the story and characterisation was horrific. The plot was just wrong, basically.
say what now?
superimposed wrote...
ME:2's engine most certainly was a step in the right direction. The actual telling of the story and characterisation was horrific. The plot was just wrong, basically.
Halmiriliath wrote...
Given that the point about the release date has already been dealt with, I'm curious as to a different part of the original post.Archereon wrote...
For shovelware shooters (like EAs ideal vision of Mass Effect), that's not much of a problem, all you need is a few new guns and a new campaign to call something a sequel, but for RPGs and frankly nearly any proper game (including any self respecting FPS/TPS), like what Mass Effect 2 still clings to being, you need more to have a worthy sequel.
I took this as meaning that Mass Effect 2 is clinging to being a self-respecting RPG. My apologies if that isn't the case, but if it is, then why do you think this? The plot develops at a similar pace and style to the first Mass Effect - which I'm assuming you believe is a self-respecting RPG - while the improvements in the second instalment were a huge step forward in terms of immersion for me. As I'm currently replaying the original Mass Effect again for the first time since I played the second, what has struck me is how much the huge number of (sometimes irrelevant) side missions, all carried out in identically skinned bases, damages my sense of being immersed in the Mass Effect universe and the story of Commander Shepard. For me, Mass Effect 2 addressed that almost perfectly, and - with the exponential increase in dialogue and what I felt to be a great improvement in voice acting - I felt more involved from the beginning to the end than I did in Mass Effect 1.
Don't get me wrong, I love the first Mass Effect, but I feel that Mass Effect 2 adds, not detracts, from the Mass Effect franchise as an RPG. While the great improvements in combat may have attracted a different kind of gamer, it doesn't alter the fact that Mass Effect 2 is still at heart an RPG.
Archereon wrote...
By "Self respecting" RPG, I meant a real RPG, not necessarily those turn based crap JRPGs. A real RPG requires...
-A DECENT STORY
-To not have immersion breakers like the mission end screen.
-To have a decent story.
-More than 10 items (but not necessarily loot **** levels of equipment.)
Modifié par slackbheep, 19 mars 2010 - 01:33 .
aragfore03 wrote...
Everyone is assuming Q1 2011 is ME3. It could be a ME spinoff or something. It'd be a tad shocking for them to rush the end of the trilogy. Give them some credit.
Archereon wrote...
I think I can safely say most people agree that ME1s villains were vastly superior to ME2's villain. (Saren was actually an interesting character to listen to, and Sovereign's speech was perfect, Harbinger never stops talking, and most of his writing is just awful, I could probably do better than "ASSUMING DIRECT CONTROL.")
Archereon wrote...
Driving: ...You do realize I was referring to the very real possibility that mass effect 3, with a development window of 1 year, might end up more a glorified $60 expansion pack than a sequel (like Gears of War "2" was to GoW1)
Archereon wrote...
By "Self respecting" RPG, I meant a real RPG, not necessarily those turn based crap JRPGs. A real RPG requires...
-A DECENT STORY
-To not have immersion breakers like the mission end screen.
-To have a decent story.
-More than 10 items (but not necessarily loot **** levels of equipment.)
Driving Ghost wrote...
Team is going to add more RPG elements.
GoW lacks RPG elements.
I fail to see the reasons of the OP. ME2 was obviously more GoW.
Bioware said so...superimposed wrote...
Driving Ghost wrote...
Team is going to add more RPG elements.
GoW lacks RPG elements.
I fail to see the reasons of the OP. ME2 was obviously more GoW.
How?
What more RPG elements do you need? They had choices and consequences, they had character decisions, they had you playing the role of Commander Shepard. That's pretty RPG right there. They can't make it "more RPG" they can only expand.
Driving Ghost wrote...
Bioware said so...superimposed wrote...
Driving Ghost wrote...
Team is going to add more RPG elements.
GoW lacks RPG elements.
I fail to see the reasons of the OP. ME2 was obviously more GoW.
How?
What more RPG elements do you need? They had choices and consequences, they had character decisions, they had you playing the role of Commander Shepard. That's pretty RPG right there. They can't make it "more RPG" they can only expand.
Archereon wrote...
By "Self respecting" RPG, I meant a real RPG, not necessarily those turn based crap JRPGs. A real RPG requires...
-A DECENT STORY
-To not have immersion breakers like the mission end screen.
-To have a decent story.
-More than 10 items (but not necessarily loot **** levels of equipment.)
Modifié par Halmiriliath, 19 mars 2010 - 03:29 .
Halmiriliath wrote...
Archereon wrote...
By "Self respecting" RPG, I meant a real RPG, not necessarily those turn based crap JRPGs. A real RPG requires...
-A DECENT STORY
-To not have immersion breakers like the mission end screen.
-To have a decent story.
-More than 10 items (but not necessarily loot **** levels of equipment.)
It's interesting that you think that the mission end screen is an immersion breaker. I thought it was quite a nice way of showing that the Illusive Man is keeping tabs on his investment, as it were, while giving some insights into his opinion regarding what you're doing. But this is subjective, as is your point about needing a 'decent story'. I personally enjoyed the plot of Mass Effect 2, while others are only too happy to note the inevitable flaws in such an overarching galaxy-wide story. Sure, the human Reaper may look like a T-800, but how could you make a humanoid synthetic look otherwise if you're aleady certain that this is what they based it on? I do agree however, with your point in your next post that Sovereign had better dialogue than Harbinger, and Sturmwulfe's point about the lack of urgency sometimes. Overall, however, I think that Mass Effect 2 has a greater number of compelling characters and less unnecessary side missions than the first instalment, which gives me a greater sense of being in Shepard's world. But that's just me...
superimposed wrote...
Driving Ghost wrote...
Bioware said so...superimposed wrote...
Driving Ghost wrote...
Team is going to add more RPG elements.
GoW lacks RPG elements.
I fail to see the reasons of the OP. ME2 was obviously more GoW.
How?
What more RPG elements do you need? They had choices and consequences, they had character decisions, they had you playing the role of Commander Shepard. That's pretty RPG right there. They can't make it "more RPG" they can only expand.
Again, how? Please tell me.