Is this game going to get better?
#51
Posté 19 mars 2010 - 12:42
Sounds as if "traditional" RPGs are not for you.
#52
Posté 19 mars 2010 - 03:09
Sloth Of Doom wrote...
What do these numbers mean? Why didn't it tell me "You have pciked up codex enty #471"?
That'd work for me, but don't tell me you'd actually remember "471" after finishing the fight that was too important for you to pause and read the entry.
Chronological would really suck for me -- I like having part 2 of a history next to part 1, characters and creatures in alphabetical order, and so forth.
As for your general problem, if you let lots of unread entries pile up and then suddenly decide you want to start reading them again, that's your fault. You can get hit by this once, but after that you should know better. "Mark All as Read" is there for a reason.
Modifié par AlanC9, 19 mars 2010 - 03:17 .
#53
Posté 19 mars 2010 - 09:50
#54
Posté 19 mars 2010 - 10:25
Really?Kotor and DAO are my favorite games,so i cant really say that i know where you are coming from.SwiftSweeper wrote...
I just can not get into this particular style of combat that Bioware uses in KOTOR and DA. It is strange since I loved ME 2 and to the lesser degree, ME1 for their combat which shares some simularities with KOTOR and DA combat IMO(party based, cueing up and combinig abilities etc.). Like I said earlier, I have the same problem with KOTOR because I tried KOTOR twice, but I always gave up shortly after getting off the first planet in KOTOR.
I have heard people who prized DA and KOTOR for their combat.
Why do you guys like it?
How do I make it more enjoyable for me?
But to be honest,it took me a while to fall in love with Dragon age, i was turned off by the dificulty on the normal mode in the begining, but after a couple of playthroughs i love it!
You should try different classes and different directions,also, micromanagment isnt really a big part of DAO,sure you will have to change armor and weapons etc, but in ME 1 you didnt?
After a while you will instantly know what items to put on chatacters.
As a warrior the combat is lees enjoyable then as a mage, but the finishing moves are kick ass!
#55
Posté 19 mars 2010 - 11:17
That said, this player looks like he doesn't like "complicated" RPGs. Nothing wrong with that, but he shouldn't have bought this game. Ah well. Run thru it once to get 10% of the overall story, then sell it.
#56
Posté 19 mars 2010 - 12:33
#57
Posté 19 mars 2010 - 02:14
#58
Posté 19 mars 2010 - 04:14
Theres nothing tactical or skillful about rolling the die or increasing numbers so the die lands in your favor.
Its either frustrating and cumbersome or a complete snoozefest.
The micro-management in this game has no rhythm and flow, and you can win on the hardest difficulty just by spamming potions. Infact, the game is easier when you spend all of your gold on potions rather than increasing your die roll odds by buying the uber expensive items. It wouldn't be so bad if the combat was more exciting to watch, but unfortunately thats not the case. Annoying particle effects that turn your characters and the ground beneath them into giant particle blobs for the entire battle isn't exciting.
With that said, I enjoy DA far more for its story and characters than its gameplay. I'm hoping the sequel has gameplay that actually makes you think, but I'm not holding my breath.
#59
Posté 19 mars 2010 - 04:53
It was beautifully half-finished.Gill Kaiser wrote...
Wasn't that game practically half-finished?
Modifié par thegreateski, 19 mars 2010 - 04:54 .
#60
Posté 19 mars 2010 - 06:15
rumination888 wrote...
I'm not a fan of games that rely on the use of dice rolls for difficulty.
Huh? Who told you the dice rolls are there for difficulty?
#61
Posté 19 mars 2010 - 06:26
AlanC9 wrote...
rumination888 wrote...
I'm not a fan of games that rely on the use of dice rolls for difficulty.
Huh? Who told you the dice rolls are there for difficulty?
Oh, I'm sorry. I always thought the difficulty levels reduced your attack/defense, and increased enemy spell resistances so the dice rolls were in the enemy's favor. I guess I'm wrong. Dice rolls aren't there for difficulty... they're there for difficulty.
#62
Posté 19 mars 2010 - 06:38
While it would require you to start over, you might give dual wielding, and focusing on doing damage, a try. Most people agree that dual wielding is a LOT of fun, and much more active that S/S. Doing this requires another character tank though, if you want to have a tank, and the most efficient way to do this is to do the leveling up yourself. You really don't spend much more time in menus doing this, and you get a much better party out of it.
#63
Posté 19 mars 2010 - 06:39
rumination888 wrote...
Oh, I'm sorry. I always thought the difficulty levels reduced your attack/defense, and increased enemy spell resistances so the dice rolls were in the enemy's favor. I guess I'm wrong. Dice rolls aren't there for difficulty... they're there for difficulty.
Didn't think too much about that post, eh?
It's the attack/defense/damage numbers that govern difficulty, not the dice rolls. What the dice rolls do is establish a bell-curve distribution over those numbers.
I'm not sure if your problem is math or English.
#64
Posté 19 mars 2010 - 07:11
AlanC9 wrote...
rumination888 wrote...
Oh, I'm sorry. I always thought the difficulty levels reduced your attack/defense, and increased enemy spell resistances so the dice rolls were in the enemy's favor. I guess I'm wrong. Dice rolls aren't there for difficulty... they're there for difficulty.
Didn't think too much about that post, eh?
It's the attack/defense/damage numbers that govern difficulty, not the dice rolls. What the dice rolls do is establish a bell-curve distribution over those numbers.
I'm not sure if your problem is math or English.
If you need a roll of 50 or more to hit an enemy, and changing the difficulty means you need a roll of 60 or more to hit an enemy, then yes; dice rolls do govern difficulty.
I'm not sure why you find that so mathematically or linguistically hard to understand.
Modifié par rumination888, 19 mars 2010 - 07:14 .
#65
Posté 19 mars 2010 - 07:46
#66
Posté 19 mars 2010 - 08:11
rumination888 wrote...
If you need a roll of 50 or more to hit an enemy, and changing the difficulty means you need a roll of 60 or more to hit an enemy, then yes; dice rolls do govern difficulty.
I'm not sure why you find that so mathematically or linguistically hard to understand.
OK, so when you say "dice roll" you don't actually mean the dice roll, you mean something more like "the percentage chance of a successful attack." That's not really what "dice roll" means, but I can work with it.
But if that's what you mean by "dice roll, " then "dice rolls govern difficulty" is backwards. What you're actually trying to say is that difficulty governs dice rolls.
You probably want to be saying something more like "I don't like games where dice rolls control the success of attacks."
#67
Posté 19 mars 2010 - 08:13
#68
Posté 19 mars 2010 - 08:23
OP if you were looking for some deep tactical RPG experience THIS is not the game for you. You just have to accept that the game was made as a huge choose your own adventure with some side combat thrown in to make it mildly exciting at times.
#69
Posté 19 mars 2010 - 08:34
AlanC9 wrote...
OK, so when you say "dice roll" you don't actually mean the dice roll, you mean something more like "the percentage chance of a successful attack." That's not really what "dice roll" means, but I can work with it.
Dice rolls in videogames always means the same thing, chance to hit, chance to avoid etc... the various d20 esque systems... KOTOR let you see the rolls, DAO sadly hides them





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