Why you think you died in DA:O; use some imagination.
#1
Posté 18 mars 2010 - 08:55
The night when Morrigan offers the dark pact, you say "no" for whatever reason and she leaves. Wrong, you think she leaves. What actually happened is she snuck into Riordan's room and considering he'd been locked up in a prison for who knows how long (I can't remember how long) she was able to seduce him fairly easily. With the "dark pact" complete, unknowingly to the rest of us, we end up going through the rest of DA:O (she didn't bother trying to explain her motives to Riordan after failing with us). The twist is in the end we manage to survive.
If you want to stretch it further, just assume that everyone thought you were dead because the killing blow put you out hard. However, you miraculously survived and came back to life after the ending credits. Awakened from a coma or something along those lines....thrown into the fade but cleverly found your way back to reality once again.
So here you are, ready to roll and since you need to command the new Grey Wardens you have to put the reason for your survival behind you--for now. Perhaps it's a mystery that will not be solved in your life time, or ever.
Just give it some thought...and give the game a chance. The story really picks up once you get over the nitpicking (which I've done myself).
#2
Posté 21 mars 2010 - 09:59
#3
Posté 22 mars 2010 - 02:59
#4
Posté 22 mars 2010 - 03:05
#5
Posté 22 mars 2010 - 04:00
#6
Posté 22 mars 2010 - 02:49
It's perfectly plausible, at least for me, to play my main (that did "die" in the main game) in Awakening. Makes things interesting too.
#7
Guest_Rob_R_*
Posté 22 mars 2010 - 07:15
Guest_Rob_R_*
lordnoak wrote...
My whole idea is that you're not dead, everyone just thinks you are.
Er .... what would bring on this self-induced sense of fake death, considering you don't get such a sensation if you sell your soul to the Swamp WItch? Maker's breath, the healers in Ferelden must need basic re-training in a bad way, if they're not sure of the tell-tale signs of death.
Seriously though (as discussed on many a thread) I wish Bioware had thought of a way around this issue in DA:O, or if not, to at least keep the world as your dead warden left it (Harowmont or Bhelen, Alistair or Anora etc). Instead, in their Q&A, they stated that they wanted players to 'hand waive' this problem away or start a new warden if they didn't like the idea of that.
#8
Posté 22 mars 2010 - 07:21
#9
Posté 22 mars 2010 - 07:48
#10
Posté 23 mars 2010 - 02:29
Rob_R wrote...
lordnoak wrote...
My whole idea is that you're not dead, everyone just thinks you are.
Er .... what would bring on this self-induced sense of fake death, considering you don't get such a sensation if you sell your soul to the Swamp WItch? Maker's breath, the healers in Ferelden must need basic re-training in a bad way, if they're not sure of the tell-tale signs of death.
Seriously though (as discussed on many a thread) I wish Bioware had thought of a way around this issue in DA:O, or if not, to at least keep the world as your dead warden left it (Harowmont or Bhelen, Alistair or Anora etc). Instead, in their Q&A, they stated that they wanted players to 'hand waive' this problem away or start a new warden if they didn't like the idea of that.
Sure I'd have preferred to make a new character with my previous decisions kept.
However since we can't, I came up with this fantastic alternative. The whole point is that we know little about killing arch-demons. Who knows what happens when Morrigan succeeds in her plans by seducing Riordan and you go in for the killer blow? I say it makes it look like your dead, but you're not. Everyone just assumed you were dead. So you miraculously come back to be commander of the Grey after.
I prefer my alternative to trashing a great expansion. I really am enjoying it so far.
#11
Posté 23 mars 2010 - 02:45
#12
Posté 23 mars 2010 - 05:10
#13
Posté 23 mars 2010 - 05:49
#14
Posté 23 mars 2010 - 06:16
#15
Guest_Eli-da-Mage_*
Posté 23 mars 2010 - 06:21
Guest_Eli-da-Mage_*
I feel this game has a lot of inexplicable plotholes like
"Yeah Varel, im Warden Commander and i dont know how to do the Joining but you do how does that work? This potentially means in the future i will have to sacrifice Alistair or Myslef rather than conscripting some loser *coughoghrencough* and letting them do it?"
"Yes well the Maker works in mysterious ways"
"That's BS"
Modifié par Eli-da-Mage, 23 mars 2010 - 06:22 .
#16
Posté 23 mars 2010 - 06:23
#17
Guest_Eli-da-Mage_*
Posté 23 mars 2010 - 06:25
Guest_Eli-da-Mage_*
#18
Posté 23 mars 2010 - 06:48
It's not that you're dead, not that they read a eulogy or you're busy feeding worms, it's the fact that that death meant something, my actions in the previous game had a cost. Hell, I played a dwarf who saved a bunch of wizards from demons from another dimension. "Getting better" isn't even a small leap of imagination. Writing off the whole "saved the world from the Blight" thing is a little harder given that the defining characterisic of the dude I played was that he saved the world from the Blight.
#19
Posté 23 mars 2010 - 07:55
#20
Guest_Eli-da-Mage_*
Posté 23 mars 2010 - 07:56
Guest_Eli-da-Mage_*
#21
Posté 23 mars 2010 - 08:14
If I'm the kind of person who finds the sudden reappearance of dead folk midst plot jarring to the overall experience (and clearly, I am) how precisely does partaking in a plot in which a wide array of details will have changed solve the problem?AuraofMana wrote...
Then don't ****ing import your dead Warden. The game isn't stopping you from doing that. You just ****ing feel angry because other people can do it and you can too, but you won't because you feel it's wrong. Well, if it feels wrong and you are so upset about it, then don't ****ing do it. Problem solved. Now stop ****ing.
#22
Posté 23 mars 2010 - 08:26
I broke my neck while descending the stairs from the throne at the post-coronation.
Modifié par Petsura, 23 mars 2010 - 08:27 .
#23
Posté 23 mars 2010 - 08:31
If I'm the kind of person who finds the sudden reappearance of dead folk midst plot jarring to the overall experience
Then don't import your dead Warden. Just because you have the option to doesn't mean you have to. I don't see the problem. The only one making a big deal out of this is people like you. You don't have to do what you don't like. This option was included for gameplay's sake. What if some guy did the US ending, and don't have any other saves (and can't go back do another ending). Is he just stuck making a new character or playing a new one? Gameplay > *
Hell, if they didn't add this option, the majority of these people who complain now would complain about that too. People just want to find things to complain about, and that's how the internet works. If a small issue like this is a dealbreaker, then don't buy the game. Spamming threads about this isn't going to solve anything.
Starting a whole petition or some weird **** like that makes this feel purposeful, as well as spamming threads about it. But trust me, the only one that really affects is yourself. The only one making this hard is yourself.
And here is another option if you just want the world state. Learn how the save file and import works (a pretty significant task) and mod it yourself. This game has modding if you bought it on PC. Instead of wasting time spamming useless comments like these, you could just do something about it. You are the only one finding a possible option disturbing when you don't even have to ****ing do it. You could instead devote the time you waste by doing something purposeful, like "remedying" this yourself.
#24
Posté 23 mars 2010 - 08:36
It doesn't matter if Riordan did the ritual with Morrigan or not. He's long dead by the time the archdemon dies.
#25
Posté 23 mars 2010 - 08:39





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