Renegade hurts my soul. You?
#26
Posté 18 mars 2010 - 09:16
#27
Posté 18 mars 2010 - 09:18
DarthCaine wrote...
Paragade and Renegon are the best types of Shepard
The most believeable anyway, but not the best in terms of gameplay <_<
#28
Posté 18 mars 2010 - 09:26
#29
Posté 18 mars 2010 - 09:27
LyudmilaKatzen wrote...
I had an easier time being renegade in ME2 than in ME1 IIRC...
I can understand that, actually. However, for me, renegade Shep in ME1 was so asinine that I barely took it seriously. Which is, realistically, a flaw in the writing, but it made it easier for me just the same. It's funny, because in film, a love a good anti-hero, or a well developed antagonist. But having control over the outcome--even if I am controlling "Shepard" and not "Myself"--makes it hard for me to have Shep do things drastically contrary to my own moral stance. I can't completely detatch myself from the inevitable consequences of renegade actions.
On a side note: I just watched a video of betraying Tali at the end of her loyalty mission. HARSH. I don't think I could do that, though obviously a pure renegade would likely be able to pass the intimidate check, anyway.
#30
Posté 18 mars 2010 - 09:29
bobobo878 wrote...
It definitely didn't hurt my soul when I gave Udina a piece of my mind.
Well... I doubt even the most paragon of paragons would disagree with that.
#31
Guest_Darht Jayder_*
Posté 18 mars 2010 - 09:30
Guest_Darht Jayder_*
#32
Posté 18 mars 2010 - 09:45
Oh and I have a hard time beating down Volus, they look so cute, innocent, short and tubby ^^
#33
Posté 18 mars 2010 - 09:51
#34
Posté 18 mars 2010 - 09:54
#35
Posté 18 mars 2010 - 09:54
You lost me with that. Why wouldn't you be awarded paragon or renegade points based on how you treat your crew?Koyasha wrote...
I find it idiotic that decisions to be nice to your crew members are considered 'paragon' and decisions to be jackasses to them are 'renegade.' Even if you view them as nothing more than tools to be used, you still have to depend on them. You do not want them to hate your guts and maybe one day decide to let you die in a critical situation.
#36
Posté 18 mars 2010 - 10:00
JeanLuc761 wrote...
You lost me with that. Why wouldn't you be awarded paragon or renegade points based on how you treat your crew?
It sounds more like he thinks you shouldn't be able to be a **** to your crew at all, rather than having it simply not award points one way or the other. I'm not sure I agree, but perhaps the renegade lines and choices should be less negative towards teammates. Actually, on principle I'm not sure I even agree with that, either. *shrug*
#37
Posté 18 mars 2010 - 10:06
People around Shep in this darker area of space just seem to peeve me off waaay more so than the original game. From random strangers to my own crew, they all just rub me the wrong way and I inadvertently start using renegade dialogue options and interrupts. By the end of my first playthrough I was like 75% rene and only 25% para.
I really began to dislike TIM, Miranda, Jack, and even Tali (could she be more whiny this time around?) Also some of the secondary chars like Aria really annoyed me. They all seemed so pompous and self centered that I really didn't care how I treated them. My other 3 playthroughs I've followed down that same path, normally big decisions are paragon, but the nitty gritty details, my femshep is a bit*h to people. I just want to get the job done, stop talking about how cool or bada*s you are and just get me what I need.
#38
Posté 18 mars 2010 - 10:07
Ah, I see.kariod wrote...
JeanLuc761 wrote...
You lost me with that. Why wouldn't you be awarded paragon or renegade points based on how you treat your crew?
It sounds more like he thinks you shouldn't be able to be a **** to your crew at all, rather than having it simply not award points one way or the other. I'm not sure I agree, but perhaps the renegade lines and choices should be less negative towards teammates. Actually, on principle I'm not sure I even agree with that, either. *shrug*
Personally, I'm fine with the system they have in place; you want to be a jackass to your crew, you live with the consequences!
#39
Posté 18 mars 2010 - 10:12
But yeah, I can't play full-on Renegade. I tried, and in ME1 I got to about the Citadel before breaking down and going 50/50. I just can't be mean to Wrex and Garrus.
#40
Posté 18 mars 2010 - 10:15
#41
Posté 18 mars 2010 - 10:19
like some have already mentioned, its feels more right to mix up renegade and paragon. for example no matter how many times i play the game i will always hug tali, push the merc out of the window, and threaten to cut the balls off of the guy in thane's loyalty mission.
#42
Posté 18 mars 2010 - 10:26
kariod wrote...
After playing through ME2 three times as a paragon (a FemShep import, a MaleShep new char, and then a remake of that MaleShep starting from ME1 and importing), I am starting on a renegade MaleShep import. Renegade was terribly fun (and oft hilarious) in ME1, and I don't doubt that it is the same in ME2. However, I am running into a bit of a problem:
<3 I LIKE MY CREW TOO DAMN MUCH. <3
I always enjoyed the team in ME1, and could relate with them and their backstories. But with the greater development of the ME2 team with loyalty missions and a bit more developed love interests, I find myself connecting with the characters more than I ever did in the first game. Obviously, this is far from a bad thing. But I've come to find that I am a complete wuss. I absolutely hate refusing to hand over Veetor to Tali and the Migrant Fleet. I can't stand letting Miranda just walk away from her sister without speaking to her. Letting Mordin or Jack kill defenseless, cowering individuals feels so cold. The list could go on.
Going all renegade on random people or enemies doesn't bother me much. Clearly its my moral stance that lets me feel bad about hurting those I care about, and less so those I barely know (and of course it is just FICTION... don't let me mislead anyone into thinking I believe these people are real), but I am curious if others have felt the same. Are there other bleeding-heart paragons out there that are struggling to play through as a renegade?
:innocent:
You don't have to blindly pick the lower options to have a higher renegade score.
#43
Posté 18 mars 2010 - 10:33
#44
Guest_Shandepared_*
Posté 18 mars 2010 - 10:36
Guest_Shandepared_*
#45
Posté 18 mars 2010 - 10:36
I tried a full paragon playthrough, but some renegade options I just couldn't pass up. Like shooting Talid on Thane's loyalty mission, or yelling at that racist-against-everyone asari on Illium. And I certainly would have supported dialog options to call Admirals Xen and Garrel idiots.
#46
Posté 18 mars 2010 - 10:38
#47
Posté 18 mars 2010 - 10:39
#48
Guest_Shandepared_*
Posté 18 mars 2010 - 10:43
Guest_Shandepared_*
phordicus wrote...
bioware took several steps backwards with the whole system. in ME paragon was getting things done by the book, renegade was the end justifying the means. ME2 is more about paragon being nice and renegade being mean. they went from unknown long-term consequences to obvious and immediate ones. hopefully they won't use a 5-year-old's perspective of ethics for ME3.
I argue that isn't true. In ME1 paragon was all about supporting every Council decision, trusting everybody, and being condescending to humanity.
Renegade was about hating the Council, trusting no one, and being a xenophobe.
There were exceptions... but to have a believable and consisent Shepard I had to mix up the dialog wheel a little bit. Renegade here, paragon here, neutral in many other places.
I think ME2 has done a better job...
Granted I haven't played a paragon yet. If any of the paragon interrupts are any indication though then paragon is much better in this game than it was in the last. Sometimes I think the paragon decisions aren't "heroic" so muc has they are just smart. Like healing the batarian or the salarian worker. You need intel and you can't get it from a corpse.
#49
Posté 18 mars 2010 - 10:45
My favorite renegade moments:
1. Telling the bartender to drink the poison
2. Telling the weapon's merchant on Ilium that I don't give a Vorcha's ass about the security cameras
3. Telling the Turian Shopkeeper that humans are the only protection he has now (Council dead)
4. The whole conversation with the Shaman & Uvenk.
5. Telling Elias Kelham I am a Spectre.
Modifié par GenericPlayer2, 18 mars 2010 - 10:51 .
#50
Posté 18 mars 2010 - 11:16
It would be so much easier if I had no conscience.





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