Ok so basically ive been seeing a lot of threads talking about which classes are the best/ which classes are totally awful etc. Id like to use this post to basically give some brief feedback on the classes. So far ive completed the game on insanity as a vanguard and a sentinel and ive made it halfway as an adept. I then stopped and checked out the engineer. All of these have been done on insanity and i believe that gives me a little insight as to the relative strengths and weaknesses.
Id like to start with the adept as this is a class that gets lambasted heavily. In my opinion the reason this backlash has resulted is because the adept was so ridiculously overpowered in ME1 (on insanity I only died once and thats because i didnt notice a random sniper). In ME1 the adept could lockdown and entire room with lift + singularity and it just was not even remotely challenging. This has changed in ME2 with armour/ shields/ barriers. However the adept still is quite powerful thanks to singularity. The key to insanity really is keeping enemies away from you and singularity repeatedly stuns those irritating enemies that proceed to flank you (namely harbinger/ droids). This is invaluable.
In ME2 (insanity) when enemies have resistances up your class has to have a way to either keep them away/ an ability to escape them. The adept and engineer have singularity and combat drone to keep enemies off them whereas vanguard soldier and infilitrator have charge, adren + storm and cloak to escape. Those paying attention will notice a class missing the sentinel. This class is by far the weakest in the game (still fun to play) but it was a little surprising given the class description (able to handle any situation)
The sentinel is completely hamstrung by the shared cooldown system. tech armour is destroyed in a matter of seconds and 12 seconds without powers is death especially for a class that is so reliant on them. If i hadnt gotten sniper rifles in the collector ship (weapons which are way too powerful (a semi automatic high damage accurate weapon honestly)) i dont know if i wouldve beaten that part as a sentinel. the sentinel would be fine without the shared cooldown system but as it is he is a tough class to play.
On the other hand the engineer is the most powerful class in the game. Honestly with Samara (loyal) and Thane/Miranda in your squad you should never die even on insanity. Enemy gets too close drop a drone and watch him back off. Enemy has armour throw incinerate and watch it go, shields simply overload biotic barrier have samara reave or thane warp and problem is solved. Enemy has regen throw incinerate. Honestly max overload and incinerate then get the specialty that minimises cooldowns and you are done its a joke. This class is way too powerful.
The soldier is a bit of an unknown to me. I tried to play him but without weapon hotkeys the intensity was completely broken for me. I like to play classes the 'right way' which for a soldier means the correct weapon in the right situation but without hotkeys this lacks the intensity a good firefight should have. Let me play out a situation for you in two ways. I am across the room from 4 enemies behind cover with sniper equipped i take out two enemies from a distance pause select assault hit adren hotkey and lay down supressing fire a bit and storm speed at the cover they are behind with whatever time remains pause switch to shotgun take out one guy there and get one shot into the other pause whip out pistol and finish the guy off (assault rifle had no ammo left). Now replay that but all weapon changes are done on the fly. Trust me its better as you can find with the vanguard class
The vanguard was a sheer pleasure to play. Charge is simply glorious. Strangly charge is an ability that actually works better against ppl with their resistances up (if they have none they go flying miles away and your shottie lacks the awesome punch it usually has). If you collide with someone with resistances you are right in their face and even krogans will die fast. However the best moments come when you use charge to save your life. I remember being flanked and literally one shot from death when i happened to hit shift and was wondering how in gods name i was going to survive when if just charged headfirst into someone blown him away and taken his cover and recharged my health. It wouldve been nice if on the insanity setting the vanguard didnt get the shield boost but it was nonetheless a fantastic gameplay experience (harbinger dies soooo fast as a vanguard)
I cant really comment on the infiltrator but i will say this the viper sniper rifle is way too powerful so to think that this class which gets a bonus dmg to shots fired from stealth and access to a sniper rifle that is EVEN better sounds kind of overpowered then again the vanguard got access to the krogan shotgun which i thought sucked hard. Evisorator was the best but id rather use even the scimitar over krogan claymore anyday.
This sought of covers my thoughts on the classes. Some tips for those struggling with insanity would be dont get cryo or pull above one level when evolving powers always go for direct dmg options (i.e heavy charge, heavy throw etc) Always get the heavy option on the abilities like warp and ALWAYS max the tree that evolves paragon/rene stats cooldowns etc.
As a final issue i would like to put forward a gameplay tweak that i think would be very beneficial if powers were differentially effective on resistances. In ME2 powers have no incapacitating effects while they are up. However bioware says they still do damage but with a shared cooldown system why would you ever use throw on someone with armour when you can warp? It would be good if for example an enemy with a biotic barrier couldnt be thrown but someone with armour could be hurled away but take no damage and so on with other abilities. Im not going to describe all the ways this could occur. I might make another post discussing this
To conclude i would like to make 3 points;
1) Weapon Hotkeys!!!!
2) Tweak the shared cooldown system id like to be able to chain powers occasionally
3) I think the adept was considered disappointing because it could not do what it was marketed as (taking out enemies without firing a shot) resistances and the shared cooldown system made this impractical
class overviews + Insanity
Débuté par
Rane7685
, mars 18 2010 06:46
#1
Posté 18 mars 2010 - 06:46
#2
Posté 18 mars 2010 - 06:55
I disagree about the Sentinel being hamstrung - I died once on my Sentinel Insanity playthrough, and I played pretty aggressively (Granted it was my 4th playthrough so I knew the levels). On the other hand, I get my ass handed to me playing the Adept.
Reading these forums has helped me realize that there are certain classes that click with people, and certain that don't. Doesn't mean one or the other is "hamstrung."
Reading these forums has helped me realize that there are certain classes that click with people, and certain that don't. Doesn't mean one or the other is "hamstrung."
#3
Posté 18 mars 2010 - 08:13
My best playtrough was with the adept.Some ememies and harbinger tends to ignore the drone sometimes. With singularity, the toughest enemies become jokes even on insanity.I dont count heavy mechs as hard enemies.They are slow and dumb,and nobody else(husks in the case of scions) helping them.
Modifié par tonnactus, 18 mars 2010 - 08:14 .
#4
Posté 18 mars 2010 - 09:23
It's not black and white. If you are not good with the Sentinel, you can't say the class itself isn't good.
#5
Posté 19 mars 2010 - 01:50
let me clarify the sentinel itself is not a bad class its just the worst/hardest in my opinion. Having said that it was my first playthrough on insanity. With no way to escape cover/ keep enemies away from your cover you are in a lot of trouble. Having said that once i got the viper sniper rifle i never died again. For the guy struggling with the adept use cover throw warps and stuff to wittle down defenses. If someone gets close to your cover throw a singularity. It is a really good spell as the guy will get semi stuck in it with his resistances up.
Anyway this is all just an opinion I found the sentinel the hardest to use. This may be because it was my first insanity playthrough or due to my playstyle. When i said hamstrung i was talking specifically about the shared cooldown system. Tech armor has a long cooldown and is destroyed fast. Having to fight as a sentinel without powers for 12 seconds (or whatever it is) is quite tough (until you get a sniper rifle)
Anyway this is all just an opinion I found the sentinel the hardest to use. This may be because it was my first insanity playthrough or due to my playstyle. When i said hamstrung i was talking specifically about the shared cooldown system. Tech armor has a long cooldown and is destroyed fast. Having to fight as a sentinel without powers for 12 seconds (or whatever it is) is quite tough (until you get a sniper rifle)
#6
Posté 19 mars 2010 - 02:06
..Sentinel is acclaimed to be the easiest, to 2nd easiest class to play Insanity with.
#8
Posté 19 mars 2010 - 02:41
Yea I actually think Sentinel is one of the easiest classes. You don't need to be casting Tech Armor over and over. Just use it when you want to be aggressive. If you are behind cover setting up Warp explosions you don't need to be recasting Tech Armor.
Not sure how you can think Engineer is so powerful, but Sentinel isn't. They are very similar, Sentinel just has the better class power (imo) and more flexibility when bringing squad mates to help you set up Warp combos,
Not sure how you can think Engineer is so powerful, but Sentinel isn't. They are very similar, Sentinel just has the better class power (imo) and more flexibility when bringing squad mates to help you set up Warp combos,
#9
Posté 19 mars 2010 - 02:43
Yeah I gotta say... Sentinel is not that hard. When Tech Armour goes down, you get half your shields back, and when that goes down you've got Tech Armour ready to go again. The only time you should be without shields is if you're charging forward like a crazy man, and even then the blast of the armour going down will probably save you anyway.
#10
Posté 19 mars 2010 - 03:08
Maybe it's just me, but when I'm hit like in any of those situations on the vids, my guy gets stunned and loses half his shields a hit.
Also noticed all those vids are on PC, could be mods or difference between systems.
Also noticed all those vids are on PC, could be mods or difference between systems.
#11
Posté 19 mars 2010 - 03:32
just had a look at sinosleeps vids clearly you are meant to play sentinels really aggressively sent was my first insanity playthrough so i took it carefully. In retrospect ive realised my engineer/vanguards were played very aggressively which was perhaps why i found them much easier. I still think the other classes are stronger though. People seem to misunderstand i do not think the sentinel is a bad class I just feel that the other classes are stronger. This is an opinion though based on my experience. My word is not gospel though
Regardless i appreciate all your feedback guys
#12
Posté 19 mars 2010 - 03:56
@Justregret
Man, you watch those videos and the first thing that comes to mind is mods? That is so damned irritating. Rumination888 has been posting on these forums long enough and consistently enough to not have to get questioned cause he can play the game in a way you can't. I used to get accused of the same all the time and then other people in the vanguard thread started posting vids that were just as good, and sometimes out right better than my own. Showing that anyone that's decent at this game can do the things I do in my vids. I feel the same way about Rumination888's vids. He's a beast, but I'm sure there are plenty of us who can replicate his feats.
Man, you watch those videos and the first thing that comes to mind is mods? That is so damned irritating. Rumination888 has been posting on these forums long enough and consistently enough to not have to get questioned cause he can play the game in a way you can't. I used to get accused of the same all the time and then other people in the vanguard thread started posting vids that were just as good, and sometimes out right better than my own. Showing that anyone that's decent at this game can do the things I do in my vids. I feel the same way about Rumination888's vids. He's a beast, but I'm sure there are plenty of us who can replicate his feats.
#13
Posté 19 mars 2010 - 04:13
Ill second that. I watched those vids and although undeniably good nothing i saw there was unbelivable. It was a very aggressive and effective way to play the sentinel. My first playthrough of ME2 was insanity sentinel which has clearly coloured my perception of this class. I found it quite difficult but i played defensively which clearly was not the way to go.
#14
Posté 19 mars 2010 - 04:17
I think the reason there are no weapon hotkeys or advanced mouse settings is because this is a console port. Unfortunately most sales are probably on consoles even though PC version is better. I am hoping ME3 has weapon hotkeys and better mouse customization without having to manually edit the config file.
#15
Posté 19 mars 2010 - 04:52
On Sentinel you need to get over thinking it's a powers class. Yes, you can play it that way, but it's equivalent to a Vanguard sitting behind cover spamming Reave. The point of the Sentinel is Assault Armor popping and refreshing every 6 seconds, knocking everything down and letting you stay out of cover. The other powers are just distractions and things to do when you're rolling over enemies so fast you don't need to refresh the shield.
#16
Posté 19 mars 2010 - 10:29
Hm, I hadn't seen that early game assault armour vid before. Very inspirational.
I find ME2 was horrible in comparison to ME1 when it comes to showing its console origins. Why do I have to click on an option then click on an 'Okay' button half the screen away, rather than simply double-click? Why can I not use the scroll wheel on menus?
This stuff was in ME1 PC. That it's not there in ME2 PC is not a merely dropping the ball, it's biotically slamming it into the ground. Also, whoever's idea it was to swap the functions of SPACE and SHIFT needs an assisted facepalming.
Sabresandiego wrote...
I think the reason there are no weapon hotkeys or advanced mouse settings is because this is a console port. Unfortunately most sales are probably on consoles even though PC version is better.
I find ME2 was horrible in comparison to ME1 when it comes to showing its console origins. Why do I have to click on an option then click on an 'Okay' button half the screen away, rather than simply double-click? Why can I not use the scroll wheel on menus?
This stuff was in ME1 PC. That it's not there in ME2 PC is not a merely dropping the ball, it's biotically slamming it into the ground. Also, whoever's idea it was to swap the functions of SPACE and SHIFT needs an assisted facepalming.
#17
Posté 19 mars 2010 - 11:44
@CXENSIGN Yes you are right i have conceded this point. The sentinel was my first playthrough i was getting acclimated with the game itself. I had some difficulty because i played him as a powers class as opposed to an assault tank. I agree it works much better this way. As a powers class the long cd on tech armor makes life difficult. Perhaps the reason i feel the other classes are stronger is i played them after an insanity playthrough and my experience with the game was obviously a factor. Given my playthroughs i found the sentinel my toughest experience because i clearly wasnt using him correctly. I still believe the other classes are stronger regardless.




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