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Why you think you died in DA:O; use some imagination.


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#51
Guest_Rob_R_*

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AuraofMana wrote...

You want Ultimate Sacrifice continuity? There is, it's call not importing your dead Warden. No, you can't ****ing import your world state because Bioware doesn't want to do it. You don't need a reason because you are not entitled to anything. The story ends when your character dies. That's how the story goes. If you played the story then that's how it ends for you. You don't make the story here, Bioware does.
You know a dead Shepard won't be able to import into ME3 as well right? It even says so in the loading tips. I bet people like you are going to **** about that too.


"You don't make the story here, Bioware does".  Yes, they do make the story, but we, the customers, have the dollars that Bioware want.  Hence they need to produce the story that will get those dollars.  *My* dollars will *not* go to DA2 because the 'dead warden' fiasco made the plot ridiculous.  DA went from being an immersive RPG with deep, meaningful choices, to a plain hack&slash.  I finished Awakening for the combat only, which was underwhelming, as you were in god-mode.  There will be no reruns for me like in Origins.  The game bankrupted itself from a plausibility perspective with the 'resurrection', and Origins is caught in the crossfire.

Bioware can make up any story they want, but allowing you to play a dead character after a funeral is not story-writing.  It is immersion-breaking, game-breaking rubbish.  If they wanted to allow an ultimate sacrifice, it should have been written into Awakening and not Origins.  Or they could have come up with some convoluted, Wynne-style reason why you are still alive after an ultimate sacrifice.

Why is it wrong for a customer to expect that even for a dead warden, the game remembers whether (say) Bhelen or Harrowmont is king?

Yes Bioware makes the story.  I for one will not be there to see the next chapter, because I no longer trust the writers to do a job that is not ridiculous.  For combat only RPG, I will go to Diablo 3.  More challenging.  If you are not bothered by this epic failure in immersion and story writing, then please go ahead and lend your $ support for more.

#52
DragonRageGT

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With 6 movies showing the whole end section of the game, with the climax at the Funeral and Leliana there too saying farewell, the only solution I found for my favorite char to go into Awakening was to replay Origins from scratch and of course, choose a different ending. With no DLC items too so I wouldn't have anything to worry about, besides being fun for me to remember my first run in DA:O when I didn't have the CE and DLCs. (little did I know abt WK messing up with Awakening items looks)

Anyway, Rage Reborn is an awesome char and one I'm still proud of! =)

http://bit.ly/aXCQzz

Modifié par RageGT, 28 mars 2010 - 06:54 .


#53
Jagrevi

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Rob_R wrote...
Yes Bioware makes the story.  I for one will not be there to see the next chapter, because I no longer trust the writers to do a job that is not ridiculous.  For combat only RPG, I will go to Diablo 3.  More challenging.  If you are not bothered by this epic failure in immersion and story writing, then please go ahead and lend your $ support for more.


*sigh*

While I completely agree that Bioware made a huge fumble here with keeping immersion and story by having a huge continuity problem - I have to say I'm rather worried by the amount of people I hear saying this online and, in particular,  IRL.

While I don't believe everyone who makes such declerations - if any significant fraction of people talking like this do "move onto another game-company", I think it would be unfortunate, at least from my point of view.

I'm sorry, but for it's one major fault - Awakening is still a heck of a lot better than most all other games out there right now.

#54
angj57

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Maybe somebody resurected you with the Urn of Sacred Ashes? If a pinch could heal Eamon, maybe someone dumped the whole pot on you and it brought you back!



But yeah, I totally agree with the above post that I think it was a fumble and I don't really understand why they didn't do it, as I can't imagine why it would have been that hard.

#55
dan107

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Smaaen90 wrote...

Apart from the fact that if you say no and choose to sacrifice Alistair or yourself, in the ending, you see your 'funeral' or a tribute to Alistairs death.


That was just a bad dream. :P

#56
worksa8

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The warden was actually Duncan in disguise.
We have established he can be in two places at once...

#57
The Velveteen Rabbit

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Gods, I am so sick of hearing complaints from people that, they want to play their dead Warden. Yes, the expansion was made with the idea of continuing the story, and maybe it does seem unfair in some way that you can't do that if your character died, but really, your character is dead, how could you even play it with an ounce of dignity? And this is coming rom someone who once broke a game from having too many ridiculous mods on it - I've learned my lesson.

Perhaps it seems wrong that Bioware made an expansion that only let you import a charcter who wasn't dead, but it doesn't mean you can't play the expansion and you shouldn't blame the writers for it because it was your choice and you cannot possibly have thought you would be able to continue a game when the ending was so clearly there. Now, I'm a coward and I've never done the ultimate sacrfice ending, I loved Morrigan too much, but even ifi I had I'm not about to get angry that I couldn't continue after my Warden's death.

Modifié par The Velveteen Rabbit, 29 mars 2010 - 06:05 .


#58
Guest_Rob_R_*

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Jagrevi wrote...

Rob_R wrote...
Yes Bioware makes the story.  I for one will not be there to see the next chapter, because I no longer trust the writers to do a job that is not ridiculous.  For combat only RPG, I will go to Diablo 3.  More challenging.  If you are not bothered by this epic failure in immersion and story writing, then please go ahead and lend your $ support for more.


*sigh*

While I completely agree that Bioware made a huge fumble here with keeping immersion and story by having a huge continuity problem - I have to say I'm rather worried by the amount of people I hear saying this online and, in particular,  IRL.

While I don't believe everyone who makes such declerations - if any significant fraction of people talking like this do "move onto another game-company", I think it would be unfortunate, at least from my point of view.

I'm sorry, but for it's one major fault - Awakening is still a heck of a lot better than most all other games out there right now.


Agreed.  It is indeed a lot better than almost anything out there.  I hope other companies will be duly inspired, and make decent RPGs.  It is precisely because Bioware came this close to making a timeless classic that so many people feel disappointed by the rude Awakening.

My point was generally in answer to the "shut the ****up and live with it" post, which implied that somebody had no right to complain about the whole dead warden fiasco because Bioware gives them the 'choice' to stay dead, so that makes everything OK.  Players do have the right to post that because their dollars go into the franchise, and that does not make them whiners or a trolls.

Off topic, my main issue with Awakening was not the dead warden, but rather the lack of carry forward of decisions.  Many people invested a lot of time getting the 'right' ending for DA:O thinking this would prepare them and set the scene well for DA:OA and DA2.  I also felt let down by the depressing epilogue (warden goes AWOL, meets LI once in some Denerim bar), and the shot combat system which was not designed to cope with the awesome powers given away.

But I keep an open mind (and fingers crossed).   If this time next year, these forums confirm that DA2 has the old
DA:O magic, I will probably get it.  But not before.  I will preorder Diablo 3 though.

#59
Lucy Glitter

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sovietjc wrote...

Who cares? I sacrificed my warden and I intend to create a new one. I like how you guys just sit there on a Dragon Age/BioWare social forum and bash on the expansion or their new ideas. Heh. If you don't like the game or the expansion then just don't play it. If you think importing your old warden would ruin your whole idea on how the original game went down then just create a new warden. Simple. :)


:pinched:

Do you know how many fans were upset with the expansion? Looooots. Lots of fans who never complained. This isn't "****ing", alright? You can't take away one games choices so easily, it's cheap and stupid. 

Awakening, on a story level (as in plot, not anything else) was brilliant, but it suffered because so many things fans loved in Origins were just taken out, plus it is bug galore. It was rushed and people hate that, because BioWare are known for polished games.

Some people were happy with sacrificing their Warden. You can't just take away that option and leave it to canon.

Rob_R wrote...

Agreed.  It is indeed a lot better than almost anything out there.  I hope other companies will be duly inspired, and make decent RPGs.  It is precisely because Bioware came this close to making a timeless classic that so many people feel disappointed by the rude Awakening.

My point was generally in answer to the "shut the ****up and live with it" post, which implied that somebody had no right to complain about the whole dead warden fiasco because Bioware gives them the 'choice' to stay dead, so that makes everything OK.  Players do have the right to post that because their dollars go into the franchise, and that does not make them whiners or a trolls.

Off topic, my main issue with Awakening was not the dead warden, but rather the lack of carry forward of decisions.  Many people invested a lot of time getting the 'right' ending for DA:O thinking this would prepare them and set the scene well for DA:OA and DA2.  I also felt let down by the depressing epilogue (warden goes AWOL, meets LI once in some Denerim bar), and the shot combat system which was not designed to cope with the awesome powers given away.

But I keep an open mind (and fingers crossed).   If this time next year, these forums confirm that DA2 has the old 
DA:O magic, I will probably get it.  But not before.  I will preorder Diablo 3 though.


/agreed x2000000

It made me personally feel like BioWare didn't care, and, being a forumer whose been here for a few years, I feel quite sad about it, because I'd always admired them for taking notice of their fans.

Modifié par Lucy_Glitter, 29 mars 2010 - 07:05 .


#60
Frank the Running Bugzepel

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Well is your warden's six feet under and it was mostly based around the new Grey Warden but we all know that is not true... Let's hope BW can fix these problems before it gets worse. Otherwise great story

#61
ModerateOsprey

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What annoyed me was there was no recognition in Awakenings of the fact that a US by a warden had taken place at all. I had no desire to play my DA warden. I wanted to create a new warden in Awakenings, because of the US ending in Origins. It should have been this story element that carried over into the history of Fereldon.

DA story is centred on the wardens and lets ignore one that did the US to stop the last blight is ignored? Bizarre.

FWIW, I am still playing Awakenings and enjoying it.

Modifié par ModerateOsprey, 29 mars 2010 - 09:50 .


#62
Feraele

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Lady light doorbell wrote...

Well is your warden's six feet under and it was mostly based around the new Grey Warden but we all know that is not true... Let's hope BW can fix these problems before it gets worse. Otherwise great story


It is a good story..in spite of the lack of the promised continuity.    "your choices and decisions will be reflected in Awakening"   

THAT sort of happened, on a VERY minor, almost unnoticeable scale.  

I realize budget constraints have alot to do with it...but perhaps the bean counters need a good education on RPG.

Bioware does rpg very well.   The beancounters obviously don't . :P

There has to be a happy medium in there somewhere...doncha think? ^^

#63
Feraele

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AuraofMana wrote...

If a game has horrible gameplay, no matter how great the art, story, music, and/or all the other aspects are, it is a terrible game and will not get a lot of players. To put it simply, if a game is not fun, no one will play it. Convenience is an integral part of fun. The ability to play a character you did a particular ending with is something that makes the game convenient.
You want Ultimate Sacrifice continuity? There is, it's call not importing your dead Warden. No, you can't ****ing import your world state because Bioware doesn't want to do it. You don't need a reason because you are not entitled to anything. The story ends when your character dies. That's how the story goes. If you played the story then that's how it ends for you. You don't make the story here, Bioware does.
You know a dead Shepard won't be able to import into ME3 as well right? It even says so in the loading tips. I bet people like you are going to **** about that too.



Ahhh but here's what you are missing..Aura.

YOU CAN IMPORT YOUR DEAD WARDEN AND PLAY HIM/HER.     Bioware has allowed that.

I wish people would get that straight.     Bioware allows it..and you get some sort of default story, possibly the Dark Ritual instead.   

Getting that default from importing your dead warden...nullifies the ultimate sacrifice in that case.

If you DON'T import your dead warden...the ultimate sacrifice is AGAIN nullified..it doesn't exist into the future ..(Awakening)

The main duty of each and every Grey warden, according to the LORE..is to attempt to bring down the Archdemon..in other words sacrifice themselves to save Fereldan.

The main story plotline revolves around this self-sacrifice.   The Dark Ritual is the easy out...but it TOO is based on the fact that the Grey Warden if they do not do the DR will have to die in their attempt to eradicate the Archdemon once and for all.

Bioware wrote the plot and storyline...those of us who did the Ultimate Sacrifice are actually adhering to that same storyline.

But we or rather our main character...get no credit for doing so......nothing happens,  the ending is ignored, never happened.

That is a plot hole and a break in continuity, no matter how you look at it.

#64
Onyx Jaguar

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lordnoak wrote...

My original intent of this post was to point out a possible alternative to the sacrifice yourself dilemma. I still think it's perfectly plausible that Morrigan seduced Riordan and therefore you managed to survive the final blow to the Arch Demon. I haven't seen anything to contradict my idea so far.


Well being buried/possibly burned is problematic.

#65
Guest_Rob_R_*

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Onyx Jaguar wrote...

Well being buried/possibly burned is problematic.


Maybe you took on the 'burning man' form from the Fade for the cremation, and then the Golem form to blast your way out of your grave :wizard:

Modifié par Rob_R, 30 mars 2010 - 08:44 .


#66
Vicious

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psycho babble aside, the Dark ritual is as good as canon.

Bioware happily makes their own continuity as they have in previous games and will in future games, despite the wailing and gnashing of teeth as if it was something new.

People should not complain that Bioware does not care about their choices and just enjoy the ride... because really, at least Bioware tries to put continuity between it's games... 95% of modern RPG's don't even bother...

Modifié par Vicious, 30 mars 2010 - 08:53 .


#67
Dark Lilith

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rab****annel wrote...

I thought the whole reason she COULDN'T use Riordan was because she needed someone who just recently completed the joining for the ritual to work. :\\\\

bravo! she does indeed say that!

#68
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I don't mind coming back from the dead thanks to the satisfying choices I made in origins. Really didn't want to touch Morrigan at all in that playthrough and wanted Alistar and Anora to get married. Killed Loghain due to the annoyance he showed throughout the game. I mean, he abandons the king, tries to poison an Arl, tries to sell the elves. After I recruited and chatted with him(in a different playthough), somewhere along the lines I noticed him saying; "My strategy had a few hic ups" or something like that which I didn't think was quite an excuse for all that he did. Anora is a political and cunning woman who's main aim was to rule the kingdom alone. So toughening up Alistar and making him king was a nice way to save him and keep Anora from dictatorship. Also, in the final battle, I let Alistar guard the city while I go and kill the Archdemon, sacrificing myself, which I think, was quite suiting. As for the return story to awakening, I pressed the esc button before I could see my corpse after the final battle and instead, created the story in my mind like this - After surviving the blight, Ferelden was able to stand on it's feet once again. Although, the hero of Ferelden was not seen since he sank his blade into the Archdemon's head. King Alistar declared the warden dead after an year's search of his corpse. The warden however was able to withstand the Archdemon's soul which traveled into his body through the taint and gained new knowledge(this is where I'd make up for the specializations). The hero shows himself to the king after 3 years of spending his time in the Kocari Wilds as he senses a new threat.

#69
OrlesianWardenCommander

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I could believe that its like that old movie excalibur if anyones ever seen that she reminds me of her majorly but i personally did the do with morrigan everytime and just started as a orlesian and enjoyed it way more then i did with my imported accounts i like being Orlesian hence the name ^_^

#70
OrlesianWardenCommander

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Julian_Kraynog wrote...

I don't mind coming back from the dead thanks to the satisfying choices I made in origins. Really didn't want to touch Morrigan at all in that playthrough and wanted Alistar and Anora to get married. Killed Loghain due to the annoyance he showed throughout the game. I mean, he abandons the king, tries to poison an Arl, tries to sell the elves. After I recruited and chatted with him(in a different playthough), somewhere along the lines I noticed him saying; "My strategy had a few hic ups" or something like that which I didn't think was quite an excuse for all that he did. Anora is a political and cunning woman who's main aim was to rule the kingdom alone. So toughening up Alistar and making him king was a nice way to save him and keep Anora from dictatorship. Also, in the final battle, I let Alistar guard the city while I go and kill the Archdemon, sacrificing myself, which I think, was quite suiting. As for the return story to awakening, I pressed the esc button before I could see my corpse after the final battle and instead, created the story in my mind like this - After surviving the blight, Ferelden was able to stand on it's feet once again. Although, the hero of Ferelden was not seen since he sank his blade into the Archdemon's head. King Alistar declared the warden dead after an year's search of his corpse. The warden however was able to withstand the Archdemon's soul which traveled into his body through the taint and gained new knowledge(this is where I'd make up for the specializations). The hero shows himself to the king after 3 years of spending his time in the Kocari Wilds as he senses a new threat.




That is a very nice look on things good imgination

#71
Maria Caliban

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Smaaen90 wrote...

Apart from the fact that if you say no and choose to sacrifice Alistair or yourself, in the ending, you see your 'funeral' or a tribute to Alistairs death.


You were faking it. Obviously, you switched out a clone that you'd had specially prepared in a taint vat beforehand so the archdemon soul would head towards it instead of you. Because of your psychic link with your clone, you were knocked out when it died and briefly had retrograde amnesia. The Chantry sister that found you mistook you for a mere soldier or mercenary (especially easy if you have a non-human) and brought you to the chantry where you were nursed back to health and only recovered your memories months later.

Also, that explosion you saw at the top of Fort Drakon? Swamp gas igniting and reflecting off a weather balloon.

#72
nefeloma

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I dont really have a problem by the "importing" characters from origin "dead" or alive, what i hated was they way they change the discussion modes and the romance options..Where's the fun in that. U cant talk to the group when ever u like it, and i cant see the point why i should make my group like me if there isnt something to gain...Most of the other stuff are at the same level as origin and some better.Loved the new skills and that it was easier to make money, liked the script even though i expected it better a contiunue to the original story..Finally what i really didnt like was that the only character that u could talk was the drawf and i can see why???I loved Zervan(had the best lines..i had such laughs) and others from origin and my least favorite was the dwarf i can understand what made them choose him as main character in the group..

#73
OrlesianWardenCommander

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Well since we are all telling each other how we die mine in my head goes along with the story i die they hold a honorable funeral in my name as my charaters soul ventures up to the maker i am stopped half way by andraste herself as she speaks to me my i try to see her through a blinding light as she says. "Your purpose is not yet complete hero of ferelden there is still much to be done and so im casting you back as a spirit warrior save ferelden warden you are there only hope."  I start falling from the clouds as my life flashes before my eyes.

   I see leliana my undying love for her he sees duncan recruiting him his parents on the floor dying and as I fall through the clouds and reache the end I wake up to see leliana morning at my cropse in my wonderous tomb. She looks up shocked to see my body glowing a blinding light and as i appear from the light leliana leaps from her prayers and kisses me and then i wisper in her ear "I promise i wont leave you agian" thats how i become a spirit world,  Although alive i still only half exist in the physical realm. But i am back to help stay the world from constant threat from darkspawn invasion. Leliana insists i tell king alistar that im alive i arrive at the royal palace while anora is attending to her royal court i burst in the door as the startled guards try to grabbing me i turn transparent as  they go right through me.

     Anora turns ghost white as in her suprise she said "you,you, your alive!" As a audience bursts in excitement wanting to see there undead hero of ferelden as alistar rushes in the door in complete shock, and almost breaks down in tears.
Alistar walks up to me and neals and the whole royal court neals alistar stands up "I thought i lost you and duncan to the darkspawn." "I am back until the makers work is done my friend."
Then alistar says "Tell the orlesian commander in orlais to cancel her trip we have the hero of ferelden back with us!" Soon after i promise leliana i will be back soon and venture off to amaranthine.

Modifié par OrlesianWardenCommander, 30 mars 2010 - 03:06 .


#74
Forteg

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According to even Morrigan that wouldnt happen, she says herself it wouldnt work with Riordan because she needs to have 'somebody new to the taint / who hasnt had the taint long' (hence why Alistair/Loghain or You are compatable), try all the dialogue options and she will probably say something along the lines of that

#75
Master Shiori

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lordnoak wrote...

No offense to all of you guys/gals that are angry at the choice import issue. I felt the same way, but there's an explanation if you're willing to give it some thought and use your imagination. It's perfectly plausible too.

The night when Morrigan offers the dark pact, you say "no" for whatever reason and she leaves. Wrong, you think she leaves. What actually happened is she snuck into Riordan's room and considering he'd been locked up in a prison for who knows how long (I can't remember how long) she was able to seduce him fairly easily. With the "dark pact" complete, unknowingly to the rest of us, we end up going through the rest of DA:O (she didn't bother trying to explain her motives to Riordan after failing with us). The twist is in the end we manage to survive.

If you want to stretch it further, just assume that everyone thought you were dead because the killing blow put you out hard. However, you miraculously survived and came back to life after the ending credits. Awakened from a coma or something along those lines....thrown into the fade but cleverly found your way back to reality once again.

So here you are, ready to roll and since you need to command the new Grey Wardens you have to put the reason for your survival behind you--for now. Perhaps it's a mystery that will not be solved in your life time, or ever.

Just give it some thought...and give the game a chance. The story really picks up once you get over the nitpicking (which I've done myself).



There's one major flaw in your argument.

Morrigan explains that in order for the ritual to work the Warden must not have been tainted for long.

That means only a relatively new Wardens like PC, Alistair or Loghain are suitable for the ritual.

Riordan has been a Grey Warden for as long as Duncan and as such has been tainted for way too long. Even if he tried he couldn't sire a child with Morrigan.