Aller au contenu

Photo

Renegade hurts my soul. You?


  • Veuillez vous connecter pour répondre
200 réponses à ce sujet

#26
DarthCaine

DarthCaine
  • Members
  • 7 175 messages
Paragade and Renegon are the best types of Shepard

#27
KarmaTheAlligator

KarmaTheAlligator
  • Members
  • 1 048 messages

DarthCaine wrote...

Paragade and Renegon are the best types of Shepard


The most believeable anyway, but not the best in terms of gameplay <_<

#28
Alamar2078

Alamar2078
  • Members
  • 2 618 messages
100% pure renegade is never easy for me. Going Renegon / Paragade isn't so bad though. I can get 4+ bars Renegade and 2+ bars Paragon easy. More than that [in ME2] really doesn't make you very nice :)


#29
kariod

kariod
  • Members
  • 57 messages

LyudmilaKatzen wrote...
I had an easier time being renegade in ME2 than in ME1 IIRC...


I can understand that, actually. However, for me, renegade Shep in ME1 was so asinine that I barely took it seriously. Which is, realistically, a flaw in the writing, but it made it easier for me just the same. It's funny, because in film, a love a good anti-hero, or a well developed antagonist. But having control over the outcome--even if I am controlling "Shepard" and not "Myself"--makes it hard for me to have Shep do things drastically contrary to my own moral stance. I can't completely detatch myself from the inevitable consequences of renegade actions.

On a side note: I just watched a video of betraying Tali at the end of her loyalty mission. HARSH. I don't think I could do that, though obviously a pure renegade would likely be able to pass the intimidate check, anyway.

#30
kariod

kariod
  • Members
  • 57 messages

bobobo878 wrote...

It definitely didn't hurt my soul when I gave Udina a piece of my mind.


Well... I doubt even the most paragon of paragons would disagree with that. :D

#31
Guest_Darht Jayder_*

Guest_Darht Jayder_*
  • Guests
No, it hurt my sheps fists though. All that punching.

#32
saammii

saammii
  • Members
  • 28 messages
I do what I feel like, the bad guys like mercs, Udina etc gets the worst treatment, while the innocent gets good treatment, occasionally I guess I have to stray from that path so I can afford to avert big fights between squadmates. Though in Kotor I can be totally gray! With either a little bit leaning to the light side, or little bit leaning to the dark side.

Oh and I have a hard time beating down Volus, they look so cute, innocent, short and tubby ^^

#33
Zack56

Zack56
  • Members
  • 825 messages
The Renagade choices in ME2 don't hurt as badly as in ME1 but they still get to me. The exceptions are the ones like the gun ship and Verner.

#34
Darth Vengeant

Darth Vengeant
  • Members
  • 72 messages
I nearly maxed out both sides in one play through. My Renegade was full half way through the game.

#35
JeanLuc761

JeanLuc761
  • Members
  • 6 480 messages

Koyasha wrote...

I find it idiotic that decisions to be nice to your crew members are considered 'paragon' and decisions to be jackasses to them are 'renegade.' Even if you view them as nothing more than tools to be used, you still have to depend on them. You do not want them to hate your guts and maybe one day decide to let you die in a critical situation.

You lost me with that.  Why wouldn't you be awarded paragon or renegade points based on how you treat your crew?

#36
kariod

kariod
  • Members
  • 57 messages

JeanLuc761 wrote...
You lost me with that.  Why wouldn't you be awarded paragon or renegade points based on how you treat your crew?


It sounds more like he thinks you shouldn't be able to be a **** to your crew at all, rather than having it simply not award points one way or the other. I'm not sure I agree, but perhaps the renegade lines and choices should be less negative towards teammates. Actually, on principle I'm not sure I even agree with that, either. *shrug*

#37
Revan312

Revan312
  • Members
  • 1 515 messages
Hehe, it's funny, in ME1 I actually had a hard time being renegade to people as so many had legitamate problems and when ME2 came out I figured "same thing, different story arc" and I assumed I would inevitably go nearly full paragon. But as the game progressed, I slowly turned renegade.



People around Shep in this darker area of space just seem to peeve me off waaay more so than the original game. From random strangers to my own crew, they all just rub me the wrong way and I inadvertently start using renegade dialogue options and interrupts. By the end of my first playthrough I was like 75% rene and only 25% para.



I really began to dislike TIM, Miranda, Jack, and even Tali (could she be more whiny this time around?) Also some of the secondary chars like Aria really annoyed me. They all seemed so pompous and self centered that I really didn't care how I treated them. My other 3 playthroughs I've followed down that same path, normally big decisions are paragon, but the nitty gritty details, my femshep is a bit*h to people. I just want to get the job done, stop talking about how cool or bada*s you are and just get me what I need.

#38
JeanLuc761

JeanLuc761
  • Members
  • 6 480 messages

kariod wrote...

JeanLuc761 wrote...
You lost me with that.  Why wouldn't you be awarded paragon or renegade points based on how you treat your crew?


It sounds more like he thinks you shouldn't be able to be a **** to your crew at all, rather than having it simply not award points one way or the other. I'm not sure I agree, but perhaps the renegade lines and choices should be less negative towards teammates. Actually, on principle I'm not sure I even agree with that, either. *shrug*

Ah, I see.

Personally, I'm fine with the system they have in place; you want to be a jackass to your crew, you live with the consequences! 

#39
enormousmoonboots

enormousmoonboots
  • Members
  • 1 657 messages
I don't have a problem being hardcore Paragon (in my mind, pure Paragon is Captain America, which makes me sad for people that call Paragons ******), but I usually end up with a bar or two of Renegade by the end. Killing people in cutscenes means I don't have to kill them in battle (this can be a lifesaver on Insanity). I've never NOT lit that krogan on fire and broken that Eclipse captain's neck + dropped the explosive canister. And the Renegade options on Samara's loyalty mission are just too funny. Beat the hell out of some turians, stare down a krogan, dance horribly? ALL DAY EVERY DAY.



But yeah, I can't play full-on Renegade. I tried, and in ME1 I got to about the Citadel before breaking down and going 50/50. I just can't be mean to Wrex and Garrus.

#40
mcsupersport

mcsupersport
  • Members
  • 2 912 messages
I am a nice guy, I just can't enjoy being a ****, even in a game. I did manage to do a Renegade play in ME1, but I really didn't enjoy it, and found myself having to force the choices rather then just play. I play for fun, so I go mostly like I would in real life, and I give second chances, but I also try not to be stupid about it. So all my ME2 plays are Paragon, with some renegade interrupts that make since. Killing the mercs in the hanger before they shut up and get set makes perfect tactical sense, more than waiting until the get into place. Killing the mechanic so the gunship isn't fully repaired weakens your enemies, which is good tactical sense. Being Paragon, but still using good tactical sense, isn't Renegon, but just smart.


#41
R-F

R-F
  • Members
  • 506 messages
i was only a dick to Zaeed because he is ever so lame. i loved playing renegade but its hard to be mean to the crew. i think the only renegade things i used on the crew were the resolutions to the legion/tali fight and the jack and miranda fight. i was nice the rest of the time.



like some have already mentioned, its feels more right to mix up renegade and paragon. for example no matter how many times i play the game i will always hug tali, push the merc out of the window, and threaten to cut the balls off of the guy in thane's loyalty mission.

#42
Darkhour

Darkhour
  • Members
  • 1 484 messages

kariod wrote...

After playing through ME2 three times as a paragon (a FemShep import, a MaleShep new char, and then a remake of that MaleShep starting from ME1 and importing), I am starting on a renegade MaleShep import. Renegade was terribly fun (and oft hilarious) in ME1, and I don't doubt that it is the same in ME2. However, I am running into a bit of a problem:

<3 I LIKE MY CREW TOO DAMN MUCH. <3

I always enjoyed the team in ME1, and could relate with them and their backstories. But with the greater development of the ME2 team with loyalty missions and a bit more developed love interests, I find myself connecting with the characters more than I ever did in the first game. Obviously, this is far from a bad thing. But I've come to find that I am a complete wuss. I absolutely hate refusing to hand over Veetor to Tali and the Migrant Fleet. I can't stand letting Miranda just walk away from her sister without speaking to her. Letting Mordin or Jack kill defenseless, cowering individuals feels so cold. The list could go on.

Going all renegade on random people or enemies doesn't bother me much. Clearly its my moral stance that lets me feel bad about hurting those I care about, and less so those I barely know (and of course it is just FICTION... don't let me mislead anyone into thinking I believe these people are real), but I am curious if others have felt the same. Are there other bleeding-heart paragons out there that are struggling to play through as a renegade?

:innocent:


You don't have to blindly pick the lower options to have a higher renegade score.

#43
Splinter Cell 108

Splinter Cell 108
  • Members
  • 3 254 messages
It does, and I'm having second thoughts about importing my renegade. I hate being an ass to people.

#44
Guest_Shandepared_*

Guest_Shandepared_*
  • Guests
When I play renegade it means that all or most of the impotant decisions and quest are resolved in the renegade fashion. I doesn't mean that I always pick the lower right dialog option.

#45
Qwepir

Qwepir
  • Members
  • 352 messages
In my eyes, a full renegade playthrough does not mean you have to be an **** to everyone. To me, it just means your renegade bar is exponentially larger than your paragon.



I tried a full paragon playthrough, but some renegade options I just couldn't pass up. Like shooting Talid on Thane's loyalty mission, or yelling at that racist-against-everyone asari on Illium. And I certainly would have supported dialog options to call Admirals Xen and Garrel idiots.

#46
Commander_David

Commander_David
  • Members
  • 194 messages
Hmm... Nah renegade is too good. the whole point is for the crew to be scared of a Renegade shepard.. cept grunt and morinth who utterly LOVE renegade shepard.

#47
phordicus

phordicus
  • Members
  • 640 messages
bioware took several steps backwards with the whole system. in ME paragon was getting things done by the book, renegade was the end justifying the means. ME2 is more about paragon being nice and renegade being mean. they went from unknown long-term consequences to obvious and immediate ones. hopefully they won't use a 5-year-old's perspective of ethics for ME3.

#48
Guest_Shandepared_*

Guest_Shandepared_*
  • Guests

phordicus wrote...

bioware took several steps backwards with the whole system. in ME paragon was getting things done by the book, renegade was the end justifying the means. ME2 is more about paragon being nice and renegade being mean. they went from unknown long-term consequences to obvious and immediate ones. hopefully they won't use a 5-year-old's perspective of ethics for ME3.


I argue that isn't true. In ME1 paragon was all about supporting every Council decision, trusting everybody, and being condescending to humanity.

Renegade was about hating the Council, trusting no one, and being a xenophobe.

There were exceptions... but to have a believable and consisent Shepard I had to mix up the dialog wheel a little bit.  Renegade here, paragon here, neutral in many other places.

I think ME2 has done a better job...

Granted I haven't played a paragon yet. If any of the paragon interrupts are any indication though then paragon is much better in this  game than it was in the last. Sometimes I think the paragon decisions aren't "heroic" so muc has they are just smart. Like healing the batarian or the salarian worker. You need intel and you can't get it from a corpse.

#49
GenericPlayer2

GenericPlayer2
  • Members
  • 1 051 messages
I play renegade, and first up its addictive. I used to be all Paragon but after several renegade playthroughs I just can't bring myself to return to the Paragon path. Are all my decisions Renegade? No, there are about 5-6 key decisions where I take the Paragon path. My crew and team are important to me, which is why I make sure everyone survives at the end. However, I will use Renegade options with them frequently to assert my command, particularly with Miranda & Jacob.

My favorite renegade moments:
1. Telling the bartender to drink the poison
2. Telling the weapon's merchant on Ilium that I don't give a Vorcha's ass about the security cameras
3. Telling the Turian Shopkeeper that humans are the only protection he has now (Council dead)
4. The whole conversation with the Shaman & Uvenk.
5. Telling Elias Kelham I am a Spectre.

Modifié par GenericPlayer2, 18 mars 2010 - 10:51 .


#50
kariod

kariod
  • Members
  • 57 messages
At this point, I think I'm leaning towards what a few people said: Go renegade with just about everything except for conversations with the crew, and a few key choices during loyalty missions. When renegade makes me feel too evil, I'll pick neutral if available, and paragon if left no other choice. It's not as "pure" a renegade as my ME1 renegade was, but maybe I'll pretend that being killed and brought back to life softened him up a bit. :P Gameplay-wise, that should still satisfy intimidate checks, and I can put off the Miranda/Jack-Tali/Legion conflicts until I'm sure I can resolve them.



It would be so much easier if I had no conscience.