I've looked over the other major threads and tutorials covering this, but they can't help me.
I'm confident I know what the problem is; the string IDs being generated by the toolset are too long. They're all 9 digits, when a few sources have stated they can't go over 7.
One or two sources have said that you have to change these auto-generated IDs manually, but I can't find any option to do that.
In case I'm wrong, here's the whole issue.
I'm currently trying to replace the description for an ability in ABI_base.
I converted it into a GDA , them used GDApp to alter it in that state.
I have a custom module open in the toolset, and opened the String Editor. I inserted a new string (I had to do this under the "Single Player" String Table, since it refuses to list my custom module as an option).
I then edited it to be listed under "Talent" and set my custom module as the Owner Module, and added the description.
I then selected Tools > Export > Export Talk Table.
I then opened my module's folder inside AddIns and took out the exported Talk Table, and placed it inside my module's folder in Override.
Then, I went into Override > Toolsetexport and deleted the Core Talk Table generated.
Finally, I opened ABI_base_arcanearts.gda and changed the description ID on the ability to the one listed in the String Editor.
When I go in-game, the ability has no description at all.
Finally, if it matters, the ability I'm trying to alter at the moment is a copied monster one used by a shapeshifter form. The original description it used does work fine.
I'm using toolset version 1.0.1.008
---Edit---
I figured out how to change the string ID's given, but using a seven digit ID didn't help (74xxxxx).
If anyone's wondering, you have to go into Manage Modules > Properties and change the StringIDBegin and StringIDEnd properties.
It also seems you can only alter strings whose digits fall between those two numbers, which is probably how you can alter existing strings.
Modifié par Kesaru, 18 mars 2010 - 10:37 .





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