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Renegade hurts my soul. You?


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#151
Lost Mercenary

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For me I was a Paragade on my first run. Mainly doing Paragon options to win the loyalty of my crew and because my Shep is just generally a nice guy. Now put a bad guy in front of him with a Renegade interupt and you'll have some fun. It spices up the character quite a bit making him more dimensional.

On my second playthrough I tried to be the biggest bastard in living history and it was painful to do so. The crowning moment was at Tali's trial when I exposed her father as a traitor to the Admiralty. The speech she gave me back on the Normandy killed my soul :(

#152
BloodPainter

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I tried playing Renegade for a while... but it hurt my soul too =(



Seen too much messed up crap in life to be comfortable with renegade =(



I LERV ALL MY SQUAD MEMBERS TOO MUCH!!!! ;_;

#153
Mondo_

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I'd say some of the choices hurt my common sense

Modifié par Mondo_, 20 mars 2010 - 07:39 .


#154
JulianusApostate

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I try to suspend disbelief when I'm playing and just experience it. So yes, it does hurt me, unless it's to someone who REALLY deserves it, like the council. Asses. Glad I usually let them die. I always thought the point of roleplaying was to try to do the right thing, by YOUR standards. I don't know, but hearing the hurt in even video game character voices does not sit well with me.



The renegade interrupts though generally seem like common sense, and not mean at all. Like shooting people while they're monologuing.

#155
foolish replica

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<3 I LIKE MY CREW TOO DAMN MUCH. <3

I always enjoyed the team in ME1, and could relate with them and their backstories. But with the greater development of the ME2 team with loyalty missions and a bit more developed love interests, I find myself connecting with the characters more than I ever did in the first game. Obviously, this is far from a bad thing. But I've come to find that I am a complete wuss. I absolutely hate refusing to hand over Veetor to Tali and the Migrant Fleet. I can't stand letting Miranda just walk away from her sister without speaking to her. Letting Mordin or Jack kill defenseless, cowering individuals feels so cold. The list could go on.

this...holy god this, yeah the miranda one always leaves me with a bad taste in my mouth if i dont tell her to go talk to the girl.  i have not the ability to mean to tali ether, could'nt do it in the me1 damn sure can't do it in me2

#156
ebidebby

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It's kind of funny to play renegade, but sometimes, after I make a mean decision on impulse, I reload the game and change it because I feel so guilty....



My husband is replaying ME1 as a renegade Shepard, and I must admit, it is pretty funny to hear Shepard call Hanar "big, stupid jellyfish" with exaggerated hand gestures.

#157
kariod

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ebidebby wrote...
My husband is replaying ME1 as a renegade Shepard, and I must admit, it is pretty funny to hear Shepard call Hanar "big, stupid jellyfish" with exaggerated hand gestures.


By far one of the best renegade lines in ME1. :lol: Which is why I have generally enjoyed renegade in ME1 more than 2 (though I prefer the less xenophobic renegade of the sequel). I've started up a renegon-ish character to import into ME2 that will let me better enjoy a mostly renegade playthrough, but from the bit of ME2 I've played as a renegade, it seems like the funny lines are fewer and farther between. Shep tends to come off cold or inconvenienced, which is more realistic but less likeable in a heroic protagonist.

#158
implodinggoat

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Renegade in ME1 was more true to its title as an anti-authoritarian badass.



In ME2 the Renegade is just a docile errand boy for the Illusive Man who seems to enjoy abusing his crew for no reason and committing illogical and random acts of evil (killing Samara for example).



Ironically the most anti-authoritarian act you can commit in ME2 is to blow up the collector base and tell the Illusive man to ****** off.

#159
the_last_krogan

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the renegade shepard looks like he hasnt had a shower or anything


#160
kariod

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implodinggoat wrote...

Renegade in ME1 was more true to its title as an anti-authoritarian badass.

In ME2 the Renegade is just a docile errand boy for the Illusive Man who seems to enjoy abusing his crew for no reason and committing illogical and random acts of evil (killing Samara for example).

Ironically the most anti-authoritarian act you can commit in ME2 is to blow up the collector base and tell the Illusive man to ****** off.


My current mostly-renegade "renegon" Shep swings paragon a lot when talking to TIM. He generally treats the crew well between the occasional snappish remark, and realizes their importance and respects them for it. He's willing to stick up for helpless from time to time, but will do so in a very aggressive manner. He will heal the sick or dying, but with selfish reasons. He knows he needs allies against the Reapers. He isn't a xenophobe. He lets no one stand in his way, and will kill in a heartbeat.

Personally, this feels more like a proper renegade than the generic "99% bottom-right option" renegade, and I'm enjoying it more, even if there is a bit more overlap with my paragon playthroughs.

#161
Xpheyel

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Yes, I'm a terrible Renegade. I'm working on it by punching reporters and pushing mercenaries out windows though.



Baby steps, right?

#162
FlyinElk212

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Renegade is funny as hell. If anything, it hurts my lungs from laughing too much.

#163
Rikketik

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The problem with going renegade is never knowing what to expect. Sometimes it's pretty funny, like telling the Council that they can go **** themselves with my Spectre status. Other times it's just plain cruel what you do, like betraying Tali. I completed a renegade playthrough nonetheless, but it wasn't always easy. Like I said, sometimes I didn't know what to expect. There's nothing wrong with being a bit foul-mouthed, but I don't want to be a sadistic basterd. And the dialogue options are not always clear on which kind of renegade the remark will be...



Though I must say, scars look pretty damn good on my female Shepard.

#164
DragonShepard138

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I played full renegade once in Mass Effect 1 and then again again in Mass Effect 2 by importing that Shepard. He's an ass at times lol. But there are other times where it can interfere with our own personal morality, but it doesn't bother me too much since when I did the full renegade playthrough, I strictly chose to use the renegade options to play the role as the renegade John Shepard.

#165
TheLostGenius

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 Handing over Veetor to Cereberus is the Renegade action if I'm not mistaken. TIM even says they got no useful information from him and he was simply tortured with strange procedures. Pretty sure the Cereberus way was Renegade.

Their should be a sharper definition between Renegade/Paragon and allegiances. Supporting the Alliance is always paragon, seemingly, sometimes supporting Cereberus is Paragon, sometimes its renegade. Sometimes a Renegade or Paragon option can negatively effect a major character. ME1, everything was black and white, except for a few key incidents, ME2 is full of moral ambiguity. There are plenty of obvious mean/jerk Renegade options, but sometimes the Renegade decision is the more intelligent survival instinct, or the punishment of a ruthless enemy. Being super nice and helpful is obviously easy to define as Paragon, but acting against an individual character in favor of another character using your alignment is the only way to differentiate the "morality" of Sheps behavior. Supporting Cereberus to begin with is a Renegade decision, being that they engage in highly unethical military and scientific experiments. Commander Sheperd probably being their largest enterprise yet. If you were to say that supporting Cerberus is a Paragon behavior, then being a paragon is a only a lesser shade of evil? The council doesn't do anything to support the fringe human colonies. Is it for good reason? They knew that going out there was a risk, maybe the greed of the colonists was their own undoing and not the councils fault, so supporting the council and abandoning Cereberus would be an actually morallly sound decision in the third game. Supporting Cereberus, is supporting a shadow agency, probably affiliated with dangerous entities that lie and manipulate you throughout the entire game (points a finger at Miranda and TIM), whereas teh council dismisses your claims callously, but tells you to act of your own volition. Cereberus hooks you up, gives you life, gives a star ship and a crew, their deception is absolute and you carry forth their bidding until the very end where you make a big decision that will have a dire impact on the third game. Obviously helping Cereberus is Renegade. Not to make it confusing, but their should be two alignment systems at play. Paragon/Renegade which is a system of intrinsic ethical conduct, and allegiance which effects who Commander Shep supports, their would be three in this catagorey: 1. Rogue Specter (Work as a distant arm of the council, but with assistance from non-council entities). 2. Cerberus Super Soldier (Die hard alliegance to Cereberus and everything that TIM says it stands for, you never question TIM and always do his bidding). 3. Alliance Specter (your first concern is humanities interest and their power and all affairs having to do with humanity, you only use Cereberus and the Council for resources and information, and are willing to betray either/both). This could already be the case if you let the multi-species council die, but let say they didn't!


 The point is their is a difference between ethical conduct and allegiance. ME 2 doesn't always make the distinction so well, sometimes the Paragon/Renegade decision is super-imposed without it actually being Renegade or Paragon so much as it is Shep's "attitude".

#166
binaryemperor

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I've never played a "bad" character in my life. All my attempts to be a renegade end up paragades.

#167
Blunt 7rauma

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Renegade can be a little uncomfortable at times, but most of the time it's tolerable. A renegade isn't downright evil, just a little mean and too focused on their target to consider the consequences. In KOTOR, however, the dark side was truly evil. I'm still haunted by tricking Zaalbar into killing Mission...

#168
Nightwriter

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I can't play renegade. I know my own limitations.



But I did use more renegade stuff - more renegade interrupts - in ME2.

#169
Himmelstor

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Didn't hurt mine...

Well...



#170
Madame November

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Yes, It hurts, which pisses me off. I want to be evil soooooo bad.

#171
Hadark

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A little danger makes things exciting!

#172
Guest_DrathanGervaise_*

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makes me want to



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#173
Cascadus

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I could never fully commit to Renegade. Some of the choices are just ridiculous and quite frankly, Chaotic Stupid. They'll kill people who've done nothing wrong and do incredibly stupid things for the sake of being 'Bauerlicious'. That said, many Renegade responses have always been the best for me, they're just so hilarious and incredibly fun to be an ass to the people you hate. Udina? I'm looking at you.

#174
Guest_justinnstuff_*

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FlyinElk212 wrote...

Renegade is funny as hell. If anything, it hurts my lungs from laughing too much.


Some renegade moments are too good to pass up. I play Paragon, but I always have like 1/4 of a renegade bar. In ME2, some of the renegade interrupts are totally worth it.

#175
They call me a SpaceCowboy

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I had trouble being full renegade too. However, the magic blue and red conversation options helped get through the worst of it, like Tali's trial. I couldnt expose her father either way..



I tend toward the paragon options, howe ver like other people have stated, I use the red interrupts when people deserve it..