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Comparing damage from ONE bullet normal-mode vs AR?


9 réponses à ce sujet

#1
Lisa767

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I've read numerous posts about damage under Adrenaline Rush, but after testing it I find myself confused.

- How much damage does one bullet from a sniper rifle, comparing normal mode vs under Adrenaline Rush?

I do NOT want to ask about DPS as I can figure out that as soon as soon as I get the answer to the above question right.

Reason for asking
I though one bullet under AR would do double the damage compared to normal mode, so I tested this by shooting at fragile crates.
A fragile crate was destroyed by three pistol bullets in normal mode.
A fragile crate was also destroyed by three pistol bullets under AR (3 ranks).
I also tested the theory that the crate might need to be hit three times to be destroyed, but just two short burst/shots with my assault rifle destroyed the crate. So the number of hits seems irrelevant.
Hence, it seems that the bullets does the same damage under normal mode compared to AR-mode.  

Edited away my assumptions around heightened, as they just confuse.

So; is my test correct and one bullet does exactly the same damage in normal mode and AR-mode?

Modifié par Lisa767, 18 mars 2010 - 10:44 .


#2
swk3000

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Your test is flawed, as the crates show no sign of damage until they break. What you need to do is go on a mission where you're put into a fight, but you have time to hunker down. For example, during Mordin's Recruitment Mission. After finding and dealing with the sick Batarian near the entrance, there's a large common area with some Blue Suns mercs. Before getting into range, have your Squadmates take position in an area where they can't get a shot off at the enemies. Now, head forward and attract the attention of the Blue Suns mercs. Sit behind cover and choose a guinea pig. Take out their shields, then you'll be ready to perform your test.



All you have to do is pop off a single shot normally (I'd use the Predator), and take not of how much damage they take from it. Then, activate Adrenaline Rush and take another shot. You should notice a sizeable difference in the damage inflicted to them.



Also, the extra damage number wasn't pulled out of someone's rear, or from hacking game files. It was provided by one of the Bioware developers.

#3
MyChemicalBromance

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I would assume that crates break under cumulative force, not damage.



Example: Level 1 throw does significantly less damage than three predator rounds, but it will still bust a crate in one hit.

#4
Lisa767

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So what's the answer to my question? AR gives your bullet +x% more damage?

Can you please explain what the developer wrote? Image IPB

swk3000 wrote...
Your test is flawed, as the crates show no sign of damage until they break.


This isn't a flaw, as knowing the crate's break-point is enough.
In normal mode (without the AR) the three shots shows (where X is the damage caused by one bullet): 

   1st bullet: 1X is not enough to break crate. 
   2nd bullet: 2X is not enough to break crate.
   3rd bullet: 3X is enough.

If AR gives you straight +100% then the AR bullet rounds would give: (EDITED: I changed from 50% to 100%

   1st bullet: 2X (from the supposedly +100% damage bonus from AR) is not enough to break the crate.
   2nd bullet: 4X (from 2 times 2X) SHOULD be enough, but isn't according to my test!!
   3rd bullet: 6X is enough.

The only reason I can think of to explain this odd behaviour, is that the bonus calculated from a weapons base damage, not from the total damage (inkluding upgrades). Any other bonuses (like researched weapon upgrades) are not receiving the bonus damage. If this is the case, I see the use of heightened AR (as a bonus to the base-damage is good enough for me). :)

Just want to know how AR works... Image IPB

Modifié par Lisa767, 18 mars 2010 - 07:33 .


#5
swk3000

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I understand where you're coming from, but I can see a visible difference in the amount of damage I'm inflicting per shot between AR and non-AR shots. In fact, back when I was using the Collector Assault Rifle, the bonus damage from AR was the only thing that allowed me to kill Vorcha fast enough to overcome their Insanity-enhanced Health Regeneration (I wasn't using Inferno Ammo at the time, either). Therefore, what your test has proven is that Fragile Crates work on a different system than the Health system that enemies are using.



The Devs have stated that there are certain damage factors that they can't actually give information on because it's handled by the Physics engine. I'd guess that when a crate breaks is governed, not by a health bar, but by the game's Physics engine.



I'm not just parroting the Devs here; as I said, I've seen a noticeable difference in the amount of damage I inflict when using AR. It's not just random numbers being thrown around because everyone around here says so.

#6
Lisa767

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Ah, great swk3000!

That explains why my test are flawed!! You cannot test this on crates. :)

Thanks a lot! :)

But you still write "noticeable difference" and not +50% or +100%. Are there any confusions around how much rank 3 AR gives? Is the bonus calculated inkluding weapon-upgrades, or are we not sure? Again, how much increase in damage do you think it is? 100%?

(Note: my above calculation used +50% when first posted, but I changed it to 100%.)

Modifié par Lisa767, 18 mars 2010 - 07:29 .


#7
swk3000

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According to Devs, AR gives +100% damage for levels 1-3, and for Hardened, and +140% for Heightened. I'm too lazy to sit down and verify, but as they are devs, I'm willing to take their word for it. I didn't give percentages because in-game, most of what we go by is visual (thanks to the visual health bar).

#8
SpockLives

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Devs say +100% for Hardened, +140% for Heightened. The reason is to compensate for reduced rate of fire. Hardened cuts your ROF in half and doubles your damage per shot so 5 seconds of firing should do exactly the same amount of damage in or out of AR. AR simply allows you to kill with fewer bullets while taking less fire.

Edit: got nija'd while typing.

Modifié par SpockLives, 18 mars 2010 - 07:30 .


#9
Lisa767

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Thanks for answering my question swk3000 and Spocklives. Image IPB

Modifié par Lisa767, 18 mars 2010 - 07:31 .


#10
Eric Fagnan

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Testing on enemies should give you more accurate results. Our destructible crates don't take damage the same way as enemies. A lot of the bonuses don't affect them.