Responses to responses about continuity and DLC issues
#1
Posté 19 mars 2010 - 12:20
Response: Vogons. Hyperspace bypass. Google it.
2) What's the big deal? You will get better armor 2 hours into the game.
Response: The same applies to all armor that carries over. The big deal is that when you start the game in your underwear because of a budget cutback, it immediately destroys the sense of immersion. What made DA:O great was the feeling of being lost in the world of Ferelden. It's hard to get back that feeling when there are so many glaringly obvious budget decisions you encounter in the first half hour of Awakenings.
3) About the continuity, what about Minsc in Baldur's Gate 2?
Response: Baldur's Gate 2 was a sequel, not an expansion pack. That was also ten years ago .
4) Just because ME2 provided all this continuity, you shouldn't expect the same from Awakenings.
Response: Like above, ME2 was a sequel. They raised the bar for continuity between sequels, for sure, but Awakenings is still to be compared to other expansion packs. RPG expansion packs tend to be fully integrated into the original game, in addition to adding content on to it. It was not unreasonable to expect an expansion pack to offer greater integration and continuity.
5) This wasn't billed as an expansion, it's a separate game.
Response: What does it say at the top of this box?
6) Why do you care so much to complain on these boards? It's just a game.
Response: Why do you care that I care?
#2
Guest_Guest12345_*
Posté 19 mars 2010 - 12:31
Guest_Guest12345_*
#3
Posté 19 mars 2010 - 12:37
scyphozoa wrote...
yup, the people saying "my dlc armor doesn't import" need to get themselves some rank 9 gear. frankly none of the dlc from DAO is worth using in Awakening because the DLC stats are put to shame. better yet, the Awakening armor looks great and people should be excited to see all the shiny new armor sets.
If all I cared about was stats, I wouldn't bother with Bioware games.
#4
Posté 19 mars 2010 - 12:44
The thing that really annoys me is that the new classes/abilities are not available in origins. It seems like a really arbitrary decision on their part. Before anyone mentions level requirements, I think those were nonsense as well. The new specializations didn't seem all that more powerful. The new base class skills, while powerful, also have a minimum stat requirement, which imo is enough.
#5
Posté 19 mars 2010 - 01:33
#6
Posté 19 mars 2010 - 01:39
ThisMavkiel wrote...
Also wasnt the dlc blood powers supposed to transfer over? I heard there were issues with it. Not looking forward to finding out on my mage.
The thing that really annoys me is that the new classes/abilities are not available in origins. It seems like a really arbitrary decision on their part. Before anyone mentions level requirements, I think those were nonsense as well. The new specializations didn't seem all that more powerful. The new base class skills, while powerful, also have a minimum stat requirement, which imo is enough.
An expansion is supose to expand to the original game I don't like how they added a completely new campaign and nothing carries over back to the original (i.e.) specializations, skills and talents/spells.
#7
Posté 19 mars 2010 - 01:48
#8
Posté 19 mars 2010 - 01:50
What makes me mad here is that I read it was "designed" to be this way. Which begs the question: Why???vortex590 wrote...
Odd that there were issues transferring the DLC. Some modder solved those problems in a day.
Modifié par cmessaz, 19 mars 2010 - 01:50 .
#9
Posté 19 mars 2010 - 01:55
#10
Posté 19 mars 2010 - 01:58
#11
Posté 19 mars 2010 - 02:04
It's called "quality control issues".vortex590 wrote...
Odd that there were issues transferring the DLC. Some modder solved those problems in a day.
#12
Posté 19 mars 2010 - 02:04
#13
Posté 19 mars 2010 - 02:04
#14
Posté 19 mars 2010 - 02:09
if a modder can do it in a day, the "resource allocation"-excuse doesnt work.
if they can make the game, I dont really believe it could be incompetance.
thus it kinda has to be intentional. So why would they intentionally block out 2 dlcs from a 4 months ago that almost nobody is buying anymore that have great gear, but allow the latest dlc that many probably skipped? Gee, wiz mister, that sure is a hard one.
edit: probably the same kinda reasoning is behind this, that was behind choosing to add gear like red dragon armor or whatever its called, at lvl 1 "if you pay a bit extra". $$ for loot. This IS EA games we are talking about after all. Dont act so surprised.
Modifié par Mintyone, 19 mars 2010 - 02:13 .
#15
Posté 19 mars 2010 - 02:12
Modifié par cmessaz, 19 mars 2010 - 02:13 .
#16
Posté 19 mars 2010 - 02:14
Moogliepie wrote...
1) They announced that DLC wouldn't transfer over. You should have known.
Response: Vogons. Hyperspace bypass. Google it.
2) What's the big deal? You will get better armor 2 hours into the game.
Response: The same applies to all armor that carries over. The big deal is that when you start the game in your underwear because of a budget cutback, it immediately destroys the sense of immersion. What made DA:O great was the feeling of being lost in the world of Ferelden. It's hard to get back that feeling when there are so many glaringly obvious budget decisions you encounter in the first half hour of Awakenings.
3) About the continuity, what about Minsc in Baldur's Gate 2?
Response: Baldur's Gate 2 was a sequel, not an expansion pack. That was also ten years ago .
4) Just because ME2 provided all this continuity, you shouldn't expect the same from Awakenings.
Response: Like above, ME2 was a sequel. They raised the bar for continuity between sequels, for sure, but Awakenings is still to be compared to other expansion packs. RPG expansion packs tend to be fully integrated into the original game, in addition to adding content on to it. It was not unreasonable to expect an expansion pack to offer greater integration and continuity.
5) This wasn't billed as an expansion, it's a separate game.
Response: What does it say at the top of this box?
6) Why do you care so much to complain on these boards? It's just a game.
Response: Why do you care that I care?
I agree entirely. Well put sir!
Extra props for the Hitchhiker reference
Modifié par gulegule, 19 mars 2010 - 02:16 .
#17
Posté 19 mars 2010 - 02:26
http://social.biowar...54622/3#1795772
I also don't think they had some evil plan to intentionally not support certain DLC, they just didn't budget for it. It does seem like the FAQ explanation is pretty weak.
#18
Posté 19 mars 2010 - 02:33
so no, he didnt say that stuff not carrying over was a bug. Dont get your hopes up. Unless I m really missing it, you were complaining about the stuff not transfering, hence all the talk about sequel vs expansion.
#19
Posté 19 mars 2010 - 02:48
Modifié par cmessaz, 19 mars 2010 - 02:55 .
#20
Posté 19 mars 2010 - 03:08
My guess is that it wasn't arbitrary at all and personally I think they made the right choice. I remember the endgame in BG2 :SoA being just silly when you already had some of those uber abilities from ToB.guise709 wrote...
ThisMavkiel wrote...
Also wasnt the dlc blood powers supposed to transfer over? I heard there were issues with it. Not looking forward to finding out on my mage.
The thing that really annoys me is that the new classes/abilities are not available in origins. It seems like a really arbitrary decision on their part. Before anyone mentions level requirements, I think those were nonsense as well. The new specializations didn't seem all that more powerful. The new base class skills, while powerful, also have a minimum stat requirement, which imo is enough.
An expansion is supose to expand to the original game I don't like how they added a completely new campaign and nothing carries over back to the original (i.e.) specializations, skills and talents/spells.
#21
Posté 19 mars 2010 - 03:25
I don't really care for the sequel vs. expansion, because in my opinion, given all the expansions and sequels for various games I've played, this is neither. This is just a big chunk of DLC. To give Awakenings either title seems unfitting honestly, because I see a SIGNIFICANT difference in quality, additions, gameplay development and refining, and length between this and any other sequel/expansion I've played from any other developing studio. Also, before splitting hairs about 'WELL THIS ISN'T THOSE STUDIOS THIS IS BIOWARE," Bioware, in my opinion, is a much more capable and respectable group than these groups and yet they were capable of successfully pulling off previously stated traits to their expansions and sequels. With Bioware's reputation, and examples of their standards to quality, to call it a sequel, or even an expansion, is a very notable low on their part.
Despite how critical the previous statement sounded, I put it out there with the hopes that it will be read and their next work reworked and improved as a result and nothing more. My philosophy with most games is "I paid for it, so I'm going to find whatever fun is in it and enjoy it as much as humanly possible." That way I still can enjoy the game, and not really flip out and be upset about the price I paid or what went wrong. Despite its many shortcomings, whether you wish to debate it or not, I found more than enough things that I could enjoy in the game that I felt satisfied about the price I paid. I understand that it is a business, and the goal is ultimately to make a profit, but I don't honestly care about the logistics or details regarding such things. I just want a fun game to pass some time with and put in my criticisms with the hope I'll find the next more enjoyable.
So, from my perspective, Bioware delivered what I paid for as I found enjoyment worth the price, but that doesn't mean I'm not disappointed with what they had to offer given their usual level of quality. I hope to see much better work in the future as it's made me a tad hesitant to continue supporting them.
#22
Posté 19 mars 2010 - 03:59
Moogliepie wrote...
Well, Chris Priestly did respond just earlier that they decided it IS actually a bug:
http://social.biowar...54622/3#1795772
I also don't think they had some evil plan to intentionally not support certain DLC, they just didn't budget for it. It does seem like the FAQ explanation is pretty weak.
The bug Mr. Priestly mentions in that thread is the "I start naked" bug. They intend for anyone starting under level 18 to get some default gear, and apparently the fix is to give naked dlc-ers default gear.
My thinking is, why not give us the real fix?
#23
Posté 19 mars 2010 - 04:01
Mintyone wrote...
no, no he didnt. If you read it carefully, you ll notice the only thing hes sorry about is that people show up naked. Not that dlc stuff doesnt carry over. If you have dlc stuff, apparantly they expect us to accept that it gets replaced with generic crap that a new character starts with.
so no, he didnt say that stuff not carrying over was a bug. Dont get your hopes up. Unless I m really missing it, you were complaining about the stuff not transfering, hence all the talk about sequel vs expansion.
It's been noted as a bug by other CMs, but no one has ever said more than "We might look into it".
#24
Posté 19 mars 2010 - 04:09
#25
Posté 19 mars 2010 - 04:14
guise709 wrote...
ThisMavkiel wrote...
Also wasnt the dlc blood powers supposed to transfer over? I heard there were issues with it. Not looking forward to finding out on my mage.
The thing that really annoys me is that the new classes/abilities are not available in origins. It seems like a really arbitrary decision on their part. Before anyone mentions level requirements, I think those were nonsense as well. The new specializations didn't seem all that more powerful. The new base class skills, while powerful, also have a minimum stat requirement, which imo is enough.
An expansion is supose to expand to the original game I don't like how they added a completely new campaign and nothing carries over back to the original (i.e.) specializations, skills and talents/spells.
Give the PC modders a week or two and they'll be in Origins. Console users however unfortunately get the shaft yet again. Come to think of it why did I buy the 360 version....





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